Commit Graph
84 Commits
Author SHA1 Message Date
dtourolleandClaude Opus 5 0cd3ef1b3f Run a node declaration without compiling it
`ops/*.yaml` plus `build.rs` has been the class-1 plugin format since the
declarative nodes landed — it was simply resolved at build time. Nothing about
a declaration requires the compiler: everything it produces is data plus a
WGSL string, and the composer already assembles WGSL at run time from whatever
operations are active. So this is not a new mechanism. It is the existing one,
loaded later (FR-PLG-2).

`DeclaredOp` implements `Operation` from an owned `Declaration` — one
interpreter over many declarations, where `build.rs` emits generated code per
node. The generated path stays, as FR-PLG-2 says it should: a generated
`match` is faster than an interpreted one, the built-ins' declared `tests:`
have to run under `cargo test`, and generated source is inspectable in a way
an interpreter's state is not.

**The reader is now one file, read by both.** `src/declared/decl.rs` and
`src/declared/expr.rs` are `#[path]`-included by `build.rs` as well as being
modules of the crate, and they produce a neutral `Declaration` that names no
Rust type. The build script's job is reduced to *rendering* that declaration
as Rust; `DeclaredOp` converts the same declaration into descriptors and
`Expr::eval` walks the same tree the renderer writes out. There is one
grammar, one set of validations and one set of error messages, so "a plugin is
the same kind of thing as a built-in" is structural rather than aspirational.

What remains genuinely written twice is the pair of backends — an arithmetic
node rendered as Rust here and evaluated there — and that is what the parity
test stands between. `tests/declared_parity.rs` parses every built-in
declaration at run time and asserts the composed WGSL is byte-for-byte what
the generated implementation produces, with the uniform block bit-for-bit
identical, at both ends of every parameter's range and at four interior
points; then again over the whole develop chain with the declared nodes
swapped in, which is what covers uniform slot ordering and helper
de-duplication between operations. A third test asserts the declared and
hand-written nodes partition `ops/` between them, so coverage cannot shrink
silently.

Bit-for-bit rather than within a tolerance, because a tolerance is where a
real divergence hides. The one thing that had to be got right for that to hold
is number literals: `expr::as_f32` rounds a decimal exactly once, through the
same shortest-round-trip text the compiler is handed, rather than rounding an
`f64` a second time.

Not in scope, and deliberately untagged: load-time WGSL validation
(FR-PLG-11), id namespacing, a plugin directory read at startup, and pass
nodes (FR-PLG-2a). Those are separate work, and tagging them from here would
be the overstatement the spec's own §7 warns about.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-27 19:08:34 +02:00
dtourolleandClaude Opus 5 0c3b8cb1c4 Hand out descriptors a declaration could produce
`Operation::descriptor()` returned `&'static OpDescriptor`, and that lifetime
is the whole reason a build-time node is free and a run-time node is
impossible: only a compile-time literal can satisfy it, so no amount of
reading `ops/*.yaml` at startup could ever produce a descriptor the rest of
the application would accept. FR-PLG-2 says a bundled operation and a
third-party plugin are the same kind of thing, differing only in where the
file was found — and a lifetime outsiders cannot meet is exactly the second,
weaker format that requirement forbids.

So a descriptor is now owned and handed out as `Arc<OpDescriptor>`, with `Vec`
where it held `&'static` slices. `Arc` rather than a `&self`-borrowed
reference because the callers want to *keep* it: the develop panel collects
descriptors and then mutates the graph, and a borrow would tie the
descriptor's lifetime to a borrow of the operation it came from, which is the
one thing `&'static` was doing right.

The identifier newtypes deliberately did not follow. `ParamId` is `Copy`, is
compared in `match` arms against generated constants, is a map key in the
sidecar and history, and reaches Slint model rows; an `Arc<str>` there would
cost a refcount on every one of those and would take `match id { EXPOSURE =>
.. }` away from the generated code. They gain an interner instead, which is
honest about its lifetime rather than pretending to one — the set of ids is
bounded by deduplication and is process-lifetime by construction, because the
sidecar on disk names its parameters and an id has to stay resolvable for as
long as any edit naming it can be opened.

No behaviour changes. Every descriptor that was a `static` is a `LazyLock`
initialiser now, `Operation::helpers` borrows from `self` instead of being
`'static` so a future run-time node can own its list, and `Warp` and `Framing`
follow `Operation` so there is one shape rather than two.

The one place a descriptor is read per frame is `compose_full`, which takes
`descriptor().id` to prefix each active operation's uniforms, and `dr-ui`
composes on every frame it draws. That is a dozen atomic increments beside a
composition that is already building several kilobytes of WGSL on the same
call; it is noted at the trait method rather than left for a profiler to find.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-27 19:02:25 +02:00
dtourolleandClaude Opus 5 ce201c7dd6 Name the two spaces a photograph lives in, so a turn cannot go the wrong way
Every orientation bug this codebase has had has been the same bug: a turn of
the right size applied in the wrong direction. That failure is worth naming
precisely, because it does not look like one — a quarter turn applied
backwards lands 180 degrees from right, so the result is a plausible
transform of the picture rather than anything obviously broken, and on
landscape frames it is not wrong at all. It was the straighten shear, and it
was the segmentation overlay, and each time it was found by eye rather than
by a test.

The reason it keeps happening is that "rotate 90 degrees clockwise" cannot be
checked by reading it. The reader has to hold in their head which of the two
images is being rotated and which way the y axis runs, and there were four
hand-written copies of the permutation to hold it for: the shader prologue,
its CPU twin, the thumbnail path, and the segmentation.

So nothing added here says clockwise, anticlockwise, horizontal or vertical.
The functions say *which space they take and which space they return* —
`into_shown` and `into_stored`, `source_pixel` and `shown_pixel`,
`into_shown_rect` and `into_stored_rect` — and each takes the dimensions of
the space it reads from, so no caller has to work out which pair it is
holding. `StoredRect` and `ShownRect` are separate types because they are the
same four numbers meaning different things, which is exactly the case where a
mistake is silent: a shown rect measured against stored dimensions produces a
rectangle in the wrong place, not an error.

Underneath there is one permutation. `source_pixel` was already shared by the
prologue and the thumbnails; `source_point` is its normalised twin, written
beside it so the two cannot drift, and everything else is those two read
forwards or backwards. `Orientation::inverse` is the group inverse rather
than `4 - turns`: mirrors apply after the turn, so undoing means undoing them
first, and a mirror seen from the far side of an odd turn is about the other
axis. That is the diagonal-mirror case, tags 5 and 7, and getting it wrong
renders as — again — 180 degrees.

Three call sites lose their own copy: the thumbnail path, `dr-ui`'s
segmentation, and `dr-gpu`'s `local` example. "Upright" now means one thing
across the application rather than one thing per caller.

The gate that matters most is `the_render_and_the_orientation_map_agree`. The
shader prologue and `Orientation` answer the same question by different
routes, and until now nothing checked that they answered it the same way. It
now checks every EXIF tag against every user rotation and mirror on top of
it, because the composition is where the two could agree singly and disagree
together.

The rest earn their place by having caught something. Writing these found two
real errors in this commit's own new code before it ran anywhere: `shown_pixel`
was handed the dimensions of the wrong space and overflowed, and the rect map
turned the wrong way for the diagonal mirrors. A round trip that returns what
went in is the only check worth having here, since every wrong answer is
still a picture.

No behaviour changes. The permutations are the ones that were already being
applied; they are simply applied from one place now.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-27 09:46:24 +02:00
dtourolleandClaude Opus 5 d7a81375ee List the steps, and let a photographer step straight to one
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Undo answers "take back the last thing", which is the question asked about a
mistake just noticed. It is the wrong instrument for one noticed six
adjustments later: eight presses, each changing the picture, with no way to see
how far back the mistake is without passing through it. A step is a whole
state, so arriving from six away costs what arriving from one does — which is
what makes a row worth making clickable rather than decorative.

`Edit::Discrete` had to go for the list to be worth drawing. Seventeen call
sites recorded the same anonymous step, which is fine for deciding whether two
changes are one gesture and useless for a panel: seventeen rows reading
"Discrete" is not a history. Every variant now carries enough to name itself,
and the compiler enumerated the sites that had to start saying so. A step that
moved a parameter is still named out of the descriptor, so an operation added
as a YAML declaration appears in the history correctly named with nothing
written for it (FR-DEV-3c).

Choosing a film stock was not undoable at all. The pick went straight to
`choose_film`, which nothing on the history's path ever sees. `pick_film`
records it, and is separate because the same call is also how a *restored* edit
gets its tables back — recording that would push a step for the undo the
photographer had just asked for.

The list is rebuilt off a revision rather than off every redraw. A drag ends in
a redraw per frame while folding into one step, so the unconditional version
would tear down and recreate every row sixty times a second to arrive back at
the list already on screen. The counter is process-wide: a per-instance one
starts every photograph at the same number, so a frontend holding "the revision
I last drew" would keep the previous image's steps on screen — invisible while
every image opens with one identical row, and a wrong-photograph bug the moment
persisted history means it does not.

The step names that no descriptor can supply are constants with a roll, and a
test walks the roll rather than a second copy of it. `resolve` splits so that
"is this catalogued?" can be asked: `derive` turns `history.mask_toggled` into
"Mask Toggled", which names a field rather than an act and, being perfectly
readable, is a mistake nobody would look at twice.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-26 23:04:35 +02:00
dtourolleandClaude Opus 5 b89f1cfece Snapshot the whole edit in the history, so a drawn mask can be taken back
The undo stack snapshotted a `Preset` — the parameter map — and a mask layer
is deliberately not a parameter. So drawing one changed nothing the history
could see: `record` returned `false`, no step opened, and the layer the
photographer had just painted had no way back. The interface went on calling
`record` in good faith, including from the mask controls, and nothing failed.
A film stock went missing the same way.

The snapshot is an `EditState` now, so the history is complete by
construction rather than by anyone keeping a list in their head.

`undo` and `redo` return a `Step` rather than a `bool`. Stepping is not the
only outcome a caller has to act on — a step across a change of film leaves
the graph without its tables, and only the caller can bake them — and a `bool`
would let that be dropped by writing nothing at all, which is the shape of
mistake this module had already made once. `DevelopSession` settles the debt
either way; a step that found nowhere to go is left alone, since clearing the
film because undo hit the floor would take the stock off the picture.

Five tests, all of which fail against the old snapshot: a drawn layer is
undoable and redoable, a layer's own settings are a step of their own, a
change of stock is a step and names what it needs baked back, clearing the
film is undoable, and an exposure move does not deep-copy the mask stack.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-26 22:54:55 +02:00
dtourolleandClaude Opus 5 93efdf27a6 Keep the film stock when an edit is saved
`Version::update` is the write path an automatic save goes through. It copied
the parameters and the masks and said nothing about the film, so a photograph
developed on a stock was written back without it and opened the next time
without its emulsion. Nothing reported a failure — the line was simply not
there.

It is the third of the three routines that captured "the edit" and the only
one that got it wrong, which is the argument for not having three. All of them
now destructure one `EditState`, so `from_graph`, `update` and `apply` cannot
disagree about what an edit consists of, and the next part of one cannot be
lost by anybody writing a line too few.

Two tests, both of which fail without the fix: the field survives `update`,
and the stock survives the round trip through the file. `apply` returns the
`FilmRebake` it always implicitly owed, so `apply_version` now reads the debt
off the call rather than off `version.film` — and pays it in both directions,
since a version with no film has to clear the adjust pass too or it keeps
textures bound that nothing will sample.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-26 22:53:00 +02:00
dtourolleandClaude Opus 5 5622a58ce3 Give an edit one complete state, and make omitting part of it a compile error
An edit used to be a bag of scalars. That stopped being true when the mask
stack and the film stock arrived, both deliberately held apart from `ops`
because a layer is not a scalar and a stock is not a scalar — and nothing
announced the change. What happened instead is that three routines each
captured "the edit" and each captured a different subset of it.

`EditState` is all of it: the parameter map, the masks, the stock. What keeps
it complete is not a comment. `EditGraph::state` destructures the graph
exhaustively, `EditGraph::set_state` destructures the state exhaustively, and
the fields are public so every construction site is a struct literal naming
all of them. Adding a fifth kind of graph state — FR-DEV-8's spot removal is
the one already asked for — fails to compile until somebody has decided
whether an undo has to put it back. Verified both ways round by adding a field
to each type and watching five call sites refuse to build.

A compiler error rather than a runtime check, because the failure being
prevented is silence: the missing halves produced no panic, no warning and no
failing test.

The stack is now shared rather than owned, and that is about the drag path
rather than memory: `state` runs on every parameter change, which during a
drag is once a frame, and deep-copying a painted brush sixty times a second to
record an exposure move would be a cost paid for nothing. `masks_mut` is the
one door a stack is modified through, so it clones on write.

`FilmRebake` is the one thing a caller is still owed. Restoring a stock always
needed the profile database this crate does not link (ARCH §6.5a); it was a
comment before, and it is a `#[must_use]` return value now.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-26 22:50:11 +02:00
dtourolleandClaude Opus 5 4a82753d22 Show the detector the photograph, not the sensor's scanlines
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"Find subjects" was handed the proxy in the sensor's own orientation, so
every frame shot on a body held sideways reached the model lying on its
side — and a model trained on upright photographs is very bad at those.
Measured end to end on a 22 MP frame of two people and a dog: `person
0.36` and nothing else, against `dog 0.82, person 0.61, person 0.49` for
the same pixels stood up. Nothing failed; the panel simply offered one
poor subject where there were three good ones.

The orientation was never dropped on purpose. The proxy is deliberately
rendered through a *neutral* graph — the detection has to survive an
exposure change, or every slider would invalidate the masks built on it
— and neutral took the file's orientation with it along with everything
else. Landscape frames were unaffected, which is why it stood for as
long as it did.

The turn is `Orientation::source_pixel`, the same function the grid's
thumbnails already go through, so the detector and the thumbnailer now
agree about which way is up rather than holding two opinions. What it is
turned by is `Framing::effective_orientation` — the file's EXIF tag and
the photographer's own rotations composed into one permutation, by the
group law rather than by adding the turns, which is a distinction
`Framing` already had to make and had already tested. Rotating the
picture and pressing the button again therefore does what it looks like
it does.

The proxy stays in sensor space and the masks come back into it. That is
not a detail to be tidied later: the generated shader samples the mask
array at `uv_src`, *after* the framing map, so a mask stored upright
would sit a quarter turn off the subject it was drawn around. That is a
wrong mask rather than a weak one, and nothing announces it. So the
picture is stood up for the model and laid back down for everything
else, and `upright`/`lay_down` are returned as a pair because calling
one and forgetting the other is silent.

Both directions are the one function: `upright` gathers through
`source_pixel` and `lay_down` scatters through it. A quarter turn is a
bijection of the pixel grid, so the round trip is exact — no filter, no
resampling, and no hole to fill — and an inverse written out by hand
would be a second thing to keep in step, whose way of being wrong is a
mask mirrored about the wrong axis, which still looks like a mask.

The orientation joins the confidence and the tiling flag in the
segmentation signature, and for the same reason: turning the photograph
changes what the model recognises, so two runs either side of a rotation
are different instance lists. Two that happened to come out the same
length would otherwise share a signature and a stored layer would be
silently re-indexed from one into the other.

The refine pass had it too — it re-runs the model over a crop rendered
in the same sensor space — so it makes the same turn, and would
otherwise have handed back a worse mask than the one it was asked to
improve, on the subject the photographer had just pointed at.

`dr-gpu`'s `local` example is fixed with it. It exists to be the
shipping path with pictures attached, and a diagnostic that reproduces
the bug it is meant to catch is a trap for whoever reads it next.

Seven tests. The round trip is the identity over all eight EXIF tags on
a non-square asymmetric grid; a turn carries whole pixels rather than
shearing the channels apart; a sideways frame reaches the model
upright; a box comes back in sensor pixels, worked out by hand for the
one turn a portrait frame actually writes; a restored box still reads
low-to-high for every tag, since the rest of the pipeline takes
`x1 - x0` without checking the sign; and the eight tags cannot collapse
into one signature key. The existing composition test now runs against
`effective_orientation` itself, over all 8 x 16 baseline-and-user pairs.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-26 22:40:58 +02:00
dtourolle e0cb968e04 Merge remote-tracking branch 'origin/master' into worktree-spot-removal
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# Conflicts:
#	docs/traceability.md
2026-08-26 21:56:32 +02:00
dtourolleandClaude Opus 5 e14bc34a9e Ask which frame this was taken on, because grain is enlargement
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A crystal is a fixed size in micrometres. How grainy a photograph looks is
therefore not a property of the emulsion alone -- it is film size against
output size, and the frame is the half a digital file cannot supply.

This assumed 35 mm for everything. The same emulsion on 4x5 averages about
3,800 crystals into the pixel that holds 300 on 35 mm, so it renders roughly
3.5 times smoother at the same print; every large-format photograph was being
rendered as grainy as a half-frame.

`Format` now carries the real image widths -- the gate, not the nominal inches,
since a "4x5" exposes about 121 mm -- and the film node asks for it. It is a
genuinely fixed list, unlike the stocks, so it is a declared `enum` parameter
and gets its control, its sidecar entry and its undo step for nothing.

It is also the first enum in the develop chain, and it broke two tests by
being one. A row has to compare equal to itself across two builds or
`sync_rows` replaces it on every parameter event -- destroying the elements
built from it, including whichever TouchArea holds the current gesture, so the
format picker would have fought every slider drag in the panel. `ModelRc`
compares by identity and the row built a fresh choices model each call.

`no_choices` already shares one empty model for exactly this reason, and the
build site already said "see no_choices for why the identity matters". The fix
follows it: memoise the model per variant list. Curve rows solve the same
problem the other way, writing values through the existing model, which is not
needed here -- a variant list is fixed at compile time, so one model can serve
forever.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-26 21:47:19 +02:00
dtourolleandClaude Opus 5 8ab9440190 Put the repair tool on the photograph
A third chip beside Crop and Local, and the mode strip's own comment
predicted the shape: a mode that arms a gesture on the canvas and scopes
the column. Click a mark to cover it, drag the disc to move the repair,
drag the source circle to say where the patch comes from, Delete to remove
it. The source starts two and a half radii towards the middle of the
frame, which is FR-DEV-8's automatic placement in its cheap form — dust
sits on skies and skies are smooth, so it is usually right and always one
drag from fixed.

Two things are drawn deliberately. The circles are the size the repairs
actually are, because whether a disc covers a speck is the whole judgement
being made and a fixed-size dot would say nothing about it; the reach
around them is padded to a touch target so a spot on a dust mark can still
be picked up on a phone. And only the selected repair shows its source: a
dusty sky carries a dozen, and two dozen circles with nothing saying which
belongs to which is less information rather than more.

The panel edits what is stored while the canvas draws what is mapped, and
the two are pushed separately for that reason — a slider deriving its
value from the drawn radius would move differently at different zoom
levels. It is also the one panel built from SliderRow rather than a live
track: a repair has no OpId to coalesce a drag under, so a row that fires
once per gesture is what keeps undo one step per decision.

Verified as far as this environment allows: the strip renders and the
column re-scopes, photographed under XWayland. Synthetic clicks do not
reach this application, so the gestures are as-written rather than
as-felt, and docs/spot-removal.md says so.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-26 20:58:13 +02:00
dtourolleandClaude Opus 5 2958444835 Let undo reach the repairs before the tool can make one
A history state was a Preset — a map of scalars — which was right while
every edit in the graph was a parameter. A spot is not one, and undo is the
first thing anyone does with a repair: place it, dislike it, take it back.
Left as it was, that press would have stepped some unrelated slider and
left the spot on the photograph, which reads as undo being broken rather
than as undo being absent.

So a state is now the pair, params and spot set. The same door is the one
the mask stack will come through: mask edits are outside undo today for
exactly this reason, and FR-DEV-5 is not finished until they are not.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-26 20:27:34 +02:00
dtourolleandClaude Opus 5 f00b3ae924 Take the tone from the hole and the texture from beside it
A clone gets the texture right and the level wrong. Dust on a gradient sky
is copied from a patch a little lighter than the hole it fills, and the
repair reads as a disc even though every grain in it is correct — which is
why FR-DEV-8 asks for heal and not only for clone.

Heal adds the membrane: the difference between the two neighbourhoods,
sampled at twenty-four points around the rim and interpolated across the
disc by inverse square distance. Solving the Poisson problem properly is
tens of Jacobi iterations, and an iteration here is a dispatch — sixty
dispatches to remove a dust spot is not a frame budget. The closed form
costs one loop over the rim, no state, and no second pass.

The spec called for mean-value weights; inverse squares are two
transcendentals per sample cheaper and agree wherever the boundary
difference varies smoothly, which is every repair anyone makes. What
decides whether that trade holds is the measurement, so the measurement is
the test: on a ramp steep enough to leave a clone wrong by 38 levels out
of 255, the heal is wrong by 0. docs/spot-removal.md §6.1 records what
shipped and what it would take to go back.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-26 20:22:10 +02:00
dtourolleandClaude Opus 5 5323608051 Draw the repairs, before anything sharpens what they removed
A spot set now composes detail passes of its own, one per round, and they
go ahead of every operation's kernel. That placement is the decision worth
recording: a sharpening pass reads a neighbourhood, so sharpening a dust
mark before removing it smears its edge into pixels the repair's disc does
not cover, and what survives is a faint over-sharpened ring around an
otherwise perfect patch. It also disagrees with ARCH §5.2, which draws
spot removal after clarity — docs/spot-removal.md §5.1 is where that is
argued out.

Every length reaching the shader is in render pixels, converted here where
the framing is in scope. Both the centre and the source go through
`Framing::output_at` — the same map the fused pass applies to every pixel
— so a rotated photograph rotates the offset with no trigonometry, and the
radius is found by mapping a point one radius above the centre and
measuring, rather than by multiplying by a ratio this function has no
business knowing about. The tests turn and crop the frame and expect the
mark to stay gone, which is the property that arrangement buys.

compose_full now takes the spot set, because a photograph with a repair
and no sharpening still has a detail stage: a fused pass that encoded its
own output there would quantise twice and bind to a texture of the wrong
format. compose_detail_for takes the source size for the same kind of
reason — a RenderScale describes the region on screen, and a spot is
stored against the photograph.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-26 20:17:51 +02:00
dtourolleandClaude Opus 5 6997c0f7ac Let a detail pass carry a list, not only a kernel
Every neighbourhood pass so far has been a convolution, whose whole
description fits in the uniform block because its structure fixes how many
numbers it needs. Spot removal is not that shape: sixty-four repairs and
one repair are the same shader with a different buffer behind it.

So a pass may declare `storage`, which arrives at binding 3 as
`array<vec4<f32>>` with `arrayLength` in scope. The alternative — packing
the list into uniforms — needs a fixed maximum paid for on every frame, a
composer that can emit vec4 fields because a uniform array's stride is 16
whatever it holds, and it gives the next operation that wants a table
nothing to build on.

The property worth having is what stays out of the generated source: the
count is in the buffer, so placing the tenth spot uploads 512 bytes and
reuses the compiled pipeline, exactly as moving a slider does for the
fused pass. `changing_the_list_does_not_recompile` is that, asserted.

One bind group entry rather than two more layouts, and one placeholder
buffer allocated in `new` rather than sixteen bytes per pass per frame —
a zero-length storage buffer cannot be bound, and per-frame allocation is
what this module's documentation exists to refuse.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-26 20:00:24 +02:00
dtourolleandClaude Opus 5 44444f7768 Write the repairs down, one line each, and merge them by id
A spot is eight numbers, so it goes in the version block as a line rather
than in a block of its own the way a mask does — sixty-four blocks would
bury the rest of the file. A line per spot rather than one line for the
set, because the line is what a diff shows and what a merge resolves.

The parse arm sits ahead of the op.param arm deliberately: without it,
`spot.abc123 = 0.4 0.6 …` reads as an operation called `spot` whose value
will not parse, and the repair is dropped with a warning about a corrupt
number. The prefix is safe precisely because a spot is not an operation,
so no ops/ declaration can claim the name.

Merging is merge_masks by id, one level down, and it is where the derived
ids earn their keep: two devices that removed different marks hold
different ids and both survive, while two that removed the same piece of
dust hold the same id and the merge sees the one repair it is. A spot both
sides dragged resolves whole to the higher revision — eight numbers
describe one disc, and half of each is a repair neither photographer made.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-26 19:52:54 +02:00
dtourolleandClaude Opus 5 97479a0512 Hold the repairs a photographer makes, and say which may share a pass
A spot is a disc, a source offset and four numbers, and it lives beside
`ops` for the reason `masks` and `film` do: the operation trait is
ParamId -> f32, and a list of repairs is neither scalar nor fixed.

Two decisions here are not obvious. The id is derived from the position
rather than counted, because two devices editing offline would each mint
`spot3` for different marks and the sidecar merge would then treat two
repairs as one — from the position, two devices that removed the same
piece of dust agree, and two that removed different ones do not. And
every length is in the frame's isotropic units, not a mixture of those
and shorter-edge fractions: one unit for the radius, the feather and the
offset agrees on a landscape frame and on a portrait one, where a mixture
only agrees on the first.

`rounds` is the arithmetic that keeps a source from reading a
destination. Every spot in one pass reads the photograph as it stood
before that pass, so a spot sourcing from an earlier spot's destination
would copy the mark that spot was removing. Grouping is not a pass per
spot — that is sixty-four dispatches for a case that almost never arises
— it is a new round only when the sources actually collide.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-26 19:50:00 +02:00
dtourolleandClaude Opus 5 ce6458547a Develop longer, from the measurements rather than from a contrast slider
Pushing was not a thing to simulate. It was measured data being thrown
away: Double-X and 2302 each ship five characteristic curves, one per
development time, and this shipped the 6.5-minute column and discarded
four. All five now ship and interpolate.

The axis is real. Double-X runs 4 to 12 minutes, and across it the average
gradient goes 0.472 to 1.034 while Dmax goes 1.19 to 2.56.

The control is in stops, because that is what a photographer means, and one
stop is a factor of about 1.41 in time. That mapping is checked rather than
assumed: against Double-X's own axis it lands within 2% of the 9-minute
column for +1, and near 12 minutes for +2, which are the times the datasheet
gives for exactly that. There is a test.

**Pushing must not recover shadow detail, and this does not.** Across the
whole measured range the speed point moves about a third of a stop while the
gradient doubles; three stops under mid-grey, density goes from 0.008 to
0.035, which is still nothing. Developing longer multiplies what was already
recorded and cannot record what never hit the film. A push built as added
exposure or global contrast brightens those shadows instead and looks
convincing until someone who shoots film sees it, so that property has a
test of its own.

Interpolated in *log* time, because development is multiplicative: 4 to 5
minutes is the same amount of push as 9 to 12, and interpolating linearly
would bunch the control at one end. Clamped at both ends, because past the
published range there is no data and extrapolating a contrast curve invents
an emulsion nobody tested. A stock measured at one process ignores the
control entirely rather than inventing a curve for it -- Portra 800's pushes
are separate *measured* profiles, which is the honest way to offer those.

Costs nothing per pixel and changes no shader. The curves are a per-stock
table, so the interpolation happens on the CPU at bake time, where choosing a
stock and moving its sliders already rebakes. The Vulkan shader is untouched.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-26 17:35:25 +02:00
dtourolleandClaude Opus 5 4b2ee0ac50 Count the silver instead of adding noise
An emulsion is a suspension of crystals. Light sensitises some; development
turns a sensitised one opaque, all or nothing. So a patch of film's density
is a *count* of developed grains, and a count of independent yes/no events
has a variance whether or not anyone wanted texture:

    mean     = D
    variance = D * (Dmax - u * D) / N

That expression is the whole feature. It peaks in the middle of the density
range and vanishes at both ends -- clear film has nothing developed to vary,
black film has nothing left to develop -- so grain lives in the midtones as a
consequence rather than as a "midtone bias" slider.

I was wrong earlier that this needs the detail stage. Nothing in it reads a
neighbouring pixel; the only reason to move it was that grain must be fixed in
film space rather than screen space, and that solves itself: N is grains *per
pixel*, so it scales with the film a pixel covers. Zoom out, each pixel
averages more grains, less variance -- correct, with nothing super-sampled and
nothing filtered. It stays in the fused pass.

Grain goes on the density and *before* the dye, which is the physical order
and not cosmetic. Perturbing the finished colour -- what an effect does --
tints highlights wrong, because that noise never passes through the dye.

Crystal habit lives in `rms_granularity`, the number every datasheet
publishes, now a profile field. It measures exactly what differs between a
cubic emulsion and a tabular one: at equal speed, tabular crystals present
more area per unit silver, so the film reads finer. Delta 100 is quoted near 9
where HP5 is near 12, and that gap *is* the habit. Adding a stock whose grain
is its whole reputation is therefore editing one line, not writing a model.

Three things this cost, all of them worth writing down:

  - The default granularity is a colour negative's, blue coarsest. Applied to
    Tri-X it put *colour* speckle on a black and white photograph. Monochrome
    stocks collapse it at parse, where every other per-layer table is already
    replicated from the one measured channel.
  - Helpers cannot read uniforms. The composer prefixes a uniform with its
    operation's id and rewrites references inside a fragment body only;
    helpers are shared and deduplicated, so a bare `gn0` names nothing.
    `film_lut` already took its size as an argument for this reason, and now
    says so.
  - The end-to-end test compares the shader against the CPU model, and grain
    is stochastic, so that comparison now runs with grain off. Which means a
    grain that never left the CPU would look exactly like a passing suite --
    hence a second test that grain off is bit-identical, one grain per pixel
    moves it, and ten thousand move it less.

Not here, deliberately: no grain slider. The parameters are physical and
`rms_granularity` is the honest place to scale one from, but its range wants
choosing rather than guessing. Nor a film format -- 35 mm is assumed, and
medium format at the same stock is far less grainy per unit of picture.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-26 10:08:51 +02:00
dtourolleandClaude Opus 5 56978fdf35 Clear the clippy warnings that were failing CI before this branch
🐳 Android image / Build and push (push) Successful in 1s
Build and test / android-image (push) Successful in 1s
Build and test / Desktop (Linux) (push) Failing after 9m6s
Build and test / Layer separation (push) Successful in 26s
Traceability / Requirement traces (push) Failing after 23s
Build and test / Android (aarch64) (push) Failing after 22m38s
Nothing here is film simulation. These are lints that fail master today,
under the -D warnings CI runs with, mostly from a toolchain that learned
new ones rather than from anybody's code -- `is_multiple_of` and the
derivable `Default` did not exist as lints when this was written.

They are fixed rather than allowed, and by hand rather than by trusting
`cargo clippy --fix` wholesale: its automatic pass split a derive in two
and left a stray blank line, which is the sort of thing that is correct
and still wrong to commit.

The four that needed a decision rather than a rewrite:

  - The distance transform's inner loop writes through its iterator now.
    `q` stays, because it is the position the parabola is evaluated at as
    well as the index it is written to -- the lint is about the write.
  - `to_source` and `to_proto` take `self` by value. Their receiver is
    `Copy`, so this is the same machine code and the honest signature.
  - The export path's return type is five levels deep and now has a name,
    plus a line saying why the `Option` wraps the `Result`: `None` is
    cancellation, which is not a failure and has no error to report.
  - A test fills a range instead of looping over one.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-25 22:35:02 +02:00
dtourolleandClaude Opus 5 3b5952769b Emit floats an f32 can hold, and drop the format! that formats nothing
CI runs cargo fmt --check and clippy -D warnings, and this branch had
never been through either. Both would have failed it.

The bulk was the generated colour tables: eight significant figures where
an f32 carries about 7.2, so the eighth is noise that rounds away at
compile time and clippy's excessive_precision says so 109 times over.
Fixed in the generator rather than only in the file, so it stays fixed --
and the file is trimmed in place rather than re-derived, because
regenerating it needs a colour-science stack that has nothing to do with
the defect.

The format! in the composer is mine too, from extracting the rendering
tail: the braces in it were escaped because the text used to live inside a
larger template, and once extracted the escapes are noise and the call
formats nothing.

Also here, and clearly not mine: an unused import and a shadowed binding
in dr-gpu, and an unused import in a test. They are pre-existing --
clippy has been failing on master before this branch existed, on lints
like is_multiple_of that arrived with a toolchain rather than with
anyone's code. Fixed because CI cannot go green around them, and called
out because a merge commit is a bad place to quietly edit someone else's
crate.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-25 22:28:14 +02:00
dtourolleandClaude Opus 5 baa8957e80 Let a photographer choose the film, and remember which one
The stock model rendered correctly and nothing could ask for it. This is
the picker, and the sidecar key that makes the choice outlive the session.

How the choice persists was the open question, and the answer was already
written down twice in sidecar.rs: `rating` is a top-level key "because a
rating is not an edit", and `masks` are one "because a layer is not a
scalar". A stock is that kind of thing -- a choice of material, not a
number a slider moves -- so it is a top-level key too.

It stores the **id**, not an index. Stocks are files that users add, so an
index would mean installing a profile silently changed which film every
existing photograph had been developed on. A name this build has no
profile for still round-trips untouched, because the alternative is that
syncing to an older phone quietly un-develops the picture.

Only the names travel. Turning one back into tables needs the profile
database, which dr-pipeline deliberately does not link, so `Version::apply`
clears the film and the session re-bakes -- after the parameters, because
the bake reads the film's own exposure sliders and the print balance is
solved against them. That is also why moving those sliders rebuilds the
lookup where no other control in the panel does: an enlarger's filtration
depends on how the negative was exposed.

The panel keeps its rule. It still names no operation and still generates
every control from a declared parameter kind; the stock gets a bespoke
control beside those, exactly as the mask stack does, and for the same
reason. The film's exposure and print exposure arrive as ordinary
generated sliders.

Two defaults worth stating. Picking a colour negative prints it, because
an unprinted one is an orange strip and offering that as the first thing
somebody sees after choosing Portra reads as a bug rather than as a
choice -- the toggle is there for anyone who wants the scan. And a paste
carries no film: a preset is a parameter map, and a stock is not a
parameter, so pasting one would paste a choice the clipboard never took.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-25 19:57:41 +02:00
dtourolleandClaude Opus 5 4a2fcb6d22 Render a film stock on the GPU, and let it take over the rendering
The stock model landed in dr-film with no way to see it. This is the
pipeline node, the two texture bindings it reads, and the end-to-end test
that proves the shader agrees with the model.

The design point is that a film simulation is not an adjustment. Every
other node changes a picture; this one makes it. A stock's characteristic
curve does the camera profile's base curve's job -- from measurements
rather than from a curve somebody drew -- so running both renders the
scene twice: the camera's rendering, and then a film's rendering of that.
It looks like neither, and it reads as a colour-management bug with no
colour-management bug to find.

So `Operation::renders` is new. A node declaring it takes camera RGB and
hands back linear sRGB, and the composer emits neither the base curve nor
the conversion out of camera space. Both halves move together, and the
composer keeps them as one string precisely so that getting half of it
right is impossible.

The tables are not parameters, for the reason vignetting's coefficients
are not: they are measurements. dr-pipeline declares the layout as a plain
struct and keeps its no-dependency property; the two crates share no types
on purpose. `EditGraph::set_film_tables` offers them to every node rather
than to the one that wants them, because knowing which concrete type is
which is what the graph is organised not to know.

Bindings 4 and 5 follow the masks precedent: declared unconditionally so
one bind group layout serves every generated shader, bound to 1x1
placeholders when no stock is loaded. Both are interpolated by hand with
textureLoad -- this pipeline binds no sampler, and adding one for two
lookups would cost a binding in every shader. Uploads are keyed on content
so an unchanged stock does not push half a megabyte across the bus per
frame.

The end-to-end test earned its place immediately: it found the density
lookup being filled z-fastest while a 3D texture upload wants x-fastest,
so the red and blue axes were transposed. Green matched exactly, which is
what that bug looks like -- a plausible photograph of the wrong colour,
and one that every unit test on either side of the seam passes. dr-film
now pins the layout in a test that needs no device, and states it where
the field is declared.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-25 15:12:56 +02:00
dtourolleandClaude Opus 5 c75849040c Format the tree the way the gate asks for it
`cargo fmt --check` is a required step and had drifted across 45 files. Most of
it arrived this week: several operations were written in parallel worktrees and
merged by hand, and a hand-merge resolves conflicts without ever running the
formatter over the result.

No behaviour changes — this is `cargo fmt --all` and nothing else, kept as its
own commit so the next reader can skip it wholesale rather than search it for
one that matters.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-22 21:16:34 +02:00
dtourolle ec4283e37f Finish reconciling the whole-chain tests the three kernels each rewrote
Sharpening, noise reduction and clarity were written in parallel and each
rewrote the same two tests, which had counted one fused block per operation —
true only while every operation was a point function.

Kept the exclusive-or formulation: each operation must reach exactly one of
the two stages. A count cannot tell "moved to the detail stage" from
"vanished from both", and that ambiguity is what broke these tests three
times over.

The merge left two fragments of the versions it replaced — a loop over a set
that no longer exists, and the tail of an assertion whose head was gone.
The loop is not restored: `point ^ neighbourhood` already asserts per
operation what it checked over the set. The assertion is, because it catches
a different fault from the exclusive-or — a block in the shader that nothing
in the chain asked for, rather than an operation in the wrong stage.
2026-08-22 19:34:24 +02:00
dtourolle 35b126449b Order the detail stage so the repair runs before the enhancements
Capture sharpening and noise reduction were written in parallel and both
claimed `order: 110`; the codegen refuses that, which is the guard working —
two nodes at one order is an ambiguous pipeline and operation order changes
the result.

Resolved in noise reduction's favour, for the reason its own `placement:`
block already gives: denoising is a repair and everything else in this stage
is an enhancement. Sharpening or adding clarity to a noisy frame amplifies the
grain along with the detail, and no later pass can separate them again. So the
detail stage now runs noise reduction, capture sharpening, clarity, texture,
and the other three shift up a slot to keep the multiple-of-ten convention the
rest of the chain uses.

Noise reduction was also missing the required `attributes:` key. The order
collision aborted the build before the attribute check could report it, so it
arrived looking like one fault and was two.
2026-08-22 19:32:59 +02:00
dtourolle d800af049b Merge branch 'worktree-agent-acd27f9b2974c67eb' into integration
# Conflicts:
#	core/dr-gpu/src/adjust.rs
#	core/dr-pipeline/src/detail.rs
#	core/dr-pipeline/src/ops/mod.rs
2026-08-22 19:31:15 +02:00
dtourolle 5852e14a5c Merge branch 'worktree-agent-a75c901968abfa183' into integration
# Conflicts:
#	core/dr-gpu/src/adjust.rs
#	core/dr-pipeline/ops/README.md
#	core/dr-pipeline/src/lib.rs
#	core/dr-pipeline/src/ops/mod.rs
#	ui/dr-ui/src/develop.rs
2026-08-22 19:29:39 +02:00
dtourolle 7031352e85 Keep neighbourhood operations out of a mask layer's chain
A layer holds a full chain and fuses it into the colour dispatch, so the
panel - which names no operation - would have offered a noise reduction
slider inside a local adjustment. It could not have worked: the detail stage
is its own dispatch, running after the masks are already applied, with
nowhere to be handed one layer's mask. The control would have moved and done
nothing. Filter the layer's chain to the operations that can honour it.
2026-08-22 19:23:43 +02:00
dtourolle 690e76a51f Let the fully-active chain test account for both stages
Activating every operation now activates a kernel too, and a kernel emits no
block in the fused shader. Assert that each operation reaches exactly one of
the fused pass and the detail chain, rather than counting fused blocks
against the length of the chain.
2026-08-22 19:21:59 +02:00
dtourolleandClaude Opus 5 c9305fd0e6 Write out the derivation behind every kernel width these tests assert
A test that cannot be run cannot be checked by running it, and a number
copied out of a test run agrees with whatever the code did on the day.
Each asserted kernel width, tolerance and overshoot bound now carries the
arithmetic that produces it -- the shorter edge, the sigma, the
truncation at two sigmas, and where the rounding falls -- so a reader can
verify the expectation against the recipe without a GPU or a compiler.

Also records the two places where a bound is a bound and not a
measurement: the tolerance in the frame-fraction test is exactly what
rounding a kernel to a whole pixel costs on the smallest frame it uses,
and the halo test's floor and ceiling bracket a peak derived from the
step, the soft limit and the midtone taper rather than from a run.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-22 19:18:13 +02:00
dtourolleandClaude Opus 5 e44c929afc Guard the sharpening kernel against WGSL reserved keywords
The fused-fragment check in lib.rs cannot see a detail pass: it is a
separate shader composed at a resolution compose() never knows. The
kernel's own test now scans the block the composer wrapped, with comments
stripped so prose about the keyword cannot fail a test about the code.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-22 19:17:05 +02:00
dtourolle df3fe660e5 Finish the render when a kernel is too small to draw
An active detail operation may emit no pass at a given render scale - the
honest answer for a sensor-sized radius on a heavy proxy. The fused composer
cannot see that, having no resolution to consult, so it had already stopped
short of the output transform and the frame died on a storage-format
mismatch. Compose a bodyless resolve pass in that case so the output
transform still happens exactly once.
2026-08-22 19:14:57 +02:00
dtourolleandClaude Opus 5 00663a870b Teach the chain test that a detail node has no fused fragment
every_operation_can_be_activated_together counted one block per operation
in the chain, which was true only while every operation was a point
function. A neighbourhood operation is a dispatch of its own and emits no
fused block, so the count now excludes the operations the detail chain
names, and each of them is separately asserted absent rather than the
comparison being loosened.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-22 19:14:54 +02:00
dtourolleandClaude Opus 5 b321556dbe Sharpen the capture with a separable unsharp mask
Capture sharpening as a two-pass unsharp mask in the detail stage: blur
along x, then along y, each pass applying a one-dimensional high-pass to
luminance so the composite preserves a flat field exactly and matches the
textbook kernel on any locally one-dimensional edge.

The radius is stated in source pixels and converted once per render, so a
radius tuned on a fit view is the radius the exported file gets. Below one
render pixel the operation declines to draw rather than showing sharpening
the file will not contain, and emits a single pass-through that still
carries the output transform.

The develop session now renders through render_detailed, which is what
lets an active neighbourhood operation reach the screen at all.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-22 19:13:00 +02:00
dtourolle a9baebc396 Sync with integration 2026-08-22 19:04:27 +02:00
dtourolle 5db234bdf3 Sync with integration 2026-08-22 19:04:24 +02:00
dtourolle f78c8b6959 Sync with integration 2026-08-22 19:04:13 +02:00
dtourolle 97d4bd9061 WIP: clarity and texture
Checkpoint committed by the coordinator, not by the authoring agent: the
session hit its API limit mid-task and left this work uncommitted. Committed
so it survives, NOT because it is finished - expect failing tests and
half-applied changes. The agent resumes from here.
2026-08-22 19:01:18 +02:00
dtourolle b4e55b47c1 WIP: noise reduction
Checkpoint committed by the coordinator, not by the authoring agent: the
session hit its API limit mid-task and left this work uncommitted. Committed
so it survives, NOT because it is finished - expect failing tests and
half-applied changes. The agent resumes from here.
2026-08-22 19:01:18 +02:00
dtourolle 8ea427de3c WIP: capture sharpening
Checkpoint committed by the coordinator, not by the authoring agent: the
session hit its API limit mid-task and left this work uncommitted. Committed
so it survives, NOT because it is finished - expect failing tests and
half-applied changes. The agent resumes from here.
2026-08-22 19:01:18 +02:00
dtourolle 0d9910efc6 Merge branch 'worktree-agent-a89309a856c8f4947' into integration 2026-08-22 19:00:56 +02:00
dtourolleandClaude Opus 5 d64a61d677 Give the tone curve a curve for each colour channel
The declaration in ops/tone_curve.yaml has claimed per-channel curves since
it was written — it is the justification for the operation carrying both
`tone` and `colour`. Only the master curve existed. This is the other three.

The master runs first and the channels grade its result. Both orders are
real images and they differ visibly, so the choice is made and written down
rather than left to the loop: a point placed on the blue curve should act on
the tone the photographer can see, which is what the master has already
produced. The other order anchors the grade to tones the master is about to
move, so adjusting contrast slides a warm shadow up into the midtones.

Every id that existed before today is spelled exactly as it was. The master
curve keeps `p2_y` and the new curves take `r_`, `g_` and `b_` prefixes, so
a sidecar written when there was one curve loads, means what it meant, and
renders the same shader — asserted on the generated source, not on the
parameter values. Nothing needed a version check because nothing was
renamed.

Each curve reaches the shader only when it has been moved off the diagonal,
so an S-curve and no colour work generates what it generated when this
operation held ten parameters instead of forty, down to the uniform names.
The monotonicity guarantee is enforced per curve: a coincident pair on blue
divides by zero exactly as thoroughly as one on the master.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-22 16:06:13 +02:00
dtourolle c963dafd09 Merge branch 'worktree-agent-afd449f5e7a01e341' into integration
# Conflicts:
#	core/dr-gpu/src/adjust.rs
#	core/dr-pipeline/ops/README.md
#	core/dr-pipeline/src/lib.rs
#	docs/traceability.md
2026-08-22 15:35:29 +02:00
dtourolle 7f60a2547c Merge branch 'worktree-agent-a75dc051d9bf691de' into integration
# Conflicts:
#	docs/traceability.md
2026-08-22 15:34:29 +02:00
dtourolleandClaude Opus 5 7407a82aa7 Let an operation read the pixel next to it, and settle where sharpening belongs
The fused pass hands a fragment a colour and no coordinate. That is what buys
one dispatch for a whole edit, and it is also a wall: sharpening, noise
reduction, clarity, texture, dehaze and spot removal are each defined by what
the neighbours are doing, and FR-DEV-3 and FR-DEV-8 ask for all six. None of
them could be written at any price.

So there is now a detail stage. An operation implements `Operation` for its
parameters exactly as before — the panel, the sidecar, the history and the
presets all work unchanged — and additionally returns `Affects::Detail` and a
`DetailStage` yielding one pass per dispatch. `Affects` grows the third variant
`docs/requirements.md:250` designed and nothing had cut.

Where the stage sits is a colour-science decision, not an arrangement of
convenience. It runs after every point operation and every mask layer, so an
amount chosen against a tone curve survives the curve moving; in linear sRGB
after the camera matrix, because camera RGB has no luminance to sharpen
against; and before the output transform and the clip, because FR-DEV-2 allows
one quantisation and a highlight clipped before a convolution grows a dark
ring. The fused pass therefore ends one of two ways, and when a detail stage
follows it hands on unclipped f16 and the last detail pass encodes.

At render resolution rather than on the source, which is the whole of FR-DSP-1:
a pass before the framing prologue would cost 24 MP to draw a 2 MP preview.
`RenderScale` is what makes that survivable — a radius is stored as a fraction
of the frame's shorter edge, exactly as a mask feather already is, or as a
count of source pixels, and converted per render. It also reports when a radius
is smaller than a proxy pixel rather than drawing a plausible lie; zooming to
1:1 makes the preview exact with no second path.

`Invalidation` gives FR-DEV-3d something to mean. Moving a detail parameter
leaves the colour key alone, so `AdjustPass` keeps the linear intermediate and
skips the fused dispatch: dragging a sharpening slider costs a convolution.
Moving exposure does re-run the detail passes, because they read what the
colour pass wrote, and there is no arrangement of keys that avoids it while
keeping sharpening after tone.

Validated by a separable box blur that is not a develop operation, behind the
`detail-probe` feature and absent from a shipping build. An abstraction with no
consumer is a guess; a box blur's answer is known in closed form, so the tests
assert every byte of the ramp rather than that the edge got softer.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-22 14:39:35 +02:00
dtourolleandClaude Opus 5 743fefe7f1 Render each body through the profile its own files describe
Colour came from whichever matrix rawler happened to key `D65`, the second
one was discarded, and the rendering was left linear. That is the dcraw
default, and FR-DEV-3e names it as the reason people abandon a converter in
the first hour: correct in the abstract, flat and poor on skin in practice.

The decoder now builds a camera profile.

- `ColorMatrix1/2` and `CalibrationIlluminant1/2`. rawler surfaces these as
  an illuminant-keyed map — for DNGs from the tags, and for native formats
  from its own camera database — so a Canon CR2 arrives with a tungsten
  matrix and a daylight matrix exactly as an Adobe DNG of the same frame
  would. Dual-illuminant support is therefore not a DNG feature here.

- `ForwardMatrix1/2`, read straight from the root IFD, because rawler parses
  them and never surfaces them. Where a file carries both, they replace the
  inverted colour matrix: the same relationship measured in the direction
  rendering actually wants, rather than an inversion that amplifies the
  measurement error exactly where skin lives.

- `AsShotNeutral`, used to estimate what the scene was lit by and to
  interpolate between the two calibrations in mireds. The estimate is
  circular — the temperature needs a matrix and the matrix needs the
  temperature — so it is a fixed point, three rounds, as Adobe's SDK does it.

Bodies calibrated at neither D65 nor A stopped rendering uncalibrated as a
side effect: a Phase One IQ3 carries D55 and D75 and used to get no matrix
at all.

And a base curve, applied per channel in camera RGB between the last
adjustment and the conversion out of camera space — a toe, a steep midtone
and a shoulder, which is the difference between a photograph and a scan of
one. It is not an edit: no slider, nothing in the sidecar, because it
belongs to the body rather than to anything anyone decided, and a sidecar is
shared between bodies. It is not a develop node either, and `ops/README.md`
now records why. It evaluates on the tone curve's own spline rather than a
second copy, so a profile author placing a control point and a photographer
dragging one mean the same thing by it.

The curves are data. `core/dr-decode/profiles/base_curves.yaml` ships inside
the binary as a floor and is superseded by any copy on disk carrying a
higher `version:`, so a body can be added and distributed without a release
— and, under the GPL, contributed. The comparison runs both ways: a stale
pack cannot hold an upgraded binary back at last year's rendering.

Canon EOS 6D and R6, Nikon Z 6 and D750, Sony A7 III and Fujifilm X-T3 ship
with their own curves. Every other body gets a conservative default, which
is much closer to right than the identity is for any of them. A JPEG gets
none — it has already been rendered once, by the camera.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-22 14:37:33 +02:00
dtourolle 5bcd0e0269 Merge branch 'worktree-agent-a22a049c461818dbe' into integration
# Conflicts:
#	core/dr-pipeline/tests/mask_sidecar.rs
2026-08-22 13:23:34 +02:00
dtourolleandClaude Opus 5 96a7b405c2 Say which photograph the sliders are pointed at
Selecting a mask layer silently re-points about thirty controls at that layer's
chain. Same panel, same order, same sliders, different meaning — and the only
thing that said so was a sentence in the panel above, which a photographer
reaching for the exposure slider has no reason to read. An exposure change
lands on the whole frame when it was meant for a face, or the reverse; both are
silent, and both are discovered later. `ui-navigation.md` §1.1 calls it the
dangerous one and it is: the others in that document cost time, this one costs
work.

The remedy is the classic one for a modal fault — make the mode visible — and
the application already had the pattern. Crop arms a canvas interaction, draws
an overlay, gives the column one job and is left by the control that entered
it. Local masking is the same animal built as a peer panel, and that is what
created the ambiguity. So `crop-mode` stops being a bare boolean and becomes
one value of a three-state mode, which is the point: two modes could both be on
before, and now that is not a state the interface can be in rather than one it
is tested against.

**One strip, not two.** The mode control was going to sit beside the group
strip that filters the adjustments, which is two controls above one column
answering the same question — what am I working on. They are one control now,
`Crop · Local │ All · Light · Colour`, which is the shape Lightroom Mobile's
bottom strip has for the same reason. The two halves are different kinds of
state and are drawn differently: a mode is a chip that fills with the accent
when it is on, a group is a word with a rule under it. That difference is what
lets both be read at once, which they routinely are — picking Light while a
mask is selected filters *that layer's* chain and does not leave the mode.
Dropping the scope on a group press would be the same fault coming back from
the other end, and would make Light mean two things depending on where it was
pressed.

The strip stays pinned above the develop column rather than moving to the top
of the canvas as the document proposed. The half that filters the column
belongs to the column, and the photograph is the subject. The canvas keeps one
button, which now names the mode it leaves rather than saying "Done" — that was
unambiguous with one mode and would not be with two — because the column can be
closed on a narrow window and no mode may be inescapable.

Entering a mode is a side effect, so Rust owns it rather than the strip writing
the property: crop drops the zoom, local turns the overlay on, and leaving
clears the selection. That last one is the fix. The "Overlay" and "Select"
toggles are gone because they armed things that are simply what the mode *is* —
a mode that has to be switched on separately is one you can enter and have do
nothing. Escape and the Android back gesture join `back_step` as one
`LeaveMode` rather than a second exit concept, and the mode is left before the
zoom is: it was entered later, and it is the bigger step back.

The heading is where the scope goes. Not a caption beside the panel, the
heading *of* the panel that changed — `ADJUST` becomes the layer's name, the
same string the selected row in the stack shows. That is the difference between
describing a hazard and removing it.

**Handles on the photograph.** A linear or radial mask could be created and
then not moved, so a radial sat at the centre of the frame at its default size
for ever. Three faults stood in the way of drawing one.

The first is that a gradient did not render at all until the model had run. The
rasteriser was built on the way out of `segment` and the array's size was read
*off* the segmentation, so a gradient added to an unsegmented photograph
produced nothing — silently, in the same way exports and thumbnails once did:
the shader still emits the layer's block and the empty placeholder multiplies it
by zero. The proxy size is a property of the photograph. Both are derived from
it now, and deliberately at the same size rather than by coincidence, because a
subject's distance field is sampled against that array.

The second is hit-testing. A handle is drawn in output coordinates and stored
in source ones, and between them lie the crop, the zoom, the pan, the
straightening and the turns. `Framing::source_at` is `wgsl_prologue` evaluated
on the CPU, kept in that file beside it so that keeping the two in step is one
file's problem — a handle mapped through anything less drifts off the mask the
moment the view moves, which is exactly what masks are rasterised in source
space to avoid.

The third is that a drag is a displacement, not a destination. Each handle
answers to the movement of the pointer since the press, applied to where the
mask was when the press landed. Snapping the handle to the pointer instead
jerks it by up to half a touch target on the first press, and the target is
finger-sized because a tablet has no hover to reveal a control and no modifier
to qualify it.

A ramp gets three handles — centre, width, angle. An ellipse gets three too:
centre and one per semi-axis, the major one carrying the direction as well as
the length, because where an axis is put says both. It had a fourth, and it is
gone: standing off the shape by a fixed distance, the rotation arm began
outside the photograph at the size a new radial is created at, so the first
thing anyone saw was a control they could not reach without first shrinking the
mask.

Two faults here were found by looking at the screen rather than at the source,
both of the kind that cannot be found any other way. A `1px` rule with a size
and no position is *centred* by Slint, so the seam between the photograph and
the column was a hairline down the middle of the panel, through the histogram
and every slider under it — twice, once in `app.slint` and once in
`AdjustPanel`. And handing Slint a fresh model for the handles on every pointer
event made the repeater rebuild its items, taking the `TouchArea` holding the
gesture with them: the handle jumped once and then went dead under a finger
that was still down. `develop.rs` carries the same warning about the parameter
rows, where it broke slider drags; the model is rewritten in place now.

The tests worth having are the ones about ambiguity and about the map. That the
same row reads the frame's value, then the layer's, then the frame's again is
§1.1 in one assertion. That dragging a handle onto another gradient's matching
handle *produces* that gradient closes the loop between the two directions of
the framing map, through a view that is cropped, zoomed, panned, straightened
and quarter-turned at once — a one-legged map is invisible when the framing is
neutral, because then both legs are the identity.

Not done here: the histogram still reports the whole frame while the sliders
edit a layer. That disagreement is real and is N3's, which this unblocks. The
strip has room for a Brush entry beside Crop and Local when the painted masks
land in the core, and it needs nothing here but the canvas interaction.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-22 13:20:41 +02:00
dtourolleandClaude Opus 5 c75863c93f Give a gradient the angle it was asked for
A linear mask at 45° was not at 45°, and a radial with equal radii was an
ellipse. Both on every photograph that is not square, which is all of them.

The geometry is stored in normalised coordinates so that a mask survives a
crop, a zoom and an export at another size — that part was right. What was
wrong is that a *distance* was being measured in those coordinates too, and a
fraction of the width is not the same length as a fraction of the height. So
`dot(uv - centre, axis)` measured the ramp in a space one of whose axes is
squashed against the other by the aspect ratio, and the iso-lines came out
sheared: on a 3:2 frame a ramp asked for at 45° arrives at about 34°.

Nothing announces it. The stored numbers are exactly what was written, the
shader is doing exactly what it says, and the only place the fault exists is
between the photographer's intent and the picture. It has been invisible so far
because there is no way yet to place a gradient by eye — the handles that make
it visible are what turned it up.

So distances and angles move into the frame's own isotropic units: y spans
`0..1` and x spans `0..aspect`, which makes a circle round and 45° a real
diagonal. The centre stays a plain fraction of each axis, because it is a point
and a point has no such problem — and because that is the space a click arrives
in. `frame_delta` is the one conversion and must stay the only one; the mask
array's own dimensions carry the aspect, so it costs no uniform.

The sidecar format does not change. What changes is what the numbers mean, and
the only geometry in the wild is a default that has never been movable.

The two tests are at 96×64 rather than square, which is the whole point: on a
square target this bug cannot be reproduced, and every existing mask test was
square. Both fail without the conversion — the radial reaching 28px sideways
where it reaches 19px down, and the diagonal landing on the wrong side of the
line it is supposed to lie along.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-22 13:19:55 +02:00