Groundwork for spike S1. Importing a texture into a Slint scene requires it
to come from the *same* `wgpu::Device` Slint renders with, and Slint hands
out a device of the version it was compiled against. Slint 1.17 offers
`unstable-wgpu-28` and `unstable-wgpu-29` and nothing older, so wgpu 23 could
never have met it: two semver-incompatible wgpu crates in one tree are two
distinct types, and the device would not typecheck across the gap.
The version is therefore not a free choice, and the manifest now says so —
Slint and wgpu move together or not at all. The Slint requirement is also
corrected from "1.9" to the 1.17 it has actually been resolving to.
Nothing about the render path changes here. The readback bridge is still in
place and still the display path, so this is verified by the tests that
already existed rather than by anything new: 39 dr-gpu tests, which compare
real pixels off a real device, and 888 across the workspace, all passing.
Zero-copy lands separately and small.
What the six releases cost, in full:
- `ImageCopyTexture`/`ImageCopyBuffer`/`ImageDataLayout` became the
`TexelCopy*` names (24).
- `Instance::new` takes the descriptor by value, and `InstanceDescriptor`
lost its `Default` — it carries a boxed display handle now, so a headless
context says `new_without_display_handle` and means it.
- `request_adapter` returns `Result` rather than `Option` (24).
- `DeviceDescriptor` absorbed the API trace from `request_device`'s second
argument and gained `experimental_features` (25).
- `PipelineLayoutDescriptor` takes `Option<&BindGroupLayout>` per slot, and
`push_constant_ranges` became `immediate_size`.
- `Maintain` became `PollType`, and `poll` is fallible.
Two of those are improvements worth having rather than churn. The error scope
is a guard whose `pop` runs on drop, so an early return from the pipeline
compiler no longer leaves a scope open on the device for whatever ran next to
fall into. And a fallible `poll` reports a lost device (NFR-R7) at the point
it happens, where before the map callback simply never arrived and the
failure surfaced later as a readback that spun out its poll limit.
Still to do for S1: dr-ui renders through `renderer-femtovg`, which is
OpenGL. Texture import needs Slint itself rendering on wgpu.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Ports JellyTau's traceability tooling to Rust, carrying across the bug it
was repaired for. That gate divided a traced count by frozen literal
denominators; the requirements file outgrew them and it reported 158%
coverage, so it could never fail its own threshold.
Two rules, both enforced by the extractor's own tests:
- denominators parsed from docs/requirements.md at run time
- coverage is |traced ∩ defined| / |defined|, never a raw traced count
The gate additionally fails hard on a misconfigured run — zero
requirements parsed or zero files scanned — rather than reporting a
plausible 0%, and on any orphan tag naming a requirement that does not
exist.
Adapted for DarkRoom: IDs are FR-CAT-1 / NFR-P13 / FR-DEV-3a shapes
rather than JellyTau's fixed three digits, and decisions (D), spikes (S),
milestone items (M) and test ids remain taggable while being excluded
from the denominator — counting them inflated it by 25.
Also adds dr-sync: the RemoteBackend trait and capability model, so the
Nextcloud connector is one implementation rather than the only shape the
engine understands. No mature Nextcloud crate exists (reqwest_dav is too
thin), so the connector will be hand-rolled over reqwest per D7.
Gitea workflows follow the same style: containerised, commented with the
reasoning, desktop and Android on every push, plus a CI check that no
core/ crate depends on the UI toolkit (ARCH §6.5a).
Coverage today: 13.3% (19/143). 50 tests passing.
Establishes the v0.1 foundations on both platforms:
- dr-types: SourceRef (never a filesystem path — Android SAF has none),
Format, Availability, Validator with ETag quote normalisation
- dr-gpu: wgpu device, compute pass writing a storage texture, resize
- dr-ui: Slint shell with FR-UI-1 adaptive layout, computed in Rust to
avoid a binding loop
- docker/android: pinned toolchain, verified producing API 28 ARM binaries
Measured the cost of the temporary CPU readback path (dr-gpu bench):
compute is 0.06-0.28ms across sizes while readback is 0.63-7.43ms, so
readback is 90-96% of frame time and scales with area. Recorded in
ARCH §6.1 — this is why spike S1 is the priority.
Mitigations pending S1: reuse the staging buffer, apply at most one
resize per frame, and cap render resolution at 2048 on the long edge.
10 tests passing; core crates cross-compile for aarch64-linux-android.