Every scene in tools/manual aimed at window pixels written in by hand, so
a panel that gained a row moved every slider under it and the recording
went on dragging where the slider used to be. The develop column has
already moved that way (Compose now sits above Adjust), and nothing said.
A build with the `automation` feature listens on the Unix socket named
by DR_AUTOMATION and answers where an element is: by its accessible
label, the name a screen reader reads, or by its markup id for the few
things that are not controls (the canvas, the crop rectangle). It uses
Slint's element queries, which need the compiler's debug tables, so the
feature also turns those on in build.rs. It only answers questions; the
input is still xdotool's real pointer. No default build has the feature,
and one that has it listens only when the variable is set.
drive.py gains click-on, drag-on, hold-on, wait-for, wait-gone, labels
and ids. The grid's cells are now named by their file, each rating star
by its value, the sidebar's + as "New collection", and the Adjust
heading's reset as "Reset all adjustments" - controls a screen reader
could not reach before either.
FR-UI-5's 2026-09-19 amendment asks for the rating and flag wherever they
can be set and on the roll's cells, so that stepping along a set in develop
shows what has been judged. The roll drew thumbnails only, so the keys that
now judge the open photograph left no trace on its neighbours.
Each roll cell carries a small badge with a tick or a cross and a star
count, drawn only when there is something to show, in shapes and a number
rather than colours (NFR-A11Y-3).
F1 opens the help sheet from the grid, and nothing on the keyboard closed
it: Escape fell through to the shell, and every other key went on judging,
labelling and keywording the photographs hidden behind the sheet.
Escape and Back now close the sheet first, ahead of the grid's other
sheets, since it is drawn over all of them. While it is open the grid's
handler declines every other key, so a stray P or Ctrl+K changes nothing
the reader cannot see.
An audit of every action by view against the keys the handlers bind left
develop without zoom, pan, fit or a way back to the grid, the grid without
select-none, thumbnail size or keywording, People with no key at all, and
the export and copy sheets without Enter. It also found the reverse gap
FR-UI-5 forbids: pick and reject had no route but P, X and U, and the
2026-09-19 amendment's judging in develop had not been built.
Develop: Ctrl+= and Ctrl+Plus zoom in and Ctrl+- out about the middle of the
view, Ctrl+0 fits and Ctrl+1 goes to 1:1, Shift and an arrow pan a magnified
view, G goes back to the grid, Ctrl+Y redoes, and Enter keeps a crop that hid
a mask. 0-5, P, X and U rate and flag the open photograph without moving on,
with stars and Pick/Reject in the top bar as the pointer and touch route.
= and - nudge the control last moved by a hundredth of its travel; the
framing sliders, perspective included, now count as "last moved", so R puts
them back as well. J turns the selected mask part's join chip.
Grid: Ctrl+D and Ctrl+Shift+A clear the selection, = and - resize the
thumbnails, Ctrl+K opens keywording, and Flag in the selection bar gives
pick and reject a pointer and touch route. Sidebar: Enter commits a
collection's name, and Enter or Escape hands the keyboard back to the grid,
where it used to go nowhere until something was clicked. People: Up and Down
walk the rail, F2 puts the name field under the keys, and Escape or Back now
leave the screen the way its back button does instead of doing nothing.
Sheets: Enter does what the export or copy sheet's button does.
The choices follow Lightroom where it has one. No new key steals typing: the
grid's and People's keys live on focus holders that are not ancestors of any
text field, and the sheets' Enter comes after a focused field has had it.
Every binding is tagged beside its handler, and the gate added in the
previous commit holds the two to each other.
The gesture book is generated from GESTURE tags, so it could not describe a
gesture nobody tagged, but nothing made anyone tag one. The arrow keys, Enter,
P, X, U, Delete, F1 and F2 all worked in the grid with no line in the help
sheet, and a tag could name a key whose handler had gone.
Key handlers now compare one canonical string, Keys.chord(event) == "Ctrl+Z",
instead of reading event.text and the modifiers themselves. keys.slint folds
the key and its modifiers into that spelling, so the literal in the handler is
the whole binding and the checker reads exactly what the handler dispatches
on. Each handler carries a KEYMAP comment naming the gesture-book section its
keys belong to, and a tag's keys field names its keys between backticks.
gestures-check now fails when a handler binds a key no tag in that section
names, when a tag names a key no handler there binds, when any .slint file
other than keys.slint reads event.text, when a compared literal is not
canonical, and when keys.slint's named keys drift from the Rust list.
Spellings are normalised in one place, chord.rs: Ctrl+z, Control+Z and
LeftArrow all mean what the handler's "Ctrl+Z" and "Left" mean. Shift and Alt
count only for letters and named keys, because on the French layout every
digit needs shift and a 6 has to be a 6 however it was typed.
A Rust keymap that both dispatched and was read by the generator was the
alternative. It would have moved the handlers' decisions away from the Slint
state they depend on, and a window that forgot to install it would have had
no working keys at all.
The keys that were already bound and undocumented are now tagged.
The sheet could now offer "See it", but no gesture said where to look.
Every GESTURE tag whose move the manual describes names that section:
the white-balance picker, zoom and pan, masks, undo and snapshots,
export, colour labels and ratings, selection, collections, the People
page, thumbnail size. Fifty of the fifty-one; the one left, putting a
single control back to its default, has no section and is too small to
earn one.
Three important gestures had nowhere to land, so the manual gains three
short sections, without pictures for now: Bursts (opening a folded
burst, choosing the frame it shows, and the eyes-open filter), Moving
between photographs (the roll, the arrows and A/D in develop) and
Copying settings (Copy, Paste, Paste to N, and choosing what a copy
carries). The page, the gesture book and docs/gestures.md are
regenerated from them.
The packages now carry the manual, but nothing in the application opened
it: the help sheet listed gestures and stopped there.
The help sheet gains a Manual button beside Done, and Settings a Manual
row under About beside the version. Both go through dr_ui::manual, which
finds the installed page through dr_plat::system_data_dirs (the package's
share directory on Linux, the executable's directory on Windows), and a
development build also in the checkout it was compiled from. A copy with
no manual says so on the status line rather than doing nothing.
On the desktop the page goes to the system browser. A section is a URL
fragment, and xdg-open's generic mode and Windows' FileProtocolHandler
both turn a file: URL into a path and drop the fragment, so a section is
opened through a one-line redirect page written to the data directory:
the opener gets a plain path, which every opener keeps, and the browser
follows the redirect to index.html#section itself. The launcher behind
the sign-in's open_in_browser is split out so both share it; the https
check stays with the sign-in.
Android has no path to give a browser: an asset is not a file, a copy in
private storage is unreadable to other apps, a file: URI across apps is
refused, and a content: URI leaves the browser resolving every picture
against the provider. So ManualActivity, a WebView reading
file:///android_asset/manual/index.html straight out of the APK, shows
it, started by class name with the section as an extra. JavaScript is
off, links off the page go to the browser, and the theme is day-night so
the page's own light and dark follow the system. A test checks that the
manifest, the Java class and dr_ui agree on the name and the extra.
Colour labels could be read from a Lightroom sidecar and queried by the
selector, but nothing drew one or set one, so the only labels a library
held were ones another program had written.
Every mark carries its label's initial on its colour — R, Y, G, B, P —
so a label is read without telling red from green, which is what
NFR-A11Y-3 asks of colour labels by name. A grid cell shows the mark
before its filename. In the grid, 6, 7, 8 and 9 set red, yellow, green and
blue as Lightroom's keys do, on the photograph under the pointer or on
the selection by the rule the star keys follow; the same key again takes
the label off, and over a mixed selection it sets it on all. The
selection bar gains Label, which opens the six choices — each a mark and
a name — and purple, which has no key, is there. In develop the top bar
says "Label: Green" beside the mark, opens the same choices, and 6-9
label the open photograph.
Each gesture is one catalog transaction, then the grid, the counts and
both sidecars are written as a rating's are. The filter bar gains a chip
per label, its mark and its name with a count, one at a time; the filter
is one SQL term, travels in the place record, and "All" clears it.
Rating keys in the grid follow darktable's rule: with the pointer over a
photograph outside the selection, 0-5, P, X and U judge that photograph
alone; over one inside it, the whole selection, as before; off the grid,
the selection. The hover is cleared when the grid scrolls, so a key after
a wheel turn cannot judge whatever used to be under the pointer.
Holding F and tapping digits filters by stars: one digit for exactly
that many, two for everything between them, F alone to show every
rating again. The filter gains a ceiling to do it (`max_rating`, one
BETWEEN in the query). The place record carries it, and a record from an
older build reads as having none. The star chips light across a capped
range and the bar says "2-3★ only" beside them.
The grid also takes Ctrl+E and Ctrl+Shift+E for the selection, Ctrl+V to
paste onto it and Ctrl+A to select all. The "Gestures" button is now
"Help", its sheet "Controls and shortcuts", and F1 opens it.
It was the last of a dozen buttons in a row that scrolls sideways once
it outgrows the window, which at a desktop width it does. The button
sat past the right edge and nothing says the row scrolls to a mouse,
so batch export of a selection looked like a feature the library did
not have. The rest of the row still scrolls; Export, which is also the
cancel for a running batch, now sits beside it and is always visible.
It appeared only once settings had been copied this session, so with an
empty clipboard nothing on the selection bar said pasting onto a
selection was possible. It is one of the things a selection can have
done to it, like filing it in a collection, and now sits with them
beside Presets.
The scan/opening/status/error lines, offline mode and its retry, pinning a
collection offline, the sync and thumbnail-sweep state, and the callbacks
that route the grid to a rescan, a sync, another library, a panorama merge
or an export — the last of what AppWindow still carried under the
library- prefix — move onto the `Library` global started earlier on this
branch. Rust reaches them through window.global::<Library>() rather than
window.set_/get_/on_/invoke_ on the root.
library-visible is the one name that stays: it is computed from
active-page and active-view, the shell's own routing state, which a
global cannot read. AppWindow now declares no other library- property or
callback.
The date-range fields and their band on the capture-time axis, the
timeline's bars, labels, scrub/pinch/pan/zoom callbacks and its
sweep/current-bucket/anchored state, and the filter bar's people chips,
mode, eyes-open toggle and gesture reference move from AppWindow onto the
`Library` global. Rust reaches them through window.global::<Library>()
rather than window.set_/get_/on_ on the root, as the earlier commits on
this branch did for the grid's cells, selection, ratings and keywords.
The keywording sheet's rows and its open/assign/unassign callbacks, the
star and flag callbacks a cell click or a judgement key fires, the burst
toggle and representative-chosen callbacks, the trash-selection shortcut,
and the rating/unjudged/flag filter chips with their rating-counts model
move from AppWindow onto the `Library` global started in the previous
commit. Rust reaches them through window.global::<Library>() rather than
window.set_/get_/on_ on the root.
AppWindow carried the grid's loaded window of cells, the keyboard cursor,
drag and drop, the held-row long-press state, columns and cell size, the
scroll and viewport bookkeeping, the photo roll's pick and centre-request,
and the local-only/reorder/collection-filing gestures that act on a
selection, as properties and callbacks on the root component. That state now
lives in the `Library` global declared in library.slint, next to the structs
(LibraryCell, TimelineBar, KeywordRow, PersonChip) it and the grid's other
components already share; Rust reaches it through
window.global::<Library>() instead of window.set_/get_/on_/invoke_ on the
root, the same change collections.slint's `Collections` global made for the
sidebar.
library-visible stays on AppWindow: it is computed from active-page and
active-view, the shell's own routing state, which a global cannot read.
Everything else still prefixed library- — the timeline, the filter bar,
ratings and flags, keywording, and the routes and status lines — stays on
the window for now and moves in the commits that follow.
`changed columns` fires on a change, and a first evaluation is not one:
a grid built after the window had settled at its size never said how
wide it was, so Rust placed month headings for the one column it was
told about at start-up — every month began a row, and was announced
wherever its first cell fell, mid-row included. Opening a collection
showed "October 2025" stranded over a row of August.
Without focus the keys typed into the keywords sheet went to the grid
behind the scrim, and the Return meant for the keyword opened a
photograph. The naming sheet already takes focus on open; do the same.
An empty trash said "No images found — check the library folder and which
formats are ticked", which sends someone off to fix a library that is
fine.
dr_ui::merge is the orchestration with no interface in it: decode each
frame to sensor data and build its graph as a session would (orientation,
lens profile); render each through the camera-space tap at proxy size and
detect keypoints there, so the alignment is measured in the undistorted
frame the tiles are rendered in; align; solve one gain per frame from the
proxies' overlaps; draw the aligned set in colour for the page; then wait.
Nothing is written until a Decision arrives (FR-MRG-1). The merge writes
a linear DNG through the outbox with a destination record, so the drain
puts it beside its sources on a folder library and a server alike, and
the library rescans (FR-MRG-3).
merge.slint is the page, on the import page's model: the alignment
table with a failed frame named on its row and the button held off
(FR-MRG-5), the preview, the projection choice, Stop and Back. A
"Merge to panorama" button joins the grid's selection bar at two frames.
Headless, the example produces the fixture's 22 993 x 5 980 DNG in 45 s
on the reference desktop, exposures balanced across the stop of drift.
The register grew both clauses the same day this was built: FR-CULL-8a is
the per-face state the reading is, and FR-CULL-13 is the rule that a
signal is shown and filtered and never writes a judgement. The tags,
faces.md §17 and catalog.md now say which is which; FR-CULL-8a records
what of it is built, and that its third model is under the InsightFace
grant by the same decision as the pair.
An "Eyes open" chip beside the people chips, offered only while someone
is chosen and dropped when the last person goes, so no term narrows the
grid with nothing on the bar to say so. It compiles the rule in
dr_face::eyes into the person's face subquery — Anna, eyes open, whoever
else is blinking beside her — and drops a frame only on a closed eye that
could be read: sunglasses, eyes too small or soft to read, and faces never
read all pass, so an old library shows everything under the chip until
the measuring pass has run. A test drives the same readings through the
SQL and through the rule and requires them to agree.
The People screen badges a face "Eyes closed", "Sunglasses" or "Eyes
unclear" so the reason a frame is or is not in the grid can be read off
the face; the sweep loads the three models when they are beside the pair
and reads eyes on the indexing and measuring passes from the native
render; the coverage line counts unread faces as work to measure so an
already-indexed library keeps its Index button. The term travels with the
place.
Collections could be made and filled and never reorganised. Nesting had
a drag; un-nesting had nothing, in either direction — "All photographs"
refused every drop, which is right for a photograph and wrong for a
collection, which has a top level to be returned to. So a collection put
inside another was in there permanently. Right-click deleted an *empty*
collection outright and refused otherwise, which is wrong in both
directions at once: destructive with no confirmation, and no way at all
to delete a collection that held anything without emptying it by hand,
child by child. And a photograph could only leave the collection the
grid was scoped to, since that is the only one a button in the header
can name — the cell's badge says a photograph is in three collections
and never which three.
Three ways in, one vocabulary:
**Hold a row.** The tree is inside a Flickable, which claims any drag
beginning inside it, so with a finger a drag on a row is a scroll until
something says otherwise. The hold is that something. It lifts the row —
drawn before anything moves, so the gesture says it has been understood
— and then what the user does decides which of two things they meant:
move, and it is a rearrangement; let go, and it is the row menu. The
same fork the grid already uses to tell hold-to-select from drag-to-file.
`decide_release` is that fork, and it is tested, because getting it
wrong one way puts a sheet over every tidied tree and the other way
makes the menu unreachable by touch.
**The row menu.** Rename, new collection inside, move to top level,
keep offline, delete. Deleting asks once when there is anything to lose
and says what survives: the photographs stay in the library, and nested
collections move up rather than going with it — which is what the
catalog does, and what a user would never assume. An empty collection
goes on the first press, because a dialogue about losing nothing is how
people learn to dismiss dialogues.
**"Collections…" on a selection.** Every collection the selection is
filed in, each with a count — "3 of 40", so nobody takes forty
photographs out of a collection thirty-seven were never in — and a way
out of any of them without navigating there first.
The long press used to open the offline question by itself. That
question is one item in this menu now: there is one hold per row, and
while it was spent on a single action nothing else the tree can do had
a touch route at all. Nothing is lost — the tray on the row keeps its
tap, and the question gains a full-width control in place of a 30px
icon in a row shorter than the touch minimum.
The row-press handler moves to `collections_ui` with the rest of what a
collection row does; it lived in `library_ui` only because it opened
that prompt.
`choose_representative` has been in the catalog since the grouping landed,
with tests behind it and nothing calling it. So the frame a folded burst drew
was always the earliest one, and the only way to disagree was to open the
group and leave it open — which is to say there was no way to disagree at all,
because a burst that stays open is a burst that was never collapsed.
The earliest frame is the right default and it is deliberately not a
judgement: nothing here scores a photograph, and FR-CULL-5 names the failure
that rule avoids. But the whole point of a burst is that one of the twelve is
better than the other eleven, and the person who knows which is the one
looking at them.
So a ring on each frame of an open group, ticked on the one the group folds
to. It is drawn only while the burst is open, because that is the one moment
the alternatives are on screen to be compared — offering the choice on a
folded burst would be asking about frames it is hiding. Bottom right, opposite
the count in the other corner, clear of the flag and the collection badge and,
deliberately, of the trash target: a slip between the ring and the fifth star
sets a rating, which is the harmless direction for an ambiguous press.
The mark stays live on the frame that already wears it. A disabled TouchArea
would let the press fall through to the cell behind it, so tapping the one
ring that is ticked would have opened the photograph — and pressing it is a
thing the user may mean anyway: it records the choice the default was making
silently, which then survives a regroup that finds an earlier frame.
Choosing repaints the badges instead of reloading the window, which is what
separates it from folding a group up. Folding changes what the grid's query
returns; this changes only which cell wears the tick, and the tick has to
leave the frame that was carrying it, so the whole window is refilled in the
one statement `sync_badges` already runs.
The gesture is documented where FR-UI-4 requires it to be documented: in a
tagged comment beside the control, which is the only copy. The gesture book,
the gesture document and the requirements matrix are regenerated from the tree
alongside it.
The roll brought the open photograph into view by the shortest move,
which is right for stepping along it and wrong for the first look: a
frame near either end of the loaded window arrived hard against an edge,
with nothing on that side to give it any context.
It now centres on the first settle of a develop session and steps
minimally after that. A one-shot request that the strip itself clears --
the only thing that knows the request has been honoured is the code
honouring it -- rather than something recomputed on creation, because the
strip is created far more often than a session begins: leaving develop
for Settings and coming back rebuilds it, and re-centring then would undo
a roll the user had scrolled by hand.
Raised on the two ways into develop from the grid, and not on a pick
along the roll, which is a step within a session rather than the start of
one.
Centring is clamped to the ends: the third photograph of a window cannot
be centred without scrolling empty space in beside it, and a strip that
begins with a gap reads as broken rather than as centred.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Leaving develop returned to where the *grid* was, which after a walk
along the photo roll can be a thousand rows from the frame you had just
finished. So the one photograph you were certainly interested in was the
one the grid came back without.
Two positions, and the rule is not to pick one of them. The grid seeks to
the remembered position, then reveals the keyboard cursor -- which is now
put on the open photograph, and which moves the viewport as little as
will bring its row into view. A frame inside the remembered screenful
moves nothing at all; one outside it scrolls exactly far enough. One
rule, both behaviours.
The cursor rather than the selection, deliberately: `place_cursor` also
rewrites the selection, and a set of forty photographs assembled in the
grid must survive having one of them opened.
`reveal()` now also runs on the grid's `init`, since `cursor-row` is
initialised rather than changed when the subtree is rebuilt and no
handler would otherwise fire. Both it and the roll's centring defer while
the element has no height yet -- `init` runs before layout, where a
height of zero makes every row look off screen -- and a latch brings the
first real height back to the cursor without letting every later resize
haul the viewport around.
The capture-time marker follows the same move, for the same reason:
`load_window` rebuilds the axis only when the scope, the filter or the
total has changed, and none of them has. It is the same library seen from
a different row.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The sidebar's marker rested greyed at mid-track until the first scroll or
scrub. The reasoning was that anchoring it would imply a choice the user
had not made -- but that reads the marker as reporting an intention, and
it does not. The sidebar's whole claim is to say *when* you are, and that
is known from the first frame: the grid is at the top of the library, or
wherever it was last left.
So a launch opened with the marker halfway down an axis whose visible
photographs were all from the wrong end of it. Dimmed rather than absent,
which made it look like a reading rather than the absence of one.
Seeded in `refresh_timeline` -- the one place that decides what the
marker says, and the one that runs on every route which builds the axis
-- and only when nothing has claimed it, so a scroll or a scrub still
speaks for itself.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
"Done Cropping", "Done Repairing", "Done Masking" and "Fit" float over
the foot of the canvas. So does the photo roll's swipe handler, and a
gesture handler is not a layout box — it is an input surface. A press
inside one is delayed, then offered to that handler's own children and
to nothing else: `input_event_filter_before_children` returns
`DelayForwarding`, which aborts the hit-test traversal outright, and the
replay afterwards visits only the handler's subtree. Everything behind
it is never asked, hover included.
The band was `strip-height + reach` — 136px along the bottom — whether
the roll was out or away. So the button that ends a mode was drawn, was
lit, and did nothing for as long as a library was open, which is the
whole time anybody is developing from one. The tool rail kept working
because it is a sibling of the canvas rather than behind the roll, which
is exactly why this looked like two dead buttons rather than a dead
region.
The band now goes where the roll goes. The handler carries the strip
instead of standing still while the strip animates inside it: closed,
only `reach` is on screen and the rest hangs below the window where
nothing can press it; open, it still covers the thumbnails, which is
what lets a swipe down anywhere across them put the roll away. The
180ms travel moved from the strip onto the handler, so the drawn
positions in both states are what they were.
The controls are then positioned against that band rather than against
the bottom of the canvas, and ride up with the strip when it comes out.
Reordering them in front of the roll would have been the other fix, and
it is the wrong one — the band would become the thing that cannot be
reached, and a gesture nobody can start is worse than a button with a
second way out.
`roll-strip` and `roll-reach` are tokens now, because two files have to
agree on where that band is for either of them to keep out of it.
The bottom of the photograph comes back with it: the crop's lower
handles and a repair placed near the bottom edge were inside the same
136px and had the same fault.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The second thing standing between `android_main` and the first
`poll_events`, and the one that grows with the library rather than with
the APK.
`library_ui::open` called `show_catalog_now`, which called
`Catalog::open_verified`. That runs `PRAGMA quick_check`, which reads
every page of the database, and then `Catalog::open`, which takes a full
SQLite backup of the file before a migration and rewrites its structure
afterwards. On a 50,000-image library that is tens of megabytes of I/O
on a tablet's flash, and it happened before the window had painted
anything — so on Android it was counted against the five seconds the
input dispatcher allows, and on the desktop it was a launch that sat on
a blank window.
`dr_catalog::recovery`'s own module documentation says the check is
affordable "at startup, where a failure has a user in front of it who
can answer a question". That was the intent and it was not true: there
was no interface yet in which to ask. Now there is, because the open
happens on a worker and the answer arrives on a channel drained by a
timer — the same shape the scan, the thumbnails and the login already
use.
The gate the synchronous call provided is kept, and is the reason the
scan moved with it. `Catalog::open` succeeds on a damaged file whose
header survived, so a scan running beside an unanswered recovery
question writes ETags and image rows into damaged pages and turns a
catalog that had a backup into one where the backup is the only copy
left. So the scan now starts from the drain, on the two answers that
permit it, and not at all on `Corrupt`. `library-scanning` stays true
throughout, which hides the Rescan button and stops the gate being
merely advisory.
What the user sees while it runs is a third empty state. The grid
already refused to conflate "still scanning" with "scanned, found
nothing"; "opening the library" is a third answer and it gets its own
sentence, because a grid saying "Scanning…" while nothing is on the
network is the same kind of lie the other two were separated to avoid.
`show_catalog_now` stays, unchanged and blocking, for `recovery_ui`.
That call site has the event loop running, has just replaced the file
under a `forget_catalog`, and has `recovery-busy` on screen — the same
reasoning `recovery_ui::answer` already gives for doing its file copy in
place. The part both paths share is now `adopt_catalog`.
One consequence worth naming: the cache-usage figure on the settings
page was read at startup from a catalog that is no longer open by then.
It moves to the page's `on_open` closure, beside the face coverage,
which is read there for exactly the same reason — it is only ever looked
at while that page is on screen.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Three faults, all invisible in the source and all found by looking at
the window.
`alignment: start` on the selection bar. Slint only hands space to
`horizontal-stretch` children under the default `stretch` alignment;
under `start` every child takes its preferred width and the stretch is
ignored without complaint. That was harmless while the bar held four
controls. Now that it holds every selection verb it is the difference
between a count that gives way and a row that can only scroll, so the
alignment goes and the stretch does its job.
The title collapsed to "…". An eliding Text has a minimum of nothing,
so once the buttons had taken their own minimums the title was the
cheapest thing in the row to give away — the window stopped saying
which library was open while the byte counts beside it stayed. It gets
a 90px floor.
And the status line does not get one. After the sidebar takes its 232,
a 1100pt window leaves this header about 868, and the buttons want
most of that before a character is drawn — so something must degrade,
and the order is the whole question. A floor here bought a readable
status by pushing Settings off the right edge, reachable only by
knowing to flick-scroll, which is precisely the fault the row's own
Flickable comment warns about. A control you cannot see is worse than
a sentence you cannot finish. The status line is also the most
redundant thing in the header — the sidebar states the library's count
and the filter chips state it again — so it is what gives, and it
grows back the moment there is room.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Dragging a photograph out of the grid worked about half the time, and
nothing on the screen explained the other half.
`DragArea` and `Flickable` do arbitrate, but not evenly. The Flickable
claims any press that travels more than eight pixels along its own axis
within half a second of landing, and holds that claim until the finger
lifts. So a drag toward the sidebar only ever began two ways: a flick
sideways clean enough that the finger never wandered eight pixels
vertically, or a wait of half a second before moving at all. Both are
real gestures and neither was written down.
The wait is now the gesture, and it has a mark. The long press that
already turns on selection mode also picks the photograph up: a ring
opens around the cell and the grid stops scrolling under it, so from
that moment the drag is the only thing the finger can be doing. The cue
can only arrive after the ambiguity has passed, which is the right way
round — when the photograph lifts, dragging it works.
Two details worth naming. The hold is now armed even when selection mode
is already on; it used to be skipped there, on the grounds that there
was no mode left to switch on — but that is precisely the state a
forty-image drag starts from, so the one gesture that most needed a
pick-up was the one with none. And the ring is drawn after the cell
loop rather than on the cell: z-order inside a `for` is loop order, so a
cell grown past its bounds would stand over two neighbours and be cut
off by the other two.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
"Keep offline" and "Change library" were buttons in the library
header, in a row that is otherwise entirely library-wide. Both refer
to the tree instead.
"Keep offline" could only ever mean the scoped collection, while
sitting nowhere near the tree that says which that is — and while the
sidebar already offered the same question twice, on each row's tray
and on a held row. It now sits under the tree, in the panel whose
selection decides what it acts on, in the same place and shape the
trash already gives Restore and Empty. It stays a labelled control
rather than being dropped for the tray: a 26px row's tray is a small
thing to hit, and "Kept offline" spelt out for the collection you are
looking at is the discoverable version.
"Change library" was wedged between Sync and Rescan, two buttons that
act on the library you already have. Reading it as one of that group
is a way to lose a scan by aiming badly. It is now the last thing in
the panel, under the tree it replaces wholesale, behind a rule.
On a tablet both are one tap further away, behind the sidebar toggle
that leads the header. That is the panel a user is already in when
they scope the grid to a collection, so it is where they are when
either of these becomes the thing they want.
The grid keeps `pin-done`/`pin-total` and its progress bar: the
transfer is worth reporting wherever it was started from, including a
row the grid is not scoped to.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The header carried four readouts beside the title: the image count,
the selection count, the scan's status and where in the library the
visible window sits. Each had `horizontal-stretch: 1`, which is what
actually lets a Text shrink in Slint — so between them they claimed
about a third of a 768px header and left the buttons to scroll off the
end of it.
The selection count goes to the bar at the foot of the grid, beside
the buttons that act on it. The other three are one subject and are
now one sentence with separators, sharing one stretch.
Two of them were also saying the same words while a sweep ran:
"indexing 300 / 12 480" appeared both as the status and, redundantly,
in place of the window position.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The selection bar had "Add to collection" and "New collection" side by
side. Both answer the same question — where do these go? — and the bar
asked it before showing the list that decides it: a user who wants a
collection they already have and a user who wants a new one press
different buttons before either has seen what exists.
"New collection…" moves into the filing sheet, under the list of
collections. That is where you look after failing to find the one you
wanted, and it is the only place the choice can be made informed.
It also fixes the sheet's empty state, which said "Make one with + in
the sidebar" — advice that cannot be followed on a tablet, where the
sidebar is instantiated but not drawn. The first collection can now be
made from the sheet that noticed there were none.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
"What can I do with these twelve photographs?" was answered in two
places. Six buttons in the header — Add to collection, Keywords,
Presets, Paste to N, Export N, Remove from collection — and four more
on the floating bar at the foot of the grid, beside the count that
says what they would act on.
The header half was the worse of the two. Those six appeared and
disappeared from the middle of the row as photographs were picked, so
Sync, Settings and everything beside them slid several hundred pixels
sideways at the exact moment a hand was already travelling toward one.
On a tablet the header scrolls sideways, so they were often not on
screen at all.
All six move to the bar. It now reads left to right as shaping the
selection — Clear, Select all, Select to… — then acting on it, with a
gap between the two thoughts. The header keeps only what belongs to
the library, and changes only when the library does.
Two consequences worth stating. The bar holds ten controls in the
worst case, so it scrolls sideways like every other row in this view,
for the reason set out on the header's Flickable: a layout given less
width than its children need overruns rather than shrinking, and the
buttons past the edge are simply gone. And the bar now stays up for a
running export whatever the selection has since become, because Cancel
export lived on a button that used to have its own `|| exporting`
escape hatch — the grid's viewport inset follows the same condition so
the last row of thumbnails is never trapped underneath.
`settings-summary` went with them: threaded from the window into the
grid and into HeaderActions, and never once drawn.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`drag-payload` was documented as "called when a drag starts, so it
always reflects the selection as it is at that moment". Neither half is
true, and the comment is the only reason anyone would believe the drop
reads it.
`DragArea` tests `data.is_empty()` in its event filter — on every
pointer event, the first one included, which arrives long before there
is a drag. And a Slint binding that calls a callback has no dependency
to be invalidated on, so it is evaluated once, when a finger first lands
on that cell, and cached for the life of the cell. What it answers is
therefore always an empty selection.
None of the drop handlers read it; every one of them reads `dragging`,
which `drag-started` fills in at the moment that matters. What this
callback does is keep the `DragArea` armed, and it manages that only
because `set_user_data` is called unconditionally — an empty `Vec` is
still user data. Guarding that call, which reads as an obvious tidy-up,
would silently stop the grid dragging at all.
Comments only.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
A cell drew a 1px ring while the pointer was over it, in the same colour
as the 2px ring that means "selected". On a tablet there is no pointer,
and `has-hover` is not the harmless no-op that implies: Slint raises it
on a touch press and lowers it on the `Exit` that normally follows the
release — but the release that ends a pinch carries no `Exit` at all,
and neither does a finger lifting while a second one is still down.
So resizing the thumbnails, which is a pinch, left a ring around
whichever cell each finger had come down on. The grid then showed boxes
around photographs that were not selected, a pixel thinner than the ones
that were, with nothing to tell them apart.
Hover chrome has no meaning once there has been a finger, so it is not
drawn: the same `touched` latch the rating strip already keys off.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
NFR-A11Y-3 — no status conveyed by hue alone — read as untagged, and
outstanding.md said "no compliance work found". Both were wrong. Five places
already implement it, and four of them name the requirement in a comment
explaining the design; what none of them had was a TRACES line.
- `histogram.rs::percentage` states clipping as a figure and keeps `<0.1%`
distinct from `0%`, so the text cannot say "none" while the marker beside it
is lit.
- `histogram.slint`'s ClipReadout is the other half: a marker that appears and
disappears rather than changing tint, and the figure next to it. Either alone
reads.
- `library.slint`'s star strip is a solid star against an outline, differing in
shape and luminance, over an achromatic palette.
- `library.slint`'s FlagMark is a tick against a cross, and a reject also dims
its whole cell.
- `peaking.slint`'s colour chips say "Red" and "Cyan". A control for choosing
between hues, presented only as hues, is unusable by exactly the person most
likely to need it.
The tag is honest about being wider than the evidence, and outstanding.md now
records both gaps. Only the clipping clause has a test that would fail if the
behaviour were removed; the three Slint components are argued rather than
asserted. And the requirement's first named example — catalog colour labels —
has no interface at all: `label` is a nullable column nothing writes or shows.
That clause is untestable rather than satisfied, and closes when the label UI
is built with a shape from the start.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Two treatments said "selected" and neither said it well.
A selected cell got a 2px border and a lifted fill. The border is drawn
on the outside of a cell whose content sits 6px in, so it ate into the
thumbnail: selecting appeared to nudge the photograph. Inside it, a
second thin ring marked the anchor — the end a shift-click measures from
— and that ring was the clearest thing on the cell, so it read as *the*
selection to everyone who had not written it.
Worse, the ring outlived what it described. An anchor survives a
deselection, so a thin box sat around the last photograph touched with
nothing selected at all, indistinguishable from a cell that had stayed
behind. That is the one thing a selection cue must never be: ambiguous
about whether something is selected.
So the ring is now what it already looked like. One mark, drawn inside
the cell and 4px clear of its edge, so it never touches the thumbnail and
never changes a dimension — selecting adds ink and moves nothing. Two
pixels rather than one, because it is now carrying the whole cue across
forty cells at arm's length against a thumbnail of any brightness. The
outer border is hover alone.
The anchor keeps no mark, and loses nothing it was earning: the bar says
"Tap the last photograph" while a range is armed, which answers the
question the ring existed to answer. The ordinal still lives in the
controller and still decides where a range extends from; what is gone is
the claim that the user needs to see it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Selecting the first photograph inserted a 40px row into the view's
vertical flow, so every cell in the grid moved down by it. The act of
selecting shifted the thing being selected out from under the finger —
and a second tap aimed at the neighbour landed on the row below it,
which is the worst possible response to a gesture whose whole job is to
say "this one".
The bar is a floating one now, at the foot of the view. Nothing above it
is re-laid out, so selecting changes what is drawn and never where.
The grid's viewport grows by the same 40px while the bar is there rather
than the Flickable shrinking, which is what keeps that change invisible
too: every cell stays exactly where it was and there is simply further to
scroll, so the last row can be brought clear of the bar instead of being
trapped under it.
It also swallows presses that land on it. A bar floating over the grid is
a bar a thumb can reach for and miss into.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The document the previous commit generates is for somebody reading the
repository. The person who needs it most is holding a tablet, has just
discovered that a hold does something, and has nowhere to ask what else
does.
So the same scan writes a table the application draws: a "Gestures"
button beside Settings, a sheet with the same scrim and dismissal as the
ones that file and name, and every gesture grouped by where it applies
with its touch, pointer and keyboard routes side by side. Not the `why` —
that is the argument for the design and belongs in the document; on a
phone-sized card it would bury the one line the sheet was opened to read.
The sheet's file knows nothing about what a gesture is. It draws the rows
it is handed, and the rows come from the generated table, because a help
screen with its text typed into it is a second description of one
behaviour — and the second description is always the one that goes stale.
The commit before this deleted a gesture; a hand-kept sheet would still
be describing it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
I broke opening a photograph. The dwell added in "Tell a tap on a
photograph from a hand going past" required a finger to stay down 120 ms,
and a deliberate tap is routinely quicker than that — so the grid stopped
opening anything. Duration was the wrong discriminator: a tap and a brush
are the same length.
**Travel is what separates them, and a graze is by definition a moving
contact.** A press now records where it landed and the release compares:
within 12px it is a tap, beyond that the hand was going somewhere else.
No dwell, so no deliberate tap can be refused, and the rule is the same
for a finger and a mouse — one rule instead of two, and the `touch`
argument the dwell needed goes away with it.
Two real conflicts went with it, because a gesture set that overlaps
itself is unlearnable however each half is documented.
**A drag was also a hold.** Grabbing a cell and moving inside 450 ms left
the hold timer armed underneath the drag, so it fired mid-gesture and put
the grid into selection mode nobody asked for — the drag finished into a
mode that changed what every later tap meant. Starting a drag now cancels
it, exactly as a pinch already did.
**A double tap was also a range.** In selection mode two taps on one cell
selected everything back to where selecting began: no visible state, no
warning, from a thing a hand does by accident. "Select to…" does that job
and announces itself first, so the double tap is gone and two taps are
now two toggles that land where they started. `extend_to_row` went with
it — a second range implementation that only the double tap reached,
where every other range goes through `apply_press`.
The resulting vocabulary, one meaning each: tap opens, tap-and-slide does
nothing, hold starts selecting, drag files, two fingers resize, and while
selecting a tap only ever toggles.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The counterpart to the grouping: where the signatures come from, and how a
group reaches a cell.
Signatures are computed from the 256px thumbnails dr-thumbs already holds --
vastly more resolution than a 9x8 reduction can use -- so a library that has
been browsed, or that has synced somebody else's shards, has already paid for
them and no RAW is decoded for this. The consequence is stated rather than
hidden: an image with no thumbnail gets no signature and never joins a burst.
That is self-correcting, and it is why the pass runs when the thumbnail sweep
finishes rather than on a timer. Nothing happens at import and nothing happens
at query time.
The mark is drawn as a child of the cell's TouchArea, for the same reason the
star strip is: a click on it must not also reach `cell-clicked` and throw the
user into develop, and children are hit-tested before the element they sit in.
It is never hidden on hover the way the stars are -- a collapsed burst stands
in for frames that are not on screen, and something has to say so whether or
not a pointer is nearby.
Folding changes what the grid's *query* returns rather than what its cells
draw, because the grid is a window over an ordered query and the frames a fold
hides are mostly not loaded. So the predicate joins VISIBLE in every query
that lists or counts cells -- the window, the header's count, the run a
shift-click resolves, and the ordinal a scrub lands on -- under the discipline
VISIBLE's own comment sets out: present in four places of five is worse than
absent, because the counts disagree with the cells and neither looks wrong on
its own. There is a test for exactly that.
`the_window_read_walks_the_ordering_index` now includes the burst clause. It
asserts on the query plan while holding its own copy of the query, so left
alone it would have gone on reporting green against a query the grid no longer
runs. If the clause costs `images_grid_order` and puts the sort back, that
fails here rather than becoming jitter someone measures in six months.
The pass keeps its own drain timer in a thread-local instead of taking fields
on the library controller, so everything the feature needs to run lives in one
file and the screen that starts it holds nothing.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Narrowing the grid to two people at once has worked since people became
a selector term, and it was effectively unreachable. The only control
that could add a second person lived on the People screen, behind
selecting them there, and it appeared only once the grid was already
narrowed to somebody — so "photographs with both of them" needed a
two-screen round trip the user had to guess at.
A filter belongs on the filter bar. A "People" chip there opens a tray of
everyone the library knows; tapping a name adds or removes them, and the
any/all chip beside it — already there, and already the thing nobody
found — now has something to sit next to that explains it. The caption
leads the row so a pair of chips means something before either is
pressed.
The tray is a strip under the bar rather than a popup, the way the
develop column's film picker is: the view scrolls as one, so an inline
strip is taller content and not a second overlay to dismiss. It scrolls
horizontally for the same hard reason the bar above it does — a layout
cannot be narrower than its children's minimums, and forty people would
otherwise set the minimum width of the whole view.
The roster is built on open, not kept in step: indexing and regrouping
change who exists, and a list cached at startup would be stale for
exactly the user who has just been naming people. Named first, then by
how much of them the library holds — the catalog orders by face count
alone, which puts a dozen unnamed strangers ahead of the two people the
user actually cares about.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
A brush across the grid opened whichever photograph was under it. Travel
was already answered — the Flickable claims the pointer and the press is
cancelled — but a contact that neither travels nor lasts reaches a
TouchArea as an ordinary press and release, and it was landing the user
in develop.
So a finger now has to stay down for `TAP_MIN_MS` before letting go
counts as opening anything. That is the floor under a tap where the 450 ms
`HOLD_DELAY_MS` is the ceiling: below is a graze, between is a tap, above
is a hold that starts a selection. One scale, three gestures.
Only a finger is held to it. A mouse click is a discrete decision made by
a button and is routinely over in thirty milliseconds, so `cell-pressed`
now reports whether a finger did it — the same finger-id convention the
pinch arbitration beside it already uses — and the dwell applies to touch
alone.
A graze still *selects* the cell it landed on, because the press already
did that. That is the right failure mode: something visible and
reversible rather than a silent nothing, and rather than develop.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`collection_members.position` and `Sort::CollectionPosition` have been in the
catalog since collections were, and nothing above dr-catalog has ever written
or read either: `collections::set_order` had no callers, and the grid ordered
everything by capture time whatever it was scoped to — dr-ui does not construct
a `Query` at all, it has its own `GRID_ORDER` constant. So a manual collection
was a set with an order nobody could see or change.
Three pieces, because it could not be fewer:
`grid_order_for` decides the ordering from the scope, and both readers take it
from there. That is the load-bearing part. An ordinal only names a photograph
relative to an ordering, so the window read and the span read have to agree —
a shift-click resolved through a different ORDER BY than the cells were drawn
with selects a different run than the one on screen, and the user finds out
when the export runs. `read_ids_span` already stated that invariant about
`GRID_ORDER`; this widens it to an ordering that depends on the scope.
Only a single manual collection has one. A set draws its descendants' images
too, and two children's positions are unrelated integers that interleave
arbitrarily; a smart collection has no member rows to carry a position at all.
Both fall back to capture time and refuse the drop rather than pretending.
The drop is on the cell, on whichever half of it the finger landed — the
trailing edge is the only way to name the last place in a collection, since
there is no cell beyond the last one to drop in front of.
`reordered` is pure and the membership is rewritten whole. `set_order` sets the
positions it is given and leaves the rest, so a partial write would interleave
the moved run with rows nobody touched; and it is read unfiltered, so what the
filter is hiding keeps its place relative to what the user can see.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Touch has had a range gesture for as long as selection mode has: double-tap the
far end. It is invisible, it is unreliable on a grid that scrolls under the
second tap, and it extends from the anchor *before* the two taps moved it — a
rule subtle enough that the code needs two paragraphs to explain it to itself.
Nobody who was not told about it has ever used it.
"Select to…" is the same operation with state you can see. Press it, the strip
stops reporting and says "Tap the last photograph", and the next cell taken is
the far end. It reaches Rust as shift on `cell-pressed`, so it lands in
`apply_press` as the ctrl+shift it already is, and there is no third selection
policy to keep in step with the other two.
This is deliberately not the sweep gesture. A drag that paints cells can only
reach what is on screen, and the ranges that hurt on a tablet are longer than a
screenful — between the two taps here the user may scroll as far as they like,
and the run is resolved by the catalog rather than by what happened to be
loaded. A sweep is still worth having for short runs; it is not what this
should have rested on.
"Select all" beside it, asked of the catalog for the same reason: a select-all
that quietly meant "the hundred cells that happen to be loaded" is a lie the
user cannot see until the export runs.
The double-tap stays. It is tested, and an accelerator that costs nothing is
worth keeping for whoever has already learnt it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
"New collection from selection" created the collection under a placeholder
name and then opened the rename field in the sidebar tree.
On a tablet the sidebar is not on screen. It is instantiated all the same —
app.slint collapses it to zero width and `visible: false` rather than using an
`if`, because an `if` there is a layout loop Slint panics on — so the rename
field was created, its `init` took focus, and Android raised the on-screen
keyboard over a box nobody could see. Nothing else on the screen is focusable,
so the keyboard had nowhere to go: it stayed, the name could not be typed, and
the collection was already written under the name the user did not want.
Asked in a sheet instead, on the same card as the filing and keywording sheets,
before anything is written. That also fixes what was hiding behind it: an
abandoned rename used to leave a "New collection" in the tree, because the
collection existed before the name did.
`Field` gains `take-focus()` so a sheet whose field is the only thing to do in
it can answer the keyboard for the user — a function rather than a property,
because focus is an event and a bound property would re-take it on every
unrelated re-evaluation.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
FR-DEV-6 asks for three things — named presets, copy/paste between
images, and batch-apply to a selection. The last two have been here for
a while; this is the first.
The format is the sidecar's, deliberately. A preset *is* the non-default
half of a version, so the lines are the same lines keyed the same way,
which makes the two files diffable against each other and lets someone
debugging an edit paste a block from one into the other. One file rather
than one per preset: a preset per file makes the name a path, and every
name then has to survive a filesystem — a `/` becomes a directory, a
name differing only in case collides on one platform and not another,
and renaming becomes two operations that can half-fail. As a key in a
document it is none of those.
Unknown *parameters* needed no machinery. `Preset` already holds
whatever keys it is given and resolves them against the descriptors only
at apply time, so one written by a newer build survives by being stored.
Only lines that are not `op.param = float` at all are preserved
verbatim, which is the sidecar's version-skew promise made here too.
Applying is the paste path with a different source, so a preset reaches
a selection through the sidecar read-modify-write that was already
there: no graph, no decode, no GPU, forty files or one.
Two smaller decisions worth the record. A library that fails to parse is
held empty in memory and *not* written back over — settings regenerate
themselves and this is work, so a parse failure must not be the moment
it is destroyed. And every save persists immediately and rolls the
in-memory copy back if the write fails, so the sheet never lists a
preset the file does not have.
The grid's "Presets" button is gated on the selection alone, unlike the
"Paste to 40" beside it. That button needs a clipboard armed this
session; the preset list is whatever was saved last month, and hiding it
behind an unrelated action is what makes a feature only its author knows
about.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>