//! Render a RAW file through the full pipeline and write a PPM. //! //! The end-to-end check: decode → demosaic → adjust → display encode, on a //! real file rather than a synthetic fixture. Unit tests prove each stage in //! isolation; this proves they compose into an image a person would accept. //! //! ```sh //! cargo run -p dr-gpu --example develop --features readback -- IMG.CR2 out.ppm //! ``` //! //! PPM because it needs no encoder dependency and every image viewer reads //! it. This is a diagnostic, not the export path (FR-EXP-*). use dr_gpu::{AdjustPass, Demosaicer, GpuContext}; use dr_pipeline::ops::{ blacks_whites, brilliance, colour_mixer, contrast, curve, exposure, highlights_shadows, vibrance, white_balance, }; use dr_pipeline::{EditGraph, ParamId}; fn main() { env_logger::init(); let mut args = std::env::args().skip(1); let Some(input) = args.next() else { eprintln!("usage: develop [out.ppm] [preset]"); eprintln!(" preset: neutral (default) | punchy | recover"); std::process::exit(2); }; let output = args.next().unwrap_or_else(|| "develop.ppm".into()); let preset = args.next().unwrap_or_else(|| "neutral".into()); let bytes = std::fs::read(&input).expect("read file"); let t0 = std::time::Instant::now(); let raw = dr_decode::decode(&bytes).expect("decode"); let decode_ms = t0.elapsed().as_secs_f32() * 1000.0; println!( "decoded {} × {} ({:?}), {decode_ms:.0} ms", raw.crop.width, raw.crop.height, raw.cfa_pattern ); let ctx = pollster::block_on(GpuContext::new_headless()).expect("gpu"); println!("adapter {} ({:?})", ctx.adapter_name(), ctx.backend()); let t1 = std::time::Instant::now(); let demosaicer = Demosaicer::new(&ctx).expect("demosaicer"); let image = demosaicer.run(&raw).expect("demosaic"); ctx.device .poll(wgpu::PollType::wait_indefinitely()) .expect("poll"); println!("demosaiced {:.0} ms", t1.elapsed().as_secs_f32() * 1000.0); // Build an edit. The presets exist so the output can be eyeballed for // each operation actually doing something, not merely compiling. let mut graph = EditGraph::default_chain(); match preset.as_str() { "punchy" => { graph.set_param(exposure::ID, exposure::EXPOSURE, 0.3); graph.set_param( highlights_shadows::ID, highlights_shadows::HIGHLIGHTS, -40.0, ); graph.set_param(highlights_shadows::ID, highlights_shadows::SHADOWS, 30.0); graph.set_param(blacks_whites::ID, blacks_whites::BLACKS, -20.0); graph.set_param(blacks_whites::ID, blacks_whites::WHITES, 25.0); graph.set_param(vibrance::ID, vibrance::VIBRANCE, 35.0); } "recover" => { graph.set_param(exposure::ID, exposure::EXPOSURE, -0.5); graph.set_param( highlights_shadows::ID, highlights_shadows::HIGHLIGHTS, -80.0, ); graph.set_param(highlights_shadows::ID, highlights_shadows::SHADOWS, 60.0); graph.set_param(brilliance::ID, brilliance::BRILLIANCE, 40.0); graph.set_param(white_balance::ID, white_balance::TEMPERATURE, 15.0); } // Contrast alone, so its effect can be judged without anything else // moving. "contrast" => { graph.set_param(contrast::ID, contrast::CONTRAST, 60.0); } "flat" => { graph.set_param(contrast::ID, contrast::CONTRAST, -60.0); } // The mixer, pushed hard on the two things this scene actually has: // green vegetation and grey-blue rock. "mixer" => { graph.set_param(colour_mixer::ID, ParamId("green_sat"), 80.0); graph.set_param(colour_mixer::ID, ParamId("green_hue"), -40.0); graph.set_param(colour_mixer::ID, ParamId("chartreuse_sat"), 60.0); graph.set_param(colour_mixer::ID, ParamId("azure_lum"), -50.0); } // One band only, to check the weighting really is selective rather // than affecting the whole image. "mixer_one" => { graph.set_param(colour_mixer::ID, ParamId("green_sat"), 100.0); } // A classic S-curve: shadows down, highlights up, mid held. "curve_s" => { graph.set_param(curve::ID, curve::P1_Y, 0.15); graph.set_param(curve::ID, curve::P3_Y, 0.85); } // The inverse, a film-like lifted-shadow look. "curve_lift" => { graph.set_param(curve::ID, curve::P0_Y, 0.12); graph.set_param(curve::ID, curve::P1_Y, 0.32); } _ => {} } let shader = graph.compose(); println!( "shader {} active op(s), {} uniform floats, structure {:016x}", shader.source.matches("---- ").count(), shader.uniforms.len(), shader.structure_hash ); let mut adjust = AdjustPass::new(&ctx); let (w, h) = image.size(); let t2 = std::time::Instant::now(); adjust.render(&image, &shader, w, h).expect("adjust"); ctx.device .poll(wgpu::PollType::wait_indefinitely()) .expect("poll"); println!("adjusted {:.2} ms", t2.elapsed().as_secs_f32() * 1000.0); // Time a second render with only a value changed: this is the slider // path, and it must not recompile. graph.set_param(exposure::ID, exposure::EXPOSURE, 0.31); let again = graph.compose(); let t3 = std::time::Instant::now(); adjust.render(&image, &again, w, h).expect("adjust"); ctx.device .poll(wgpu::PollType::wait_indefinitely()) .expect("poll"); println!( "re-render {:.2} ms ({} pipeline(s) compiled)", t3.elapsed().as_secs_f32() * 1000.0, adjust.cached_pipelines() ); let (pixels, pw, ph) = adjust.read_output().expect("readback"); // Sanity: an all-black or all-white result means something upstream // failed silently, and it is far easier to see here than in a viewer. let mut sum = 0u64; let mut min = 255u8; let mut max = 0u8; for px in pixels.chunks_exact(4) { let l = px[0].max(px[1]).max(px[2]); sum += u64::from(l); min = min.min(l); max = max.max(l); } let mean = sum as f64 / (pixels.len() / 4) as f64; println!("levels min {min}, mean {mean:.1}, max {max}"); if max == 0 { eprintln!("WARNING: the image is entirely black"); } write_ppm(&output, &pixels, pw, ph); println!("wrote {output} ({pw} × {ph})"); } /// Write binary PPM (P6): a three-line header then RGB triples. fn write_ppm(path: &str, rgba: &[u8], w: u32, h: u32) { use std::io::Write; let mut out = Vec::with_capacity((w * h * 3) as usize + 32); out.extend_from_slice(format!("P6\n{w} {h}\n255\n").as_bytes()); for px in rgba.chunks_exact(4) { out.extend_from_slice(&px[..3]); } std::fs::File::create(path) .expect("create output") .write_all(&out) .expect("write output"); }