It said the status was "early", that v0.1 is a remote library viewer, and
that the zero-copy display path was "not yet working" and its replacement
was the highest priority. All three were true when they were written and
none of them has been true for eight releases.
The zero-copy line was the damaging one, because it is the project's
central architectural constraint and the README stated the opposite of
what happened. Desktop keeps the zero-copy path — the compute pass writes
a texture Slint composites directly — and the readback survives in exactly
one place, the Android develop view, because wgpu's Vulkan swapchain tears
a portrait window on a tablet whose panel is mounted landscape. That is
TD-1, with the on-device measurements and the three things any one of
which would remove it. A reader who took the old text at face value would
have gone looking for a bug that was fixed, and missed a compromise that
was chosen.
"Current state" now says what runs, checked item by item against the tree
rather than from memory: the first draft claimed AVIF and JPEG XL export,
which the settings page offers and dr-export refuses on purpose, and
sixteen declared operations where there are fifteen. Both are the kind of
error this commit exists to remove.
The requirement count moves from 122 to 179, the documentation table
gains the five documents somebody would actually want next, and the
"Not built" paragraph points at docs/outstanding.md rather than leaving
the reader to infer the gap from silence.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
FR-CULL-8..12 specify the subsystem in terms of "a 512-dimension embedding
from a stated model" and stop there, because D13 was open. This names the
models, and grounds them in the measurements and the working C++ pipeline in
../scene-actor-extraction rather than in a literature reading.
The licensing half of D13 stays open, but with a route through it: the
InsightFace weights are non-commercial and cannot be committed, so the app
ships the code and the user fetches the model. faces.model_id already makes
that a survivable choice.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Establishes the v0.1 foundations on both platforms:
- dr-types: SourceRef (never a filesystem path — Android SAF has none),
Format, Availability, Validator with ETag quote normalisation
- dr-gpu: wgpu device, compute pass writing a storage texture, resize
- dr-ui: Slint shell with FR-UI-1 adaptive layout, computed in Rust to
avoid a binding loop
- docker/android: pinned toolchain, verified producing API 28 ARM binaries
Measured the cost of the temporary CPU readback path (dr-gpu bench):
compute is 0.06-0.28ms across sizes while readback is 0.63-7.43ms, so
readback is 90-96% of frame time and scales with area. Recorded in
ARCH §6.1 — this is why spike S1 is the priority.
Mitigations pending S1: reuse the staging buffer, apply at most one
resize per frame, and cap render resolution at 2048 on the long edge.
10 tests passing; core crates cross-compile for aarch64-linux-android.