e44c929afc4d1a681993ce40eccbd29a887d8c74
4
Commits
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cf8f5b632f |
Show the develop frame itself, instead of a photocopy of it
The oldest open item in the project (ARCH §6.1, spike S1, AC-8). Every frame
in develop was read off the GPU into a `SharedPixelBuffer` and handed back to
Slint to upload again: ~7 ms at 4K against a 0.28 ms compute pass, 96% of the
frame spent carrying pixels to the CPU and back so they could be drawn where
they already were.
Slint 1.17 will adopt a `wgpu::Texture` directly, and the whole of what that
needs is arrangement rather than code.
**One device, made before the window.** A texture belongs to the device that
allocated it, so the compute passes and the compositor cannot each open their
own. `GpuContext::new_shared` opens one and hands back the instance and
adapter alongside it; `dr_ui::shared_gpu` gives all four to
`BackendSelector::require_wgpu_29(WGPUConfiguration::Manual { .. })`. That
call has to come before the first window, because creating one selects a
backend for you — which is why the GPU is now opened at the top of `run`
rather than two hundred lines down beside the other controllers.
dr-gpu still names no UI type. It hands out raw wgpu and does not ask who is
compositing (ARCH §6.5a).
**Vulkan only on the shared path**, where headless keeps its GL fallback.
wgpu's GL backend reaches its display through EGL at instance creation, and
before a window exists there is no display handle to give it — so a GL
instance cannot later produce the window surface Slint needs from it. A
machine with no Vulkan gets no shared device and browses without develop,
which is the same degradation as no adapter at all.
**`renderer-femtovg` becomes `renderer-femtovg-wgpu`.** The old one is FemtoVG
over OpenGL and cannot be handed a wgpu texture at all. It is not kept
alongside as a fallback: FemtoVG-over-GL has no branch for an imported
texture, falls through to "render this image into a buffer", gets nothing, and
draws nothing — a blank canvas with no error, which is worse than the failure
it would be papering over. The consequence is stated plainly in the manifest:
the desktop app now needs a working wgpu adapter to open a window.
**Two output textures, not one, and this is the part that is not obvious.**
Slint repaints when the image property *changes*, and it decides that with
`PartialEq` — which for two images over the same `wgpu::Texture` says
"unchanged". A pass that reused a single target would have rendered every
slider move correctly on the GPU and shown none of them: right, and invisible.
`AdjustPass` alternates between two targets, so consecutive frames are
genuinely different values. It also settles the read-while-write question that
one queue was already answering.
`RENDER_ATTACHMENT` is added to both render targets. Neither pass uses it;
Slint rejects an imported texture without it, on the reasoning that a
compositor handed a texture may need to draw into it.
**`AdjustPass::read_output` is deleted rather than gated.** It and
`export_pixels` were the same transfer under two names, and the comments
explaining why they were separate are the point of the whole criterion:
reading pixels back to *display* them is the defect, reading them back to
*encode a file* is the only way a file is made. The display twin is now gone
outright, which is stronger than a feature flag — it cannot be turned back on.
`export_pixels` is untouched and still ungated. The `readback` feature comes
off dr-ui, darkroom-desktop and darkroom-android; it stays in dr-gpu, where it
still gates `RenderTarget::read_pixels` and the segmentation field readback.
`examples/develop` moves to `export_pixels`, which is honest — it writes a
PPM — and so no longer needs the feature.
Four tests, each named for what it protects and each of which fails without a
screen if the property it guards breaks:
- the adjust target satisfies every condition Slint's import checks, asserted
in the crate that owns the descriptor, because a descriptor that drifts
fails at runtime on a real display and nothing else would notice;
- consecutive renders are different textures, and the third is the first
again, so the alternation is a rotation and not an allocation per frame;
- the develop canvas has no CPU pixel buffer and does have a wgpu texture —
AC-8 itself, in the terms Slint uses;
- consecutive frames compare unequal as `slint::Image`, which is the property
the repaint actually depends on.
The zoom test's readback moves into the test module. It has to: there is no
library function that copies a displayed frame to the CPU any more, and that
is the point — the round-trip now exists in the test binary and nowhere a
shipping build can reach.
**What is not proven.** No GUI was run. What is verified is that the texture
satisfies the import contract, that the import succeeds, that the canvas is a
texture rather than a buffer, and that consecutive frames are distinguishable.
What is unverified is everything that needs a display: that Slint's FemtoVG
wgpu renderer adopts the Manual configuration on a real surface, that the
picture appears the right way up and the right colour, and the frame timing
that motivated the whole exercise. Android is untouched by testing — the
android backend routes a WGPU29 request to Skia, whose wgpu surface does
handle imported textures, but that is read from the source, not observed.
56 dr-gpu tests and 255 dr-ui tests pass, clippy clean under `-D warnings`,
fmt clean.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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9717e59909 |
Add RAW decode and a working image viewer
dr-decode exposes four entry points rather than one decode, because callers differ sharply in what they need (ARCH §3.2): culling wants a preview, the grid wants metadata, only develop and export touch sensor data. Fusing them forces a full decode where a header read suffices, which is why Lightroom stalls ~2s per image while culling. Smoke-tested against 1,852 real Canon CR2 files (EOS 6D, ~27MB each): metadata 0.2ms from a 256KB header read, no full decode preview ~250ms 5472x3648, downscaled to 2048 for display jpeg 3.0ms Two findings worth recording: rawler 0.7.2's CR2 decoder implements only full_image; thumbnail_image and preview_image are unimplemented trait defaults returning None. So every rung of the preview ladder resolves to a full-resolution decode at ~250ms — 5x over NFR-P13's 50ms budget. CR2 does carry smaller IFDs, so the fix is our own IFD walk or an upstream contribution. The ladder is written now so that fixing it is a decoder change, not a change to every caller. Recorded in milestone-v0.1 risks. Preview.downscale_to bounds memory: a 5472x3648 RGBA preview is 79.8MB, which exhausts a phone's budget after a handful of images. Box-filtered so downscaled thumbnails do not alias. Also fixed a RefCell double-borrow that panicked on first navigation — `*x.borrow_mut() = *x.borrow() + 1` holds both borrows at once. Verified with 10,000 programmatic navigations. 58 tests passing. Traceability 20.3% (29/143). |
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0f202fd3f9 |
Add requirements traceability gate and Gitea pipelines
Ports JellyTau's traceability tooling to Rust, carrying across the bug it was repaired for. That gate divided a traced count by frozen literal denominators; the requirements file outgrew them and it reported 158% coverage, so it could never fail its own threshold. Two rules, both enforced by the extractor's own tests: - denominators parsed from docs/requirements.md at run time - coverage is |traced ∩ defined| / |defined|, never a raw traced count The gate additionally fails hard on a misconfigured run — zero requirements parsed or zero files scanned — rather than reporting a plausible 0%, and on any orphan tag naming a requirement that does not exist. Adapted for DarkRoom: IDs are FR-CAT-1 / NFR-P13 / FR-DEV-3a shapes rather than JellyTau's fixed three digits, and decisions (D), spikes (S), milestone items (M) and test ids remain taggable while being excluded from the denominator — counting them inflated it by 25. Also adds dr-sync: the RemoteBackend trait and capability model, so the Nextcloud connector is one implementation rather than the only shape the engine understands. No mature Nextcloud crate exists (reqwest_dav is too thin), so the connector will be hand-rolled over reqwest per D7. Gitea workflows follow the same style: containerised, commented with the reasoning, desktop and Android on every push, plus a CI check that no core/ crate depends on the UI toolkit (ARCH §6.5a). Coverage today: 13.3% (19/143). 50 tests passing. |
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82a5e21ec6 |
Initial workspace: GPU context, compute pass, adaptive Slint shell
Establishes the v0.1 foundations on both platforms: - dr-types: SourceRef (never a filesystem path — Android SAF has none), Format, Availability, Validator with ETag quote normalisation - dr-gpu: wgpu device, compute pass writing a storage texture, resize - dr-ui: Slint shell with FR-UI-1 adaptive layout, computed in Rust to avoid a binding loop - docker/android: pinned toolchain, verified producing API 28 ARM binaries Measured the cost of the temporary CPU readback path (dr-gpu bench): compute is 0.06-0.28ms across sizes while readback is 0.63-7.43ms, so readback is 90-96% of frame time and scales with area. Recorded in ARCH §6.1 — this is why spike S1 is the priority. Mitigations pending S1: reuse the staging buffer, apply at most one resize per frame, and cap render resolution at 2048 on the long edge. 10 tests passing; core crates cross-compile for aarch64-linux-android. |