Commit Graph
2 Commits
Author SHA1 Message Date
dtourolleandClaude Opus 5 02b66ddfcf Document trash, collections, thumbnails, and the UI direction
Specs for the work that follows: soft delete via a MOVE that preserves the
remote id, the collection tree and smart collections, the thumbnail store,
and the derived-state folder.

Adds two design documents. ui-refinement.md names the structural gaps
between the v0.1 UI and something that feels like a photo editor.
view-composition.md proposes a view controller for the display layer,
against the 500-line run() that has become one by accretion.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-09 20:36:23 +02:00
dtourolle 82a5e21ec6 Initial workspace: GPU context, compute pass, adaptive Slint shell
Establishes the v0.1 foundations on both platforms:

- dr-types: SourceRef (never a filesystem path — Android SAF has none),
  Format, Availability, Validator with ETag quote normalisation
- dr-gpu: wgpu device, compute pass writing a storage texture, resize
- dr-ui: Slint shell with FR-UI-1 adaptive layout, computed in Rust to
  avoid a binding loop
- docker/android: pinned toolchain, verified producing API 28 ARM binaries

Measured the cost of the temporary CPU readback path (dr-gpu bench):
compute is 0.06-0.28ms across sizes while readback is 0.63-7.43ms, so
readback is 90-96% of frame time and scales with area. Recorded in
ARCH §6.1 — this is why spike S1 is the priority.

Mitigations pending S1: reuse the staging buffer, apply at most one
resize per frame, and cap render resolution at 2048 on the long edge.

10 tests passing; core crates cross-compile for aarch64-linux-android.
2026-08-09 07:42:05 +02:00