Commit Graph
499 Commits
Author SHA1 Message Date
dtourolle ea44aba110 Put a scrollbar on the library grid
The timeline beside the grid says *when* the view is. It does not say
how far through the library the view is, and scrubbing it jumps by
date. The bar gives the plain desktop answer: a thumb in proportion to
one screen of the whole grid, dragged or paged by clicking the track.
It reads the viewport that the rows are counted into, so it spans every
photograph and not only the loaded window of cells.

The Flickable keeps its id, its `interactive` arbitration with the
hold-to-pick-up and its pinch and zoom catchers. It now fills a
Rectangle that takes its place, and its stretch, in the grid's layout.
2026-09-26 07:25:46 -04:00
dtourolle f7df276295 Put a scrollbar on the settings page
The page is several screens long, and nothing said so until something
had been scrolled. Same wrapping as the develop column; the bar sits at
the window's right edge, clear of the capped 680px form.
2026-09-26 07:25:45 -04:00
dtourolle 005dc3a835 Put a scrollbar on the collections sidebar
A tree longer than the panel looked, to a mouse, like the whole tree.
Same shape as the develop column: the Flickable fills a Rectangle that
takes its stretch, and a ScrollBar is drawn over its right edge. It is
drawn only when the tree overflows.
2026-09-26 07:25:07 -04:00
dtourolle 825015a58e Put a scrollbar on the develop column
The column (histogram, compose, every adjustment group, history) runs
several screens past the window. A mouse without a wheel could only drag
the column's contents, and a drag that starts on a slider moves the
slider.

The Flickable now sits in a plain Rectangle with a ScrollBar beside it,
bound to its viewport. Nothing about how the column sizes itself
changes: the Flickable fills the Rectangle, and the Rectangle takes the
stretch the Flickable had in the layout under the group strip. The bar
is drawn over the column's right-hand 10px, so the mandated panel width
is not reduced. When the pointer is on the bar, the lit track covers
the value labels of the compose rows, which already sit flush against
the column's edge.
2026-09-26 07:25:06 -04:00
dtourolle 2ef971bf37 Fail when the last film stock cannot be reached
The film list bug gave no failure anywhere: the data was right, the
markup compiled, and the list rendered. Two guards now check that the
list can be walked to its end, both by driving input rather than by
reading markup.

tests/film_list_reaches_every_stock.rs runs in CI and needs no display.
It builds the real AppWindow on Slint's testing backend and gives it 28
stocks. It dispatches window events through the same routing a window
uses: popup, Flickables, arbitration. It then checks that the last stock
is on screen, that is, not clipped away:
- after Down past the end, and that Enter chooses it;
- after drags on the list;
- after a run of wheel events with a still pointer;
- after dragging the scrollbar thumb.

Element queries need the Slint compiler's debug tables, which build.rs
emitted only for the `automation` feature. It now emits them for every
debug build too. Release builds, the ones that ship, are unchanged. The
testing backend is a dev-dependency at the same pinned version the
automation feature already uses, so no new crate enters the lockfile.
The test is compiled out of release test runs.

film_reach in tools/manual/scenes.py is the same check on the recording
rig: a real X pointer from xdotool, the release build, and the demo
library. It makes no picture, so it adds nothing to the manual. It runs
with every recording, or alone with `record.sh LIBRARY film_reach`, and
fails the run if the last stock (Ilford HP5 Plus) is out of reach by
the wheel, a drag, the scrollbar or the keys.

Both have to add the popup's position back. The testing backend reports
anything inside a popup relative to the popup, and so does the
automation hook built on it. They take the popup's position from the
Film row and Slint's clamp into the window.
2026-09-26 07:24:46 -04:00
dtourolle e957d483fc Give the film list a scrollbar on the desktop
A list cut off at its edge looks, to a mouse, like a list that ends
there. The open film list shows ten rows of twenty-eight, and nothing
said there were more. The user asked for visible scrollbars on every
platform but Android.

ScrollBar (widgets.slint) is a vertical bar drawn over a Flickable's
right-hand edge. It shows the share on screen and the position, it can
be dragged by the thumb from wherever it was grabbed, a click on the
track moves a page toward the click, and the wheel over it scrolls. It
is the Flickable's sibling rather than a wrapper, bound to
`viewport-y <=> flick.viewport-y` and the two heights, so a scroller
keeps its own sizing. It is drawn over the content rather than beside
it, so the mandated column widths are not reduced. With nothing to
scroll it is not drawn and takes no input.

Whether to draw it is Scrolling.bars, which Rust sets from
dr_plat::is_touch_first(). That is the same function that puts the
develop groups in the rail, and it answers the same question: what is
the user pointing with? On Android, lists still scroll by flick only.
Placing the bar inside another scroller would put it back in that
scroller's arbitration. The film list can have one because it is now a
popup.
2026-09-26 07:24:45 -04:00
dtourolle 80938b0527 Open the film list as a popup, so every stock can be scrolled to
The open stock list showed ten rows, None to Kodak Kodachrome 64, and
the other eighteen - all seven black-and-white stocks among them - could
not be reached. The data was whole; the list could not be scrolled.

Reproduced on the manual rig (Xvfb, xdotool, the automation hook):

- a drag on the list scrolled the develop column, never the list;
- a wheel run over the list scrolled the column past it, whenever the
  column had scrolled under that pointer in the last 800 ms - which is
  how the list is reached, by wheeling the column down to it. After a
  pause and a pointer move the wheel did reach the list;
- no key did anything.

The cause is Slint's routing, not the list. Since 2d878c2 the list was a
Flickable inside the develop column's Flickable, and Slint offers every
pointer event to the outermost Flickable first
(input_event_filter_before_children, i-slint-core 1.17.1 flickable.rs).
The column holds a press back (DelayForwarding) and intercepts the first
move past 8 px on the axis it can scroll, so the list never saw a drag.
For the wheel it intercepts while its own last wheel event is under
800 ms old and within 2 px, and always for a touchpad gesture that opens
with TouchPhase::Started - so on a touchpad the list could get no wheel
at all.

The list is now a PopupWindow under the Film row. A popup is its own
item tree: while it is open, events go to it and to nothing beneath it,
so the list scrolls by wheel, drag and flick however the panel is nested
and whatever the column did last. The alternative, standing the column
down while the pointer is over the list (the sliders' hover trick), fixes
the drag but not the wheel - `interactive: false` does not gate wheel
interception - so it would have left the bug for touchpad users.

The reason 2d878c2 bounded the list still holds: it is at most 320 px
and never lengthens the column, and now it covers the sliders instead of
pushing them down. The column cannot be scrolled while it is open, which
suits a one-click question; it closes on choosing, on Escape or Back, or
on a press outside it.

Keys, with the list open: Up and Down move along it from the chosen
stock and scroll it into view, Enter chooses, Escape or Back closes it
unchanged. A popup is its own focus tree, so the keys are taken when it
opens and Slint returns focus to the develop view's scope when it closes.
The Film row gains a button role, so a screen reader and the automation
hook can name it.
2026-09-26 07:24:28 -04:00
dtourolle 6640ce0ca8 Regenerate the matrix, the gesture book and the manual page for the duplicates review 2026-09-26 07:20:19 -04:00
dtourolle 7c9a4ee358 Describe consolidating duplicate originals in the manual and the register
FR-CAT-11a records what #67 built: groups of the same file listed on
demand, proved the same before anything moves, merged onto one survivor
and the rest trashed a group at a time. The manual's new section under
The library says how to reach the page, how the copy that stays is
chosen, what the check reads and what merges.
2026-09-26 07:19:14 -04:00
dtourolle d430ec9528 Drop a detail pass that changes nothing when it sits between two others
Capture sharpening at a scale too coarse to draw its radius emits one pass
with an empty body (`nothing_to_sharpen`), so that a chain still ends in
something that performs the output transform. At fit on any modern sensor
that is most of the time. When another neighbourhood operation follows it
- dehaze, clarity, texture - the pass is not last and does nothing: it
reads the rgba16float intermediate and writes the same texels to the other
one. It still cost a full render-sized read and write every frame:

  scene                           before     after
  sharpen+clarity 2560x1600 fit   18.66 ms   14.16 ms
  sharpen+clarity 3840x2160 fit   37.93 ms   27.88 ms
  every operation 2560x1600 fit   71.80 ms   67.24 ms
  clarity alone   2560x1600 fit   14.23 ms   14.20 ms  (control)
  sharpen+clarity 2560x1600 1:1   23.01 ms   22.97 ms  (control: resolves)

(Laptop RTX 3050 held at 420/810 MHz by its power cap, synthetic 60 MP
source, median of five alternated runs of forty frames each.)

`compose_detail_with` now drops such a pass where dropping it is exact:
not the last pass, whose output transform would otherwise move onto the
previous pass's f32 result and round differently; and not a pass right
after a reduced one, because a full-resolution pass is what closes the
reduced chain for the operation after it. `DetailPass::is_identity` says
what "changes nothing" means: full size, nothing bound at binding 3, and a
body with no code in it.

The rgba8 output is bit-identical: every scene above hashed the same
before and after, and the sharpen+clarity frame hashes the same as clarity
on its own, which is the claim in one line. A new dr-pipeline test pins
the three cases - dropped ahead of another operation, kept when last, kept
when alone.
2026-09-26 07:10:41 -04:00
dtourolle 1dc7b45cfe Read the fit view's source gather once per framing, not once per frame
At fit, every output pixel of the fused pass loads one texel from a source
three or four times its width, on a stride. The memory system fetches the
texels it skips along with the one it wanted, so on a 60 MP rgba16float
source that gather was most of what the fused pass cost: 10.6 ms of a
2560x1600 frame against 3.8 ms for the same shader reading a contiguous
window (the 1:1 view). At 3840x2160 it was 21.1 ms. Those are the laptop
RTX 3050 with its clocks held at 420/810 MHz by the power cap; unthrottled
the same frames were about 2.0 and 3.2 ms, and the gather is the same
share of them.

Which texel an output pixel reads depends only on the framing prologue,
the framing and warp uniforms, the source and the render size. None of
those move during a slider drag, so the gather is the same work every
frame. The fused shader now takes a render-sized rgba16float cache of it
(bindings 6 and 7, declared in every generated shader like the masks) and
a pair of uniform flags: write what was gathered, or read it back at the
pixel's own coordinate. AdjustPass keeps the cache and decides per
dispatch. The composer supplies `ComposedShader::sample_key`, a hash of
the prologue and those uniforms, and AdjustPass adds the image and the
size; an image gets a process-unique id for this rather than being held
alive by the key.

The picture is bit-for-bit the same. The source is rgba16float and so is
the cache, so the stored texel is the texel, and only the path that reads
a texel whole takes part: an interpolated sample (straightening, lens
warps, CA) is a blend that f16 could not hold exactly, so the composer
gives it no key and it reads directly as before.

The cache is written on the second frame with a given key, not the first:
a crop or zoom drag changes the key every frame, and writing then would
add a render-sized write to exactly the gestures that can afford it least.
It is kept only up to 3840x2400, so an export never parks a full-frame
copy on the device, and `release_caches` drops it.

Measured with a scratch probe rendering the synthetic 60 MP frame from
examples/frame_budget.rs, forty frames per run after six warm-up, five
runs of each binary alternated, median of the per-run p50 (GPU idle apart
from the power cap):

  scene                    before     after
  neutral   2560x1600 fit  10.62 ms   3.88 ms
  exposure  2560x1600 fit  10.83 ms   3.87 ms
  nr chroma 2560x1600 fit  19.84 ms  12.69 ms
  neutral   3840x2160 fit  21.05 ms   7.11 ms
  exposure  3840x2160 fit  21.08 ms   6.94 ms
  clarity   3840x2160 fit  42.20 ms  27.88 ms
  neutral   2560x1600 1:1   3.83 ms   3.84 ms  (control: nothing to gain)

The rgba8 output of every scene hashed identically before and after, in
isolated runs and across all 38 scene/size/view combinations of the
probe. New tests walk a pass through direct, write and read frames, a
slider move, a neighbourhood operation and a framing change, and compare
every frame with a fresh pass that can only have read directly.
2026-09-26 07:10:35 -04:00
dtourolle 284fc4a456 Regenerate the traceability matrix after the rebase 2026-09-25 23:25:08 -04:00
dtourolle 380cfda695 Make develop's Help a "?" beside Settings, so Settings fits at 1600
Adding a labelled Help button to develop's top bar made the strip about
100 pixels wider than a 1600-pixel window. The strip scrolls, so nothing
became unreachable, but Settings was off the right-hand end until the
bar was dragged.

Help is now a square IconButton with a drawn question mark (a new "help"
icon, drawn rather than typed for the reason icons.slint gives about
Android's fonts), and screen readers still hear it as "Help". That saves
60 pixels, which was not enough alone: the strip had fit with 3 to spare
before. The rest comes from the spacing. Controls that belong together
now sit in groups at gap-sm with gap between groups: Pick and Reject,
Undo and Redo, Copy, Paste and Presets, and "?" and Settings. The empty
export-status caption no longer takes a slot and two spacings while it
has nothing to say. At 1600 wide with the panel open the whole bar now
shows, Settings included.

The grid's header keeps its worded Help button; it has room for it.
The develop "Open this list" gesture now names the "?" button, and the
gesture book is regenerated from it.
2026-09-25 23:24:52 -04:00
dtourolle d9f259656a Open Help from develop as well as from the grid
The "Controls and shortcuts" sheet was drawn by LibraryGrid, so only the
grid's Help button and its F1 could open it. Develop, where most of the
keys it lists are bound (Ctrl+E, Ctrl+Shift+C, A/D, Z, R, H, [ ]), had no
way to it: a photographer who wanted to look a shortcut up had to leave
the photograph they wanted it for.

The sheet now hangs off the shell beside the export and copy sheets, on a
`help-open` property both views set. The grid's Help button and F1 raise
it through a callback, and its keys stand down through the `sheet-open`
they already honour for the export sheet, so Escape falls through to the
shell, which closes it. Develop gains a Help button beside Settings in
its top bar, as in the library header, and F1 in its key scope; its keys
decline while the sheet is up, as they do for the other two sheets, so
nothing behind it is rated or stepped. The book already begins with the
Develop section, so from develop it opens where the reader wants it.

Tests hold the shape: the sheet is drawn by the shell and not the grid,
and develop's opening guard names all three sheets and its F1 opens this
one. The new GESTURE: block puts the develop route in the book.
2026-09-25 23:24:52 -04:00
dtourolle 19dd3257e3 Release the offset borrow before bring_window_to reloads the window
Holding D in develop across the edge of the loaded window panicked with
"RefCell already borrowed" at the first step that had to move it. The
`*ctl.offset.borrow()` written inside the `if let` condition is a
temporary that lives to the end of the `if let` block (edition 2021),
and the block calls `load_window`, which borrows the offset mutably.
The unit tests drive the placement arithmetic, not the RefCells, so
they could not see it; stepping 400 frames in the app did.

The offset is copied out before the test. `follow_open` gets the same
treatment for `image_ids`: the lookup's result is bound first, so no
borrow is held while it writes properties back to the window.
2026-09-25 23:06:24 -04:00
dtourolle a030bfd239 Step along the roll by library ordinal, and keep its mark on the open photograph
In a library's develop view the arrows, space, A and D opened
`library-roll-pick(library-roll-current ± 1)`. `roll-current` is a row
of the loaded window, set when a photograph was opened and never again.
Two things followed on any library larger than one window:

- Holding D stopped dead at the end of the loaded window: the pick of a
  row past `ctl.paths` found no path and did nothing, a few screenfuls
  into a library of thousands. A stopped at its start the same way.
- Any reload of the window — a background sync, a judgement that drops
  the open frame out of a filter — left `roll-current` on a row that now
  held another photograph. The roll marked it, develop's rating keys
  judged it, and the next step walked on from it.

The keys now call `library-roll-step(delta)`, and Rust steps as
`move_cursor` does in the grid: from the open photograph's ordinal
(`index`, which `report_position` already keeps), clamped to the
library, loading the window around the target only when it lies
outside. The window-bringing half of `place_cursor` is shared for this
as `bring_window_to`, so the grid cursor and the roll move the window
the same way. Catalog reads stay proportional to the window: one
`load_window` per window crossed, none per step within it.

The open photograph is also remembered by image id. Every
`load_window` finds it again in the rows it just read (a scan of one
window, no query), puts `roll-current` and `index` back on it, or takes
the mark off when it is not there. When it is missing but its ordinal
is still inside the window, it has left the grid and its successor
moved up into its place, so the next step forward lands on that ordinal
instead of skipping the successor.

A click on the roll still reports a row; it is right because the cells
it is drawn from and `ctl.paths` are replaced together, and it now goes
through the same open path as a step.

Fixes #64.
2026-09-25 23:00:55 -04:00
dtourolle 454375243c Measure what opening the catalog, a sync pass and a scan cost on a real library
Two benches for reading side by side before and after a change, against a
copy of a real catalog, in the manner of identity_bench:

- `dr-catalog --example catalog_bench CATALOG [FACES_DIR]` times
  `Catalog::open` and the backfill inside it step by step, the upload
  snapshot, a merge of the catalog with a copy of itself, and the face
  shard export and import in the steady state where nothing is new.

- `persist_bench`, an ignored test in dr-ui's scan module because
  `persist` and `apply_judgement` are private to it, replays the
  catalog's own rows through `persist` (the largest folder, and the whole
  library) and looks up every `.drsc` sidecar the catalog has read. It
  works on a scratch copy and prints a fingerprint of what `persist` left,
  so two builds can be shown to agree.

Both print best, median and CPU time; the CPU figure is the one to compare
while other builds share the machine.
2026-09-25 22:06:58 -04:00
dtourolle f0e7b8e11c Re-record the manual on the keyboard layout, and stop the zoom caption promising blocks
Every scene was recorded again on a build of this branch rebased onto the
keyboard work and TD-1, since nearly every scene depends on files those
changed: the develop top bar now carries a star strip and Pick/Reject, the
roll shows flags and stars, and the grid's selection bar gains Label and
Flag. `--changed` could not be trusted to find them, because the rebase
made each picture's commit newer than the sources it was recorded from.

The develop-zoom caption said the wheel goes on "until the pixels are
blocks". On Xvfb the deepest frames come out smooth even though the app
draws past 1:1 nearest-neighbour on a real display (confirmed by eye on
the desktop), and a GIF shrunk to 960 wide could not show 3-pixel blocks
anyway. The caption now says what the clip shows; the prose above it,
which describes what the app does, stays.
2026-09-25 07:26:37 -04:00
dtourolle 90c7cb65d3 Regenerate the manual page after the rebase onto the keyboard work
The rebase combined this branch's README additions with master's, and
index.html is generated from the README; manual-check passes on the
regenerated page.
2026-09-25 07:26:37 -04:00
dtourolle f426bb903a Picture this round's features in the manual
Four scenes, recorded and looked at frame by frame:
- library-labels: 6, 7, 8 and 9 over four New York frames, 7 again to
  take one off, then the Green chip narrowing the grid and back.
- compose-perspective: two towers shot from below, stood upright with
  Vertical at about +58, then held against Before.
- crop-orphan: a stroke in the top-left corner, a crop that leaves it
  outside, the notice with Undo crop and Keep crop, and Undo crop.
- local-intersect: a linear gradient over the lower half, then
  Intersect and two strokes that survive only where it is.

develop-zoom already ends on hard-edged pixels (previous commit). The
text added is a sentence or two under the existing headings, so the
other branch's structure and anchors are left alone.
2026-09-25 07:26:36 -04:00
dtourolle c41f99ea52 Record the manual's scenes by name, and each against what it depends on
scenes.py aimed every press at window pixels, and the develop column had
already moved under it: Compose now sits above Adjust, so the old
exposure coordinate lands on a straighten slider. Every scene now names
what it presses by its accessible label through the automation hook,
places points on the photograph relative to the canvas, and opens its
photographs by file name. Each starts from a known place and undoes what
it did, so one can be recorded alone; the few that continue another's
state name it, and running one runs that first into a scratch folder.

Each scene also declares the pictures it makes and the sources they
depend on. `record.sh --check` fails when the manual shows a picture no
scene makes, or a scene makes one it does not show; it reads two files.
`record.sh --changed` re-records the scenes whose sources, or own code,
changed since the commit that last touched their pictures. record.sh
builds with the automation feature, restores the library from
DR_LIBRARY_SNAPSHOT, starts from a fresh profile and pins inference to
the CPU; the launch screen is recorded from an empty profile of its own.

Re-recorded with the ported scenes, and looked at frame by frame. What
differs from the pictures they replace:
- develop, presets, settings, local, compose, film, wb, light: the
  current develop column (Compose with Vertical and Horizontal above
  Adjust, the Label button), otherwise the same moments.
- library pictures: the filter bar's colour-label chips; no collection
  left over from an earlier run in the sidebar; library-selection is the
  twelve alpine frames rather than eight of them and four New York ones.
- library-rating rates two frames nobody had rated, so the stars are set
  and not cleared.
- develop-zoom goes on past 1:1 with the wheel and ends on the file's
  pixels as hard-edged blocks.
- repair covers a real mark on the road, with a size that fits it; film
  is shown on the Chinatown frame instead of the road.
- panorama tries Perspective, Spherical and Cylindrical before filling.
- launch, launch-folder and panorama-aligned came out byte-identical.
2026-09-25 07:26:36 -04:00
dtourolle a6ea6ba83f Let the manual's scripts find a control by its name
Every scene in tools/manual aimed at window pixels written in by hand, so
a panel that gained a row moved every slider under it and the recording
went on dragging where the slider used to be. The develop column has
already moved that way (Compose now sits above Adjust), and nothing said.

A build with the `automation` feature listens on the Unix socket named
by DR_AUTOMATION and answers where an element is: by its accessible
label, the name a screen reader reads, or by its markup id for the few
things that are not controls (the canvas, the crop rectangle). It uses
Slint's element queries, which need the compiler's debug tables, so the
feature also turns those on in build.rs. It only answers questions; the
input is still xdotool's real pointer. No default build has the feature,
and one that has it listens only when the variable is set.

drive.py gains click-on, drag-on, hold-on, wait-for, wait-gone, labels
and ids. The grid's cells are now named by their file, each rating star
by its value, the sidebar's + as "New collection", and the Adjust
heading's reset as "Reset all adjustments" - controls a screen reader
could not reach before either.
2026-09-25 07:26:36 -04:00
dtourolle b480de5bff Record TD-1 as paid off, checked by eye on the tablet
The pre-rotation patches landed in the previous four commits. This
records how the debt was paid, by a fourth route its own list missed:
patching wgpu-hal and Slint's Skia surface locally rather than waiting
for either upstream. It also updates architecture.md §1 and §6.1, which
still said Android draws with OpenGL behind a readback.

The verification is stated as what it was: the user found the
release-signed build clean on the tablet in portrait. No dumpsys
composition or bufferTransform readings were taken, because adb would
not hold the device that morning, and no frame times were measured.
2026-09-25 07:26:00 -04:00
dtourolle a8043e6827 Hand Android's develop frame to the compositor as a texture again
With Skia drawing pre-rotated on wgpu's Vulkan swapchain, Android no
longer needs to draw with Skia over OpenGL, which was the only reason
the develop view read its frame back through memory (TD-1).

So `unstable-wgpu-29` moves back to the common slint dependency. The
android-activity backend then builds `SkiaRenderer::default_wgpu_29`,
and `shared_gpu` loses its Android arm. The one wgpu device is handed to
Slint through `BackendSelector::require_wgpu_29` on both platforms.
`slint::android::init_with_event_listener` runs before `dr_ui::run`, so
the selector reaches the Android adapter before its window exists.
`renderer-femtovg-wgpu` stays desktop-only, since Android has no FemtoVG.

The two `#[cfg(target_os = "android")]` readbacks in `develop::render`
(the frame through `export_pixels` and the focus overlay through
`read_overlay`) are gone. `read_overlay` stays for the tests that check
what the overlay marks.

Built for arm64 and release-signed. Not yet run on the tablet.
2026-09-25 04:20:19 -04:00
dtourolle b5ae5c2be1 Record FR-DEV-16 as met and where FR-UI-5 stands
FR-DEV-16's promise that the gesture book cannot describe a binding the
application lacks is now enforced by the gestures gate in both directions,
and every binding it names is bound and tagged, so it is marked met, with
what develop answers beyond the list.

FR-UI-5 is not met in full: its keyboard half and the 2026-09-19 amendment
are, but no develop slider takes the scroll wheel, so its status says that
rather than rounding up.
2026-09-24 23:42:28 -04:00
dtourolle aa2a88f655 Show each frame's flag and stars on the develop roll
FR-UI-5's 2026-09-19 amendment asks for the rating and flag wherever they
can be set and on the roll's cells, so that stepping along a set in develop
shows what has been judged. The roll drew thumbnails only, so the keys that
now judge the open photograph left no trace on its neighbours.

Each roll cell carries a small badge with a tick or a cross and a star
count, drawn only when there is something to show, in shapes and a number
rather than colours (NFR-A11Y-3).
2026-09-24 23:42:28 -04:00
dtourolle f8737e3fda Close the help sheet with Escape, and keep keys from acting behind it
F1 opens the help sheet from the grid, and nothing on the keyboard closed
it: Escape fell through to the shell, and every other key went on judging,
labelling and keywording the photographs hidden behind the sheet.

Escape and Back now close the sheet first, ahead of the grid's other
sheets, since it is drawn over all of them. While it is open the grid's
handler declines every other key, so a stray P or Ctrl+K changes nothing
the reader cannot see.
2026-09-24 23:42:27 -04:00
dtourolle d489a34190 Drive develop, the grid, the sidebar and People from the keyboard
An audit of every action by view against the keys the handlers bind left
develop without zoom, pan, fit or a way back to the grid, the grid without
select-none, thumbnail size or keywording, People with no key at all, and
the export and copy sheets without Enter. It also found the reverse gap
FR-UI-5 forbids: pick and reject had no route but P, X and U, and the
2026-09-19 amendment's judging in develop had not been built.

Develop: Ctrl+= and Ctrl+Plus zoom in and Ctrl+- out about the middle of the
view, Ctrl+0 fits and Ctrl+1 goes to 1:1, Shift and an arrow pan a magnified
view, G goes back to the grid, Ctrl+Y redoes, and Enter keeps a crop that hid
a mask. 0-5, P, X and U rate and flag the open photograph without moving on,
with stars and Pick/Reject in the top bar as the pointer and touch route.
= and - nudge the control last moved by a hundredth of its travel; the
framing sliders, perspective included, now count as "last moved", so R puts
them back as well. J turns the selected mask part's join chip.

Grid: Ctrl+D and Ctrl+Shift+A clear the selection, = and - resize the
thumbnails, Ctrl+K opens keywording, and Flag in the selection bar gives
pick and reject a pointer and touch route. Sidebar: Enter commits a
collection's name, and Enter or Escape hands the keyboard back to the grid,
where it used to go nowhere until something was clicked. People: Up and Down
walk the rail, F2 puts the name field under the keys, and Escape or Back now
leave the screen the way its back button does instead of doing nothing.
Sheets: Enter does what the export or copy sheet's button does.

The choices follow Lightroom where it has one. No new key steals typing: the
grid's and People's keys live on focus holders that are not ancestors of any
text field, and the sheets' Enter comes after a focused field has had it.
Every binding is tagged beside its handler, and the gate added in the
previous commit holds the two to each other.
2026-09-24 23:42:26 -04:00
dtourolle 9d1e31ffbb Fail CI when a key is bound but not in the gesture book, or listed but not bound
The gesture book is generated from GESTURE tags, so it could not describe a
gesture nobody tagged, but nothing made anyone tag one. The arrow keys, Enter,
P, X, U, Delete, F1 and F2 all worked in the grid with no line in the help
sheet, and a tag could name a key whose handler had gone.

Key handlers now compare one canonical string, Keys.chord(event) == "Ctrl+Z",
instead of reading event.text and the modifiers themselves. keys.slint folds
the key and its modifiers into that spelling, so the literal in the handler is
the whole binding and the checker reads exactly what the handler dispatches
on. Each handler carries a KEYMAP comment naming the gesture-book section its
keys belong to, and a tag's keys field names its keys between backticks.
gestures-check now fails when a handler binds a key no tag in that section
names, when a tag names a key no handler there binds, when any .slint file
other than keys.slint reads event.text, when a compared literal is not
canonical, and when keys.slint's named keys drift from the Rust list.

Spellings are normalised in one place, chord.rs: Ctrl+z, Control+Z and
LeftArrow all mean what the handler's "Ctrl+Z" and "Left" mean. Shift and Alt
count only for letters and named keys, because on the French layout every
digit needs shift and a 6 has to be a 6 however it was typed.

A Rust keymap that both dispatched and was read by the generator was the
alternative. It would have moved the handlers' decisions away from the Slint
state they depend on, and a window that forgot to install it would have had
no working keys at all.

The keys that were already bound and undocumented are now tagged.
2026-09-24 23:42:25 -04:00
dtourolle 150e53e878 Link fifty gestures on the help sheet to the manual section that shows them
The sheet could now offer "See it", but no gesture said where to look.

Every GESTURE tag whose move the manual describes names that section:
the white-balance picker, zoom and pan, masks, undo and snapshots,
export, colour labels and ratings, selection, collections, the People
page, thumbnail size. Fifty of the fifty-one; the one left, putting a
single control back to its default, has no section and is too small to
earn one.

Three important gestures had nowhere to land, so the manual gains three
short sections, without pictures for now: Bursts (opening a folded
burst, choosing the frame it shows, and the eyes-open filter), Moving
between photographs (the roll, the arrows and A/D in develop) and
Copying settings (Copy, Paste, Paste to N, and choosing what a copy
carries). The page, the gesture book and docs/gestures.md are
regenerated from them.
2026-09-24 23:25:37 -04:00
dtourolle 7591738c73 Let a gesture name the manual section that shows it
The help sheet says which move does a thing, and the manual has a
picture of the thing being done, but nothing joined the two: a user
reading "Pinch it with two fingers" had no way from there to the GIF of
it.

A GESTURE tag takes an optional `manual:` field naming a heading of
docs/manual/README.md by its anchor. The scan checks every one against
the anchors the bundled page is rendered with and fails when the manual
has no such heading, so renaming a section cannot leave the sheet
linking to the top of the page; gestures-check carries the same failure
into CI. The anchor goes into gesture_book.rs as a new field, and into
docs/gestures.md as a "See it" link to manual/README.md#anchor. The help
sheet draws a "See it" button beside the title of each gesture that has
one, which opens the bundled manual at that section.

The field is additive: a tag without it is unchanged, and no gesture
carries one yet.
2026-09-24 23:24:17 -04:00
dtourolle 352e59498b Open the bundled manual from Help and from Settings
The packages now carry the manual, but nothing in the application opened
it: the help sheet listed gestures and stopped there.

The help sheet gains a Manual button beside Done, and Settings a Manual
row under About beside the version. Both go through dr_ui::manual, which
finds the installed page through dr_plat::system_data_dirs (the package's
share directory on Linux, the executable's directory on Windows), and a
development build also in the checkout it was compiled from. A copy with
no manual says so on the status line rather than doing nothing.

On the desktop the page goes to the system browser. A section is a URL
fragment, and xdg-open's generic mode and Windows' FileProtocolHandler
both turn a file: URL into a path and drop the fragment, so a section is
opened through a one-line redirect page written to the data directory:
the opener gets a plain path, which every opener keeps, and the browser
follows the redirect to index.html#section itself. The launcher behind
the sign-in's open_in_browser is split out so both share it; the https
check stays with the sign-in.

Android has no path to give a browser: an asset is not a file, a copy in
private storage is unreadable to other apps, a file: URI across apps is
refused, and a content: URI leaves the browser resolving every picture
against the provider. So ManualActivity, a WebView reading
file:///android_asset/manual/index.html straight out of the APK, shows
it, started by class name with the section as an extra. JavaScript is
off, links off the page go to the browser, and the theme is day-night so
the page's own light and dark follow the system. A test checks that the
manifest, the Java class and dr_ui agree on the name and the extra.
2026-09-24 22:56:09 -04:00
dtourolle d8f26fb5cd Ship the manual with the Arch package, the Windows installer and the APK
The rendered manual was in the repository and nowhere else, so an
installed application still had nothing to open.

Each packager now carries docs/manual/index.html and its pictures, to
where the application will look for them: /usr/share/darkroom/manual on
Arch, manual\ beside darkroom.exe on Windows (where the models already
are, and where dr_plat::system_data_dirs points), and assets/manual in
the APK, stored rather than deflated since a GIF or PNG is already
compressed. The manual is about 27 MB, which the APK and the installer
both grow by; the pictures are 1600x1100 screenshots and short GIFs,
and against an APK that already carries 170 MB of inference runtime and
70 MB of models they are not worth re-encoding for.

The pictures are LFS objects, so each packager refuses a pointer where a
picture should be, as it already does for the models: shipped, a pointer
is a manual of broken images that nothing reports. The Android and
Windows CI legs therefore fetch docs/manual/media, which they excluded
while nothing they built read it, and the installer smoke test checks
that the page and every picture were installed.
2026-09-24 22:33:41 -04:00
dtourolle 10216355c1 Render the manual as one HTML page the application can carry
The manual existed only as docs/manual/README.md, which the forge renders
and nothing else does. An installed copy of the application, on a laptop
with no network or on a tablet, had no manual it could open.

`traces manual` renders the README to docs/manual/index.html with
pulldown-cmark (already in the tree as Slint's Markdown parser, so this
adds a dependency edge and no crate). The page is one file with an inline
stylesheet that follows the system's light or dark preference, a
contents list of every section and subsection, and the pictures by their
relative media/ paths. Each heading carries the id the forge gives it, so
README.md#rating-and-flagging and index.html#rating-and-flagging are the
same link. A picture alone in its paragraph becomes a figure whose alt
text is shown as the caption, and every picture reserves its 16:11 box
before it loads, so a jump into the middle of the page lands where it
aimed rather than a screenful above. Links to design documents, which the
installed page has no copy of, point at the forge.

The page is committed rather than rendered at build time, as the gesture
book is: it is user-facing text reviewed in the diff, and the three
packagers then only copy it. `traces manual-check` fails in CI when the
committed page is not the render of the README, and the pre-commit hook
regenerates it when the README is staged.
2026-09-24 22:32:30 -04:00
dtourolle d8e031888e Regenerate the gesture book, which four rebases left with conflict markers
docs/gestures.md on master carried 162 lines of <<<<<<< / ======= / >>>>>>>
from 4642c77, ade627a, c3d1f83 and 46f5b95. Their branches were rebased
onto each other, the generated files conflicted, and the resolution
regenerated the requirements matrix with `traceability -- report` and then
staged gestures.md as it stood, on the assumption that the same command
writes it. It does not: the gesture book has its own `gestures` mode. The
source tags were never in conflict, so nothing is lost; this is the file
regenerated from them, and `gestures-check` passes on it.
2026-09-24 22:24:41 -04:00
dtourolle 114d979397 Add Vertical and Horizontal perspective sliders to Compose
The keystone existed in framing but nothing in develop could reach it:
framing is presented by its own Compose panel rather than generated, so
new framing parameters get no control until the panel names them.

Compose now has Vertical and Horizontal sliders under Straighten,
mirrored from the session like the angle, recorded as parameter steps
("Vertical Perspective" in the history), cleared by the Compose reset
and by opening the next photograph. Releasing either slider refits the
crop the way releasing the straighten slider does: a keystone alone
needs no crop, but it moves the empty corners of a straightened frame,
so the crop that avoided them before may not after, or may have room
to grow back.
2026-09-24 22:13:12 -04:00
dtourolle 5a500118ae Correct converging verticals with a keystone in framing
There was no perspective transform anywhere in the pipeline: framing
offered a ±45° straighten, quarter turns and flips, and a building shot
looking up kept its leaning walls.

Framing gains a vertical and a horizontal keystone (-100..100). They are
parameters of framing rather than a new stage, so they carry its Compose
attribute, persist in the sidecar under framing, and are withheld from a
default paste exactly as the crop is. In the prologue the keystone runs
after the crop and the straightening and before the stored orientation
and the lens warp, so "vertical" is the photograph's displayed height and
the lens still sees its whole frame.

The map takes the output frame onto a trapezoid inside the source, built
as a homography from four corners and uploaded as three columns in the
framing uniform block (which grows from two vec4s to five). A keystone on
its own therefore never exposes an empty corner and leaves any crop valid.
Combined with a straightening angle the empty area is a pulled-back
quadrilateral the closed-form inscribed rectangle cannot describe, so
max_inscribed_crop searches for the largest centred rectangle whose
corners all have a source pixel behind them. source_at and output_at
apply the same map, so masks, gradients and spot handles follow it.
2026-09-24 22:13:11 -04:00
dtourolle ff89a4fa21 Specify perspective correction as FR-DEV-20
Issue #13 asks for a vertical and horizontal keystone, and its number was
renumbered from FR-DEV-19 when the spec gave that to mask editing. The
clause was never written into the register, so the work had nothing to
trace to.

It is written as part of framing: after the crop and the straightening,
before the stored orientation and the lens warp, carrying framing's
Compose attribute, and with the inscribed crop accounting for it.
2026-09-24 22:13:11 -04:00
dtourolle 04495afbfd Regenerate the traceability matrix for the colour-label work
The pre-commit hook left the matrix as it stood on two of the commits before this one, so it named neither the new test file's NFR-A11Y-3 tag nor the line numbers the label code moved. Regenerated from the tree as it now is.
2026-09-24 21:52:23 -04:00
dtourolle 96f1d5c896 Say in the manual and the register that colour labels exist
The manual's library section described rating and flagging only, and
the outstanding register still said colour labels were "set and shown
nowhere" and that three NFR-A11Y-3 clauses had no test. Both are now
untrue: the manual gives the keys, the Label button and the chips, and
the register names the test file and what it can and cannot vouch for.
2026-09-24 21:52:23 -04:00
dtourolle 46f5b95828 Show and set colour labels in the grid and develop, and filter by them
Colour labels could be read from a Lightroom sidecar and queried by the
selector, but nothing drew one or set one, so the only labels a library
held were ones another program had written.

Every mark carries its label's initial on its colour — R, Y, G, B, P —
so a label is read without telling red from green, which is what
NFR-A11Y-3 asks of colour labels by name. A grid cell shows the mark
before its filename. In the grid, 6, 7, 8 and 9 set red, yellow, green and
blue as Lightroom's keys do, on the photograph under the pointer or on
the selection by the rule the star keys follow; the same key again takes
the label off, and over a mixed selection it sets it on all. The
selection bar gains Label, which opens the six choices — each a mark and
a name — and purple, which has no key, is there. In develop the top bar
says "Label: Green" beside the mark, opens the same choices, and 6-9
label the open photograph.

Each gesture is one catalog transaction, then the grid, the counts and
both sidecars are written as a rating's are. The filter bar gains a chip
per label, its mark and its name with a count, one at a time; the filter
is one SQL term, travels in the place record, and "All" clears it.
2026-09-24 21:52:23 -04:00
dtourolle ade627a5d0 Fade the draft into the sharp frame when a drag settles
When a gesture stopped, the half-resolution draft was replaced by the
full-resolution frame in one step, a visible jump from soft to sharp.
FR-DSP-4 asks for a refinement that is smooth, not a jarring swap.

The canvas now keeps the last draft frame (`canvas-previous`) and draws
it over the sharp one, fading it out over 150 ms when the draft flag
clears. The fade costs no render: the draft is a refcount on the texture
it was drawn into, and the adjust pass ping-pongs between two output
targets, so the sharp frame is written into the other one. While a
gesture is drafting the layer is hidden and snapped opaque, so a new
drag shows its draft at once; past the fade it is hidden again, and a
settled canvas composites one image as before.
2026-09-24 21:52:23 -04:00
dtourolle 4642c77e18 Dim the histogram while the canvas shows a draft
The histogram is measured on settled frames only, so during a drag it
describes the frame from before the gesture while the canvas shows
something newer, and nothing said so. The draft flag stopped at the
render closure.

It now reaches the interface: `canvas-draft` on the window and
`Levels.provisional` for the readouts, both set on every canvas render
from the flag that chose the frame's resolution, and cleared when a
render fails. The histogram panel dims its display reading to half
while a draft is up and brings it back when the frame settles. Dimmed
rather than captioned, because a caption appearing on every drag would
move the column; the raw reading has no frame to lag and is left alone.
2026-09-24 21:52:23 -04:00
dtourolle 7d0870c3fb Keep a drag in draft until it stops, then render sharp once
During any drag longer than 120 ms the canvas rendered a full-resolution
frame every 128 ms under the finger. The settle timer was armed by the
first draft of a burst and not re-armed by later ones, so it counted from
the start of the gesture rather than from its last movement, fired
mid-drag, and the next coalesced event armed it again. Each of those
frames is the most expensive one the canvas draws, landing where the
frame budget is tightest.

The draft/sharp decision now lives in `refine::Refine`, apart from the
timers that carry it out. Every draft frame arms a settle timer carrying
a generation token and only the newest token is honoured, so the sharp
frame lands SETTLE_DELAY after the last movement. A request arriving
while a settle is still owed also counts as part of the gesture, so a
slow stretch of a drag (one event per frame, nothing to coalesce) no
longer renders sharp between drafts. A timer that fires with a render
already posted defers to it.

The tests drive the state machine through simulated timelines; the
long-drag case reproduced the four mid-drag sharp frames before the fix.
2026-09-24 21:52:23 -04:00
dtourolle c3d1f83b96 Say so when a crop leaves a mask outside the frame
Cropping tighter past a mask layer made it invisible without a word:
the layer stayed in the panel and the sidecar, and its adjustment went
on landing on pixels nobody would see again.

When a crop is let go, develop now measures what the gesture did to the
mask stack (dr_pipeline::orphan) and, if any layer is now entirely or
mostly outside the frame, shows a notice over the photograph: how many
layers, their names, "Undo crop" and "Keep crop". The crop is already
applied and nothing waits on the answer.

The crop overlay gains a release callback carrying the rect the press
began from, so the measurement runs once per gesture and never on the
drag's per-frame changes. Choosing a ratio is measured the same way,
being a crop committed in one click.

"Undo crop" is the ordinary undo, and the notice is tied to the history
revision it was raised at: the redraw that follows any history move
clears it, so the crop and its warning go back as one step. A second
drag folded into the same step is measured from where that step began.
A crop that strands nothing shows nothing.
2026-09-24 21:52:03 -04:00
dtourolle 9772785f81 Measure which mask layers a crop takes out of the frame
Mask geometry is stored in source coordinates, so re-cropping tighter
never destroys a layer. It makes it invisible: the layer stays in the
panel and the sidecar, its adjustment lands on pixels nobody will see,
and nothing says so. The spec had no clause for this; FR-DEV-17 now
states it, under the ID issue #10 reserved.

dr_pipeline::orphan samples each layer's mask on a 64x64 lattice over
the source, with the gradient, radial, brush and model-raster geometry
the mask shader uses, folds the parts by their joins and inversions, and
maps the samples through the framing to see how much of the coverage
the crop keeps. `hidden_by_crop` reports the layers whose share fell
below a tenth, and only those the change newly hid, so an already
stranded layer is not announced again on every later adjustment.

Ranges follow the picture and region selections need a label map this
crate does not hold, so a layer that adds either is never reported: a
false alarm on the common path would teach the notice to be dismissed
unread.
2026-09-24 21:52:02 -04:00
dtourolle 733a033274 Test that a stub decoder reaches the scan, the ladder and export
FR-RAW-2's "without changing callers" needs a test that would fail if a
caller named the concrete decoder; passing a real RAW through rawler
cannot tell the two apart, because both routes give the same answer.

The decoder_seam tests hand a stub decoder, for a container no real
decoder reads, to the catalog scan (read_metadata_only over a folder
backend), the preview ladder (the remote two-stage fetch, an import's
thumbnail and the viewer's no-GPU fallback) and export (open_for_export,
skipped without an adapter). Each assertion is on something only the
stub produces: its camera and date, a header fetched at its 64-byte
budget rather than HEADER_BYTES, preview and sensor sizes turned by its
orientation. Switching collect_metadata or make_thumbnail back to the
free functions fails two of the three tests.

The develop test_support module is widened to the crate so the export
test shares the one headless GPU context the other tests use. The
requirements note for FR-RAW-2 now records the trait as built and the
second decoder as not.
2026-09-24 21:33:14 -04:00
dtourolle 414094bd38 Route dr-ui's decoding through the Decoder trait
With the trait in place the claim still meant nothing while every caller
named dr_decode's free functions: a second decoder would have had to be
threaded through the scan, the thumbnail ladder, import, the viewer,
export, merge and repairs at the moment it arrived.

Each of those now takes a &dyn Decoder and reads headers, previews,
orientation and sensor data through it, including the header budget a
remote fetch asks for (header_bytes) and where it finds the embedded
preview (locate_preview). Only the places that start a job name
dr_decode::default(): the thumbnail, sweep and thumbnail-sweep threads,
the viewer's open handlers, and the request structs a job is handed
(BatchRequest, MergeRequest, the import Request, the repairs Toolkit),
so a caller can be given another decoder by changing what it is handed.

The default is rawler through the same free functions as before, so
nothing a user sees changes. The trait gains Debug as a supertrait so
request structs that derive Debug can carry one.
2026-09-24 21:33:14 -04:00
dtourolle e8f68a92f8 Record intersection as built in the requirement and the mask plan
FR-DEV-19a said a part is added to the mask or taken out of it, and
mask-editing.md listed Intersect as an M2 item with nothing built. Both
now say what shipped: the requirement names the third join and why it is
a product rather than a minimum, and how old and new sidecars read across
it; the plan marks the blend-table row built, names the tests that hold
the GPU to the definition, and splits M2 into what is done and what is
still outstanding (joining non-painted parts from the panel, per-part
distance fields, folding two layers).
2026-09-24 21:25:48 -04:00
dtourolle 8cdad3863d Keep only where two selections agree, as a third way to join a mask part
A layer's parts could be added to the mask or taken out of it, and nothing
else. The selections that need composing most are the ones that are
neither: the sky that is also bright, the subject that is also skin. With
union and subtract alone, "this and that" had to be spelled as "this minus
everything that is not that", which needs a second part that selects the
complement and rarely exists.

Join gains Intersect, stored as "intersect" in the part block of a sidecar.
It is the product of the two coverages, dst * src, which is one more
fixed-function blend state beside union's max and subtract's
dst * (1 - src) (mask-editing.md 5.2): the same scratch texture, the same
three vertices, no shader arithmetic. The product equals the minimum
wherever either side is fully in or out, and is the softer reading where
two soft edges overlap. Join::apply spells the three operations on the CPU
so the GPU tests can be held to one definition.

A layer that intersects with a part covering nothing now reports that it
covers nothing, so it is not rasterised as an empty slice. Old sidecars
never contain the word, so they read as before; a build from before this
reads "intersect" as a union, the existing unknown-join fallback, which
keeps the part visible rather than dropping it. Join::ALL keeps union and
subtract at indices 0 and 1 so a stored panel index still means the same
join.
2026-09-24 21:25:48 -04:00