drpl 1 # Vivid: more colour than the default rendering, for the photographer used # to Lightroom's richer starting point (camera-profiles.md §9). # # That difference is mostly Camera Raw's tone curve, not the camera # profile: Adobe Standard's look table, which D20 applies, desaturates dark # tones (camera-profiles.md §1). So these do the work themselves, and work # on every photograph — a JPEG, a body with no profile. They lean on # vibrance before saturation: vibrance lifts muted colours most and holds # skin back, so a frame gets richer before anything in it looks painted. # Saturation, which moves every colour alike, is used sparingly on top. # # Each changes only what it names (FR-DEV-6), so a corrected exposure or # white balance survives applying one. [preset Vivid] contrast.contrast = 10 saturation.saturation = 8 vibrance.vibrance = 30 [preset Vivid, strong] blacks_whites.blacks = -10 clarity.amount = 8 contrast.contrast = 18 saturation.saturation = 15 vibrance.vibrance = 45 # Foliage and sky: green and chartreuse for leaves and grass, azure and blue # for sky and water, a little yellow for dry grass and stone. The skin bands # — red and orange — are left where they are, so a figure in a landscape # keeps a human complexion. [preset Vivid landscape] clarity.amount = 10 colour_mixer.azure_lum = -10 colour_mixer.azure_sat = 20 colour_mixer.blue_lum = -10 colour_mixer.blue_sat = 15 colour_mixer.chartreuse_sat = 15 colour_mixer.green_sat = 20 colour_mixer.yellow_sat = 10 contrast.contrast = 12 saturation.saturation = 5 vibrance.vibrance = 25 # Golden hour: oranges and yellows up and a warm cast laid over the # highlights only, so shadows stay clean rather than muddy. [preset Vivid warm] colour_grading.highlight_hue = 45 colour_grading.highlight_strength = 12 colour_mixer.orange_sat = 15 colour_mixer.red_sat = 8 colour_mixer.yellow_sat = 15 contrast.contrast = 8 vibrance.vibrance = 25 # People: everything around the subject gets richer while skin does not. # Vibrance already protects skin; the orange and red bands are then held a # little below where they started, because a face is the one colour every # viewer knows the right value of. [preset Vivid portrait] colour_mixer.azure_sat = 10 colour_mixer.blue_sat = 12 colour_mixer.green_sat = 12 colour_mixer.orange_sat = -10 colour_mixer.red_sat = -5 contrast.contrast = 6 saturation.saturation = -5 vibrance.vibrance = 25