Commit Graph
11 Commits
Author SHA1 Message Date
dtourolle f6a3f3f4e2 Read DCP camera profiles: embedded in a DNG, or a .dcp beside the app
The first half of D20. dr-decode now finds a camera profile's HueSatMap
and LookTable in the order camera-profiles.md §4 gives: the profile a
DNG embeds, then a .dcp in the profiles directory whose
UniqueCameraModel names the body, then none. A .dcp brings its own
matrices, since its tables were measured against its forward matrix.

The HueSatMap is blended for the frame's colour temperature with the
same mired weight the matrices use, once per decode, and the result
rides on RawImage as profile_tables beside color_matrix, so every path
that renders a decoded file gets the same profile without a setter to
forget. Nothing applies the tables yet.

A profile whose embed policy allows copying can be written back out as
a .dcp (rawler's TIFF writer with the RC magic patched in), which is how
the library's 6D CR2s will get the Adobe Standard their DNGs carry. The
table type lives in dr-types because decode, pipeline and GPU all need
its layout. Tests read the library's 6D DNG when it is present.
2026-10-02 22:38:06 -04:00
dtourolle 0b06e31bf3 Let a zoomed view fill the viewport rather than keep the photograph's shape
The view was the same fraction of each axis, so it kept the frame's
aspect at every zoom: a portrait zoomed on a landscape screen stayed a
portrait strip with the screen's sides empty. Each axis now shows as
much of the frame as the viewport holds at that magnification, capped
at the whole frame, and the render is fitted to the viewed region
rather than to the frame. A redraw re-cuts a zoomed view about its
centre when the viewport or the crop changes shape.
2026-10-02 22:29:48 -04:00
dtourolle affdaecaee Stop describing a base curve the pipeline no longer has
D19 retired the per-body base curve, moved the matrix ahead of the
edits and the film into the view transform's place, but a dozen doc
comments still listed the curve among what a pixel passes through, or
said the film skipped it. The detail stage's module doc still drew the
matrix after the edits and the last detail pass encoding, which the
view pass took over. The film crate's README gave the base curves as
its reason for being data, and the ops README's list of hand-written
nodes had neither the view transform nor three of the five kernels.

FR-MRG-2 gave the base curve as why the merge cuts below the profile;
the view transform is why now. The decision table still said colour
defaults were a per-body curve, and FR-DEV-3j said only the default
view transform skips a JPEG, where the node skips one whatever its
sliders say. frame-budget.md records the view pass as unmeasured.
2026-09-27 19:42:41 -04:00
dtourolle 885864b6a0 Open and export a linear DNG too large for one texture
A 22927×8966 Lightroom panorama opened as its embedded preview with
develop withheld, because no texture could hold it. DevelopSession now
opens a linear DNG past PROXY_EDGE (8192) on a box-reduced copy, and
keeps the full resolution on the CPU. The canvas at fit, the thumbnail,
the histograms and the masks work from the copy; a render finer than
it — the canvas zoomed in, a tile of the export — samples a window cut
from the full resolution, kept while the view stays inside it. The
export renders in halo-grown tiles of 4096 and assembles them.

On the panorama: decode 1.6 s, open 210 ms, canvas 37 ms, a zoomed
window 130 ms, the full-size export 5.9 s.
2026-09-27 17:37:06 -04:00
dtourolle c07f81edcb Run the view transform after the detail stage, in a pass of its own
The fused pass stops at "linear working values" when a sharpener, a
blur or a repair follows, and the detail passes convolve what it hands
on. Until now it handed on the rendering: the base curve, and since the
last commit the view transform, ran before the store. So every kernel
worked on display-referred values while its comments promised the
opposite — D19's second finding.

A fused pass composed for a detail stage now stops before the view
transform, and carries a second shader, `ComposedShader::view`, composed
from the same inputs. It runs the same prologue, for the positions a
fragment reads (a film's grain seeds from `source_px`) and the corners
it blacks out, takes its colour from the detail stage's result bound
where the sample cache would be, and runs the view transform, the
output transform and the mask reveal. `render_detailed` dispatches it
after the last detail pass, in the same encoder.

So no detail pass encodes any more. Every pass writes an intermediate,
the last one included, which retires three things that existed only to
make the last pass encode: `writes_output` and the runner's second
layout, the body-less resolve pass for an active kernel with nothing to
draw at this scale, and capture sharpening's pass-through, which now
emits no pass at all. An empty chain is a whole render: the view pass
reads the fused result directly. The detail stage no longer takes an
output space either, so `compose_detail_for` folds into
`compose_detail` and the space is named once, on the fused half.

The cost is one full-render read and write per frame when a detail
stage exists, and a third intermediate for a one-pass chain.
2026-09-27 16:52:54 -04:00
dtourolle 37a6d99dc4 Replace the per-body base curve with a scene-referred view transform
The base curve was a five-point spline on the unit square, flat past its
last point: every value above 1.0 left it as the same number, per
channel. Exposure and highlight recovery put values up there, and the
curve threw them away, then handed the result on as though it were
still scene-linear. The six per-body curves were also, by their own
file's account, hand-tuned shapes rather than measurements, and not
enough is known about where they came from to keep them (D19).

In their place, one view transform for every body (FR-DEV-3j): a
log-logistic sigmoid per channel, with the middle channel put back
between the other two so a hue survives the shoulder. Its two free
constants are solved from two conditions rather than set: scene grey
0.13, where the retired default curve put it, lands on display 0.18,
and the scene white four stops above grey lands on 1.0. So a highlight
a stop past sensor saturation still rolls into white, and the midtones
stay within 0.26 EV of the retired default between scene 0.03 and 1.0.
`dr_pipeline::view` holds the CPU reference and the WGSL, and the tests
there are FR-DEV-3j's acceptance criteria.

It is still fixed and still in the fused pass's tail, so a detail stage
still sees rendered values; the next commits make it an operation and
move it after the detail stage. It is skipped for a JPEG, as the base
curve was, and absent from the camera-space tap.

The base curve's database, its lookup and its twelve uniform slots go.
`RawImage` and `DemosaicedImage` lose the field, and the GPU test that
proved a curve reached the shader is replaced by one that renders the
view transform against the CPU reference and shows two highlights above
1.0 still render apart. The JPEG-and-sensor test now asserts the two
differ by exactly the view transform, where before an identity fixture
curve had made them match.
2026-09-27 16:52:53 -04:00
dtourolle 6b99f67f47 Develop a mask layer's film on its own settings
A layer offered the film's sliders and they moved nothing: its copy of
the node was never given the stock, so it stayed inactive. Film now
works in a layer the way the other adjustments do, as offsets to the
photograph's settings, but blended as settings rather than as results,
since a film is a rendering and cross-fading two developments is not
what a region on a pushed film looks like.

- dr-film bakes no slider. Exposure is a gain in the shader; push
  interpolates the stock's measured processes, one curve row each; the
  print is split at the paper's log exposure, so print exposure is an
  addition between two lookups and exact at any setting. The enlarger
  stays balanced at the photograph's exposure.
- film_sim reads all four settings as uniforms, format one-hot over a
  grain count per format, so every uniform is linear in what it does.
- Operation::blends_settings lets the composer average each overlapping
  layer's uniforms with the global ones by mask weight, the global
  setting taking whatever weight the layers leave, and run the fragment
  once. Three layers at full weight give the mean of their settings.
- The stock picker is hidden on a layer. Only the photograph's exposure
  re-solves the print balance; push, print exposure and format need no
  rebake at all now.
2026-09-26 23:29:13 -04:00
dtourolle 90c0695c05 Let a preset name its film, and let a look reach only what it names
A preset could not choose a film stock. The stock is a choice of material
rather than a parameter, so `Preset` — a map of `op.param = value` — had
nowhere to hold it, and "Portra 400, printed" could not be saved, copied
or shipped as a look. Worse, the film node's own sliders *were*
parameters: a paste moved one stock's exposure and push onto whatever
stock the target was on, and left the target's tables baked from the
values it had just replaced.

A preset now carries a `FilmRef` beside its parameters. It travels under
whichever scope carries the film node, so the stock and its sliders are
never split, and by the replacement rule every other parameter follows:
applied at that scope, a preset without a film develops the target
without one. `Preset::apply` returns the `FilmRebake` it owes, as
`EditGraph::set_state` already did, because this crate cannot bake a
stock; the develop session pays it before recording the step, and the
batch paste writes the stock into each sidecar through `film_for`. The
library file spells it `film =` / `film_print =`, as a sidecar does, and
an older build keeps those lines as ones it does not understand.

`EditState` keeps the film in its own field only: the parameters it
captures leave it out, so one edit has one place to say which stock it
is on.

Second, a preset now has a reach. Replacement is right for a copy of a
whole edit — "make these match" — and wrong for a look: a stock-only
"Portra 400" applied that way would put the photograph's exposure, white
balance and noise reduction back to default. `Reach::Named` replaces only
the operations a preset names (whole operations, so a look that sets the
blacks resets the whites beside them) and the film only if it names one.
Saved edits and the clipboard keep `Reach::Whole`; the line `reach =
named` is written only for the other, so existing libraries write the
same bytes.
2026-09-26 13:44:32 -04:00
dtourolle a8043e6827 Hand Android's develop frame to the compositor as a texture again
With Skia drawing pre-rotated on wgpu's Vulkan swapchain, Android no
longer needs to draw with Skia over OpenGL, which was the only reason
the develop view read its frame back through memory (TD-1).

So `unstable-wgpu-29` moves back to the common slint dependency. The
android-activity backend then builds `SkiaRenderer::default_wgpu_29`,
and `shared_gpu` loses its Android arm. The one wgpu device is handed to
Slint through `BackendSelector::require_wgpu_29` on both platforms.
`slint::android::init_with_event_listener` runs before `dr_ui::run`, so
the selector reaches the Android adapter before its window exists.
`renderer-femtovg-wgpu` stays desktop-only, since Android has no FemtoVG.

The two `#[cfg(target_os = "android")]` readbacks in `develop::render`
(the frame through `export_pixels` and the focus overlay through
`read_overlay`) are gone. `read_overlay` stays for the tests that check
what the overlay marks.

Built for arm64 and release-signed. Not yet run on the tablet.
2026-09-25 04:20:19 -04:00
dtourolle 229def0afc Show the file's own pixels at 1:1 and beyond
Zoomed to 1:1 or past it, the develop canvas showed a smoothed blur
rather than the photograph's pixels, so focus and noise could not be
judged at the magnification meant for judging them.

Two things caused it. The canvas only switched to nearest-neighbour
strictly past 1:1, with a margin, so the 1:1 inspection itself stayed
smooth. And the switch mostly had nothing to act on: the pipeline
rendered a viewport-sized frame at every zoom, so past 1:1 it was the
pipeline doing the enlarging - bilinearly whenever a straightening angle
or lens correction was in the chain - and the detail stage then sharpened
and denoised those invented pixels at radii scaled up to match. The
texture reached the canvas already blurred and was presented 1:1.

Now, from 1:1 on, the visible region is rendered at the source's own
resolution (render::render_size) and the canvas enlarges it with
nearest-neighbour, so the blocks on screen are the pixels an export would
have; it is also less shading. The decision lives in two small
functions, render::magnification and render::shows_source_pixels,
measured in physical pixels like one_to_one_zoom, with a half-percent
tolerance so the inspection zoom counts as 1:1 even where fit() rounded
the other edge. Below 1:1 the render and the smooth filter are unchanged.
2026-09-24 21:24:57 -04:00
dtourolle 050c2c9d16 Split develop.rs into develop/ by area of behaviour
develop.rs had grown to 9,327 lines covering everything the develop
session does: opening a photograph, the parameter-row and curve-widget
panel model, mask viewing and editing, mask creation and the rasteriser
that turns a mask stack into GPU arrays, spot repairs, scene
segmentation, framing and zoom, white-balance sampling, rendering and
film choice, and the undo/snapshot history. docs/dev/code-health.md
CH-1 names dr-ui's lack of a view layer as the reason every feature
kept landing in a handful of files; this is the first of the two pure
splits it recommends as easy, no-behaviour-change wins independent of
that larger rework.

The boundaries follow the file's own sections (several were already
marked off with comment headers) and the seams a full read turned up
underneath them -- mask storage/rasterisation turned out to be a
distinct concern from mask viewing and editing, and rows/tabs/curves
from each other, so those split further than the headers alone
suggested. Each module stays under about 1,500 lines. Struct fields
and the handful of helper methods now called from a sibling module
became `pub(super)`, which is strictly narrower than the whole-crate
reachability a single file gave them; nothing gained visibility outside
`develop`. Tests moved with the code they test, including the few
cases where a helper one file's tests needed was itself only defined
in another's -- those became shared fixtures in `mod.rs` alongside the
`headless`/`read_back`/`grey_session` helpers that already worked that
way. `mod.rs` re-exports every item `develop::` callers outside this
module used before, so lib.rs, masks_ui.rs and the rest needed no
changes.
2026-09-20 18:21:26 +02:00