FR-UI-5 (amended 2026-09-19) — the judgement keys do nothing in develop. 0–5, P, X and U rate and flag in the grid only. The amendment says they shall work in every view that shows a photograph, applying to the one on screen.
Why
Deciding a frame is worth keeping often happens while developing it, and leaving for the grid to press 4 breaks exactly the rhythm the keys exist for. The amendment also asks for the current rating and flag to be shown wherever they can be set, and on the roll's cells.
Deliverable
The keys in develop's key scope (app.slint), applying to the open photograph — never a selection left behind in the grid.
A pointer and touch route in the same view (a tablet has no number row), e.g. a star strip and flag marks in the top bar or info panel.
Rating and flag shown on the roll's cells.
No auto-advance: that belongs to FR-CULL-4's mode.
GESTURE: blocks, so Help lists them.
Acceptance
0–5 / P / X / U in develop change the open photograph and nothing else
The same can be done by touch in develop
The roll shows ratings and flags
Judging does not step to the next frame
**FR-UI-5 (amended 2026-09-19) — the judgement keys do nothing in develop.** 0–5, P, X and U rate and flag in the grid only. The amendment says they shall work in every view that shows a photograph, applying to the one on screen.
## Why
Deciding a frame is worth keeping often happens while developing it, and leaving for the grid to press 4 breaks exactly the rhythm the keys exist for. The amendment also asks for the current rating and flag to be shown wherever they can be set, and on the roll's cells.
## Deliverable
- The keys in develop's key scope (`app.slint`), applying to the open photograph — never a selection left behind in the grid.
- A pointer and touch route in the same view (a tablet has no number row), e.g. a star strip and flag marks in the top bar or info panel.
- Rating and flag shown on the roll's cells.
- No auto-advance: that belongs to FR-CULL-4's mode.
- `GESTURE:` blocks, so Help lists them.
## Acceptance
- [ ] 0–5 / P / X / U in develop change the open photograph and nothing else
- [ ] The same can be done by touch in develop
- [ ] The roll shows ratings and flags
- [ ] Judging does not step to the next frame
Already delivered by d489a34 (2026-09-24): 0–5/P/X/U in develop's key scope on the open photograph, stars and Pick/Reject in the top bar, marks on the roll's cells, and GESTURE: blocks. 9de37be (v0.16.0) adds tests that the keys judge library-roll-current and never step, and one row-to-image lookup that judges nothing when the open photograph is outside the loaded window.
Already delivered by d489a34 (2026-09-24): 0–5/P/X/U in develop's key scope on the open photograph, stars and Pick/Reject in the top bar, marks on the roll's cells, and GESTURE: blocks. 9de37be (v0.16.0) adds tests that the keys judge `library-roll-current` and never step, and one row-to-image lookup that judges nothing when the open photograph is outside the loaded window.
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FR-UI-5 (amended 2026-09-19) — the judgement keys do nothing in develop. 0–5, P, X and U rate and flag in the grid only. The amendment says they shall work in every view that shows a photograph, applying to the one on screen.
Why
Deciding a frame is worth keeping often happens while developing it, and leaving for the grid to press 4 breaks exactly the rhythm the keys exist for. The amendment also asks for the current rating and flag to be shown wherever they can be set, and on the roll's cells.
Deliverable
app.slint), applying to the open photograph — never a selection left behind in the grid.GESTURE:blocks, so Help lists them.Acceptance
Already delivered by
d489a34(2026-09-24): 0–5/P/X/U in develop's key scope on the open photograph, stars and Pick/Reject in the top bar, marks on the roll's cells, and GESTURE: blocks.9de37be(v0.16.0) adds tests that the keys judgelibrary-roll-currentand never step, and one row-to-image lookup that judges nothing when the open photograph is outside the loaded window.