2 Commits
Author SHA1 Message Date
dtourolleandClaude Opus 5 ec740115b6 Spec the face pipeline on SCRFD and MobileFaceNet
FR-CULL-8..12 specify the subsystem in terms of "a 512-dimension embedding
from a stated model" and stop there, because D13 was open. This names the
models, and grounds them in the measurements and the working C++ pipeline in
../scene-actor-extraction rather than in a literature reading.

The licensing half of D13 stays open, but with a route through it: the
InsightFace weights are non-commercial and cannot be committed, so the app
ships the code and the user fetches the model. faces.model_id already makes
that a survivable choice.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-26 19:44:39 +02:00
dtourolle 82a5e21ec6 Initial workspace: GPU context, compute pass, adaptive Slint shell
Establishes the v0.1 foundations on both platforms:

- dr-types: SourceRef (never a filesystem path — Android SAF has none),
  Format, Availability, Validator with ETag quote normalisation
- dr-gpu: wgpu device, compute pass writing a storage texture, resize
- dr-ui: Slint shell with FR-UI-1 adaptive layout, computed in Rust to
  avoid a binding loop
- docker/android: pinned toolchain, verified producing API 28 ARM binaries

Measured the cost of the temporary CPU readback path (dr-gpu bench):
compute is 0.06-0.28ms across sizes while readback is 0.63-7.43ms, so
readback is 90-96% of frame time and scales with area. Recorded in
ARCH §6.1 — this is why spike S1 is the priority.

Mitigations pending S1: reuse the staging buffer, apply at most one
resize per frame, and cap render resolution at 2048 on the long edge.

10 tests passing; core crates cross-compile for aarch64-linux-android.
2026-08-09 07:42:05 +02:00