Commit Graph
9 Commits
Author SHA1 Message Date
dtourolle df741a8a49 Let one mask be built from more than one selection, and paint into it
A mask the model draws arrives approximately right — stopping inside a
shoulder, leaking into the hair — and FR-DEV-3's edge controls move the
*whole* boundary, so no value of feather or dilation fixes two errors that
go opposite ways. What fixes them is a second selection joined to the first,
and a layer that held exactly one source had nowhere to put one. The brush
the core has had all along was reachable from no control in the application.

A layer is now an ordered list of parts. Each names a source and how it
joins the mask before it — added to it, or taken out of it — and carries its
own edge treatment, because a model's soft coverage and a stroke painted
where it stopped short do not want the same feather. Invert and opacity stay
on the layer, where the composed shader already reads them.

The sidecar grows `[part]` blocks and nothing else. A layer of one part
writes exactly the bytes it always did; a mask block with no part blocks
after it reads back as one part; and a stroke, a join or a source this build
cannot read costs that part rather than the layer. So every sidecar in every
library still parses to the edit it always was.

On the device the parts fold into the layer's one slice, so eight layers
still cost eight channels: union is a `max` blend and subtraction is the
erase blend the brush already used. A part is drawn into a scratch texture
before it is joined, and that is not incidental — an erase stroke means a
hole in *that part*, not a hole in the mask, and drawn straight onto the
accumulator it would punch through the subject underneath. A layer of one
part skips all of it and takes the path it always took.

In the interface: a part list under the selected layer with a chip saying
which way each joins, Add and Subtract beside it, a Select/Paint/Erase strip
with the brush's size, hardness and flow, and a drag on the photograph that
paints. Pressing Paint on a mask that cannot hold a stroke joins a part that
can, rather than explaining that a subject is not a brush. A whole stroke is
one step in the history.

The edge controls now shape the part that is selected rather than the layer,
which is the one behaviour change to an existing control: with a correction
selected, the feather slider softens the correction and leaves the model's
mask alone.
2026-09-07 20:00:40 +02:00
dtourolle 68ebf5d78b Let a mask start from a tone or a colour, not only a shape
Every local adjustment began from a shape: painted, drawn with a handle, or
found by a model. So the only way to hold back a sky was to draw a line near
where it ended, and the only way to warm skin was to paint round it — both of
which put the edit's edge where the photographer put a gesture rather than
where the picture changes. A gradient across a treeline halos, and an
adjustment traced round a face stops on the outline of a hand.

MaskSource grows two variants that select by what a pixel *is*. Luminance
carries two bounds on the perceptual tone scale plus a softness; Colour carries
an arc of hue, a range of chroma, and one softness for every edge of both. Five
floats and three, so they diff, sync and merge per field under FR-NC-9 exactly
as a gradient's geometry does — the property a stored raster has none of, and
the reason the model's coverage had to sit beside its source rather than inside
it.

The pixels are the shader's business and nowhere else's. `mask.wgsl` takes the
demosaiced source as a sixth binding and two new modes read it: decode, balance,
pull a clipped photosite back to neutral, apply the camera matrix, then weigh
the band. Nothing crosses to the CPU but the numbers and the matrix, and each
mask texel averages its own footprint in the source, so a band lands on the tone
an area is rather than on whichever texel a proxy grid happened to land on.

The photograph it measures is the one the camera recorded, before this edit. A
band over the edited result would slide out from under the edit as the edit was
made — raising the highlights would change which pixels counted as highlights,
and the slider would chase its own mask.

Feather, falloff and morphology stay off a range layer, which is what
`shapeable` already meant. All three are functions of the signed distance from
a boundary, and a range has no boundary to be at a distance from; its edge is
the softness of its own band, in the band's units. Offering them would be four
controls that move and change nothing.
2026-09-06 19:01:48 +02:00
dtourolleandClaude Opus 5 a1165ef182 Put the coordinate-domain lens corrections into the graph
`lens.rs` has held a `Warp` trait, a composer and two implementations —
distortion and lateral chromatic aberration — since they were written, and
`compose_warps` was called by nothing outside its own tests. The corrections
existed, were correct, and never touched a photograph.

`EditGraph` now holds them, and `compose_full` emits them between the framing
prologue and the fetch. Distortion first, then CA: each warp receives the
position the previous one produced, and lateral CA is a magnification about
the optical axis of the *undistorted* frame, so measured on a barrel-distorted
one it would be fitted to a radius no profile describes.

They reach the panel the way framing already does — through `capabilities`.
That was the one open question and existing practice answered it: framing is
also not an `Operation`, also has parameters a photographer sets, and also
arrives through that list. Because `Preset::capture` walks the same list, the
sidecar, the clipboard and the undo stack carry a warp's parameters with
nothing registered anywhere, and no file under `ui/` names one (FR-DEV-3a).

`state()` destructures `EditGraph` field by field precisely so that a new
field cannot be forgotten, and it was not.

Chromatic aberration is the only thing that samples per channel, and
`splits_channels` is what keeps everything else from paying for it. Red and
blue are fetched from positions green is not — green is the reference and
never moves, so a wrong correction still leaves one channel sharp rather than
softening all three. With no CA in the chain the single-fetch path is emitted
instead.

The interpolating sampler is now chosen by framing *or* an active warp. Asking
framing alone would have nearest-neighboured a distortion correction on an
unstraightened frame, and that aliasing reads as a bad profile rather than as
a missing filter.

The warps go in the geometry invalidation key rather than the colour one: they
decide which source pixel a colour is read from, so a tile cached across a
distortion change would keep drawing the previous correction. The pipeline
cache needs nothing new — `hash_source` already covers the generated body, and
uniform values never enter it, so arming a warp recompiles and dragging it
does not. Both are asserted.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-05 15:03:16 +02:00
dtourolleandClaude Opus 5 ce201c7dd6 Name the two spaces a photograph lives in, so a turn cannot go the wrong way
Every orientation bug this codebase has had has been the same bug: a turn of
the right size applied in the wrong direction. That failure is worth naming
precisely, because it does not look like one — a quarter turn applied
backwards lands 180 degrees from right, so the result is a plausible
transform of the picture rather than anything obviously broken, and on
landscape frames it is not wrong at all. It was the straighten shear, and it
was the segmentation overlay, and each time it was found by eye rather than
by a test.

The reason it keeps happening is that "rotate 90 degrees clockwise" cannot be
checked by reading it. The reader has to hold in their head which of the two
images is being rotated and which way the y axis runs, and there were four
hand-written copies of the permutation to hold it for: the shader prologue,
its CPU twin, the thumbnail path, and the segmentation.

So nothing added here says clockwise, anticlockwise, horizontal or vertical.
The functions say *which space they take and which space they return* —
`into_shown` and `into_stored`, `source_pixel` and `shown_pixel`,
`into_shown_rect` and `into_stored_rect` — and each takes the dimensions of
the space it reads from, so no caller has to work out which pair it is
holding. `StoredRect` and `ShownRect` are separate types because they are the
same four numbers meaning different things, which is exactly the case where a
mistake is silent: a shown rect measured against stored dimensions produces a
rectangle in the wrong place, not an error.

Underneath there is one permutation. `source_pixel` was already shared by the
prologue and the thumbnails; `source_point` is its normalised twin, written
beside it so the two cannot drift, and everything else is those two read
forwards or backwards. `Orientation::inverse` is the group inverse rather
than `4 - turns`: mirrors apply after the turn, so undoing means undoing them
first, and a mirror seen from the far side of an odd turn is about the other
axis. That is the diagonal-mirror case, tags 5 and 7, and getting it wrong
renders as — again — 180 degrees.

Three call sites lose their own copy: the thumbnail path, `dr-ui`'s
segmentation, and `dr-gpu`'s `local` example. "Upright" now means one thing
across the application rather than one thing per caller.

The gate that matters most is `the_render_and_the_orientation_map_agree`. The
shader prologue and `Orientation` answer the same question by different
routes, and until now nothing checked that they answered it the same way. It
now checks every EXIF tag against every user rotation and mirror on top of
it, because the composition is where the two could agree singly and disagree
together.

The rest earn their place by having caught something. Writing these found two
real errors in this commit's own new code before it ran anywhere: `shown_pixel`
was handed the dimensions of the wrong space and overflowed, and the rect map
turned the wrong way for the diagonal mirrors. A round trip that returns what
went in is the only check worth having here, since every wrong answer is
still a picture.

No behaviour changes. The permutations are the ones that were already being
applied; they are simply applied from one place now.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-27 09:46:24 +02:00
dtourolleandClaude Opus 5 4a82753d22 Show the detector the photograph, not the sensor's scanlines
🐳 Android image / Build and push (push) Successful in 1s
Build and test / android-image (push) Successful in 1s
Build and test / Desktop (Linux) (push) Successful in 19m7s
Build and test / Layer separation (push) Successful in 25s
Traceability / Requirement traces (push) Successful in 23s
Build and test / Android (aarch64) (push) Failing after 33m10s
"Find subjects" was handed the proxy in the sensor's own orientation, so
every frame shot on a body held sideways reached the model lying on its
side — and a model trained on upright photographs is very bad at those.
Measured end to end on a 22 MP frame of two people and a dog: `person
0.36` and nothing else, against `dog 0.82, person 0.61, person 0.49` for
the same pixels stood up. Nothing failed; the panel simply offered one
poor subject where there were three good ones.

The orientation was never dropped on purpose. The proxy is deliberately
rendered through a *neutral* graph — the detection has to survive an
exposure change, or every slider would invalidate the masks built on it
— and neutral took the file's orientation with it along with everything
else. Landscape frames were unaffected, which is why it stood for as
long as it did.

The turn is `Orientation::source_pixel`, the same function the grid's
thumbnails already go through, so the detector and the thumbnailer now
agree about which way is up rather than holding two opinions. What it is
turned by is `Framing::effective_orientation` — the file's EXIF tag and
the photographer's own rotations composed into one permutation, by the
group law rather than by adding the turns, which is a distinction
`Framing` already had to make and had already tested. Rotating the
picture and pressing the button again therefore does what it looks like
it does.

The proxy stays in sensor space and the masks come back into it. That is
not a detail to be tidied later: the generated shader samples the mask
array at `uv_src`, *after* the framing map, so a mask stored upright
would sit a quarter turn off the subject it was drawn around. That is a
wrong mask rather than a weak one, and nothing announces it. So the
picture is stood up for the model and laid back down for everything
else, and `upright`/`lay_down` are returned as a pair because calling
one and forgetting the other is silent.

Both directions are the one function: `upright` gathers through
`source_pixel` and `lay_down` scatters through it. A quarter turn is a
bijection of the pixel grid, so the round trip is exact — no filter, no
resampling, and no hole to fill — and an inverse written out by hand
would be a second thing to keep in step, whose way of being wrong is a
mask mirrored about the wrong axis, which still looks like a mask.

The orientation joins the confidence and the tiling flag in the
segmentation signature, and for the same reason: turning the photograph
changes what the model recognises, so two runs either side of a rotation
are different instance lists. Two that happened to come out the same
length would otherwise share a signature and a stored layer would be
silently re-indexed from one into the other.

The refine pass had it too — it re-runs the model over a crop rendered
in the same sensor space — so it makes the same turn, and would
otherwise have handed back a worse mask than the one it was asked to
improve, on the subject the photographer had just pointed at.

`dr-gpu`'s `local` example is fixed with it. It exists to be the
shipping path with pictures attached, and a diagnostic that reproduces
the bug it is meant to catch is a trap for whoever reads it next.

Seven tests. The round trip is the identity over all eight EXIF tags on
a non-square asymmetric grid; a turn carries whole pixels rather than
shearing the channels apart; a sideways frame reaches the model
upright; a box comes back in sensor pixels, worked out by hand for the
one turn a portrait frame actually writes; a restored box still reads
low-to-high for every tag, since the rest of the pipeline takes
`x1 - x0` without checking the sign; and the eight tags cannot collapse
into one signature key. The existing composition test now runs against
`effective_orientation` itself, over all 8 x 16 baseline-and-user pairs.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-26 22:40:58 +02:00
dtourolleandClaude Opus 5 5323608051 Draw the repairs, before anything sharpens what they removed
A spot set now composes detail passes of its own, one per round, and they
go ahead of every operation's kernel. That placement is the decision worth
recording: a sharpening pass reads a neighbourhood, so sharpening a dust
mark before removing it smears its edge into pixels the repair's disc does
not cover, and what survives is a faint over-sharpened ring around an
otherwise perfect patch. It also disagrees with ARCH §5.2, which draws
spot removal after clarity — docs/spot-removal.md §5.1 is where that is
argued out.

Every length reaching the shader is in render pixels, converted here where
the framing is in scope. Both the centre and the source go through
`Framing::output_at` — the same map the fused pass applies to every pixel
— so a rotated photograph rotates the offset with no trigonometry, and the
radius is found by mapping a point one radius above the centre and
measuring, rather than by multiplying by a ratio this function has no
business knowing about. The tests turn and crop the frame and expect the
mark to stay gone, which is the property that arrangement buys.

compose_full now takes the spot set, because a photograph with a repair
and no sharpening still has a detail stage: a fused pass that encoded its
own output there would quantise twice and bind to a texture of the wrong
format. compose_detail_for takes the source size for the same kind of
reason — a RenderScale describes the region on screen, and a spot is
stored against the photograph.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-26 20:17:51 +02:00
dtourolleandClaude Opus 5 c75849040c Format the tree the way the gate asks for it
`cargo fmt --check` is a required step and had drifted across 45 files. Most of
it arrived this week: several operations were written in parallel worktrees and
merged by hand, and a hand-merge resolves conflicts without ever running the
formatter over the result.

No behaviour changes — this is `cargo fmt --all` and nothing else, kept as its
own commit so the next reader can skip it wholesale rather than search it for
one that matters.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-22 21:16:34 +02:00
dtourolle ec713585a5 Measure the distance to the edge, and get four controls for one transform
Feathering, growing, shrinking, closing and opening are the same number
read differently. With the signed distance from the boundary in hand,
dilation is the set where d >= -r, erosion where d >= +r, and a feather of
any shape is a function of d. So the field is computed once and the
controls are arithmetic on it.

The **field** is what reaches the GPU, not a finished alpha, and that is
the point: growing a mask or changing its falloff then costs a uniform
upload and no recomputation, which is what makes them live controls rather
than ones that stall on every drag. Only closing and opening rebuild,
because after the first threshold the shape has changed and the old
distances describe the old one.

Exact Euclidean, via Felzenszwalb's separable transform — not a chamfer
approximation, which leaves a mask visibly octagonal once grown more than
a few pixels. A test asserts the diagonal is √2 rather than 1 or 2.

It runs on the CPU, which ARCH §5.4 forbids for masks. The rule is about
brush lag — a stroke rasterised per frame — and this is a different
operation: once per mask edit, on input the model already produced here,
producing a field the GPU then samples for free. What it buys is exact
determinism, which matters because masks reach the sidecar as indices and a
field that varied by vendor would mean a mask meaning one thing on the
desktop and another on the phone.

The half-pixel in `signed_distance` is not a detail, and a test caught it.
Measuring to the nearest opposite pixel *centre* puts the smallest
magnitude at 1 either side, so the boundary is nowhere and **eroding by
less than a pixel removes nothing**. A control whose first notch does
nothing is a broken control. Half a pixel off each side puts the boundary
where it physically is, and eroding by 1 takes exactly the outermost ring.

Every falloff curve is 0.5 at the boundary by construction, asserted for
all five: changing the curve should change how the transition looks and
never where it sits.
2026-08-22 08:39:17 +02:00
dtourolle ee10097435 Mask the subject the model found, not the regions underneath it
The watershed hierarchy does not survive a photograph, so local masking
stops depending on it. A layer can now be one recognised object, and the
object's own coverage is the mask.

`Options::watershed` defaults off. It costs ~80 ms plus a full-resolution
readback to produce a ladder that collapses, and paying that on every
photograph buys a control that misleads. Kept switchable rather than
deleted: the passes and the hierarchy are correct in themselves and it is
the merge criterion that fails, which is a change to one function.

Masks now rasterise in **source** space at proxy resolution and are sampled
by the composed shader after the framing map. That fixes a real bug: they
were rasterised in output space, so zooming slid the photograph underneath
a mask that stayed pinned to the viewport, and cropping moved every
adjustment to a different part of the picture. Doing it this way also
leaves the framing map in exactly one place — a second copy in the mask
shader would have been a second thing to keep in step, failing only when
straightened.

A subject is stored as identity, not pixels: the mask is megabytes and is
reproducible by running the same model over the same image, so the sidecar
carries the index, the class and the score, and the session carries the
pixels. The class is there to be checked — if instance 3 comes back a "car"
where it was a "dog", something changed and the layer is stale rather than
silently masking the wrong thing.

The overlay now draws instances and is transparent everywhere else. The
region version covered every pixel and so hid the photograph it was drawn
over; the question it exists to answer is whether an outline follows the
subject, which you can only answer by seeing both.

`examples/local.rs` is the worked example: subject in colour with the rest
monochrome, and the subject lifted out of its background. Run on a 5472x3648
CR2 it finds two people and two cars, and the colour-pop keeps her hat and
hair while the wall and grass behind go grey.
2026-08-22 08:39:17 +02:00