The Import button went into the library header unconditionally, so an Android
user got a page that opens, finds nothing, and cannot be pressed — worse than
no page at all, because it reads as broken rather than as absent.
`dr_plat::imports_supported()` answers the question the interface actually has,
which is not "did we find a volume". An empty list on Linux means plug one in;
false here means it cannot be done on this device however hard the user tries.
It is false on Android for two reasons that both have to be fixed before it
changes: there is no mount table to read and no path to type, and nothing
implements WritableStorage except LocalStorage.
The button is hidden rather than disabled. The buttons beside it come and go
with the selection — unavailable now, available in a moment — where this one
never will be here, and a permanently disabled control teaches the reader that
the row lies.
What this gates is the interface, not the engine. dr-ingest takes storage
traits and never a path, and cross-compiles to aarch64-linux-android today; it
should need no changes when a SAF implementation lands.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Three lint findings and the gap the third one was pointing at.
`Context::library_label` was dead: the page named the folder on this machine
and said nothing at all about the server, which is half of what the Import
button commits to and the half that takes minutes rather than seconds. It now
names both, and states the order — copied and verified here first, then
uploaded (FR-NC-7b) — beside the destinations rather than beside the button,
because someone watching a slow upload needs to already know the photographs
are safe on disk.
The label is cached when the page opens rather than read in `render`: reaching
it goes through the context closure to the account, and `render` runs on every
keystroke.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The era-based conversion sat in library_ui.rs with two readers: the
timeline's month headings and, through format_date, the exporter's {date}
token. Import folder templates are a third, and three copies of a date
calculation that could drift apart is one too many — an image filed under a
date the timeline does not show it on is a file the user cannot find.
Moved to dr_types::time, which is where shared vocabulary lives, and given
the offset-aware reading an import needs: a shot taken at 23:30 in Tokyo
belongs in Tokyo's day, and filing by UTC would split one night's
photographs across two folders at whatever hour the offset happens to be.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Two faults textual merge could not see. Both agents added a `mod tests` to
masks_ui.rs — the module boundary was an artefact of them being written
apart, and the tests do not overlap, so they fold into one. And `segment`
lost its context argument when the work moved to a worker, which a test
written on another branch still passed.
Selecting a mask layer silently re-points about thirty controls at that layer's
chain. Same panel, same order, same sliders, different meaning — and the only
thing that said so was a sentence in the panel above, which a photographer
reaching for the exposure slider has no reason to read. An exposure change
lands on the whole frame when it was meant for a face, or the reverse; both are
silent, and both are discovered later. `ui-navigation.md` §1.1 calls it the
dangerous one and it is: the others in that document cost time, this one costs
work.
The remedy is the classic one for a modal fault — make the mode visible — and
the application already had the pattern. Crop arms a canvas interaction, draws
an overlay, gives the column one job and is left by the control that entered
it. Local masking is the same animal built as a peer panel, and that is what
created the ambiguity. So `crop-mode` stops being a bare boolean and becomes
one value of a three-state mode, which is the point: two modes could both be on
before, and now that is not a state the interface can be in rather than one it
is tested against.
**One strip, not two.** The mode control was going to sit beside the group
strip that filters the adjustments, which is two controls above one column
answering the same question — what am I working on. They are one control now,
`Crop · Local │ All · Light · Colour`, which is the shape Lightroom Mobile's
bottom strip has for the same reason. The two halves are different kinds of
state and are drawn differently: a mode is a chip that fills with the accent
when it is on, a group is a word with a rule under it. That difference is what
lets both be read at once, which they routinely are — picking Light while a
mask is selected filters *that layer's* chain and does not leave the mode.
Dropping the scope on a group press would be the same fault coming back from
the other end, and would make Light mean two things depending on where it was
pressed.
The strip stays pinned above the develop column rather than moving to the top
of the canvas as the document proposed. The half that filters the column
belongs to the column, and the photograph is the subject. The canvas keeps one
button, which now names the mode it leaves rather than saying "Done" — that was
unambiguous with one mode and would not be with two — because the column can be
closed on a narrow window and no mode may be inescapable.
Entering a mode is a side effect, so Rust owns it rather than the strip writing
the property: crop drops the zoom, local turns the overlay on, and leaving
clears the selection. That last one is the fix. The "Overlay" and "Select"
toggles are gone because they armed things that are simply what the mode *is* —
a mode that has to be switched on separately is one you can enter and have do
nothing. Escape and the Android back gesture join `back_step` as one
`LeaveMode` rather than a second exit concept, and the mode is left before the
zoom is: it was entered later, and it is the bigger step back.
The heading is where the scope goes. Not a caption beside the panel, the
heading *of* the panel that changed — `ADJUST` becomes the layer's name, the
same string the selected row in the stack shows. That is the difference between
describing a hazard and removing it.
**Handles on the photograph.** A linear or radial mask could be created and
then not moved, so a radial sat at the centre of the frame at its default size
for ever. Three faults stood in the way of drawing one.
The first is that a gradient did not render at all until the model had run. The
rasteriser was built on the way out of `segment` and the array's size was read
*off* the segmentation, so a gradient added to an unsegmented photograph
produced nothing — silently, in the same way exports and thumbnails once did:
the shader still emits the layer's block and the empty placeholder multiplies it
by zero. The proxy size is a property of the photograph. Both are derived from
it now, and deliberately at the same size rather than by coincidence, because a
subject's distance field is sampled against that array.
The second is hit-testing. A handle is drawn in output coordinates and stored
in source ones, and between them lie the crop, the zoom, the pan, the
straightening and the turns. `Framing::source_at` is `wgsl_prologue` evaluated
on the CPU, kept in that file beside it so that keeping the two in step is one
file's problem — a handle mapped through anything less drifts off the mask the
moment the view moves, which is exactly what masks are rasterised in source
space to avoid.
The third is that a drag is a displacement, not a destination. Each handle
answers to the movement of the pointer since the press, applied to where the
mask was when the press landed. Snapping the handle to the pointer instead
jerks it by up to half a touch target on the first press, and the target is
finger-sized because a tablet has no hover to reveal a control and no modifier
to qualify it.
A ramp gets three handles — centre, width, angle. An ellipse gets three too:
centre and one per semi-axis, the major one carrying the direction as well as
the length, because where an axis is put says both. It had a fourth, and it is
gone: standing off the shape by a fixed distance, the rotation arm began
outside the photograph at the size a new radial is created at, so the first
thing anyone saw was a control they could not reach without first shrinking the
mask.
Two faults here were found by looking at the screen rather than at the source,
both of the kind that cannot be found any other way. A `1px` rule with a size
and no position is *centred* by Slint, so the seam between the photograph and
the column was a hairline down the middle of the panel, through the histogram
and every slider under it — twice, once in `app.slint` and once in
`AdjustPanel`. And handing Slint a fresh model for the handles on every pointer
event made the repeater rebuild its items, taking the `TouchArea` holding the
gesture with them: the handle jumped once and then went dead under a finger
that was still down. `develop.rs` carries the same warning about the parameter
rows, where it broke slider drags; the model is rewritten in place now.
The tests worth having are the ones about ambiguity and about the map. That the
same row reads the frame's value, then the layer's, then the frame's again is
§1.1 in one assertion. That dragging a handle onto another gradient's matching
handle *produces* that gradient closes the loop between the two directions of
the framing map, through a view that is cropped, zoomed, panned, straightened
and quarter-turned at once — a one-legged map is invisible when the framing is
neutral, because then both legs are the identity.
Not done here: the histogram still reports the whole frame while the sliders
edit a layer. That disagreement is real and is N3's, which this unblocks. The
strip has room for a Brush entry beside Crop and Local when the painted masks
land in the core, and it needs nothing here but the canvas interaction.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
"Find subjects" took the UI thread for two thirds of a second on a 22 MP
frame — a proxy render, a readback and a YOLO pass through `ort` — and for
that time the interface was simply gone. The panel apologised for it rather
than hiding it: a "Looking…" label, and a 16 ms `single_shot` so the label
reached the screen before the freeze began, with a comment saying the obvious
fix needed the develop session restructured and was not being taken.
The obstacle was never `Send`. `DevelopSession` is `Send` — the device, the
source texture and the passes all are. What cannot go to a worker is the
`Rc<RefCell<Option<DevelopSession>>>` that every callback in the window
reaches through, and the window has to keep reaching through it while the work
runs. Handing the session over would freeze the interface exactly as
thoroughly as blocking on it did.
So the work takes a copy of what it needs instead. A `SegmentationJob` is the
device, the demosaiced source behind an `Arc`, and the name of the session
that asked. Taking one is two `Arc` bumps; running one is 495 ms on this
desktop; none of it touches the session, and there is deliberately no
`&mut DevelopSession` in scope for a caller to hold across it. The proxy
render travels with it rather than staying behind — a `GpuContext` and a
texture handle are both `Send`, and the model was never the only expensive
half. So does building the mask rasteriser, which is a shader compile:
adopting the result was costing 23 ms, a dropped frame on the one redraw the
user is waiting for, and the rasteriser is needed exactly when the subjects
arrive and never before. What is left on the UI thread is a microsecond.
The answer comes back through a channel a `slint::Timer` polls, which is the
shape `apply_when_ready` already uses for a sidecar fetch.
**A result can outlive the photograph it describes.** Two thirds of a second
is long enough to press the button, think better of it and swipe to the next
frame — and the result landing then would fill the panel with subjects that
are not in the picture, drawing outlines around a dog two photographs back.
Nothing downstream can tell: the masks rasterise and the overlay draws either
way. So every session is minted with an id, a job carries the id it was taken
from, and `delivery` compares the two before anything is applied. An id
rather than a counter beside the session slot, because that slot is written
from four places in `lib.rs` and the fifth would be the one that forgot.
A discard touches nothing on the way out. `segmenting` belongs to whichever
photograph is open now, which may well have a run of its own going, and
clearing it would re-enable a button that is correctly insensitive.
One run at a time, and abandonment is what stops that being a trap. A job
left over from a photograph the user has left is displaced rather than waited
for — otherwise the next frame's "Find subjects" would do nothing for the
length of a run nobody wants, which is the wait this exists to remove. `ort`
offers no way into the inference, so abandoning is checked at the seams there
are: before the job starts, and between the readback and the model. Abandoned
early it costs nothing, abandoned mid-inference it costs the run it was
already committed to, and either way the answer is dropped at the channel.
`DevelopSession::segment` survives as a test-only convenience. Left public it
is precisely the shape that put two thirds of a second on the UI thread in the
first place, and the next caller would reach for it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The develop column's panel is a Rectangle, not a layout — a note four lines
above explains why it is not an `if`. Two children of one therefore both sit
at its origin, so pinning the strip beside the Flickable overlapped them and
collapsed the whole develop view to a sliver.
Wrapped in a VerticalLayout. The strip is pinned by being outside the
Flickable rather than by any coordinate, which is what keeps it working at
any column height.
Caught by screenshotting the device rather than by the build, which was
clean throughout — a Slint layout fault is invisible in the source and
obvious the moment anyone looks.
It was inside AdjustPanel, which on a tablet put it below five other panels
and off the bottom of the screen: present, working, and unreachable without
scrolling past everything it exists to save you scrolling past. A control
that answers "where is everything else" cannot itself be somewhere else.
Now a GroupStrip above the scrolling column, so it never scrolls away. It
still names no group — the strings arrive resolved from whatever the
operations declared themselves to be about.
Reported as a thumbnail bug; the export had it too, which is the serious
half. You would have exported a photograph missing every local adjustment.
Both called the unmasked `render`, and the failure is silent by
construction: the generated shader always declares the mask binding and
always emits a block per active layer, so binding the empty placeholder
multiplies each of them by zero. No error, no warning, no missing texture —
the adjustments are simply not there. From inside either path there is
nothing to see.
Every path that produces pixels now goes through one helper that binds the
array, and that is the point of it being one helper rather than three
correct call sites. The array is rasterised in source space at proxy size
and sampled through the framing map, so one array serves every output size:
a 256px thumbnail and a 24 MP export bind the same texture.
Three tests, and the first is the fault stated directly — render the same
edit with and without the array and assert they *differ*. If binding it ever
stops mattering, the masks have stopped reaching the shader. The third
checks the masked share of the frame is the same at 32px and 128px, because
"both non-empty" would pass while a mask that scaled wrongly still ruined
every thumbnail.
A strip of groups over the adjust panel — Light, Colour, Detail — derived
from the attributes the operations declare. `adjust.slint` names none of
them: the strings arrive resolved and the panel only draws them, so a new
operation joins the right group by saying what it is and this file does not
change (FR-DEV-3a).
A group nothing carries is not offered, so a tab never opens onto nothing.
Geometry is left out because its one operation prefers an on-canvas widget
and is skipped by the row builder — a Geometry tab would be empty while
`GeometryPanel` holds the real controls. The strip appears only when there
is more than one group to choose between; a single tab is a control with one
option.
The selected group is underlined rather than filled. The accent means
*modified* everywhere else in this interface, and spending it on "which tab"
would blunt the one signal the panel has.
**The trap, and it nearly bit again.** `op_index` on a row counts over every
capability, not over the ones a filter kept — it is how a row routes back to
the core. Renumbering it while filtering would make a slider drive a
different operation, which looks like a rendering fault rather than a
routing one. `rows_filtered` keeps `enumerate` over the full list and only
`group_head` is a position within the emitted rows; a test moves a value
through a filtered row and checks it lands where it was asked to.
Six tests, including that a nonsense index falls back to showing everything
rather than to showing nothing.
Tool tabs need a taxonomy, and the taxonomy was the problem: a table in
`ui/` mapping operation to tab breaks FR-DEV-3a, and a `group:` field risks
what `ui-refinement.md` condemned `starts-group` for — the core deciding
where the panel draws things.
`Attribute` threads the needle. It says what an operation *is* — tone,
colour, detail, optics, geometry, effect — which is the same category as
`ParamKind` and squarely on the core's side of ARCH §4.3a's line. What is
drawn, where it sits and whether it is visible stay the frontend's. There is
no attribute for "the third tab", the enum's order is declaration order
rather than screen order, and a frontend may render these as tabs, as
headings, or ignore them.
The payoff is that a tab strip can be *derived*: the groups are the
attributes present in the capability list, so the interface names no
operation and needs no table to keep in step. An operation joins the right
group by declaring what it is, which is the one thing its author is well
placed to say.
Plural, because the tone curve is genuinely both — an RGB curve is tonal and
the per-channel curves are chromatic, and filing it under one would hide it
from half the people looking for it.
Required and non-empty, enforced in `build.rs`, and the failure was checked
by removing the line rather than assumed. An operation with no attribute is
invisible to a panel that groups by them; a build that stops costs ten
seconds, a control nobody can find costs more. The vocabulary is closed for
the same reason: a typo would otherwise invent a category holding exactly one
operation, which looks like a deliberate one until somebody counts.
Six tests over the real chain, including the hand-written operations that
`build.rs` never sees and so cannot check.
The overlay is a source-space picture; the canvas beside it shows whatever
the crop, the zoom and the pan selected out of that same space. Drawn whole
it stayed frame-sized while the photograph moved underneath, so zooming in
left a map of the whole picture stretched over a detail of it.
It now reports the visible rectangle as a clip, which the compositor
applies for nothing. Resampling on the CPU instead would mean rebuilding a
megapixel image on every frame of a drag, and putting it on the GPU would
add a second texture to keep in step with the view.
Pushed from the render path rather than the panel's sync: a pan changes no
mask and no row, so nothing else needs to run, and rebuilding the row
models on every frame of a drag would be waste.
Straightening is handled by rotating the image. A quarter turn or a flip
permutes the axes and a clip rectangle cannot say that — noted where it
happens rather than left to be discovered. The proper fix is to run the
overlay through the same shader prologue the photograph goes through, which
is the right answer and a larger one than this.
Four tests, and the one that matters asserts the clip *narrows* when zoomed
— which is precisely what it failed to do.
It does not work on a photograph, so nothing should offer it. `Segmentation`
is now one model pass and what it recognised: no region field, no merge
tree, no label upload, no granularity slider, and no readback of the whole
proxy to build a graph that collapses.
A click means "the object under the cursor". The region-selection path went
with the hierarchy it indexed — including the shift-click add/subtract,
which has no meaning for a whole object and would have been a modifier that
silently did nothing.
The passes, the hierarchy and the semantic prior stay in `dr-gpu` and
`dr-segment`, tested and documented. It is the *merge criterion* that
fails — the saddle is the minimum gradient along a boundary, so one weak
pixel merges two regions and real gradient noise puts a weak pixel on every
boundary. That is one function to replace, and the evidence for replacing it
is worth keeping. What is gone is the wiring, the option, and the control
that offered a user a choice with no outcome.
`MaskSource::Regions` remains in the pipeline: it is tested, it round-trips
through the sidecar, and a stored layer that names regions must still load
and be reported stale rather than failing to parse.
Feather, falloff, grow/shrink/close/open and their amount, on the selected
layer. All four read the one distance field, so all four are live — nothing
recomputes except a compound morphology, and the session keys on that
separately so a feather drag rebuilds nothing.
Shown only for sources that go through the distance field. A gradient
carries its own falloff in its geometry, and offering a second one would be
two controls fighting over the same edge.
Picking an operation seeds a small amount if none is set. Selecting "Grow"
and seeing nothing happen would read as a broken control rather than as a
radius of zero.
Feathering, growing, shrinking, closing and opening are the same number
read differently. With the signed distance from the boundary in hand,
dilation is the set where d >= -r, erosion where d >= +r, and a feather of
any shape is a function of d. So the field is computed once and the
controls are arithmetic on it.
The **field** is what reaches the GPU, not a finished alpha, and that is
the point: growing a mask or changing its falloff then costs a uniform
upload and no recomputation, which is what makes them live controls rather
than ones that stall on every drag. Only closing and opening rebuild,
because after the first threshold the shape has changed and the old
distances describe the old one.
Exact Euclidean, via Felzenszwalb's separable transform — not a chamfer
approximation, which leaves a mask visibly octagonal once grown more than
a few pixels. A test asserts the diagonal is √2 rather than 1 or 2.
It runs on the CPU, which ARCH §5.4 forbids for masks. The rule is about
brush lag — a stroke rasterised per frame — and this is a different
operation: once per mask edit, on input the model already produced here,
producing a field the GPU then samples for free. What it buys is exact
determinism, which matters because masks reach the sidecar as indices and a
field that varied by vendor would mean a mask meaning one thing on the
desktop and another on the phone.
The half-pixel in `signed_distance` is not a detail, and a test caught it.
Measuring to the nearest opposite pixel *centre* puts the smallest
magnitude at 1 either side, so the boundary is nowhere and **eroding by
less than a pixel removes nothing**. A control whose first notch does
nothing is a broken control. Half a pixel off each side puts the boundary
where it physically is, and eroding by 1 takes exactly the outermost ring.
Every falloff curve is 0.5 at the boundary by construction, asserted for
all five: changing the curve should change how the transition looks and
never where it sits.
The watershed hierarchy does not survive a photograph, so local masking
stops depending on it. A layer can now be one recognised object, and the
object's own coverage is the mask.
`Options::watershed` defaults off. It costs ~80 ms plus a full-resolution
readback to produce a ladder that collapses, and paying that on every
photograph buys a control that misleads. Kept switchable rather than
deleted: the passes and the hierarchy are correct in themselves and it is
the merge criterion that fails, which is a change to one function.
Masks now rasterise in **source** space at proxy resolution and are sampled
by the composed shader after the framing map. That fixes a real bug: they
were rasterised in output space, so zooming slid the photograph underneath
a mask that stayed pinned to the viewport, and cropping moved every
adjustment to a different part of the picture. Doing it this way also
leaves the framing map in exactly one place — a second copy in the mask
shader would have been a second thing to keep in step, failing only when
straightened.
A subject is stored as identity, not pixels: the mask is megabytes and is
reproducible by running the same model over the same image, so the sidecar
carries the index, the class and the score, and the session carries the
pixels. The class is there to be checked — if instance 3 comes back a "car"
where it was a "dog", something changed and the layer is stale rather than
silently masking the wrong thing.
The overlay now draws instances and is transparent everywhere else. The
region version covered every pixel and so hid the photograph it was drawn
over; the question it exists to answer is whether an outline follows the
subject, which you can only answer by seeing both.
`examples/local.rs` is the worked example: subject in colour with the rest
monochrome, and the subject lifted out of its background. Run on a 5472x3648
CR2 it finds two people and two cars, and the colour-pop keeps her hat and
hair while the wall and grass behind go grey.
Two things, and the second is why the first matters more than expected.
Mask layers gain a feather, a falloff curve and a morphology, all defined
against a signed distance from the boundary rather than as separate
features — one exact distance field answers "how soft" and "how far" at
once, so dilation is a threshold at -r, erosion one at +r, and closing and
opening are one of each in sequence. The compound pair costs a second
distance field, which is why they are named rather than presented as a
radius that happens to be signed. Types, defaults and sidecar round-trip
only; the field itself is next.
`edge-feather` and `edge-falloff`, not `feather` and `falloff`, because a
radial mask already writes `feather` for the fraction of its radius it
ramps over. Same word, different quantity, different units — sharing the
key would have made an existing file ambiguous.
The diagnostic that provoked this is committed as an ignored test, because
"does the ladder land on things a person means" is the question S15 exists
to answer and it should not depend on whoever still has the script. On
bus.jpg it answers badly: 35,075 regions at blur 2 over an 810x1080 frame,
and cutting that to 400 gives *one* region covering nearly the whole
picture plus 399 noise specks. Not over-segmentation — collapse. Almost
every saddle is near zero, so the merge order joins everything meaningful
before it joins anything spurious, and a global cut spends its entire
budget on grain.
So the granularity ladder does not currently work on a photograph, and the
region masks built on it inherit that. Recorded rather than worked around:
the next commits move local masking onto the model's instances, where the
edge treatment above is what makes a quarter-resolution mask usable.
docs/segmentation.md §4 priced arm B as costing a C dependency under the
NDK and treated that as most of the difference between the arms. It is not
a cost that has to be paid: `ort`'s `alternative-backend` disables its
linking entirely and `ort-tract` supplies the API from tract, which is pure
Rust. D13's "largest exception the policy would tolerate" turns out not to
be needed, and the answer generalises to the face pipeline — so D13's
runtime half is now answered and only its licensing half is open.
Three findings contradict §4 outright and are recorded as F4-F6 rather than
quietly designed around. There is no ADE20K-trained YOLO, so the shipped
vocabulary selects subjects and not stuff — "select the sky" comes from the
watershed or from nowhere. It is instance segmentation, so it partitions
nothing and two people come back as two instances. And tract cannot parse a
dynamic-shape export, which fixes the input at 640 square and makes tiling
the only route to more semantic resolution.
Arm C ships, but §8's criteria are not what decided it, and saying so
matters more than claiming the process worked. §8 asked for a two-
interaction margin over arm A on a traced corpus. That comparison was never
run: F4 and F5 changed what the arms are, and a model that recognises
subjects but has no word for sky cannot be a selection tool alone, while a
watershed cannot tell a person from the wall behind them. They stopped
being candidates and became complements.
What is *not* done is written down as plainly: the 24-image corpus is
untraced, so M1-M4 have no numbers and "this feels right" has not become
one. M5 is answered on one device only, and region ids now reach the
sidecar — so a cross-vendor divergence would mean a mask written on the
desktop meaning something else on Android. F3 stands.
The local panel sits above the adjust panel because it decides what those
sliders act on; below it, a photographer would set an exposure and only
then discover which scope it landed in. Selecting a layer re-scopes the
existing controls to that layer's chain — there is no second set of
sliders, and there must not be, or every operation added to `ops/` would
need a local twin.
The overlay is drawn over the canvas rather than blended into the render,
because it is a diagnostic and not an edit: it must not reach the
histogram, an export, or the texture handed to the compositor. Nearest-
neighbour always — the map's values are *names*, so smoothing between
region 4 and region 9 invents a colour belonging to neither and softens
exactly the edge the overlay exists to show.
Picking gets its own touch area above the pan handler. Panning wants
press-drag-release and picking wants a click; interleaving them in one
handler is how a drag ends up selecting a region the user was scrolling
past. Shift is tracked as window state because a TouchArea's click carries
no modifiers.
Three states a layer can be in are worth distinguishing, and each has a
different remedy: stale needs re-segmenting, "no adjustment yet" needs a
slider moved, and the ordinary case needs nothing said. A bare selection
renders nothing and looks identical to a broken mask, which is the first
thing a new user will hit.
Known rough edge, commented where it happens: segmentation blocks the UI
thread for about half a second. Moving it to a worker needs the develop
session — GPU resources behind a RefCell shared with every callback — to
be reachable from another thread, which is a restructuring rather than a
change to the call. The button says "Finding regions…" first so the stall
is announced rather than looking like a hang.
A mask layer holds a real develop chain, so the develop panel can edit one
with no new controls: select a layer and the same sliders read and write
its chain instead of the graph's. An operation declared in `ops/` tomorrow
becomes locally adjustable by existing, which is the payoff for making a
layer a chain rather than a handful of special-cased parameters.
`segmentation.rs` joins the two arms into the one thing the view needs.
The model reads the image through a neutral graph rather than the edited
one, so a segmentation survives an exposure change instead of being
invalidated by every slider. Arm B failing is not fatal: a missing or
unreadable model leaves a working watershed map, because refusing to
segment at all would trade a working feature for a strict one.
The overlay colours groups by a golden-angle walk over hue. Deterministic
rather than random, so a region keeps its colour across a level change and
the eye can track it; boundaries drawn black over the fill, because two
adjacent groups landing on near hues read as one region and telling them
apart is the whole reason to look at it.
Clicking the photograph creates the layer if none is selected — that is how
a local adjustment begins, and making the user press "add layer" first
would be a step with no decision in it. Shift-click extends, and clicking a
region already selected removes it, so one gesture both adds and corrects.
`segment-readback` is a new dr-gpu feature and not a loosening of
`readback`. The region-graph transfer is once per image on a worker; the
one AC-8 forbids is per frame in the render loop. Sharing a switch would
have forced a build wanting local masking to unlock the other. F3 still
stands and the feature name says so.
A thumbnail comes from the file's embedded preview, which is the camera's
idea of the photograph and knows nothing about what has been done to it
since. So a frame could be cropped, turned upright and pulled two stops
back, and the grid would go on showing the original — making the library,
where a photographer spends most of their time, the one view in which an
edit is invisible.
The render is the framed output, not the sensor: `output_size` is what a
crop, a quarter turn, a flip and a straighten all act on, so a thumbnail
taken from the raw frame would be the right pixels in the wrong shape and
still the wrong way up. It is the same path an export takes, at a size
the store wants rather than at full resolution, and always sRGB — this is
a JPEG in a shard that syncs between devices and is drawn as a cell, not
a file anyone is finishing.
Both size classes are replaced. The store keys on the class, so
refreshing only the one the grid happens to be drawing leaves the other
holding the unedited preview, and a zoom across the boundary would show
the edit undoing itself. Each is rendered rather than downscaled from the
larger, which would be a second and worse resampler than the GPU has
already applied.
It runs on the way out of develop, after the sidecar write is queued and
never instead of it — the edit is what must not be lost, and a render
that failed must not take the save down with it. Two cases are worth the
work: an edit made in this sitting, which `can-undo` records even when it
ends back at neutral, and an image opened with an edit already in its
sidecar and left untouched, whose cached thumbnail has never shown that
edit at all. A neutral image nobody touched fails both and costs nothing.
Not covered: a batch paste onto a selection, which deliberately never
opens a session — there is no rendered frame to take a thumbnail from,
and downloading forty RAWs to make forty is exactly what that path exists
to avoid.
**Hover is not something a finger does, but Slint reports it anyway.**
`has-hover` goes true for any pointer event carrying a position, a touch
press included, and false again on the `Exit` that follows the release.
So the rating strip did appear on a tablet — for exactly the length of a
tap. It flashed on under the finger, vanished as it lifted, and the tap
carried on through to the cell and opened the photograph. An unjudged
frame could not be rated from the grid at all. The previous fix stopped
the strip disappearing when a *pointer* moved onto it; this is the same
symptom with a different cause, and hover was the wrong signal in the
first place.
The strip now stands open where the session is a touch one. That is
seeded from the platform rather than inferred, because inference needs a
press to reach a cell and a quick flick never delivers one — the Flickable
claims the gesture before the delay it would forward after — and a
control that only appears once the finger is down has appeared too late
to aim at. The grid still latches on the first non-zero touch id it sees,
which is what covers a touchscreen on the desktop.
One-way on purpose: a tablet with a mouse plugged in keeps the strips
once touched, which is the harmless direction to be wrong in. The
alternative is chrome that comes and goes as the user changes hands.
Two faults left over from making the gesture reach the grid at all.
**It still opened photographs.** Checking the finger id stops the
synthetic release Slint emits when the *second* finger lands, but not the
other end of the gesture: lifting one finger of two leaves the other one
down, and Slint replays that survivor as a fresh `Pressed` on whatever is
under it — which is how it hands the pointer back to ordinary handling.
Under it is a cell. So the cell was selected, and lifting that last finger
was a complete, well-formed click on the same finger that pressed. No
part of the event stream distinguishes it from a real tap, so the grid now
remembers that a pinch just happened: a latch raised when the gesture
starts and lowered a beat after it ends, during which cells take neither
presses nor clicks.
The press that *opens* a pinch is undone rather than suppressed — it has
already happened by the time a second finger makes it a pinch. Undoing it
has to be exact, or a cancel that restored the selection but left the
anchor moved would make the next shift-click select a run from a cell
nobody pointed at, so capture and restore are a tested pair.
**And it was not smooth.** Two reasons. The pinch was thresholded into ±1
steps of 25%, so the grid lurched and then sat still; it now takes the
ratio since the last update and tracks the fingers, with the drawn cell
still landing on whole column counts because the columns divide the
width. And `zoom-cells` was the one geometry change still reloading
inline — a full catalog re-read, 360-row model rebuild and thumbnail
batch per step, on the thread drawing the frame. It goes through the same
settle timer as the rest now.
Develop opens one photograph. The grid handed over a path and nothing
else, so `index` and `total` were pinned to "1 of 1" on the way in and the
only route to the next frame was back to the library, find your place,
tap again. Fine once; intolerable through a set of forty, which is the
situation the develop view exists for.
The roll is the grid's already-loaded window along the foot of the
canvas. Swipe up to bring it out, swipe down to put it away — the sheet
gesture, already in the hands of anyone who has used a phone — and a
handle is drawn at the edge so the gesture is discoverable rather than
folklore, and so a pointer, which has no swipe to make, has a way in.
`SwipeGestureHandler` wraps the strip rather than sitting over or under
it, which is what it is built for: it delays a press the way a Flickable
does, forwards it to the children if no swipe develops and claims it once
one does, so a tap reaches the thumbnail and a drag does not. It covers
only the band along the bottom — above that, a drag still belongs to the
photograph, for panning and for the crop.
Picking goes through the same path a cell click does, so the outgoing
edit is persisted before the next image loads. The strip marks what is
open and scrolls to keep the mark in view.
The position readout now says where in the *library* the open photograph
sits rather than "1 of 1". Set after the open rather than before, since
the generic open path resets it — and given as the library ordinal, not
the row in the loaded window, which is an artefact of how much has been
paged in and would jump about as the window moves.
**A Slint layout cannot be narrower than its children's minimums.** Given
less room than they need it lays them out at those minimums, lets the row
run past the edge — and reports the oversized minimum upwards.
That second half is what made this more than cosmetic. The header, the
filter chips and the grid are siblings in one VerticalLayout, so the
widest row's minimum became the whole view's minimum: `LibraryGrid` was
laid out wider than the window. The grid then measured itself against
that inflated box and sized its columns to fill space that was off the
screen, so the right-hand column was cut by the edge no matter what the
tiling arithmetic did. Fourteen filter chips do not fit across 768
logical pixels, so that was every tablet in portrait.
It also explains why opening the collections sidebar did not reflow the
grid. The view was already pinned at a minimum wider than the window, so
taking 232px away for the sidebar could not shrink it — it just clipped
more of it.
Each of those rows is now a horizontal Flickable. A Flickable's own
minimum is nothing, since it exists to be smaller than what it holds, so
none of them can inflate anything — and the controls past the edge became
reachable instead of merely absent. Applied to all four: the library
header, the filter chips, the compact action row disclosed by "More", and
the develop strip.
A pinch is not one zoom step, it is a stream of them, and every step
changes both the column count and the capacity — two reports. Each report
re-queried the catalog, rebuilt all 360 rows of the model, re-read the
badges and ratings for every one of them and spawned a thumbnail batch,
synchronously, on the thread trying to draw the frame. Twice per step.
That is why zooming juddered while scrolling the same grid is smooth: a
scroll reloads a few times per screenful, a zoom reloaded twice a frame.
None of that work is urgent, because none of it is about which
photographs are on screen. The window holds the same images however they
are laid out — the model already has them, and the cells re-flow from
`columns` and `cell-size` with Rust not involved at all. What the reload
actually recomputes is which cells begin a row, so the month headings
land correctly, and which thumbnail size class to ask for now. Both can
wait for the gesture to finish, so both are now coalesced behind a single
settle timer: replacing the timer drops the previous one, and only the
last report of a run lives long enough to fire.
The anchor is captured on the first report of a run rather than read when
the timer fires. As the grid re-flows the viewport keeps its pixel offset
while the rows move underneath it, so the view drifts and reports the
drift; reading the anchor at the end would faithfully return to wherever
it had wandered. Taking it at the start returns to the photograph the
user was looking at when they started the gesture.
The cells were drawn at whatever pixel size the class asked for and the
remainder was left as a bare strip down the right-hand side — up to one
short of a full column of nothing, which on a phone is a quarter of the
screen.
It also had the two quantities depending on each other the wrong way
round. The column count was derived from the fixed cell size, so the two
could disagree about how much room there was and the last column could
start inside the viewport and end outside it.
Solving for the cell removes both at once. Pick how many columns of
roughly the requested size fit — rounded, not floored, because the size
class is a request rather than a measurement and a width nine tenths of
the way to another column should take it — then make those columns share
the width. `columns` cells and the `columns + 1` gaps around them come to
exactly the grid's width, so there is no remainder to strand and nothing
can overhang.
The size class still decides what the user gets, since it is what the
column count is chosen from. It just no longer dictates the pixel, so the
cell flexes a few percent either way to make the row come out even.
The render backend, the layout class and the frame rate are developer
readouts, and they were sitting in the middle of the one strip that also
carries the way out of develop, the undo pair, the panel toggle and
export. A HorizontalLayout given less width than its children's minimums
does not shrink them — it runs off the end.
A tablet in portrait is 768 logical pixels, which is not enough, so
everything from the panel toggle rightwards was pushed off the right-hand
edge. Below the breakpoint the develop column is *also* closed by
default, so a toggle that could not be reached meant the column could not
be opened at all — and copy and paste live in that column. That is the
whole of "I have no idea how to copy a setting on Android and apply it to
other images": there was no way to.
The three readouts now collapse to zero width below the breakpoint. Width
and not an `if`, because this strip is inside the layout that `expanded`
feeds and a conditional child here is the shape that has already caused
binding loops in this file — and because a `visible: false` child still
takes its slot in a layout, so hiding alone would have freed nothing.
A launch does not have to discover the library. The catalog from the last
run is on disk, complete, with its thumbnails in the shards beside it —
exactly the state offline mode already leans on when the server cannot be
reached.
Every launch that *could* reach the server threw that away. The catalog
handle was only opened when the scan reported Done, so the grid sat on
"Scanning…" over an empty EmptyState for as long as a recursive WebDAV
walk of the whole tree takes. On a real library that walk is essentially
the whole startup time, and it was spent hiding a grid that was ready
before it began.
The catalog is now opened and the first window loaded before the scan
thread is spawned — before, so the schema migration cannot race the
worker opening the same file, and so the first thumbnail batch is already
in flight while the walk runs. The scan still replaces all of it the
moment it lands; it just no longer gates the first paint on the network.
A first run has nothing to open, which stays silent: `Catalog::open`
creates the file, the grid reads an empty catalog, and the empty state
goes on saying "Scanning…" — which is true, and which an error here would
contradict.
Two faults behind "the gallery randomly glitches to blank and needs a
scroll to reset it", and behind the scrolling that skips.
Cells are drawn at their absolute place in the library, so the row a
photograph sits on is `index / columns`. When `columns` changes every
cell moves — and the Flickable's `viewport-y` did not move with them. The
view was left pointing at a row that now holds entirely different
photographs, typically thousands of images from the ones the loaded
window covers, so the grid drew nothing at all. It stayed that way until
a scroll reported a first-visible row and dragged the window back under
the view, which is exactly the reset the user found. None of its triggers
are rare: a resize, the collections sidebar opening, a zoom step, or
turning the tablet over.
The last first-visible ordinal names the photograph being looked at, so
it is now sent back through `scroll-to` and the view lands on that same
photograph at whatever row it now occupies.
The second fault is the window-move test. At either end of a scope the
window is pinned — the first screenful cannot be centred further back
than zero, the last cannot start past the last full screenful — so the
margin test was unsatisfiable there and every row crossed in the first or
last quarter of a window re-read the catalog, rebuilt the model and
issued a thumbnail batch to arrive at the offset it already held. On a
library of twenty-odd thousand that is a stutter at the top and the
bottom of every collection, which is where a cull begins and ends.
The decision is now a rule with tests rather than four lines inside the
scroll handler: both of its ways of being wrong are invisible in the code
and obvious on a tablet.
Work in progress found uncommitted in the tree, committed as its own
change so the fixes that follow can be read separately. Not authored in
this session; the description below is written from the diff.
`load_window` rebuilds every row, and a scroll reloads once the view has
travelled a quarter of the loaded window — so three quarters of the cells
being rebuilt are the same photographs already on screen. Rebuilding them
empty blanked the grid to `Theme.ground` and refilled it a beat later,
once a worker had re-read and re-decoded each one from the store. That is
the black flash on every screenful of scrolling, and on a column change,
a zoom step, a filter and a return from develop.
Thumbnails are now held by `image_id` across the swap — a refcount per
cell, no pixels move — along with the "no preview" verdict, which is an
answer about the file worth keeping for the same reason. `requested` is
rebuilt from what the new model actually holds rather than cleared, so a
carried cell is not fetched again while one newly scrolled in still is.
The size class each cell's pixels came from is tracked alongside, so a
grid zoomed past that class still asks for the sharper one.
Also guards the whole `scrolled` and `columns-changed` handlers on
`show-library` rather than just the resume latch: a Flickable being torn
down passes its viewport through zero, which was indistinguishable from a
fling to the top and reloaded the window against the first rows of the
catalog every time an image was opened.
Two separate faults, both only reachable with a second finger.
The gesture never arrived. `ScaleRotateGestureHandler` was sized `100%`
inside the Flickable, which is the Flickable's own height, not its
viewport's — so the handler was one screenful tall at the top of a
viewport thousands of rows long. A pinch is delivered to whatever lies
under the midpoint of the two fingers, so it landed on the handler only
while the grid was scrolled to the very top and found nothing anywhere
else. Sized to `viewport-height` now, exactly as `zoom-catcher` above it
already is.
And the attempt opened a photograph. When a second finger lands Slint
closes the first one's gesture by synthesising a `Released` at its
position — that is how a Flickable is persuaded to let go of a scroll it
has already claimed. A TouchArea cannot tell that release from a real one
and fires `clicked`, so every pinch opened whichever image the first
finger was resting on.
The finger id separates them: the synthetic release carries the id of the
finger that *arrived*, never the one that pressed. `clicked` fires before
the pointer event that names the finger, so it now only raises a flag and
the `up` handler decides. A mouse reports 0 for both, leaving the desktop
path exactly as it was.
The rating strip was a sibling of the cell's TouchArea, declared after it
so that hit-testing reached the stars first. That half worked: a star
click set a rating without also opening the image.
The other half did not. Hover is tracked per TouchArea, and Slint sends
`Exit` to any item that drops out of the hit path. The strip taking the
pointer is exactly that — `cell-touch` left the path, `has-hover` went
false, and `show-empty` went with it. On an unrated cell the stars are
drawn *only* on hover, so they vanished as the pointer arrived at them;
the click then landed on the cell behind and opened the image. Reported
as "the star menu disappears when I click on an image", which is
precisely what it does.
Nesting the strip inside `cell-touch` keeps both halves. Children are
hit-tested before the element containing them, so a star still wins the
click and still ends the walk before `cell-clicked` runs. And an ancestor
stays on the item stack: it gets no `Exit`, and while a child holds the
grab it is handed the event filter and never the event. Hover therefore
holds for as long as the pointer is anywhere in the cell.
`cell-size`, `columns` and `visible-rows` were all derived from the
LibraryGrid's own width and height. The cells are not drawn in that box:
the capture-time axis is a sibling of the grid, 96px of it, and the
header takes another 44px off the top.
So `columns` counted the timeline as room for thumbnails and fitted one
more column than there was space for. The last column started inside the
Flickable and ended outside it — clipped, with no sideways scroll to
reach it. At the 180px size class on a phone in portrait the timeline is
a quarter of the screen, which is most of a column.
`visible-rows` was wrong the same way and fed `capacity`, so every window
over-fetched by the ratio of the header to the viewport.
Both now read `grid-area`, the layout the cells actually live in. That is
a descendant, and reading a descendant's geometry is the shape that
causes binding loops elsewhere in this UI — but not here: nothing derived
from these feeds back into the layout. The cells are placed absolutely
inside the Flickable and a Flickable's layout constraints are a bare
`stretch: 1` that its viewport cannot influence.
There was no icon anywhere, and on Android that was not a missing line in the
manifest. `aapt2 link` was being handed a manifest and nothing else, so the
APK carried no res/ and no resources.arsc — there was no table for an
`@mipmap/...` reference to resolve against even if one had been written.
Packaging now compiles the resource tree first and links the result in, which
is the two steps aapt2 insists on: link reads compiled input only, never a
directory.
That absent table is also why the launcher caption was blank, which had
looked like a second, separate bug. `android:label="DarkRoom"` was there and
correct the whole time, and Settings' App info read it fine; the launcher
could not, because resolving a label goes through the package's Resources and
there were none to open. Nothing about the label changed here. It came back
with the table under it.
`android:icon` then names one drawable for both icon generations, because the
`anydpi-v26` qualifier is what separates them. API 26 and up take the adaptive
icon and its three layers; the third of those, monochrome, is what lets
Android 13 recolour it rather than drop the app out of the themed set. Below
26 the same name lands on a density-matched PNG. `roundIcon` is deliberately
absent — a launcher old enough to read it is one that would ignore the
adaptive XML, and minSdk is 28.
The desktop icon is one `@image-url` on the window, and the only raster asset
in a UI that is otherwise entirely Path. The reasoning at the top of
icons.slint does not reach it: that is about glyphs a font might not carry,
and this image is never drawn by us at all. It goes to the window manager,
which wants pixels and composites them unmasked, so it is pre-shaped with
rounded corners rather than square the way the Android layers are.
Which exposed Slint's resource default. An `@image-url` compiles down to the
absolute path it had on the build machine, to be opened at runtime — already
wrong for Android, where the build happens under /work inside a container and
no such directory exists on the device, and wrong silently, as an image that
loads empty. `EmbedFiles` puts the bytes in the binary instead. It reaches
nothing else, since every glyph is a Path.
Verified on a device: the APK installs and the home screen draws both the
icon and "DarkRoom" under it, where before it had neither. In the link step
the adaptive icon resolves at all six densities and resources.arsc lands
uncompressed, which API 30 requires and the existing zipalign preserves. On
the desktop by reading _NET_WM_ICON off the running window — 256x256, as
handed over. Where that actually shows is narrower than it sounds, and the
comment says so: Wayland ignores the property in favour of matching app_id
against an installed .desktop file, which this repo does not install.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The gesture is Slint's and cannot be driven from a test — synthetic drags
do not reach a DragArea at all — but the decision it leads to is where
this can actually go wrong, and it was buried in a callback.
`decide_drop` names the three outcomes and the order that separates them:
an image drag always fills the payload, so photographs pressed after a
row was clicked are still filed rather than read as a rearrangement. A row
dropped on itself is a no-op here rather than a cycle error from the
catalog, and an empty drag with nothing remembered — a file from another
application — leaves the tree alone.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The tree could be built nested but never rearranged: `set_parent` existed,
with its cycle check and its tests, and nothing in the UI called it. A
collection created in the wrong place stayed there.
Each row is already a drop target, so it becomes a `DragArea` too —
wrapped at the instantiation site the way the grid's cells are, which
keeps the row's own TouchArea nested underneath and a click still
selecting. `allow-move`, not copy: a collection has one parent, unlike a
photograph, which is filed in as many collections as you like.
The drop is handed only the target's id, so the source is remembered from
the press that precedes the drag — Slint builds the payload through a
`pure` binding, which must not have side effects. An image drag always
fills `dragging`, so an empty payload with a remembered row is
unambiguously a rearrangement; the row is taken rather than read, or a
later empty drop would move a collection nobody touched.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The library could be narrowed by rating, flag and availability, but not
by when a photograph was taken — so finding a fortnight meant scrolling
to it and holding position.
The range rides on `RatingFilter` for the reason `local_only` already
does: every query path threads that one struct, so the count in the
header cannot claim a total the grid does not draw. Undated images are
excluded whenever either end is set — they cannot be inside or outside a
span, and drawing them made the range look as though it had not applied.
Taken from the timeline rather than typed into two date fields. Finding
the period is what the histogram is for, and having found it the user
should not have to read the dates off the axis and key them back in.
The histogram keeps drawing the full extent while the range is on, or
there would be nowhere to widen back out from.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Scrolling rebuilds every cell, and a fresh cell carries `selected: false`.
`sync_badges` and `sync_ratings` refilled what the rebuild cleared;
nothing refilled the selection, so the ticks vanished on every scroll.
The selection itself was never lost — it is a set of image ids and
survives untouched — which made this worse than losing it: the header
buttons still acted on forty photographs the user could no longer see
were held.
`load_window` reaches the selection through a `Weak` handle set at
wiring. Weak because the two controllers are joined only through the
window, and an `Rc` each way would leak both; absent, the grid draws
nothing selected, which is what it did before.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The timeline counted the whole library whatever the grid was showing, so
opening a collection left a fortnight in Arosa as one column of a
fifteen-year axis — an axis describing photographs that were not on
screen.
Scope the buckets and the span to the same collection and rating filter
the grid uses. `timeline_range` counts `images` alone and cannot express
the membership join, so the scoped query lives beside the other scoped
readers in the UI and shares their descendants-of-scope rule.
`catalog_span` now delegates to the same scoped reader. Zoom and scrub
measured the full library while the bars were scoped, so a scrub could
land on an instant the collection did not contain and send the view
somewhere the user had not asked to go.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The write path learned to say which file the server refused; the drain path —
the one that runs for work queued while offline — still reported only a count.
That is the path that matters most, because everything it carries was made
with no connection and exists on one device.
With it named, the failure on the tablet is:
draining PhotosRaw/2026/2026-08-03/_MG_9221.drsc:
permission denied
on a credential that pushes the catalog to the same library root in the same
pass. So this is not the account and not the app password: one path is
writable and another is not, which points at the server — a read-only share
over that folder, or a file access control rule on the extension — rather than
at anything this side can retry its way out of.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
A queued sidecar failing to upload was reported as a count and a reason —
"1 queued sidecar(s) still undelivered: permission denied" — with the path
only at debug level, which the app filters out by default.
That is unsynced user work: a rating or an edit that exists on one device and
nowhere else. Which photograph it belongs to, and which path the server
refused, is the whole of what makes the failure actionable, and without it a
403 on a single file reads the same as a whole library failing to sync.
Observed on the tablet, where writes to the derived folder succeed on the same
credential — the catalog pushes fine — while one sidecar beside its image is
refused. That combination says the path matters and the account does not, so
the path is the thing worth printing.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Every clipped sky came out bright pink. Measured, not guessed: developing
_MG_8596.CR2 and looking at the export, the subject renders correctly and only
the saturated region is wrong.
A fully clipped pixel reaches the shader as (1, 1, 1) — three photosites that
stopped counting, carrying no colour at all. The as-shot multipliers are not
neutral, so balancing sends it to (1.93, 1.00, 1.68) on this body, and the
camera matrix turns that into R 2.88, G 0.51, B 2.03. Red and blue clip at
one; green, whose matrix row is far less positive-heavy, does not. Red and
blue high with green low is magenta.
Nothing upstream was at fault, which is why the two previous attempts missed
it: the white balance is correct, the matrix is correct, and the sensor
normalisation is correct. The input simply was not a colour, and correct
arithmetic on a non-colour produces a confident wrong answer.
So saturation is detected before the balance is applied — the last 1.5% of
range, smoothstepped rather than switched, because a hard threshold draws a
visible rim around every highlight and a backlit edge on skin is where that
shows. Above it the pixel is pulled to the neutral of its own brightness, so
it keeps its luminance and loses only the cast.
Verified end to end on the file itself: the sky is white, the skin, the black
dresses and the stone are unchanged.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Only the sliders scrolled. The capture metadata, the histogram, the geometry
controls and copy-and-paste all sat above them in a fixed layout, so on a
280px column in portrait they took the height the sliders needed — and the
histogram, which is the instrument the sliders are judged against, could
neither be scrolled to nor scrolled past.
The Flickable moves out of `AdjustPanel` and around the whole column. Nesting
one inside the other was not an option: a slider drag already has to be won
against one scroller, and a second would give it a third thing to be lost to.
`slider-dragging` becomes an `out` property for the same reason. The
arbitration is unchanged and still necessary — a track stands the scroller
down as soon as a finger touches it, or every attempt to drag a slider would
scroll the column instead — but the scroller obeying it now lives a level up.
The scroll gutter stays where it is, as padding inside the content: it is what
guarantees somewhere to put a thumb that means "scroll" and nothing else, and
it matters more now that it serves the entire column.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The previous commit moved durable data out of Android's cache directory, and
on its own that would have been an upgrade that quietly discarded work. The
app looks in the new location, finds nothing, and rescans a library of tens of
thousands of images over the network — while the old copy, including every
offline rating and edit that had not yet synced, sits in a directory the
system is free to delete.
So the account's directory is moved once at startup, before anything opens a
store. A rename rather than a copy: both are inside the app's own data on one
filesystem, so it is atomic and cannot half-finish. An existing destination
wins and the move is skipped — that covers a second run and a fresh install,
and in neither case may this overwrite live data.
A failed move is logged, not fatal. The cost is a rescan, which is
recoverable; refusing to start is not.
Two tests, against ordinary directories rather than the platform's idea of a
cache: one puts an unsynced sidecar in the old location and asserts it is
readable in the new one afterwards, the other pins that live data is never
overwritten.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>