Commit Graph
70 Commits
Author SHA1 Message Date
dtourolle 1e171c6d31 Let a collection be picked up, rearranged, and emptied after the fact
Collections could be made and filled and never reorganised. Nesting had
a drag; un-nesting had nothing, in either direction — "All photographs"
refused every drop, which is right for a photograph and wrong for a
collection, which has a top level to be returned to. So a collection put
inside another was in there permanently. Right-click deleted an *empty*
collection outright and refused otherwise, which is wrong in both
directions at once: destructive with no confirmation, and no way at all
to delete a collection that held anything without emptying it by hand,
child by child. And a photograph could only leave the collection the
grid was scoped to, since that is the only one a button in the header
can name — the cell's badge says a photograph is in three collections
and never which three.

Three ways in, one vocabulary:

**Hold a row.** The tree is inside a Flickable, which claims any drag
beginning inside it, so with a finger a drag on a row is a scroll until
something says otherwise. The hold is that something. It lifts the row —
drawn before anything moves, so the gesture says it has been understood
— and then what the user does decides which of two things they meant:
move, and it is a rearrangement; let go, and it is the row menu. The
same fork the grid already uses to tell hold-to-select from drag-to-file.
`decide_release` is that fork, and it is tested, because getting it
wrong one way puts a sheet over every tidied tree and the other way
makes the menu unreachable by touch.

**The row menu.** Rename, new collection inside, move to top level,
keep offline, delete. Deleting asks once when there is anything to lose
and says what survives: the photographs stay in the library, and nested
collections move up rather than going with it — which is what the
catalog does, and what a user would never assume. An empty collection
goes on the first press, because a dialogue about losing nothing is how
people learn to dismiss dialogues.

**"Collections…" on a selection.** Every collection the selection is
filed in, each with a count — "3 of 40", so nobody takes forty
photographs out of a collection thirty-seven were never in — and a way
out of any of them without navigating there first.

The long press used to open the offline question by itself. That
question is one item in this menu now: there is one hold per row, and
while it was spent on a single action nothing else the tree can do had
a touch route at all. Nothing is lost — the tray on the row keeps its
tap, and the question gains a full-width control in place of a 30px
icon in a row shorter than the touch minimum.

The row-press handler moves to `collections_ui` with the rest of what a
collection row does; it lived in `library_ui` only because it opened
that prompt.
2026-09-07 19:59:44 +02:00
dtourolle 1c5c55b4c9 Let the photographer say which frame the burst stands for
`choose_representative` has been in the catalog since the grouping landed,
with tests behind it and nothing calling it. So the frame a folded burst drew
was always the earliest one, and the only way to disagree was to open the
group and leave it open — which is to say there was no way to disagree at all,
because a burst that stays open is a burst that was never collapsed.

The earliest frame is the right default and it is deliberately not a
judgement: nothing here scores a photograph, and FR-CULL-5 names the failure
that rule avoids. But the whole point of a burst is that one of the twelve is
better than the other eleven, and the person who knows which is the one
looking at them.

So a ring on each frame of an open group, ticked on the one the group folds
to. It is drawn only while the burst is open, because that is the one moment
the alternatives are on screen to be compared — offering the choice on a
folded burst would be asking about frames it is hiding. Bottom right, opposite
the count in the other corner, clear of the flag and the collection badge and,
deliberately, of the trash target: a slip between the ring and the fifth star
sets a rating, which is the harmless direction for an ambiguous press.

The mark stays live on the frame that already wears it. A disabled TouchArea
would let the press fall through to the cell behind it, so tapping the one
ring that is ticked would have opened the photograph — and pressing it is a
thing the user may mean anyway: it records the choice the default was making
silently, which then survives a regroup that finds an earlier frame.

Choosing repaints the badges instead of reloading the window, which is what
separates it from folding a group up. Folding changes what the grid's query
returns; this changes only which cell wears the tick, and the tick has to
leave the frame that was carrying it, so the whole window is refilled in the
one statement `sync_badges` already runs.

The gesture is documented where FR-UI-4 requires it to be documented: in a
tagged comment beside the control, which is the only copy. The gesture book,
the gesture document and the requirements matrix are regenerated from the tree
alongside it.
2026-09-06 19:01:49 +02:00
dtourolleandClaude Opus 5 8bf5e13faf Centre the photo roll on the frame it opens with
The roll brought the open photograph into view by the shortest move,
which is right for stepping along it and wrong for the first look: a
frame near either end of the loaded window arrived hard against an edge,
with nothing on that side to give it any context.

It now centres on the first settle of a develop session and steps
minimally after that. A one-shot request that the strip itself clears --
the only thing that knows the request has been honoured is the code
honouring it -- rather than something recomputed on creation, because the
strip is created far more often than a session begins: leaving develop
for Settings and coming back rebuilds it, and re-centring then would undo
a roll the user had scrolled by hand.

Raised on the two ways into develop from the grid, and not on a pick
along the roll, which is a step within a session rather than the start of
one.

Centring is clamped to the ends: the third photograph of a window cannot
be centred without scrolling empty space in beside it, and a strip that
begins with a gap reads as broken rather than as centred.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-30 20:35:55 +02:00
dtourolleandClaude Opus 5 0ff1e01ec3 Come back from develop on the photograph you were editing
Leaving develop returned to where the *grid* was, which after a walk
along the photo roll can be a thousand rows from the frame you had just
finished. So the one photograph you were certainly interested in was the
one the grid came back without.

Two positions, and the rule is not to pick one of them. The grid seeks to
the remembered position, then reveals the keyboard cursor -- which is now
put on the open photograph, and which moves the viewport as little as
will bring its row into view. A frame inside the remembered screenful
moves nothing at all; one outside it scrolls exactly far enough. One
rule, both behaviours.

The cursor rather than the selection, deliberately: `place_cursor` also
rewrites the selection, and a set of forty photographs assembled in the
grid must survive having one of them opened.

`reveal()` now also runs on the grid's `init`, since `cursor-row` is
initialised rather than changed when the subtree is rebuilt and no
handler would otherwise fire. Both it and the roll's centring defer while
the element has no height yet -- `init` runs before layout, where a
height of zero makes every row look off screen -- and a latch brings the
first real height back to the cursor without letting every later resize
haul the viewport around.

The capture-time marker follows the same move, for the same reason:
`load_window` rebuilds the axis only when the scope, the filter or the
total has changed, and none of them has. It is the same library seen from
a different row.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-30 20:35:23 +02:00
dtourolleandClaude Opus 5 53dc2d171e Say where the grid is on the capture-time axis from the first frame
The sidebar's marker rested greyed at mid-track until the first scroll or
scrub. The reasoning was that anchoring it would imply a choice the user
had not made -- but that reads the marker as reporting an intention, and
it does not. The sidebar's whole claim is to say *when* you are, and that
is known from the first frame: the grid is at the top of the library, or
wherever it was last left.

So a launch opened with the marker halfway down an axis whose visible
photographs were all from the wrong end of it. Dimmed rather than absent,
which made it look like a reading rather than the absence of one.

Seeded in `refresh_timeline` -- the one place that decides what the
marker says, and the one that runs on every route which builds the axis
-- and only when nothing has claimed it, so a scroll or a scrub still
speaks for itself.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-30 20:34:11 +02:00
dtourolleandClaude Opus 5 4dc954f01a Take the photo roll's grab band off the buttons that end a mode
Benchmarks / CPU and I/O (per commit) (push) Successful in 3m53s
Benchmarks / Frame budget (on demand) (push) Skipped
Build and test / Desktop (Linux) (push) Failing after 58s
Build and test / Layer separation (push) Successful in 45s
🐳 Android image / Build and push (push) Successful in 4s
Build and test / android-image (push) Successful in 4s
Traceability / Requirement traces (push) Failing after 1m0s
Build and test / Android (aarch64) (push) Failing after 31s
"Done Cropping", "Done Repairing", "Done Masking" and "Fit" float over
the foot of the canvas. So does the photo roll's swipe handler, and a
gesture handler is not a layout box — it is an input surface. A press
inside one is delayed, then offered to that handler's own children and
to nothing else: `input_event_filter_before_children` returns
`DelayForwarding`, which aborts the hit-test traversal outright, and the
replay afterwards visits only the handler's subtree. Everything behind
it is never asked, hover included.

The band was `strip-height + reach` — 136px along the bottom — whether
the roll was out or away. So the button that ends a mode was drawn, was
lit, and did nothing for as long as a library was open, which is the
whole time anybody is developing from one. The tool rail kept working
because it is a sibling of the canvas rather than behind the roll, which
is exactly why this looked like two dead buttons rather than a dead
region.

The band now goes where the roll goes. The handler carries the strip
instead of standing still while the strip animates inside it: closed,
only `reach` is on screen and the rest hangs below the window where
nothing can press it; open, it still covers the thumbnails, which is
what lets a swipe down anywhere across them put the roll away. The
180ms travel moved from the strip onto the handler, so the drawn
positions in both states are what they were.

The controls are then positioned against that band rather than against
the bottom of the canvas, and ride up with the strip when it comes out.
Reordering them in front of the roll would have been the other fix, and
it is the wrong one — the band would become the thing that cannot be
reached, and a gesture nobody can start is worse than a button with a
second way out.

`roll-strip` and `roll-reach` are tokens now, because two files have to
agree on where that band is for either of them to keep out of it.

The bottom of the photograph comes back with it: the crop's lower
handles and a repair placed near the bottom edge were inside the same
136px and had the same fault.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-30 19:42:17 +02:00
dtourolleandClaude Opus 5 d48e9f6033 Open the catalog on a worker, so a launch is not a page-by-page read
The second thing standing between `android_main` and the first
`poll_events`, and the one that grows with the library rather than with
the APK.

`library_ui::open` called `show_catalog_now`, which called
`Catalog::open_verified`. That runs `PRAGMA quick_check`, which reads
every page of the database, and then `Catalog::open`, which takes a full
SQLite backup of the file before a migration and rewrites its structure
afterwards. On a 50,000-image library that is tens of megabytes of I/O
on a tablet's flash, and it happened before the window had painted
anything — so on Android it was counted against the five seconds the
input dispatcher allows, and on the desktop it was a launch that sat on
a blank window.

`dr_catalog::recovery`'s own module documentation says the check is
affordable "at startup, where a failure has a user in front of it who
can answer a question". That was the intent and it was not true: there
was no interface yet in which to ask. Now there is, because the open
happens on a worker and the answer arrives on a channel drained by a
timer — the same shape the scan, the thumbnails and the login already
use.

The gate the synchronous call provided is kept, and is the reason the
scan moved with it. `Catalog::open` succeeds on a damaged file whose
header survived, so a scan running beside an unanswered recovery
question writes ETags and image rows into damaged pages and turns a
catalog that had a backup into one where the backup is the only copy
left. So the scan now starts from the drain, on the two answers that
permit it, and not at all on `Corrupt`. `library-scanning` stays true
throughout, which hides the Rescan button and stops the gate being
merely advisory.

What the user sees while it runs is a third empty state. The grid
already refused to conflate "still scanning" with "scanned, found
nothing"; "opening the library" is a third answer and it gets its own
sentence, because a grid saying "Scanning…" while nothing is on the
network is the same kind of lie the other two were separated to avoid.

`show_catalog_now` stays, unchanged and blocking, for `recovery_ui`.
That call site has the event loop running, has just replaced the file
under a `forget_catalog`, and has `recovery-busy` on screen — the same
reasoning `recovery_ui::answer` already gives for doing its file copy in
place. The part both paths share is now `adopt_catalog`.

One consequence worth naming: the cache-usage figure on the settings
page was read at startup from a catalog that is no longer open by then.
It moves to the page's `on_open` closure, beside the face coverage,
which is read there for exactly the same reason — it is only ever looked
at while that page is on screen.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-30 18:41:34 +02:00
dtourolle 80f0a0eeac Merge branch 'master' into feat/library-toolbar
# Conflicts:
#	docs/gestures.md
#	docs/traceability.md
2026-08-30 14:18:21 +02:00
dtourolleandClaude Opus 5 677146883f Decide what the header gives up when it cannot hold everything
Three faults, all invisible in the source and all found by looking at
the window.

`alignment: start` on the selection bar. Slint only hands space to
`horizontal-stretch` children under the default `stretch` alignment;
under `start` every child takes its preferred width and the stretch is
ignored without complaint. That was harmless while the bar held four
controls. Now that it holds every selection verb it is the difference
between a count that gives way and a row that can only scroll, so the
alignment goes and the stretch does its job.

The title collapsed to "…". An eliding Text has a minimum of nothing,
so once the buttons had taken their own minimums the title was the
cheapest thing in the row to give away — the window stopped saying
which library was open while the byte counts beside it stayed. It gets
a 90px floor.

And the status line does not get one. After the sidebar takes its 232,
a 1100pt window leaves this header about 868, and the buttons want
most of that before a character is drawn — so something must degrade,
and the order is the whole question. A floor here bought a readable
status by pushing Settings off the right edge, reachable only by
knowing to flick-scroll, which is precisely the fault the row's own
Flickable comment warns about. A control you cannot see is worse than
a sentence you cannot finish. The status line is also the most
redundant thing in the header — the sidebar states the library's count
and the filter chips state it again — so it is what gives, and it
grows back the moment there is room.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-30 14:05:24 +02:00
dtourolle c48896bd95 Merge: touch selection and drag, from the gallery-selection branch
Verified before merge: fmt clean, clippy -D warnings clean, 563 dr-ui tests.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>

# Conflicts:
#	docs/traceability.md
2026-08-30 13:45:18 +02:00
dtourolleandClaude Opus 5 b34e786f01 Give the drag a pick-up, so it stops losing to the scroll
Dragging a photograph out of the grid worked about half the time, and
nothing on the screen explained the other half.

`DragArea` and `Flickable` do arbitrate, but not evenly. The Flickable
claims any press that travels more than eight pixels along its own axis
within half a second of landing, and holds that claim until the finger
lifts. So a drag toward the sidebar only ever began two ways: a flick
sideways clean enough that the finger never wandered eight pixels
vertically, or a wait of half a second before moving at all. Both are
real gestures and neither was written down.

The wait is now the gesture, and it has a mark. The long press that
already turns on selection mode also picks the photograph up: a ring
opens around the cell and the grid stops scrolling under it, so from
that moment the drag is the only thing the finger can be doing. The cue
can only arrive after the ambiguity has passed, which is the right way
round — when the photograph lifts, dragging it works.

Two details worth naming. The hold is now armed even when selection mode
is already on; it used to be skipped there, on the grounds that there
was no mode left to switch on — but that is precisely the state a
forty-image drag starts from, so the one gesture that most needed a
pick-up was the one with none. And the ring is drawn after the cell
loop rather than on the cell: z-order inside a `for` is loop order, so a
cell grown past its bounds would stand over two neighbours and be cut
off by the other two.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-30 13:20:56 +02:00
dtourolleandClaude Opus 5 c7e1822f77 Put the two collection actions in the collections panel
"Keep offline" and "Change library" were buttons in the library
header, in a row that is otherwise entirely library-wide. Both refer
to the tree instead.

"Keep offline" could only ever mean the scoped collection, while
sitting nowhere near the tree that says which that is — and while the
sidebar already offered the same question twice, on each row's tray
and on a held row. It now sits under the tree, in the panel whose
selection decides what it acts on, in the same place and shape the
trash already gives Restore and Empty. It stays a labelled control
rather than being dropped for the tray: a 26px row's tray is a small
thing to hit, and "Kept offline" spelt out for the collection you are
looking at is the discoverable version.

"Change library" was wedged between Sync and Rescan, two buttons that
act on the library you already have. Reading it as one of that group
is a way to lose a scan by aiming badly. It is now the last thing in
the panel, under the tree it replaces wholesale, behind a rule.

On a tablet both are one tap further away, behind the sidebar toggle
that leads the header. That is the panel a user is already in when
they scope the grid to a collection, so it is where they are when
either of these becomes the thing they want.

The grid keeps `pin-done`/`pin-total` and its progress bar: the
transfer is worth reporting wherever it was started from, including a
row the grid is not scoped to.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-30 13:19:53 +02:00
dtourolleandClaude Opus 5 f4fbabf18b Say what the grid is showing in one line, not four
The header carried four readouts beside the title: the image count,
the selection count, the scan's status and where in the library the
visible window sits. Each had `horizontal-stretch: 1`, which is what
actually lets a Text shrink in Slint — so between them they claimed
about a third of a 768px header and left the buttons to scroll off the
end of it.

The selection count goes to the bar at the foot of the grid, beside
the buttons that act on it. The other three are one subject and are
now one sentence with separators, sharing one stretch.

Two of them were also saying the same words while a sweep ran:
"indexing 300 / 12 480" appeared both as the status and, redundantly,
in place of the window position.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-30 13:16:20 +02:00
dtourolleandClaude Opus 5 18063152f9 Ask where these photographs go once, not twice
The selection bar had "Add to collection" and "New collection" side by
side. Both answer the same question — where do these go? — and the bar
asked it before showing the list that decides it: a user who wants a
collection they already have and a user who wants a new one press
different buttons before either has seen what exists.

"New collection…" moves into the filing sheet, under the list of
collections. That is where you look after failing to find the one you
wanted, and it is the only place the choice can be made informed.

It also fixes the sheet's empty state, which said "Make one with + in
the sidebar" — advice that cannot be followed on a tablet, where the
sidebar is instantiated but not drawn. The first collection can now be
made from the sheet that noticed there were none.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-30 13:14:47 +02:00
dtourolleandClaude Opus 5 8510a2f6a7 Give the selection one bar instead of two ends of the window
"What can I do with these twelve photographs?" was answered in two
places. Six buttons in the header — Add to collection, Keywords,
Presets, Paste to N, Export N, Remove from collection — and four more
on the floating bar at the foot of the grid, beside the count that
says what they would act on.

The header half was the worse of the two. Those six appeared and
disappeared from the middle of the row as photographs were picked, so
Sync, Settings and everything beside them slid several hundred pixels
sideways at the exact moment a hand was already travelling toward one.
On a tablet the header scrolls sideways, so they were often not on
screen at all.

All six move to the bar. It now reads left to right as shaping the
selection — Clear, Select all, Select to… — then acting on it, with a
gap between the two thoughts. The header keeps only what belongs to
the library, and changes only when the library does.

Two consequences worth stating. The bar holds ten controls in the
worst case, so it scrolls sideways like every other row in this view,
for the reason set out on the header's Flickable: a layout given less
width than its children need overruns rather than shrinking, and the
buttons past the edge are simply gone. And the bar now stays up for a
running export whatever the selection has since become, because Cancel
export lived on a button that used to have its own `|| exporting`
escape hatch — the grid's viewport inset follows the same condition so
the last row of thumbnails is never trapped underneath.

`settings-summary` went with them: threaded from the window into the
grid and into HeaderActions, and never once drawn.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-30 13:13:11 +02:00
dtourolleandClaude Opus 5 8e4e24ad09 Say what the drag payload actually is: the arming, not the cargo
`drag-payload` was documented as "called when a drag starts, so it
always reflects the selection as it is at that moment". Neither half is
true, and the comment is the only reason anyone would believe the drop
reads it.

`DragArea` tests `data.is_empty()` in its event filter — on every
pointer event, the first one included, which arrives long before there
is a drag. And a Slint binding that calls a callback has no dependency
to be invalidated on, so it is evaluated once, when a finger first lands
on that cell, and cached for the life of the cell. What it answers is
therefore always an empty selection.

None of the drop handlers read it; every one of them reads `dragging`,
which `drag-started` fills in at the moment that matters. What this
callback does is keep the `DragArea` armed, and it manages that only
because `set_user_data` is called unconditionally — an empty `Vec` is
still user data. Guarding that call, which reads as an obvious tidy-up,
would silently stop the grid dragging at all.

Comments only.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-30 10:50:10 +02:00
dtourolleandClaude Opus 5 8848bbcff3 Stop drawing a hover ring on a device that cannot hover
A cell drew a 1px ring while the pointer was over it, in the same colour
as the 2px ring that means "selected". On a tablet there is no pointer,
and `has-hover` is not the harmless no-op that implies: Slint raises it
on a touch press and lowers it on the `Exit` that normally follows the
release — but the release that ends a pinch carries no `Exit` at all,
and neither does a finger lifting while a second one is still down.

So resizing the thumbnails, which is a pinch, left a ring around
whichever cell each finger had come down on. The grid then showed boxes
around photographs that were not selected, a pixel thinner than the ones
that were, with nothing to tell them apart.

Hover chrome has no meaning once there has been a finger, so it is not
drawn: the same `touched` latch the rating strip already keys off.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-30 10:36:46 +02:00
dtourolleandClaude Opus 5 e22945a62d Tag the colour-independent status that was already built and unrecorded
NFR-A11Y-3 — no status conveyed by hue alone — read as untagged, and
outstanding.md said "no compliance work found". Both were wrong. Five places
already implement it, and four of them name the requirement in a comment
explaining the design; what none of them had was a TRACES line.

- `histogram.rs::percentage` states clipping as a figure and keeps `<0.1%`
  distinct from `0%`, so the text cannot say "none" while the marker beside it
  is lit.
- `histogram.slint`'s ClipReadout is the other half: a marker that appears and
  disappears rather than changing tint, and the figure next to it. Either alone
  reads.
- `library.slint`'s star strip is a solid star against an outline, differing in
  shape and luminance, over an achromatic palette.
- `library.slint`'s FlagMark is a tick against a cross, and a reject also dims
  its whole cell.
- `peaking.slint`'s colour chips say "Red" and "Cyan". A control for choosing
  between hues, presented only as hues, is unusable by exactly the person most
  likely to need it.

The tag is honest about being wider than the evidence, and outstanding.md now
records both gaps. Only the clipping clause has a test that would fail if the
behaviour were removed; the three Slint components are argued rather than
asserted. And the requirement's first named example — catalog colour labels —
has no interface at all: `label` is a nullable column nothing writes or shows.
That clause is untestable rather than satisfied, and closes when the label UI
is built with a shape from the start.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-30 10:19:48 +02:00
dtourolleandClaude Opus 5 9e519eb8a6 Make the thin ring the only mark a selected photograph carries
Two treatments said "selected" and neither said it well.

A selected cell got a 2px border and a lifted fill. The border is drawn
on the outside of a cell whose content sits 6px in, so it ate into the
thumbnail: selecting appeared to nudge the photograph. Inside it, a
second thin ring marked the anchor — the end a shift-click measures from
— and that ring was the clearest thing on the cell, so it read as *the*
selection to everyone who had not written it.

Worse, the ring outlived what it described. An anchor survives a
deselection, so a thin box sat around the last photograph touched with
nothing selected at all, indistinguishable from a cell that had stayed
behind. That is the one thing a selection cue must never be: ambiguous
about whether something is selected.

So the ring is now what it already looked like. One mark, drawn inside
the cell and 4px clear of its edge, so it never touches the thumbnail and
never changes a dimension — selecting adds ink and moves nothing. Two
pixels rather than one, because it is now carrying the whole cue across
forty cells at arm's length against a thumbnail of any brightness. The
outer border is hover alone.

The anchor keeps no mark, and loses nothing it was earning: the bar says
"Tap the last photograph" while a range is armed, which answers the
question the ring existed to answer. The ordinal still lives in the
controller and still decides where a range extends from; what is gone is
the claim that the user needs to see it.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-30 09:47:32 +02:00
dtourolleandClaude Opus 5 b120ce48ec Float the selection bar over the grid instead of above it
Selecting the first photograph inserted a 40px row into the view's
vertical flow, so every cell in the grid moved down by it. The act of
selecting shifted the thing being selected out from under the finger —
and a second tap aimed at the neighbour landed on the row below it,
which is the worst possible response to a gesture whose whole job is to
say "this one".

The bar is a floating one now, at the foot of the view. Nothing above it
is re-laid out, so selecting changes what is drawn and never where.

The grid's viewport grows by the same 40px while the bar is there rather
than the Flickable shrinking, which is what keeps that change invisible
too: every cell stays exactly where it was and there is simply further to
scroll, so the last row can be brought clear of the bar instead of being
trapped under it.

It also swallows presses that land on it. A bar floating over the grid is
a bar a thumb can reach for and miss into.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-30 09:47:20 +02:00
dtourolleandClaude Opus 5 1cd5ab6815 Put the gesture reference in the application
The document the previous commit generates is for somebody reading the
repository. The person who needs it most is holding a tablet, has just
discovered that a hold does something, and has nowhere to ask what else
does.

So the same scan writes a table the application draws: a "Gestures"
button beside Settings, a sheet with the same scrim and dismissal as the
ones that file and name, and every gesture grouped by where it applies
with its touch, pointer and keyboard routes side by side. Not the `why` —
that is the argument for the design and belongs in the document; on a
phone-sized card it would bury the one line the sheet was opened to read.

The sheet's file knows nothing about what a gesture is. It draws the rows
it is handed, and the rows come from the generated table, because a help
screen with its text typed into it is a second description of one
behaviour — and the second description is always the one that goes stale.
The commit before this deleted a gesture; a hand-kept sheet would still
be describing it.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-30 00:30:21 +02:00
dtourolleandClaude Opus 5 20c368d3fc Give each touch gesture one meaning, and give tap-to-open back
I broke opening a photograph. The dwell added in "Tell a tap on a
photograph from a hand going past" required a finger to stay down 120 ms,
and a deliberate tap is routinely quicker than that — so the grid stopped
opening anything. Duration was the wrong discriminator: a tap and a brush
are the same length.

**Travel is what separates them, and a graze is by definition a moving
contact.** A press now records where it landed and the release compares:
within 12px it is a tap, beyond that the hand was going somewhere else.
No dwell, so no deliberate tap can be refused, and the rule is the same
for a finger and a mouse — one rule instead of two, and the `touch`
argument the dwell needed goes away with it.

Two real conflicts went with it, because a gesture set that overlaps
itself is unlearnable however each half is documented.

**A drag was also a hold.** Grabbing a cell and moving inside 450 ms left
the hold timer armed underneath the drag, so it fired mid-gesture and put
the grid into selection mode nobody asked for — the drag finished into a
mode that changed what every later tap meant. Starting a drag now cancels
it, exactly as a pinch already did.

**A double tap was also a range.** In selection mode two taps on one cell
selected everything back to where selecting began: no visible state, no
warning, from a thing a hand does by accident. "Select to…" does that job
and announces itself first, so the double tap is gone and two taps are
now two toggles that land where they started. `extend_to_row` went with
it — a second range implementation that only the double tap reached,
where every other range goes through `apply_press`.

The resulting vocabulary, one meaning each: tap opens, tap-and-slide does
nothing, hold starts selecting, drag files, two fingers resize, and while
selecting a tap only ever toggles.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-30 00:09:37 +02:00
dtourolleandClaude Opus 5 e5db849f04 Mark a burst in the grid, and let it be folded away
The counterpart to the grouping: where the signatures come from, and how a
group reaches a cell.

Signatures are computed from the 256px thumbnails dr-thumbs already holds --
vastly more resolution than a 9x8 reduction can use -- so a library that has
been browsed, or that has synced somebody else's shards, has already paid for
them and no RAW is decoded for this. The consequence is stated rather than
hidden: an image with no thumbnail gets no signature and never joins a burst.
That is self-correcting, and it is why the pass runs when the thumbnail sweep
finishes rather than on a timer. Nothing happens at import and nothing happens
at query time.

The mark is drawn as a child of the cell's TouchArea, for the same reason the
star strip is: a click on it must not also reach `cell-clicked` and throw the
user into develop, and children are hit-tested before the element they sit in.
It is never hidden on hover the way the stars are -- a collapsed burst stands
in for frames that are not on screen, and something has to say so whether or
not a pointer is nearby.

Folding changes what the grid's *query* returns rather than what its cells
draw, because the grid is a window over an ordered query and the frames a fold
hides are mostly not loaded. So the predicate joins VISIBLE in every query
that lists or counts cells -- the window, the header's count, the run a
shift-click resolves, and the ordinal a scrub lands on -- under the discipline
VISIBLE's own comment sets out: present in four places of five is worse than
absent, because the counts disagree with the cells and neither looks wrong on
its own. There is a test for exactly that.

`the_window_read_walks_the_ordering_index` now includes the burst clause. It
asserts on the query plan while holding its own copy of the query, so left
alone it would have gone on reporting green against a query the grid no longer
runs. If the clause costs `images_grid_order` and puts the sort back, that
fails here rather than becoming jitter someone measures in six months.

The pass keeps its own drain timer in a thread-local instead of taking fields
on the library controller, so everything the feature needs to run lives in one
file and the screen that starts it holds nothing.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-29 23:20:26 +02:00
dtourolleandClaude Opus 5 e465ff0c80 Put the people filter where the filters are
Narrowing the grid to two people at once has worked since people became
a selector term, and it was effectively unreachable. The only control
that could add a second person lived on the People screen, behind
selecting them there, and it appeared only once the grid was already
narrowed to somebody — so "photographs with both of them" needed a
two-screen round trip the user had to guess at.

A filter belongs on the filter bar. A "People" chip there opens a tray of
everyone the library knows; tapping a name adds or removes them, and the
any/all chip beside it — already there, and already the thing nobody
found — now has something to sit next to that explains it. The caption
leads the row so a pair of chips means something before either is
pressed.

The tray is a strip under the bar rather than a popup, the way the
develop column's film picker is: the view scrolls as one, so an inline
strip is taller content and not a second overlay to dismiss. It scrolls
horizontally for the same hard reason the bar above it does — a layout
cannot be narrower than its children's minimums, and forty people would
otherwise set the minimum width of the whole view.

The roster is built on open, not kept in step: indexing and regrouping
change who exists, and a list cached at startup would be stale for
exactly the user who has just been naming people. Named first, then by
how much of them the library holds — the catalog orders by face count
alone, which puts a dozen unnamed strangers ahead of the two people the
user actually cares about.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-29 23:18:07 +02:00
dtourolleandClaude Opus 5 6d5de21fb7 Tell a tap on a photograph from a hand going past
A brush across the grid opened whichever photograph was under it. Travel
was already answered — the Flickable claims the pointer and the press is
cancelled — but a contact that neither travels nor lasts reaches a
TouchArea as an ordinary press and release, and it was landing the user
in develop.

So a finger now has to stay down for `TAP_MIN_MS` before letting go
counts as opening anything. That is the floor under a tap where the 450 ms
`HOLD_DELAY_MS` is the ceiling: below is a graze, between is a tap, above
is a hold that starts a selection. One scale, three gestures.

Only a finger is held to it. A mouse click is a discrete decision made by
a button and is routinely over in thirty milliseconds, so `cell-pressed`
now reports whether a finger did it — the same finger-id convention the
pinch arbitration beside it already uses — and the dwell applies to touch
alone.

A graze still *selects* the cell it landed on, because the press already
did that. That is the right failure mode: something visible and
reversible rather than a silent nothing, and rather than develop.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-29 23:18:07 +02:00
dtourolleandClaude Opus 5 f5edd49b6b Let a manual collection be put in the order it is meant to be seen in
`collection_members.position` and `Sort::CollectionPosition` have been in the
catalog since collections were, and nothing above dr-catalog has ever written
or read either: `collections::set_order` had no callers, and the grid ordered
everything by capture time whatever it was scoped to — dr-ui does not construct
a `Query` at all, it has its own `GRID_ORDER` constant. So a manual collection
was a set with an order nobody could see or change.

Three pieces, because it could not be fewer:

`grid_order_for` decides the ordering from the scope, and both readers take it
from there. That is the load-bearing part. An ordinal only names a photograph
relative to an ordering, so the window read and the span read have to agree —
a shift-click resolved through a different ORDER BY than the cells were drawn
with selects a different run than the one on screen, and the user finds out
when the export runs. `read_ids_span` already stated that invariant about
`GRID_ORDER`; this widens it to an ordering that depends on the scope.

Only a single manual collection has one. A set draws its descendants' images
too, and two children's positions are unrelated integers that interleave
arbitrarily; a smart collection has no member rows to carry a position at all.
Both fall back to capture time and refuse the drop rather than pretending.

The drop is on the cell, on whichever half of it the finger landed — the
trailing edge is the only way to name the last place in a collection, since
there is no cell beyond the last one to drop in front of.

`reordered` is pure and the membership is rewritten whole. `set_order` sets the
positions it is given and leaves the rest, so a partial write would interleave
the moved run with rows nobody touched; and it is read unfiltered, so what the
filter is hiding keeps its place relative to what the user can see.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-29 23:18:06 +02:00
dtourolleandClaude Opus 5 9d11554c71 Make the range gesture visible, and offer the whole grid at once
Touch has had a range gesture for as long as selection mode has: double-tap the
far end. It is invisible, it is unreliable on a grid that scrolls under the
second tap, and it extends from the anchor *before* the two taps moved it — a
rule subtle enough that the code needs two paragraphs to explain it to itself.
Nobody who was not told about it has ever used it.

"Select to…" is the same operation with state you can see. Press it, the strip
stops reporting and says "Tap the last photograph", and the next cell taken is
the far end. It reaches Rust as shift on `cell-pressed`, so it lands in
`apply_press` as the ctrl+shift it already is, and there is no third selection
policy to keep in step with the other two.

This is deliberately not the sweep gesture. A drag that paints cells can only
reach what is on screen, and the ranges that hurt on a tablet are longer than a
screenful — between the two taps here the user may scroll as far as they like,
and the run is resolved by the catalog rather than by what happened to be
loaded. A sweep is still worth having for short runs; it is not what this
should have rested on.

"Select all" beside it, asked of the catalog for the same reason: a select-all
that quietly meant "the hundred cells that happen to be loaded" is a lie the
user cannot see until the export runs.

The double-tap stays. It is tested, and an accelerator that costs nothing is
worth keeping for whoever has already learnt it.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-29 23:18:01 +02:00
dtourolleandClaude Opus 5 d1f3b97245 Ask for the collection's name where the keyboard can reach it
"New collection from selection" created the collection under a placeholder
name and then opened the rename field in the sidebar tree.

On a tablet the sidebar is not on screen. It is instantiated all the same —
app.slint collapses it to zero width and `visible: false` rather than using an
`if`, because an `if` there is a layout loop Slint panics on — so the rename
field was created, its `init` took focus, and Android raised the on-screen
keyboard over a box nobody could see. Nothing else on the screen is focusable,
so the keyboard had nowhere to go: it stayed, the name could not be typed, and
the collection was already written under the name the user did not want.

Asked in a sheet instead, on the same card as the filing and keywording sheets,
before anything is written. That also fixes what was hiding behind it: an
abandoned rename used to leave a "New collection" in the tree, because the
collection existed before the name did.

`Field` gains `take-focus()` so a sheet whose field is the only thing to do in
it can answer the keyboard for the user — a function rather than a property,
because focus is an event and a bound property would re-take it on every
unrelated re-evaluation.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-29 23:17:40 +02:00
dtourolleandClaude Opus 5 5a8327824f Keep an edit under a name, not just on the clipboard
FR-DEV-6 asks for three things — named presets, copy/paste between
images, and batch-apply to a selection. The last two have been here for
a while; this is the first.

The format is the sidecar's, deliberately. A preset *is* the non-default
half of a version, so the lines are the same lines keyed the same way,
which makes the two files diffable against each other and lets someone
debugging an edit paste a block from one into the other. One file rather
than one per preset: a preset per file makes the name a path, and every
name then has to survive a filesystem — a `/` becomes a directory, a
name differing only in case collides on one platform and not another,
and renaming becomes two operations that can half-fail. As a key in a
document it is none of those.

Unknown *parameters* needed no machinery. `Preset` already holds
whatever keys it is given and resolves them against the descriptors only
at apply time, so one written by a newer build survives by being stored.
Only lines that are not `op.param = float` at all are preserved
verbatim, which is the sidecar's version-skew promise made here too.

Applying is the paste path with a different source, so a preset reaches
a selection through the sidecar read-modify-write that was already
there: no graph, no decode, no GPU, forty files or one.

Two smaller decisions worth the record. A library that fails to parse is
held empty in memory and *not* written back over — settings regenerate
themselves and this is work, so a parse failure must not be the moment
it is destroyed. And every save persists immediately and rolls the
in-memory copy back if the write fails, so the sheet never lists a
preset the file does not have.

The grid's "Presets" button is gated on the selection alone, unlike the
"Paste to 40" beside it. That button needs a clipboard armed this
session; the preset list is whatever was saved last month, and hiding it
behind an unrelated action is what makes a feature only its author knows
about.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-29 20:07:14 +02:00
dtourolle f12aece07e Make storage pluggable, and prove it with a folder backend
`RemoteBackend` existed from the first release and bought nothing it was
designed for. Seven files in `dr-ui` constructed a `NextcloudBackend`
directly, an account *was* a server URL beside a DAV user id, the local
cache directory was named after a hostname, and the launch screen knew
that signing in meant a browser handshake. The trait was real; the seam
was documentation.

A trait over operations is only a quarter of it. Pluggable storage needs
four things, and this adds the other three:

- **Capabilities** — already there, and the reason the engine can drive
  two backends at the speed each actually runs at.
- **Configuration** — `dr_sync::Account`: where a library lives, in
  whatever form its connector addresses, with no server in it. Loads
  every existing config unchanged (`backend` defaults to `nextcloud`,
  `endpoint` is stored under its historical `server` key), and
  `Account::namespace()` reproduces the old catalog directory byte for
  byte, because changing it would abandon a catalog, its thumbnail
  shards, and the sidecars holding unsynced offline work.
- **Registration** — `BackendProvider` and `BackendRegistry`.
  `ui/dr-ui/src/remote.rs` is now the only file above `dr-sync` that
  names a connector.

`Connection` (an account plus an optional `Secret`) replaces the
credentials-and-user-id pair that was threaded through fifteen
signatures in an order that could be swapped. `Secret`'s inner string is
reachable only through `expose()` and its `Debug` prints `Secret(***)`,
so the indirect leak — a `{:?}` on anything holding one — no longer
compiles into a leak.

Nextcloud is unchanged and keeps every peculiarity: propagating ETags,
chunked upload v2, `oc:fileid`, the `oc:permissions` probe on a refused
PUT, the 423 retry classification, Login Flow v2. Those are what the
capability model exists to serve, not something to hide.

`dr-sync-folder` is the second connector: a local disk, a network mount,
an external drive, or a folder a Nextcloud client already syncs. No
account, no credential — the route that works where no secrets daemon
does. It declares `LocalEtags` rather than claiming propagation a POSIX
directory cannot provide, which costs nothing because 50k `stat` calls
are not 50k PROPFINDs. Identity is a path hash, not an inode: an inode
survives a rename but differs between devices and is reused after a
delete, so two machines would disagree about which photograph a
thumbnail belonged to. Re-deriving a thumbnail is a cost; showing the
wrong one is a bug.

docs/storage.md is the contract — the traits, the four steps to add a
backend, and what each connector declares. ARCH §8.0 and §8.4a, and
FR-NC-13, say why.
2026-08-29 09:57:52 +02:00
dtourolleandClaude Opus 5 af5a13b3f7 Narrow the grid to several people at once, either way
"Show photos" could only ever mean one person. The two questions a photographer
actually asks are "every picture of Anna or Bob" and "the pictures they are both
in", and the second is not reachable by any sequence of single-person filters —
no amount of switching between one person and another finds the frame they
share.

So the filter holds a *set* of people and a mode. `RatingFilter` was already the
right home, as its own doc says: every query path threads it, so the count in
the header and the cells in the grid are narrowed by the same thing, and this
composes with stars, flags and the date range for free.

The union is `EXISTS ... person_id IN (...)`. The intersection counts
**distinct** people per image and compares against the size of the selection —
one subquery rather than one per person, and it does not grow the statement with
the selection. `DISTINCT` is what makes it correct: three faces of Anna in one
frame must not satisfy a filter asking for Anna and Bob, and there is a test
that says so.

Any rather than All is the default. With one person the modes are the same
filter, and adding a second to a union can only ever show more — so a user who
has not noticed the toggle never ends up staring at an empty grid wondering what
they broke. The toggle only appears at two people, because a control that
demonstrably does nothing is a control that teaches the user to ignore it.

Building the set needs no picker of its own: the Identity screen gains "And
also…" beside "Show photos", offered only once the grid is already narrowed to
somebody. Each person is a chip on the filter bar and each chip removes just
that person, so a selection of three can be taken apart one at a time rather
than only cleared wholesale.

`RatingFilter` stops being `Copy`, since it now holds a `Vec`. Every query path
already took it by reference; the casualties were two struct updates and one
`Cell` that becomes a `RefCell`.

484 dr-ui tests pass, including the union, the intersection, that one person
reads the same in both modes, and the repeated-faces trap.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-27 22:17:59 +02:00
dtourolleandClaude Opus 5 d6380fecc8 Make the People screen a place work can be done
Five faults, all on one screen, and the Slint and Rust halves of each have to
land together.

**Regroup froze the window.** It ran inside the Slint callback, on the UI
thread. It is much faster now, but fast is not bounded — the work grows with the
library, and the one thing that must not grow with the library is how long the
window stops answering. It runs on a worker thread with an mpsc channel and a
250ms poll, like every other long pass in this module, and the button says what
it is doing instead of the window going quiet. Cancellation is dropping the
receiver. Reclustering also prunes the empty groups the previous pass left, so
pressing the button twice no longer fills the rail with "Unnamed (0 faces)".

**The faces were a single row running off the screen.** The comment on the
layout claimed to be a wrapping row; Slint has no flow layout and a
HorizontalLayout does not wrap, so a person with forty faces was a person whose
faces could not be reviewed past the fifth. It is now laid out the way the
library grid lays out thumbnails, with the same arithmetic: choose how many
columns of roughly the requested size fit, then divide the width between them so
the cells fill the row exactly and nothing overhangs.

**The header did not fit a phone.** A 240px name field beside five buttons is
wider than an Android screen — and worse than not fitting, a layout cannot be
narrower than its children's minimums, so the row reported that oversized
minimum upwards and inflated the whole screen. The faces grid is its sibling, so
it would have been measured against a width that was never on the display. The
header is now two rows, the actions sit in a Flickable that scrolls rather than
overflowing, and the rail narrows to 132px on the compact class.

**Strangers crowded out the people who matter.** Most clusters in a real library
are passers-by and other people's guests. "Not interested" sets a group aside;
the rail hides it and says how many are hidden, with one button to bring them
back. Reversible, and never a deletion — see the catalog commit for why.

**A face was a dead end.** Identifying someone and then having no way to see
their photographs is a filing cabinet with no drawer handles. "Show photos"
narrows the library grid to that person and leaves a chip on the filter bar
saying so, which is also how it is cleared. It is a term on `RatingFilter`
rather than a grid scope of its own, exactly as that struct's own doc says new
narrowing terms should be — so the count and the cells are narrowed by the same
thing, and it composes with the others for free. Suggested faces count, not only
confirmed ones, or a freshly grouped person would show an empty grid.

Crops are read from where they are now stored, falling back to cutting one out
of the proxy for faces indexed before that existed.

480 tests pass.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-27 21:21:31 +02:00
dtourolleandClaude Opus 5 61c4547b9c Make the Identity Manager a peer of the library and develop
It was reachable only from the library header, which made it a side trip
rather than a mode. It is now reachable from develop's header too, beside
the way back, because that is the same kind of move -- leaving this
photograph for somewhere else in the library -- and a screen you can only
reach from one of the other two is not a peer of them.

Leaving returns to whichever screen opened it, and the button says which.
A back button that read "Library" while returning to develop would be
lying about the one thing a back button has to be right about. The
develop session is only hidden, never torn down, so returning to it costs
nothing and keeps the photographer's place.

The header now matches the other two screens rather than using a close
cross: three screens whose headers disagree read as three applications.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-26 23:14:17 +02:00
dtourolleandClaude Opus 5 10b10569e2 Add the Identity screen
A third top-level screen beside the library and develop, because naming a
cluster and pulling a stranger out of it are tasks with their own rhythm
and need the whole window.

The screen is designed around the clustering being wrong, which is
FR-CULL-10 rather than pessimism: grouping over-merges on siblings, on
parents and children, and on the same person a decade apart. So Split off
sits next to Confirm all rather than behind a menu, the confirm/reject
pair is on the face itself, and a group the system found is drawn
differently from a person the user has vouched for.

Splitting rejects before it confirms. Without that the next clustering
pass suggests the face straight back and the user's correction becomes an
argument they keep having.

Face crops come from the proxies the grid already built, one decode per
image rather than per face -- a group photograph holding six faces of one
family is one JPEG.

Where the calibration is not fitted the screen says confidence is
unavailable instead of printing a percentage that looks measured, which
is FR-CULL-9's rule at the point it becomes visible.

The verdict controls use drawn icons, not tick and cross characters:
ui/icons.slint exists because those render as tofu on Android.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-26 21:05:41 +02:00
dtourolleandClaude Opus 5 dce1e66746 Show which cell a shift-click is measuring from
The gesture had a hidden operand. A range runs from the anchor — the last cell
plainly clicked — to the cell shift-clicked, and nothing on screen said which
one the anchor was. A user who could not tell where the range was being measured
from had no way to predict what it would take and no clue why a wrong one came
out wrong; often the anchor is not on screen at all, which is itself the answer
to "why did that select so much".

The anchor is marked with an inner ring, drawn inside the selection ring rather
than in a colour of its own: it has to stay legible against a thumbnail of any
brightness, and a hue would read as a second kind of selection. It is an
ordinal, so it marks a row only while the photograph it names is in the loaded
window — off screen it marks nothing, which is the honest answer, and `anchor`
rides in the cell model beside `selected` so both are pushed by the one pass
that already keeps the grid in step with the selection.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-24 19:50:46 +02:00
dtourolleandClaude Opus 5 7c8e433911 Load the window around the whole view, not around its first cell
The bottom row of the grid was often blank, at a scroll position the user
could sit at indefinitely. Two numbers decided when the loaded window follows
the view, they lived in different languages, and they disagreed.

The grid loaded three screenfuls and Rust held the window still until the
first visible cell was three quarters of the way through them. Three quarters
of three screenfuls is 2.25, and the view itself is one screenful tall — so
the bottom of the screen had already travelled a quarter of a screenful past
the last loaded cell before anything moved. Those rows are not in the model,
so nothing is drawn for them.

The same margin was wrong upward, and exactly so. The window is placed a
quarter of itself behind the view, and the margin then declared the view too
close to the top at precisely that distance: every single row scrolled upward
re-read the catalog, rebuilt all 360 cells and re-queried their badges and
ratings, and so did the row after it.

So the grid now reports what it shows — a screenful, counting the row the
scroll position has cut in half, which `visible-rows` alone undercounts and
which is exactly the row reported missing — and Rust owns the rest: four
screenfuls loaded, placed a quarter back, and moved once the view comes within
half a screenful of an edge of them. One decision in one place, and the test
now walks the view the length of the library and asserts the window covers it
at every step.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-24 19:48:58 +02:00
dtourolleandClaude Opus 5 fa4ad6e2d6 Drag the date range on the axis it is chosen from
The range could be turned on with a finger and not aimed with one. Its two
ends were typed as `YYYY-MM-DD` into 108px fields behind a soft keyboard, to
name days already drawn on the axis a thumb away; and the chip that seeds them
takes its span from the timeline's zoom and pan, which are a wheel and a middle
button. A touch screen has neither, so on Android the filter was a switch with
no aim.

The band is now on the timeline. Two ends with grips, dragged along the bars,
released to filter — the histogram was already how a period is found, and this
makes it how a period is stated. Both ends snap to whole days, which is what
the typed fields mean, what `show_range` reads back out, and a floor under a
range dragged shut. The fields stay for what dragging cannot do: name an exact
day, and say in words what the range is.

For that to work the axis had to stop following the range. Redrawn to the band,
it moved the ground under the very handles doing the narrowing, and there was
nothing outside the range left to widen back into.

While there: a fixed number of equal bins instead of calendar buckets. Between
one calendar unit and the next the bar count is free to wander by a factor of
twelve, so zooming in halved it two steps out of three — the same picture drawn
wider until it jumped back to fine. Equal bins also include the empty ones, so
a bar's position on the track and the date under it are finally the same
quantity; before, a library with gaps drew a February six months wide and the
marker, the band and a click all pointed somewhere else. The count is a
setting, 32 or 64, because the right answer is a question about the screen.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-23 18:42:42 +02:00
dtourolleandClaude Opus 5 b0b6dd559a Show what is selected, and let a collection be made of it
Build and test / Desktop (Linux) (push) Failing after 2m37s
Build and test / Layer separation (push) Successful in 26s
🐳 Android image / Build and push (push) Successful in 4s
Build and test / android-image (push) Successful in 5s
Traceability / Requirement traces (push) Successful in 40s
Build and test / Android (aarch64) (push) Failing after 6s
Three things a selection needed and did not have.

**Seeing it.** The count existed — "12 selected" — in the header row, which
scrolls sideways. On a tablet it sat past the right-hand edge along with every
button beside it, so a selection was something you could make and then not
see. A selection you cannot see is one you act on by accident.

**Putting it down.** The only way to clear one was "Done", which also leaves
select mode — so after filing forty photographs the next forty began by
re-entering a mode the user had not meant to leave. Clearing is now its own
action and keeps the mode.

**Filing it somewhere new.** Making a collection of a selection took four
steps: create one, find it in the tree, select the photographs again because
creating it changed the scope, then add them. It is one press, which is how a
selection is usually meant — it is gathered *because* it is going somewhere.

The new collection is created at the top level rather than inside the current
scope, unlike the tree's "+". A selection can be gathered from anywhere,
including across collections, so filing it under whichever one happens to be
open would put it somewhere its contents did not come from. It opens straight
into its name field, for the reason `collection_new` already does: the
placeholder name is nobody's choice, and making the user find the rename
afterwards is asking them to finish a job we started.

All of it on its own strip beside the date range's, appearing only while there
is a selection — the third control this session that was invisible for being
put in a row that scrolls.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-23 17:57:35 +02:00
dtourolleandClaude Opus 5 5a9beedca6 Give the range's ends a row of their own, not a corner of someone else's
Build and test / Desktop (Linux) (push) Failing after 2m32s
Build and test / Layer separation (push) Successful in 25s
🐳 Android image / Build and push (push) Successful in 3s
Build and test / android-image (push) Successful in 5s
Traceability / Requirement traces (push) Failing after 1m3s
Build and test / Android (aarch64) (push) Failing after 7s
Third attempt at one control, and each failure was a different reason it could
not be seen.

It narrowed to the whole library, because it took its span from a timeline zoom
that is zero until someone zooms. The fields that fixed that went into the chip
row, which scrolls sideways, so they sat past the right-hand edge. And moving
them "below the chips" put them inside the same `Rectangle` — which stacks its
children at the origin rather than laying them out, so they were drawn over the
chips inside a strip 34px tall, unconstrained in width and clipped in height.

A `Rectangle` is not a layout. The row is a sibling of the chips' strip in the
header's `VerticalLayout` now, with a height of its own and the width of the
window: two 108px fields, a "to", and a warning when what was typed is not a
date — about 354px, against 768 on a tablet in portrait.

Left-aligned and inset by the same gap the chips use, so the two rows begin on
one vertical line instead of a few pixels apart.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-23 14:06:37 +02:00
dtourolleandClaude Opus 5 db43d8ec8b Put the range's ends where a tablet can see them
"Limit to range" looked broken a second time, for a second reason. The ends
were added to the filter chip row, and that row scrolls: its own comment
records that fourteen chips do not fit across 768 logical pixels, "so that is
every tablet in portrait". Two date fields and a caption went straight past the
right-hand edge, into the part of the row that has to be panned to.

So the fix for a control that appeared to do nothing was itself invisible, and
pressing the chip still looked like it did nothing.

They have their own line now, below the chips and outside the Flickable, and it
exists only while a range does. Nothing competes with it for width, and nothing
has to be panned to reach it.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-23 13:58:56 +02:00
dtourolleandClaude Opus 5 4b7648082e Let a date range be stated, and draw the axis at the scale it deserves
"Limit to range" did nothing, and the reason was not visible from the button.
It took its span from the timeline's zoom, which is zero until someone zooms —
so `zoomed_span` returned the whole library and the filter narrowed to
everything. The chip lit up and the grid did not change.

The range has ends now, shown and typed as `YYYY-MM-DD`. Seeding them from the
timeline is kept, because zooming to a fortnight and pressing the chip is the
fast path; the fields say which fortnight it landed on and let it be corrected.
Ends given backwards are swapped rather than refused — there is exactly one
range between two days — and the closing day is included, since "to the 5th"
means the whole of the 5th and a range ending at its midnight contains none of
it. `parse_date` refuses anything that is not a date rather than guessing at an
order, because the alternative is a library silently filtered to a span nobody
asked for.

The axis then follows the range. It used to keep drawing the full extent while
a range was on, because it was the only way back out; the typed ends are the
way back out now, so it is free to show what was asked about.

And bucket size is chosen by how many bars it makes rather than by fixed
cut-offs. Each zoom step halves the span, so under thresholds the bar count
halved with it until a boundary was crossed: fifteen years went 15 bars, 8,
then 46, 23, 11, and finally 6. Zooming in made the picture coarser, which is
the opposite of what zooming is for. Aiming at forty bars keeps the count in
the same neighbourhood at every level, and the test asserts the property
directly — halving a span never coarsens the bucket.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-23 12:40:14 +02:00
dtourolleandClaude Opus 5 85aae25d0f Let the header readouts shrink instead of pushing the controls off screen
Found uncommitted in the working tree and committed as its own change rather
than folded into the sync work beside it: the three header readouts gain
`overflow: elide` and `horizontal-stretch: 1`, which is what actually lets a
Text shrink under pressure in Slint. Without the stretch they kept their full
natural width and pushed the sidebar toggle and the More button past the right
edge on a narrow window, reachable only by knowing to flick-scroll.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-23 09:22:30 +02:00
dtourolle 56dd3187f1 Merge integration into wip/ingest
Second pass, against the detail-stage and thumbnail work that has landed since
the first. Resolved and verified here rather than in the shared merge worktree,
so what goes back is a fast-forward.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>

# Conflicts:
#	docs/traceability.md
2026-08-22 19:44:42 +02:00
dtourolleandClaude Opus 5 b1bf68022d Do not offer an import where one cannot be done
The Import button went into the library header unconditionally, so an Android
user got a page that opens, finds nothing, and cannot be pressed — worse than
no page at all, because it reads as broken rather than as absent.

`dr_plat::imports_supported()` answers the question the interface actually has,
which is not "did we find a volume". An empty list on Linux means plug one in;
false here means it cannot be done on this device however hard the user tries.
It is false on Android for two reasons that both have to be fixed before it
changes: there is no mount table to read and no path to type, and nothing
implements WritableStorage except LocalStorage.

The button is hidden rather than disabled. The buttons beside it come and go
with the selection — unavailable now, available in a moment — where this one
never will be here, and a permanently disabled control teaches the reader that
the row lies.

What this gates is the interface, not the engine. dr-ingest takes storage
traits and never a path, and cross-compiles to aarch64-linux-android today; it
should need no changes when a SAF implementation lands.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-22 19:19:40 +02:00
dtourolleandClaude Opus 5 49be1fe354 Give the library somewhere to type a keyword
A sheet over the grid, opened from the header beside "Add to collection" —
deliberately the same card, scrim and dismissal as the filing sheet, because
they are the same gesture applied to two kinds of label: pick the photographs,
then say what they are. A user who has filed a selection already knows how this
works.

A word the whole selection carries, a word only some of it carries, and a word
none of it carries are three visibly different marks. Half-applied shown as
applied would be a lie about photographs the user cannot see from here, so a
partial keyword draws a dash and says "3 of 12" beside it. Tapping a dash
completes the keyword rather than removing it, which is what it means nine times
in ten, and the tenth is one more tap away.

The vocabulary is answered against the selection in Rust and pulled when the
sheet opens rather than pushed on every selection change — the selection moves
on each arrow key and the sheet is shut for almost all of them.

Assign and unassign travel by name, so a word typed into the field and a word
tapped in the list are one path rather than two, and the sheet never has to
invent an identity for a keyword that does not exist yet.

One gap, commented at the call site: unlike a star or a flag, a keyword is not
queued to the image's sidecar, because the sidecar format has no field for one.
So it reaches the user's other devices through the catalog merge, and a deleted
catalog loses keywords where it would keep ratings.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-22 15:51:11 +02:00
dtourolle 1526c957cf wip: ingest 2026-08-22 15:34:43 +02:00
dtourolle 3085ec4d2e Leave the stars on screen on a touch device
**Hover is not something a finger does, but Slint reports it anyway.**
`has-hover` goes true for any pointer event carrying a position, a touch
press included, and false again on the `Exit` that follows the release.

So the rating strip did appear on a tablet — for exactly the length of a
tap. It flashed on under the finger, vanished as it lifted, and the tap
carried on through to the cell and opened the photograph. An unjudged
frame could not be rated from the grid at all. The previous fix stopped
the strip disappearing when a *pointer* moved onto it; this is the same
symptom with a different cause, and hover was the wrong signal in the
first place.

The strip now stands open where the session is a touch one. That is
seeded from the platform rather than inferred, because inference needs a
press to reach a cell and a quick flick never delivers one — the Flickable
claims the gesture before the delay it would forward after — and a
control that only appears once the finger is down has appeared too late
to aim at. The grid still latches on the first non-zero touch id it sees,
which is what covers a touchscreen on the desktop.

One-way on purpose: a tablet with a mouse plugged in keeps the strips
once touched, which is the harmless direction to be wrong in. The
alternative is chrome that comes and goes as the user changes hands.
2026-08-21 22:35:14 +02:00
dtourolle 2fba685e16 Make a pinch zoom the grid and nothing else
Two faults left over from making the gesture reach the grid at all.

**It still opened photographs.** Checking the finger id stops the
synthetic release Slint emits when the *second* finger lands, but not the
other end of the gesture: lifting one finger of two leaves the other one
down, and Slint replays that survivor as a fresh `Pressed` on whatever is
under it — which is how it hands the pointer back to ordinary handling.
Under it is a cell. So the cell was selected, and lifting that last finger
was a complete, well-formed click on the same finger that pressed. No
part of the event stream distinguishes it from a real tap, so the grid now
remembers that a pinch just happened: a latch raised when the gesture
starts and lowered a beat after it ends, during which cells take neither
presses nor clicks.

The press that *opens* a pinch is undone rather than suppressed — it has
already happened by the time a second finger makes it a pinch. Undoing it
has to be exact, or a cancel that restored the selection but left the
anchor moved would make the next shift-click select a run from a cell
nobody pointed at, so capture and restore are a tested pair.

**And it was not smooth.** Two reasons. The pinch was thresholded into ±1
steps of 25%, so the grid lurched and then sat still; it now takes the
ratio since the last update and tracks the fingers, with the drawn cell
still landing on whole column counts because the columns divide the
width. And `zoom-cells` was the one geometry change still reloading
inline — a full catalog re-read, 360-row model rebuild and thumbnail
batch per step, on the thread drawing the frame. It goes through the same
settle timer as the rest now.
2026-08-21 22:03:46 +02:00
dtourolle 6ae0af3f72 Swipe up in develop for the photo roll
Develop opens one photograph. The grid handed over a path and nothing
else, so `index` and `total` were pinned to "1 of 1" on the way in and the
only route to the next frame was back to the library, find your place,
tap again. Fine once; intolerable through a set of forty, which is the
situation the develop view exists for.

The roll is the grid's already-loaded window along the foot of the
canvas. Swipe up to bring it out, swipe down to put it away — the sheet
gesture, already in the hands of anyone who has used a phone — and a
handle is drawn at the edge so the gesture is discoverable rather than
folklore, and so a pointer, which has no swipe to make, has a way in.

`SwipeGestureHandler` wraps the strip rather than sitting over or under
it, which is what it is built for: it delays a press the way a Flickable
does, forwards it to the children if no swipe develops and claims it once
one does, so a tap reaches the thumbnail and a drag does not. It covers
only the band along the bottom — above that, a drag still belongs to the
photograph, for panning and for the crop.

Picking goes through the same path a cell click does, so the outgoing
edit is persisted before the next image loads. The strip marks what is
open and scrolls to keep the mark in view.

The position readout now says where in the *library* the open photograph
sits rather than "1 of 1". Set after the open rather than before, since
the generic open path resets it — and given as the library ordinal, not
the row in the loaded window, which is an artefact of how much has been
paged in and would jump about as the window moves.
2026-08-21 21:10:44 +02:00
dtourolle c72f197880 Stop a row of buttons deciding how wide the grid is
**A Slint layout cannot be narrower than its children's minimums.** Given
less room than they need it lays them out at those minimums, lets the row
run past the edge — and reports the oversized minimum upwards.

That second half is what made this more than cosmetic. The header, the
filter chips and the grid are siblings in one VerticalLayout, so the
widest row's minimum became the whole view's minimum: `LibraryGrid` was
laid out wider than the window. The grid then measured itself against
that inflated box and sized its columns to fill space that was off the
screen, so the right-hand column was cut by the edge no matter what the
tiling arithmetic did. Fourteen filter chips do not fit across 768
logical pixels, so that was every tablet in portrait.

It also explains why opening the collections sidebar did not reflow the
grid. The view was already pinned at a minimum wider than the window, so
taking 232px away for the sidebar could not shrink it — it just clipped
more of it.

Each of those rows is now a horizontal Flickable. A Flickable's own
minimum is nothing, since it exists to be smaller than what it holds, so
none of them can inflate anything — and the controls past the edge became
reachable instead of merely absent. Applied to all four: the library
header, the filter chips, the compact action row disclosed by "More", and
the develop strip.
2026-08-21 21:00:49 +02:00