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cfff6a3302 |
Merge branch 'zero-copy-display'
# Conflicts: # core/dr-gpu/src/adjust.rs # ui/dr-ui/src/develop.rs |
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9fc8721fa8 |
Merge branch 'histogram'
# Conflicts: # ui/dr-ui/src/lib.rs |
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7d3c8c521f |
Export a whole selection, on a thread that is not the interface's
The export button rendered, resampled and encoded a 24 MP frame on the UI
thread and the window was dead for all of it. That was written down as a known
compromise, on the grounds that a batch is what makes the wait intolerable
rather than merely noticeable. This is the batch, so the compromise comes due.
The grid's selection now exports (FR-EXP-7). A worker thread takes a clone of
the `GpuContext` — an `Arc` pair over a device and a queue — and opens each
photograph for itself: fetch, sidecar, decode, demosaic, render at full size,
resample, sharpen, encode, write. Nothing of that touches the interface, which
keeps drawing throughout, and the progress goes where every other background
job's does: one row in the activity register, with a count and a bar.
Why the worker does not borrow the session it could have had. A
`DevelopSession` owns the `AdjustPass` the canvas renders from, so handing it
to a worker would stop the develop view drawing for the length of the batch —
the same freeze, moved. Opening a session per image instead costs a
`Demosaicer` and an `AdjustPass` each time round, and the pipeline cache is
per-pass so the composed shader is recompiled per image rather than once for
the run. Against a full-resolution decode, render and encode that is a few
percent, and it keeps this file out of the pipeline `develop` owns. A reusable
export pass is the obvious next economy if a profile ever says so.
The open image is the exception, and it is why the develop button is not simply
a one-image batch. Its edit lives in the interface's session and may not have
reached a sidecar yet, so a worker that re-opened the file would export the
saved version rather than the one on screen. That frame is therefore rendered
by the caller and handed over as `Source::Rendered`; everything after the
render — the Lanczos reduction, the encode, the write, which is the larger half
of the wait and all of its variance — still leaves the UI thread. So the
develop export is no longer synchronous, but it is not fully off-thread either,
and the doc comment says so rather than claiming otherwise.
Cancellation (NFR-ARCH-3) is an `AtomicBool` read between stages, and the
export button becomes the cancel button while a run is live — a batch that
could only be stopped by not touching the selection would be a trap. Waits on
another worker use `recv_timeout` rather than `recv`, so a cancelled batch
sitting on a forty-megabyte download gives up within 100 ms instead of when the
transfer finishes. The honest bound is worse than that: a frame already in
render has no interior stopping point, so the worst case is one image. Closing
that needs the render itself to become interruptible, which is NFR-ARCH-2's
scheduler and not a finer poll here.
Failures are per image and typed (NFR-ARCH-4). One unreadable body, one folder
that cannot be written, one server that went away — each is a message on the
channel, a line in the log, and a count in the summary, and the batch carries
on. A run with any failure keeps its row until it is cleared, because that is
the row somebody came to the list to find; a cancelled run does not, because
they asked for it.
Two collisions that look alike and are not. `CollisionPolicy` is the user's
answer to "a file of this name was already there", and Overwrite is a fine
answer to that. It is not an answer to "the frame I exported four seconds ago
was also called this" — two folders in a library each holding an IMG_0001 is
ordinary — so a name the run has already issued is always stepped past whatever
the policy says about the folder. Both halves are held by tests.
Supporting changes, each smaller than it sounds. `open_session` comes out of
`load_bytes` so the worker shares the JPEG-versus-RAW routing rather than
carrying a copy that would drift; the half that builds a `slint::Image` stays
behind, where it belongs. `LibraryController::selected_image_paths` answers
from the catalog rather than from the loaded window, because selection is by id
and survives a scrub — a selection made before scrolling routinely names
photographs no row holds. `cache_context_for` takes an id for the same reason,
so a batch reads the originals cache instead of re-downloading three hundred
files. `format_date` is shared so `{date}` and the timeline agree about what
day a photograph was taken.
Left undone, deliberately: the batch is sequential, where FR-EXP-7 asks for all
available cores. Four full-resolution frames in flight is tens of megabytes
each and a straightforward way to exhaust a tablet, and the GPU is shared with
the interface in any case. Also undone: exporting with a chosen preset rather
than the current export settings — that is FR-EXP-5's machinery, which does not
exist yet.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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0233df4bf2 |
See what the highlights are doing: a live histogram (FR-DSP-7)
Exposure, blacks and whites were set by eye. Nothing said a highlight had blown — the canvas shows white where a channel is at 250 and white where it is at 255, and the difference is the whole question. **Counted on the GPU, not on the readback.** There is a full frame sitting in CPU memory on every canvas update right now — `AdjustPass::read_output`, the bridge spike S1 removes — and walking it would have been thirty lines and no shader. FR-DSP-7 states the mechanism and not just the feature: "these derive from a GPU-side reduction into a small buffer. Per-frame CPU readback of image data is prohibited." A histogram founded on the bridge would be correct today and deleted by S1, and would meanwhile be the reason the bridge could not go. What crosses the bus here is 4104 bytes whatever the image size. The reduction tallies into workgroup memory first and merges once per workgroup. A photograph is not noise: a clear sky puts tens of thousands of adjacent pixels in one bin, and contending for that single global atomic serialises the dispatch. **On the settled frame only.** `render_now` already knows whether a gesture is still moving — `draft` is the flag `redraw` derives from `was_coalesced` — so the dispatch and its transfer happen once when the slider stops rather than on each of the forty frames a drag emits. Nothing is lost: a histogram flickering past under a finger is not a reading anyone takes. FR-DSP-7 requires exactly this, that it not extend the FR-DSP-3 frame budget. Luma is weighted in 8.8 fixed point — 54, 183, 19, summing to 256 exactly — rather than in floats. Not thrift: it makes the shader's arithmetic reproducible bit for bit, which is what lets the test below be an `assert_eq` against a CPU count rather than a tolerance. ARCH §6.13's line about integer state, applied where it happens to also be free. **What the numbers were checked against.** A flat frame must put all 4096 pixels in one bin and one only. A 256-wide ramp must occupy every level with exactly the same count, which is what catches an off-by-one in the quantisation — a `floor` where a rounding was needed shifts the whole photograph one bin left and looks like nothing at all. And a 101x37 frame of seeded pseudo-random pixels — deliberately not a multiple of the 16x16 workgroup, so the edge tiles run off the image — is compared slot for slot against a second, obvious CPU implementation. Exact equality, no tolerance. The CPU version is a deliberate reimplementation rather than shared code: the bugs worth catching here are ones shared code would commit identically on both sides. Above that, the presentation arithmetic is unit-tested headless, because it is where a wrong answer is invisible. A histogram of the wrong shape looks exactly as plausible as one of the right shape. So: 64 columns because it divides 256 and an uneven fold draws an even ramp as a comb; the peak excludes the end columns, or a night scene scaled against its own black spike is a flat line with no information in it; heights are clamped into the plot; and "0%" is kept distinct from "<0.1%" and from "—", since an indicator reading "clipped" over a figure reading "none" is a panel contradicting itself. Clipping counts a *pixel* with any channel at an extreme, not a channel. Any, because a blown red has no gradation left in it however much green and blue still hold — and it is the saturated highlight, the sunset and the red jersey, that clips first and recovers worst. Per pixel, because counting channels can report 200% of a frame clipped, and a percentage above 100 is a readout nobody trusts again. Two affordances for it, which NFR-A11Y-3 asks for: a bar standing at the end of the plot the tones are piling against, and a figure saying how much. Either alone reads. The panel sits directly under the capture metadata and above every control, because it is what the controls are judged against. It is hand-built rather than generated, and ARCH §4.3a is untroubled: a histogram is not an operation — no parameters, changes nothing, answers a question rather than asking one — and nothing in it reads a parameter out of a descriptor. Three plot colours and a neutral luma trace join the palette. That is the swatch's exception rather than a second one: a per-channel histogram has to say which channel, and no achromatic treatment distinguishes red from blue, so the hue is data exactly as the image beside it is. Held well back from full strength for the reason the theme preamble gives. The bounded, non-parking map wait moves out of `AdjustPass` into `readback::await_mapping`, shared with the histogram's transfer. Thirty lines of load-bearing reasoning about frozen interfaces and lost devices, and two copies of it would have drifted. The histogram describes the frame on the canvas, so it is in the output colour space FR-DSP-7 asks for, and when zoomed it describes the visible region — a photographer inspecting a highlight at 4x is asking about that highlight. A device that cannot build the reduction loses the histogram and keeps the photograph. Still to do for FR-DSP-7: the pixel colour readout under the cursor. 324 tests pass, clippy and fmt clean. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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cf8f5b632f |
Show the develop frame itself, instead of a photocopy of it
The oldest open item in the project (ARCH §6.1, spike S1, AC-8). Every frame
in develop was read off the GPU into a `SharedPixelBuffer` and handed back to
Slint to upload again: ~7 ms at 4K against a 0.28 ms compute pass, 96% of the
frame spent carrying pixels to the CPU and back so they could be drawn where
they already were.
Slint 1.17 will adopt a `wgpu::Texture` directly, and the whole of what that
needs is arrangement rather than code.
**One device, made before the window.** A texture belongs to the device that
allocated it, so the compute passes and the compositor cannot each open their
own. `GpuContext::new_shared` opens one and hands back the instance and
adapter alongside it; `dr_ui::shared_gpu` gives all four to
`BackendSelector::require_wgpu_29(WGPUConfiguration::Manual { .. })`. That
call has to come before the first window, because creating one selects a
backend for you — which is why the GPU is now opened at the top of `run`
rather than two hundred lines down beside the other controllers.
dr-gpu still names no UI type. It hands out raw wgpu and does not ask who is
compositing (ARCH §6.5a).
**Vulkan only on the shared path**, where headless keeps its GL fallback.
wgpu's GL backend reaches its display through EGL at instance creation, and
before a window exists there is no display handle to give it — so a GL
instance cannot later produce the window surface Slint needs from it. A
machine with no Vulkan gets no shared device and browses without develop,
which is the same degradation as no adapter at all.
**`renderer-femtovg` becomes `renderer-femtovg-wgpu`.** The old one is FemtoVG
over OpenGL and cannot be handed a wgpu texture at all. It is not kept
alongside as a fallback: FemtoVG-over-GL has no branch for an imported
texture, falls through to "render this image into a buffer", gets nothing, and
draws nothing — a blank canvas with no error, which is worse than the failure
it would be papering over. The consequence is stated plainly in the manifest:
the desktop app now needs a working wgpu adapter to open a window.
**Two output textures, not one, and this is the part that is not obvious.**
Slint repaints when the image property *changes*, and it decides that with
`PartialEq` — which for two images over the same `wgpu::Texture` says
"unchanged". A pass that reused a single target would have rendered every
slider move correctly on the GPU and shown none of them: right, and invisible.
`AdjustPass` alternates between two targets, so consecutive frames are
genuinely different values. It also settles the read-while-write question that
one queue was already answering.
`RENDER_ATTACHMENT` is added to both render targets. Neither pass uses it;
Slint rejects an imported texture without it, on the reasoning that a
compositor handed a texture may need to draw into it.
**`AdjustPass::read_output` is deleted rather than gated.** It and
`export_pixels` were the same transfer under two names, and the comments
explaining why they were separate are the point of the whole criterion:
reading pixels back to *display* them is the defect, reading them back to
*encode a file* is the only way a file is made. The display twin is now gone
outright, which is stronger than a feature flag — it cannot be turned back on.
`export_pixels` is untouched and still ungated. The `readback` feature comes
off dr-ui, darkroom-desktop and darkroom-android; it stays in dr-gpu, where it
still gates `RenderTarget::read_pixels` and the segmentation field readback.
`examples/develop` moves to `export_pixels`, which is honest — it writes a
PPM — and so no longer needs the feature.
Four tests, each named for what it protects and each of which fails without a
screen if the property it guards breaks:
- the adjust target satisfies every condition Slint's import checks, asserted
in the crate that owns the descriptor, because a descriptor that drifts
fails at runtime on a real display and nothing else would notice;
- consecutive renders are different textures, and the third is the first
again, so the alternation is a rotation and not an allocation per frame;
- the develop canvas has no CPU pixel buffer and does have a wgpu texture —
AC-8 itself, in the terms Slint uses;
- consecutive frames compare unequal as `slint::Image`, which is the property
the repaint actually depends on.
The zoom test's readback moves into the test module. It has to: there is no
library function that copies a displayed frame to the CPU any more, and that
is the point — the round-trip now exists in the test binary and nowhere a
shipping build can reach.
**What is not proven.** No GUI was run. What is verified is that the texture
satisfies the import contract, that the import succeeds, that the canvas is a
texture rather than a buffer, and that consecutive frames are distinguishable.
What is unverified is everything that needs a display: that Slint's FemtoVG
wgpu renderer adopts the Manual configuration on a real surface, that the
picture appears the right way up and the right colour, and the frame timing
that motivated the whole exercise. Android is untouched by testing — the
android backend routes a WGPU29 request to Skia, whose wgpu surface does
handle imported textures, but that is read from the source, not observed.
56 dr-gpu tests and 255 dr-ui tests pass, clippy clean under `-D warnings`,
fmt clean.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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4b36ca66aa |
Render an export into the colour space its file will claim
The colour-managed export branch left one call site deliberately unfixed, and this is it. `render_for_export` composed with the default sRGB shader, so a Display P3 export failed with an accurate error rather than producing a mislabelled file — the right way to leave a half-finished path, and no way to leave it. The space is chosen at render time because that is the only time it can be: the conversion happens in the shader, before the clip to 0..1, so by the time pixels reach an encoder they are in exactly one space and the only honest thing left is to label them. `Frame::in_space` carries which, and a mismatch between what was rendered and what was asked for stays a typed error. Also regenerates the traceability matrix over the four merged branches. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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8e330a24e9 | Merge branch 'undo-redo' | ||
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8ea92545df |
Stop the export folder forgetting itself, and let Android reach one
Three faults, compounding into an export that could not be made to work on a tablet at all and a destination that appeared to reset on its own. **Switching target destroyed the destination.** One field held both a filesystem path and a remote folder, so changing the target had to clear it — `/home/x/Exports` carried to the server would have offered to create a folder called `home` at the library root. The consequence was that merely looking at the other option threw away the destination already chosen, which reads, correctly, as a setting that will not stick. There are two fields now. Each target remembers where it was pointed and switching is free; `active_destination` picks between them so no caller can reach for the wrong one. **The library root read as "unset".** The picker opens at the root, so confirming it where it opens stored an empty string — indistinguishable from "ask each time" and looking exactly like the picker had done nothing. Empty now means the library root for a server destination, which is a real folder and the one the photographs are already in; it means "ask" only for a device folder, where no path is worth assuming. The page labels it so. **Android defaulted to a target it cannot use.** A device folder there means the Storage Access Framework, which provides no filesystem path (ARCH §6.9) and is not implemented — so the default target could never succeed however the destination was filled in. The export button said "no export folder is set", the settings page offered no way to choose one, and the only way out was to guess that the other target was the working one. The device target is now absent from `ExportTarget::available()` on Android and the default there is the server, which needs no platform work at all. A settings file carrying an unreachable target — copied from a desktop, say — is corrected on read rather than left to fail at the last step. Seven tests, each named for the fault it prevents returning. The compatibility one matters most: a file written before `remote_destination` existed keeps its device path and gains an empty remote one. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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7f524d2fd0 |
Give a mis-drag a way back
Develop edits now save themselves to a sidecar the moment you leave the image, so until this there was no way to undo one — the mistake was persisted and the only recourse was to remember the old number. The history is a stack of snapshots, because the edit graph is already plain data: `Preset::capture` reduces it to what differs from default and `Preset::apply` puts it back, so undo is those two calls and nothing else. A command object per action, with an inverse beside it, would have been a second thing every operation had to register — and operations are declared in YAML precisely so that a new one needs no code written for it. A snapshot cannot fall behind them. The interesting part is coalescing. A slider drag emits an event per frame and must be one step, not forty. Nothing in the interface reports a gesture boundary — the same wall the render coalescing hit, and it is answered the same way rather than by threading a "finger is down" out of every slider, curve point and crop handle. What stands in for the boundary is the control plus recency: changes to the same control within 700 ms amend one step. Which control is "the same" is asked of the graph, not listed: an operation whose declared presentation claims a parameter is one where a single gesture moves several — a curve point carries an x and a y — so those coalesce as one widget. Nothing in the history names the tone curve. The compromise, and it is a real one: a control let go of and picked up again within the window is one step rather than two. Buying the other answer costs a gesture-boundary signal on every control, which is more surface than the difference is worth. The stack is bounded at 64 states for NFR-RES-1 — a develop session stays open for hours. Sixty-four rather than a byte cap: what is being bounded is steps a photographer would want back, and a byte cap would give the elaborate edit the shallowest history, which is exactly backwards. The session owns its history and every mutator records into it, so the callbacks in `lib.rs` cannot change the edit and forget to — with a dozen generic callbacks that would have been one press of undo away from wrong every time a control was added. Opening a photograph makes its stored edit the floor rather than a step: it is not work done in this sitting, and an undo reaching behind it would discard a previous session's edit and then save that on the way out. Not yet done, from FR-DEV-5: history is per-session and in memory, and there are no named snapshots. What mattered was that a saved mis-drag had no way back at all. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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cb1d2be240 |
Choose the export folder by walking the server, not by typing it
The destination for a Nextcloud export was a text field. Nobody recalls the exact spelling of a path three levels down, and getting it wrong does not fail — `create_dir` makes whatever was typed, so a misremembered folder becomes a new one at the root and the exports are somewhere nobody looks. So it is picked the way the library root is picked, using the same `FolderBrowser` model the launch screen drives: up, into, and "use this folder", confirming the folder currently *shown* rather than one selected in the list. Same rule in both places, so the phrase means one thing. The model is shared; the worker is not. `settings_ui::spawn_folder_list` is a near-twin of the launch screen's, because that one reaches into the `LaunchController` for its session and reports onto the launch screen's error line, while this one is handed credentials and writes to the settings page. Factoring them together needs a function taking both controllers or a trait implemented twice to abstract two call sites — more machinery than the twenty lines it saves. What matters is shared already: navigation behaves identically because both drive the same model. The callbacks are wired in `lib.rs` rather than in `settings_ui::wire`, because listing a remote folder needs credentials and the settings page holds no session on purpose — it is reachable before a library is opened and must not depend on one existing. With no account the picker says to sign in first, rather than showing an empty list that reads as a server with no folders. Details that are decisions rather than accidents: the picker opens at the library root rather than at whatever half-typed path is in the field, which would list nothing and look broken. The listing area is a fixed 180px, since a folder with sixty children would otherwise push the rest of the settings page off the bottom. "Up" is disabled at the root rather than hidden, so the row does not jump as the user navigates. A failed listing leaves the picker open on the folder it was showing — where the user had got to is not something to discard over a dropped request. And the chosen folder saves immediately like every other setting on a page that has no Save button. The poll timer lives on the controller for the reason `LaunchController` keeps its own there: a `slint::Timer` stops when dropped, so one local to the function that starts it would be collected before the listing arrived. Carries in-flight work from a parallel session — a segmentation pass in dr-gpu, a sidecar cache, and the develop panel's continuing changes. 1020 tests pass, fmt clean. One clippy warning remains and is not mine: `sidecar_cache::dir` is unused while that work is in progress. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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e00c99b864 |
Let a photograph leave: an export button, and a cache to leave from
dr-export could turn a frame into bytes and nothing could ask it to. This is the button, and the place the bytes go. **Everything is staged first.** An export bound for the server is written to a local outbox and uploaded afterwards; offline is not a special case, it is the same path with a drain that finds the server absent. Doing it the other way — upload directly, stage only on failure — makes the failure path the one that is rarely exercised and always broken, and a network drop mid-batch leaves some exports existing and some not with nothing recording which. Staged first, an export is finished the moment it is written and the upload is a promise kept later. The outbox sits beside the catalog rather than under the cache. dr_catalog's cache already draws that line: passive entries are a convenience and go under LRU, pinned ones are a promise and never do. An export awaiting upload is a promise — the user was told it succeeded — and sweeping it for disk would destroy the only copy. Bytes are written before the destination record, so a kill between the two leaves an orphan the drain ignores rather than a record pointing at nothing. The status line says "Queued for Exports/2026", never "Exported to Nextcloud", until it has actually landed. There is a test asserting that wording, because the tempting shorter sentence is a claim the app cannot keep. The drain runs on the sync pass, before the shards: a thumbnail shard can be rebuilt from the originals and the catalog is an index, but a queued export exists nowhere else. `DevelopSession::render_for_export` renders the framed size rather than reusing the frame on screen, which is deliberately viewport-sized (FR-DSP-1) — encoding that would hand the user a soft, screen-sized file with nothing to say anything had been lost (FR-EXP-9). One compromise, recorded rather than hidden: the export runs synchronously on the UI thread, so the window is unresponsive for the few hundred milliseconds a full-resolution render and encode takes. Moving a DevelopSession and its GPU pass to a worker is a larger change than one button earns, and it is batch export that makes the wait intolerable rather than merely noticeable. Still missing: the Nextcloud folder *picker*. The destination is typed into Settings for now. `FolderBrowser` in launch.rs is already the reusable model for it — it browses a remote tree and nothing about it is specific to choosing a library root — but wiring it into the settings page needs a listing worker and browser UI there, which is its own piece of work. Carries in-flight work from a parallel session — presets, the develop copy and paste, and the node schema's `presentation` and `enum` support. One misplaced callback in settings_ui.rs is moved from `render` to `wire`: registered in `render` it borrowed a `&SettingsController` into a 'static closure and would not compile, and that file's own docs say render pushes properties while wire connects callbacks. 992 tests pass, clippy and fmt clean. Traceability 48.3% -> 51.0%. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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65e6a96a65 |
Say what the application is doing, in one bar and one list
Every background job reported into a window property of its own — library-thumbs-done, library-pin-total, library-syncing — which only the grid ever read. A pin download that outlived the view it was started from drew nothing at all once the user opened an image, and there was no answer anywhere to "what is this busy with", because the answer was spread across eight properties nothing collected. They report to one register now (ui/dr-ui/src/activity.rs). It publishes an aggregate, which draws a three-pixel bar across the top of the shell in every view, and a row per job, which the settings page lists: scans, thumbnail batches, pin and open downloads, sidecar uploads, the sync and the trash. Failures stay on the list until they are cleared; routine successes do not, or a scroll would bury them. The handle removes a still-running job when it drops, so a worker that dies mid-transfer takes its row with it rather than leaving the bar sweeping for the rest of the session. Also carries in-flight work from a parallel session — the drawn icon set and the dr-pipeline ops split. dr-pipeline's build script does not compile at this commit; ui/dr-ui does, with clippy clean and its tests passing. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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489465faf0 |
Show the photograph the way it was taken
Nothing read EXIF orientation, so every frame from a body held sideways lay on its side — in the grid, in develop, and in the read-only preview. The tag is honoured as part of *reading the file*, at the same standing as a RAW's masked-photosite crop, never as an edit. It lives as a baseline on Framing rather than as a starting value for quarter_turns, which is what keeps four things true: a sideways file opens unmodified, reset returns it to upright rather than to the sensor's scan order, its sidecar stays empty, and the rotate button still moves the image 90° whatever the file underneath it says. Framing::effective composes the baseline with the user's own turns through the group law rather than by adding turns and OR-ing flags. The naive version gets one case wrong — an odd baseline turn plus a user mirror — and gets it wrong quietly, because the result is still a plausible orientation. The composition collapses to a single permutation, so obeying the tag costs nothing per pixel. dr_decode::orientation is a header-only IFD walk, separate from metadata() for the reason the entry points are separate at all: the grid asks once per cell and must not build a rawler decoder to get one tag. CR3 and RAF fall back to the full read, being neither TIFF nor JPEG. Written down as FR-DEV-3h. Known gap: thumbnails cached before this stay sideways. The store is keyed by file and size, and its shards sync — invalidating them would have every client re-download 25 MB a shard, which is not this commit's call to make. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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94a2686dcb |
Fit the interface to the system bars, the finger and the back key
Four faults that only show on a device, and one that was hiding on the desktop too. The system bars. Target SDK 36 forces edge-to-edge, so the window spans the display and the develop status strip was drawn underneath the clock and the wifi icons. Slint already computes the inset from Android's OnApplyWindowInsetsListener and exposes it as Window.safe-area-insets; nothing read it. The four views now sit inside a shell placed within the safe area. Every inset is zero on the desktop, so that layout does not move. Sliders under a finger. A Flickable steals any gesture that drifts more than 8 logical pixels along its scrolling axis within half a second of the press, and it steals it by cancelling the child. ParamSlider's axis test correctly declined to claim vertical drags, but nothing told the Flickable to stand down once a drag was claimed — so an adjustment would start moving and then be taken away mid-motion. A mouse holds a horizontal line closely enough to stay under 8px; a finger does not, which is why these worked on the desktop and not on the tablet. The claim now sets `interactive: false` for the rest of the gesture. The tone curve had the same fault and worse: its points are dragged vertically, which is the Flickable's own axis, so every drag was stolen — on the desktop as well. The back gesture. Nothing handled it, so back closed the application from anywhere in it. Android delivers it as Key.Back to the focused item and bubbles it up the ancestors, which is the second reason the shell wraps the views rather than sitting beside them. The order is innermost first: settings, then crop, then zoom, then develop to the grid, then a collection scope. Answering false at the top of the stack leaves Android to close the activity, as it does for every other application there. Escape does the same on a keyboard. back_step is a pure function over a flat NavState so the ordering can be tested without a backend: which of two states is left first is the whole of the feature, and it is the part that is easy to get subtly wrong when spelled out in nested ifs over live properties. Develop's canvas now takes focus on show. Without it the arrow keys did nothing until the canvas was clicked, and Key.Back had no focus item to bubble from. Panels that close. The collections sidebar and the develop column are collapsible from the grid header and the status strip. The layout class now supplies only the default: a panel closed to see more of a photograph stays closed while the window keeps its shape, and the choice is dropped when the class changes, because rotating a tablet asks a different question from the one answered in landscape. IMAGE became a Section, being the only group in the column that could not be put away and the one whose content is read first and needed least. Pinch to zoom on the develop canvas, anchored on the midpoint between the fingers (FR-UI-4). The wheel is the desktop's answer and there is no wheel on a tablet. The develop status strip was 28px against the 44px headers on the library and settings pages either side of it — the one screen where a way out has to be found was the one drawn smallest. All three now agree. Verified with cargo test -p dr-ui (192 passing, 6 new), clippy at -D warnings, and an arm64-v8a release build packaged to an APK. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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4d78041d1d | Many imorovments | ||
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fa12afed18 |
Keep originals on this device, by pin and by use
Fills in `image_cache`, which the previous commit's "On this device" filter read but nothing wrote. Also carries in-flight work that shared these files: the Android TLS root store, the settings page, and a regenerated traceability report. # Two populations, deliberately separate An original is kept here for one of two reasons, and conflating them produces the exact failure the feature exists to prevent. **Pinned** originals were asked for. Pinning a collection before a trip is a promise, so pinned rows are never evicted and never counted against the budget — a cap that could silently delete a pinned trip would make pinning worthless, because it could not be relied on without checking. **Passively cached** originals are a side effect of working: develop already downloads the whole file, so keeping it costs no bandwidth and saves the entire transfer next time. This population is what the budget bounds, evicted least-recently-used, because it otherwise grows until a day of culling fills a disk. Sharing one budget would let a large pin starve the passive cache, or let browsing evict a pin. They are separate. # What was built `dr_catalog::cache` owns the bookkeeping — held tier, size, last use, pinned — and writes the bytes; deciding to download stays with the caller, which is what keeps a crate with no network out of the network's business. Files are written to a temporary and renamed, so a dropped connection cannot leave a truncated file recorded as a complete original. They are named by image id, not filename: `Photos/IMG_0001.CR2` and `Trips/IMG_0001.CR2` are different photographs, and a flat cache keyed on the name would serve one for the other. `spawn_full_fetch` became read-through. A hit is a disk read; a miss stores what it downloads and enforces the budget. A cache that cannot be opened is a miss, not a failure to open the photograph. Pinning writes intent — `tier_desired` — without downloading, so the button responds immediately, and `spawn_pin_fetch` fills it in sequentially afterwards. Sequential because these are tens of megabytes each: the lanes that make the thumbnail sweep fast buy little against one connection's bandwidth and cost a great deal of memory. A pin interrupted by a lost connection resumes from where it stopped. Schema v5 adds `pinned` and `path`. `pinned` is a column rather than something inferred from `pinned_by_rule`, which is ON DELETE SET NULL and so cannot answer for an image whose rule was deleted. A v4 catalog migrates in place; existing rows default to unpinned, the safe direction. The budget and "keep opened originals" come from the settings page rather than a constant, and are applied at startup rather than only on change — a cache capped at 2 GB last session would otherwise spend this one filling to the default. Turning off keeping leaves what is already cached readable: those bytes are paid for, and refusing them would re-download images sitting right there, including pinned ones. Also removes a doubled `#[test]` introduced in the previous commit. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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cd75e5a4c6 |
Run the library from local data when the server is unreachable
Also carries in-flight work that shared these files: the zoom structure-key fix in the adjust pipeline, nearest-neighbour filtering past 1:1, the timeline scrub marker correction, the 423-Locked retry in the metadata sweep, and the thumbnail size-class migration. # Offline mode (FR-CAT-9) The app previously assumed the server was reachable and treated its absence as a series of unrelated per-operation failures. A launch without a connection produced an empty grid, even with a complete catalog on disk and every thumbnail already in the shards. Reachability is now inferred from traffic the app was already making, rather than probed for. `RemoteError::indicates_offline` draws the line that makes this possible: a dead connection is offline, a 403 or a 500 is not — the server answered, so blanking the library over one forbidden file would be a worse error than the one being reported. `Reachability` turns those outcomes into a state, so a library browsing happily never issues a probe at all. Going offline takes one failure, because the user is already experiencing it. Coming back requires evidence — a completed scan or a fetched thumbnail — with a capped exponential backoff behind the manual retry, so twelve sweep lanes failing together do not schedule twelve immediate probes. What keeps working: the catalog opens even when the scan that normally provides it failed, so the grid fills from the last successful scan. Thumbnails come from the shards. Rating, flagging and collecting are catalog writes that never touched the network. What stops is opening an original that was never stored locally, and it now says so in those words instead of reporting "network error: connection refused" over a photograph. Work that is pure network is refused rather than left to fail slowly: the metadata sweep, derived sync, and sidecar writes. The sweep would otherwise spend a timeout per image across the whole library while the progress bar implied something was happening. Deferring sidecars is a real gap rather than a hidden one — a rating made offline reaches its sidecar only when that image is judged again while connected — and it is recorded as such at the call site. # The "On this device" filter A chip beside the rating filters, narrowing the grid to images whose original is held locally. It composes with the rating terms rather than replacing them, so "five-star frames I can actually edit on this train" is one filter. The predicate is SQL, like the rating terms and for the same reason: the count in the header has to agree with the cells drawn. It reads `image_cache.tier_actual`, which nothing writes yet — the next commit fills it. Until then the chip honestly reports zero. `Tier` gains an explicit on-disk encoding. The variants are ordered by generosity and the derived `Ord` invites reordering them, which would silently reinterpret every cached row; the round-trip test is what holds the two in agreement. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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d49b4b41de |
Add thumbnail size classes and grid zoom; fix the scrub ordinal
The grid now zooms, which needs thumbnails at two resolutions rather than one, and exposed a scrub that landed in the wrong place. **Two thumbnail size classes.** `ThumbSize::Grid` (256px, ~10 KB) and `Large` (1024px, ~45 KB), with the class part of the store key so both coexist. Storing everything large would take the reference library from ~200 MB to ~860 MB, and shards sync, so that is transfer cost on every device rather than only disk. A store written before the class existed migrates in place: its entries are all grid-sized, which is what the column defaults to, so nothing already fetched is discarded. `forget` now drops every size for an image. Reading a single row left the other class's bytes on the shard's tally for good, sealing it early on space nothing occupied. **Grid zoom.** Ctrl+wheel and pinch resize cells between 90px and 420px in geometric steps, so the gesture feels the same at either end where a fixed pixel step would be imperceptible at 400px and violent at 90px. Crossing 256px switches to the large class, so a zoomed cell is sharp rather than upscaled. Columns and window capacity already derived from cell size, so the grid reflows for free. **The scrub landed about half a library too high.** It counted only dated images while the grid shows all of them — 10,733 dated against 19,841 rows — and ignored `shadowed_by`. Verified against the live catalog: the old formula gave 10,887, the new one 10,732, the true grid position 10,732. The scrub's count and the grid's window must use identical predicates and ordering; a test now fails if they diverge. **Timeline gestures are continuous.** Scrub and pan were quantised to whole buckets, so a slow drag did nothing until it crossed a boundary and then jumped a month. Both work in fractions of the visible span now, and pinch-to-zoom arrives for tablet, where there is no wheel to reach the axis with. The pinch accumulator was wrong on first writing: it took at most one step per update, so an 8x spread — three doublings — yielded one zoom level. `log2().trunc()` now extracts every whole doubling and carries the remainder. The original test asserted the wrong number and defended it in a comment, which is worth remembering: a test can entrench a bug as readily as catch one. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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75ce3846c3 |
Render draft frames while a gesture is still moving
The adjust pass and the readback both scale with pixel count, so a drag paid full viewport cost on every frame it managed to produce. Halving each edge while the gesture is moving is roughly a quarter of the work. Detecting the gesture needed no new plumbing. No control reports a drag boundary, and threading one out of every slider, curve point and crop handle would be a lot of surface for what is a rendering concern. The coalescing flag already carries the answer: a request that arrives while a render is queued can only come from a control that moved again. A click, a reset or a resize never coalesces, so those still render sharp the first time and never show a draft frame. A settle render restores full resolution 120 ms after the last change — above the interval between events within a drag, so an ordinary gesture never trips it mid-motion, and well under the point where waiting for the sharp frame would be noticeable. Only one settle is ever queued. The softness is therefore visible only while the image is moving too fast to study. dr-ui tests pass. |
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31dd86d8c0 |
Coalesce develop renders instead of rendering per input event
Every slider, curve-point and crop-handle drag ran a full render straight from its `moved` handler. A render ends in a blocking GPU readback, so that stall sat directly on the input path: touch events arrive far faster than a render completes, the queue backed up, and positions reached the handlers several samples stale — the jumpy dragging. The worse consequence was gestures being lost outright. When events go unconsumed for long enough Android reclaims the stream and hands it to the view underneath, so a drag stopped mid-gesture never received `up`, only `cancel` — which every handler here treats as "abort the drag". `redraw` no longer renders. It marks the canvas dirty and posts one render onto the event loop, coalescing any further requests that arrive while it is pending, and re-checks the flag afterwards so a value that moved during the render is not left on a stale frame. Handlers now return immediately, which is what keeps the gesture consumed. A zero-delay `Timer` rather than `invoke_from_event_loop`: the latter requires `Send` and this state is deliberately `Rc` on the UI thread. All existing `redraw` call sites are unchanged — the signature is the same and coalescing is internal. |
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8ad5c86ff9 |
Add the library, collections, and trash views; theme from style.yaml
The UI gains the views the catalog work was building toward: a windowed
library grid with ratings and flags, the collection tree with drag-to-add,
and trash with restore. derived_sync pushes thumbnail shards and the catalog
snapshot to the server's derived folder.
Tokens now have one source of truth. build.rs reads style.yaml and generates
theme.slint into OUT_DIR, which answers every existing
`import { Theme } from "theme.slint"` unchanged, because Slint resolves
imports against the importing file's directory first and the include paths
after. Generating into OUT_DIR rather than beside the hand-written Slint is
the point: a generated file sitting in ui/ looks exactly like the files
around it that are meant to be edited, and an edit to it would survive until
the next touch of style.yaml — a bug that hides for weeks. build.rs fails
loudly if a stale ui/theme.slint exists, which would otherwise shadow the
generated one silently and make every palette change vanish with no error.
The palette moves to near-neutral dark with achromatic signalling, so the
accent means "modified" or "active" rather than "heading". Shared components
land in widgets.slint: a token that binds several values into one concept is
a component, not a row in a YAML file.
Adds an optional live-style feature that makes the tokens in-out so they can
be written at startup — a feature rather than the default because it stops
the properties being constant-folded.
serde_norway is the YAML crate: serde_yaml and serde_yml are both deprecated,
and its mappings preserve insertion order, which is what lets the generated
Slint keep the token ordering the author chose.
Assisted-by: LLM
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2ca1716a29 |
Make "Choose folder" an actual folder picker
It previously fetched the folder list and threw it away into a status line — a button that looked like it worked and did not. Now it opens a browsable picker: click a folder to descend, ".." to go back, "Use this folder" to select, "Cancel" to leave the root unchanged. Descends one level per click because that is what the backend supports: Depth: infinity is frequently disabled server-side and prohibitively expensive where it is not (ARCH §8.4). The chosen root persists immediately on confirm, so it survives a crash before the library is opened. Confirming at the account root is allowed — a user may legitimately keep everything at the top level — and cancelling leaves any previous selection untouched, which a test asserts. Verified against nextcloud.tourolle.paris at both depths: 30 folders at the root, 21 year-folders inside PhotosRaw. 19 launch tests, 38 in dr-ui. |
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f630a3ff81 |
Wire the launch screen into the app
The app now opens on the login screen when there is nothing else to show
— no local paths and no configured library — and goes straight to the
images otherwise. Making someone click past a login they already
completed is pure friction.
launch.slint imported by app.slint, replacing the window rather
than overlaying it: there is no library to look at
until an account is configured
launch_ui.rs the Slint wiring, kept out of lib.rs so the launch
flow can change without touching the develop window
Login runs on a worker thread and posts results back through a channel,
since Slint's event loop is single-threaded and a 20-minute browser wait
cannot block it. The system browser is opened via xdg-open, never an
embedded webview (FR-NC-1).
Sign-out deletes the local credential even if server-side revocation
fails: a network error must not leave a usable secret on the machine.
Format tick-boxes persist on each toggle, so a selection survives a
crash before the library is opened.
Two things deliberately incomplete rather than faked:
- "Choose folder" lists the account's folders and reports them, but
there is no picker widget yet, so selection still happens via the
connect example.
- "Open library" logs the request. Opening a remote library needs the
scan-and-cache path, which belongs with the catalog work in flight.
Earlier I broke the other in-flight dr-ui work by calling
slint_build::compile twice, which replaces the generated module. The
correct wiring is an import inside app.slint, which is what this does.
30 dr-ui tests passing; both launch paths verified by running the app.
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09e3043f4c |
Add secure credential storage, sessions, and a launch screen
Login now persists properly rather than through the JSON file the test
harness was using.
dr-plat SecretStore trait plus a Secret Service backend.
Verified against the live GNOME Keyring: store,
retrieve, delete, confirm-gone all round-trip.
Session/SessionStore splits credentials from settings — the app
password goes to the keyring (FR-NC-2), while
server, login, chosen root and format selection are
ordinary config. A test asserts the credential never
appears in the config file.
LaunchModel the launch-screen state machine, testable without a
display server: sign in, approve in browser, choose
folder, tick formats, sign out.
launch.slint the screen itself, in its own file.
Absence of a secrets daemon is an explicit degraded mode, not a silent
fallback to plaintext — the screen says sign-in will not persist rather
than letting the user find out next launch. Android's Keystore backend
fails loudly for the same reason: a no-op store would look like it
worked and then lose the credential.
Two bugs caught by tests rather than by running it:
- fail() after busy() signed the user out, because busy() had already
discarded the session. A failed *scan* would have logged you out.
Busy now carries the session.
- normalise_server upgrades http:// to https:// rather than accepting
it. NFR-SEC-3 requires TLS, and silently sending a credential in the
clear is not a decision to make on the user's behalf.
launch.slint is not yet wired into app.slint. Calling slint_build::compile
twice replaces the generated module rather than adding to it, which broke
the other in-flight work on dr-ui; I reverted that immediately. Wiring it
needs an import inside app.slint, which is that work's file to change.
419 tests passing across ten crates.
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78e3e6b846 |
Add the develop pipeline: demosaic and seven raw adjustments
Decode through display, on the GPU: black/white normalisation, Bayer demosaic, camera colour transform, and the first seven adjustment operations — white balance, exposure, highlights/shadows, blacks/whites, brilliance, vibrance, saturation. Composable shaders. Each operation contributes a WGSL fragment rather than owning a pass, and dr-pipeline fuses the *active* ones into a single compute shader. One texture read and one write per frame regardless of how many adjustments are in play, while the operations stay independent in Rust — adding one is a new file, with no central shader to edit. An operation at neutral settings contributes no code, no uniform and no branch. Uniforms are prefixed per operation so two may both declare `amount`; helpers dedupe by name from a single source of truth. Pipelines cache on a structure hash covering the op-set and its order but not the values, so dragging a slider uploads uniforms and reuses the compiled pipeline. Measured on a 24 MP CR2: 0.60 ms re-render, one pipeline compiled across ten slider positions. The UI is generated, not written. EditGraph::capabilities() reports parameters with their kinds, ranges, defaults and current values; the panel builds one control per entry chosen by ParamKind. No file in ui/ names an operation, and dr-pipeline has no wgpu dependency, so codegen is testable without a device (ARCH §6.5a). Three defects found against real files, each silent: - rawler 0.7.2's `xyz_to_cam` is all zeros — deprecated and no longer populated. The live matrices are in `color_matrix`, keyed by illuminant. Reading the old field yields no colour transform at all. - `cam_to_xyz_normalized()` returns all NaN on any Bayer sensor: it divides each of four rows by its own sum, and the unused fourth (emerald) row sums to zero. Inverting the 3x3 ourselves avoids it. `wb_coeffs[3]` is NaN for the same reason and is normalised at decode. - As-shot white balance reached the uniform block but no shader read it, so the first render of a real CR2 came out violently green. Green photosites collect roughly twice the signal of red and blue. Now applied unconditionally before any operation, with tests on ordering. Demosaic is Malvar-He-Cutler rather than bilinear: gradient-corrected interpolation at one 5x5 neighbourhood per pixel, where bilinear leaves visible zippering on any high-contrast edge at 1:1. Two of the four packed CFA constants were wrong on the first attempt, so all four layouts are asserted to reconstruct the same colour. Crop origins at odd coordinates re-phase the pattern; without that, red and blue swap. X-Trans reports GpuError::UnsupportedCfa rather than approximating with the Bayer path, which would look like a corrupt file. 206 tests, including GPU tests proving every operation and the full seven-operation chain generate compilable WGSL. Known gaps: the display path still reads back to the CPU each frame, which ARCH §6.1 forbids and AC-8 asserts against — it is gated behind the `readback` feature and waits on spike S1 wiring Slint's texture import. Curve shapes are a first draft and want tuning against real photographs. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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f8a718f42e |
Add Nextcloud connector; reject VFS as a transfer mechanism
Investigated using the Nextcloud desktop client's Virtual Files as a
cache instead of talking to the server directly. Measured on this
machine (client 4.0.7): the configured folder holds 121,785 placeholders
against 10,267 materialised files, including 7,037 CR2 and 9,411 DNG.
Three findings, each independently disqualifying:
- Linux VFS is *suffix* mode. A dehydrated IMG.CR2 exists only as
IMG.CR2.nextcloud holding one byte; the real name is absent.
- Reading a placeholder does not hydrate it. dd of the first 256KB
returned 1 byte, the stub was unchanged, and the real name never
appeared. There is no FUSE layer — the stub is an inert marker.
- Even with hydration the granularity is wrong: VFS has two states,
1 byte or all bytes, and the preview tier needs a ~256KB prefix of
a 27MB file. That is ~100x what FR-NC-3 requires.
Recorded as ARCH §9.0. Coexistence is still supported: dr-types now
recognises *.nextcloud stubs, and the viewer lists them as "not
downloaded" rather than as corrupt files or not at all.
So the connector talks to the server directly, as D7 specified.
Implemented: Login Flow v2, PROPFIND with oc:fileid and nc:has-preview,
ETag pruning via a Depth:0 probe, range GET with local slicing when the
server ignores the header, conditional PUT, and /core/preview with
forceIcon=false. delta() returns Unsupported and says why.
Chunked upload v2 is not implemented yet — put() rejects bodies over
5MB explicitly rather than silently truncating.
Two bugs found by testing: my hand-computed epoch in a date test was a
day out (the parser was right), and quick-xml reaches EOF on truncated
input without erroring, so unbalanced elements needed an explicit check
— a half-parsed multistatus must not look like an empty directory.
83 tests passing.
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9717e59909 |
Add RAW decode and a working image viewer
dr-decode exposes four entry points rather than one decode, because callers differ sharply in what they need (ARCH §3.2): culling wants a preview, the grid wants metadata, only develop and export touch sensor data. Fusing them forces a full decode where a header read suffices, which is why Lightroom stalls ~2s per image while culling. Smoke-tested against 1,852 real Canon CR2 files (EOS 6D, ~27MB each): metadata 0.2ms from a 256KB header read, no full decode preview ~250ms 5472x3648, downscaled to 2048 for display jpeg 3.0ms Two findings worth recording: rawler 0.7.2's CR2 decoder implements only full_image; thumbnail_image and preview_image are unimplemented trait defaults returning None. So every rung of the preview ladder resolves to a full-resolution decode at ~250ms — 5x over NFR-P13's 50ms budget. CR2 does carry smaller IFDs, so the fix is our own IFD walk or an upstream contribution. The ladder is written now so that fixing it is a decoder change, not a change to every caller. Recorded in milestone-v0.1 risks. Preview.downscale_to bounds memory: a 5472x3648 RGBA preview is 79.8MB, which exhausts a phone's budget after a handful of images. Box-filtered so downscaled thumbnails do not alias. Also fixed a RefCell double-borrow that panicked on first navigation — `*x.borrow_mut() = *x.borrow() + 1` holds both borrows at once. Verified with 10,000 programmatic navigations. 58 tests passing. Traceability 20.3% (29/143). |
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0f202fd3f9 |
Add requirements traceability gate and Gitea pipelines
Ports JellyTau's traceability tooling to Rust, carrying across the bug it was repaired for. That gate divided a traced count by frozen literal denominators; the requirements file outgrew them and it reported 158% coverage, so it could never fail its own threshold. Two rules, both enforced by the extractor's own tests: - denominators parsed from docs/requirements.md at run time - coverage is |traced ∩ defined| / |defined|, never a raw traced count The gate additionally fails hard on a misconfigured run — zero requirements parsed or zero files scanned — rather than reporting a plausible 0%, and on any orphan tag naming a requirement that does not exist. Adapted for DarkRoom: IDs are FR-CAT-1 / NFR-P13 / FR-DEV-3a shapes rather than JellyTau's fixed three digits, and decisions (D), spikes (S), milestone items (M) and test ids remain taggable while being excluded from the denominator — counting them inflated it by 25. Also adds dr-sync: the RemoteBackend trait and capability model, so the Nextcloud connector is one implementation rather than the only shape the engine understands. No mature Nextcloud crate exists (reqwest_dav is too thin), so the connector will be hand-rolled over reqwest per D7. Gitea workflows follow the same style: containerised, commented with the reasoning, desktop and Android on every push, plus a CI check that no core/ crate depends on the UI toolkit (ARCH §6.5a). Coverage today: 13.3% (19/143). 50 tests passing. |
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82a5e21ec6 |
Initial workspace: GPU context, compute pass, adaptive Slint shell
Establishes the v0.1 foundations on both platforms: - dr-types: SourceRef (never a filesystem path — Android SAF has none), Format, Availability, Validator with ETag quote normalisation - dr-gpu: wgpu device, compute pass writing a storage texture, resize - dr-ui: Slint shell with FR-UI-1 adaptive layout, computed in Rust to avoid a binding loop - docker/android: pinned toolchain, verified producing API 28 ARM binaries Measured the cost of the temporary CPU readback path (dr-gpu bench): compute is 0.06-0.28ms across sizes while readback is 0.63-7.43ms, so readback is 90-96% of frame time and scales with area. Recorded in ARCH §6.1 — this is why spike S1 is the priority. Mitigations pending S1: reuse the staging buffer, apply at most one resize per frame, and cap render resolution at 2048 on the long edge. 10 tests passing; core crates cross-compile for aarch64-linux-android. |