# UI navigation: finding things once there are many TRACES: FR-UI-1 | FR-UI-3 | FR-UI-5 | FR-DEV-3a | FR-DEV-3c Successor to `ui-refinement.md`, which asked how the interface should *look*. This asks how someone finds anything in it. The two are sequenced together at the end. ## Why now Local adjustments landed (D14, `segmentation.md` §14) and the develop column went from four panels to six: image, histogram, geometry, settings, local, adjust. Adjust alone is ten operations, and the colour mixer contributes thirty-six parameters by itself. That is already past what one scrolling column presents well, and the operation set is meant to keep growing — FR-DEV-3 lists texture, clarity, sharpening and noise reduction as v1, none of which exist yet. But the count is the lesser problem. **Local adjustments introduced a mode without introducing a way to see it**, and that is the part that can lose someone's work rather than merely slow them down. --- ## 1. The three problems, which are not one problem ### 1.1 Scope — invisible state Selecting a mask layer silently re-points the adjust panel at that layer's chain. Same thirty sliders, different meaning, and the only indication is a caption between the two panels. Three ways that bites: - An exposure change lands on the whole photograph when it was meant for a face, or the reverse. Both are silent; both are discovered later. - **The histogram does not follow scope.** The instrument the tonal controls are judged against reports the whole frame while the slider edits a subject's face. FR-DSP-7 asks the histogram to describe what the photographer is looking at; under a mask it currently does not. - Undo interleaves global and local edits with nothing distinguishing them. This is the classic modal fault, and the classic remedy applies: make the mode visible, or make it not a mode. See §3. ### 1.2 Extent — six panels in 280px The column scrolls as one (`ui-refinement.md` Workstream C explains why: a scroller inside a scroller gives every drag a third thing to be lost to). At six panels that scroll is long enough that the histogram — the instrument everything tonal is judged against — is frequently off screen while the sliders it reports on are being dragged. ### 1.3 View — grid and develop are still separate screens Diagnosed as `ui-refinement.md` Workstream F and not yet built. Unchanged by this document, which assumes F lands. --- ## 2. What other programs do Worth summarising honestly, because all three problems are solved elsewhere and the solutions have known costs. ### On a desktop, two families **A collapsible stack.** Lightroom Classic's right panel is a vertical column of modules — Basic, Tone Curve, HSL, Detail, Lens, Effects — each collapsible, each reporting whether anything inside it has been touched. Everything is in one place and in a fixed order, so muscle memory works; the cost is a long scroll and a lot of triangles. **Tool tabs.** Capture One puts an icon strip at the top of the tool panel and gives each tab a curated set of tools; RawTherapee tabs the right-hand panel the same way. Scroll is bounded and there is a clear sense of place; the cost is that a control you cannot name is in one of eight places, and switching tabs loses the context you were comparing against. **Groups over a stack.** darktable combines both — a row of group icons filtering a long list of collapsible modules, plus a search box. It is the most powerful and the most often described as overwhelming, which is worth reading as a warning about combining mechanisms rather than about either one. Across all of them, **masking is its own tool**, not a panel among peers. Lightroom opens a masking tool with its own layer list and its own canvas overlay; Capture One makes layers a persistent selector at the top of the adjustments tab. Nobody makes a mask a panel that silently rewires a different panel — which is what DarkRoom currently does. ### On a phone, one family — and why it does not apply here Lightroom Mobile, Photomator and VSCO all converge on the same shape: **a horizontal strip of tool icons along the bottom**, and tapping one replaces a bottom sheet with that tool's controls. Snapseed goes further — one tool fills the screen and a vertical swipe chooses the parameter while a horizontal one sets it. The convergence is not fashion. Three physical facts drive it: - **Thumb reach.** A one-handed grip reaches the bottom third. A right-hand column is a mouse idiom. - **The image needs the screen.** A 280px column is a fifth of a desktop window and most of a phone in portrait. - **There is no hover.** Disclosure triangles and hover-revealed affordances are worth less; a control is either visible or gone. **None of the first two apply to DarkRoom's targets**, which are a 12-inch tablet and a desktop (§3, D-N2). Nobody thumbs a 12-inch tablet one-handed, and its narrow dimension is not narrow. The third does apply, and is handled already — see D-N2. --- ## 3. The decisions ### D-N1 — Local adjustment becomes a mode · **DECIDED** Not a panel that re-points another panel. A mode, in the sense `crop-mode` already is: it changes what the canvas does, scopes what the column shows, and is left explicitly. **Why this shape rather than louder signalling.** The app already has this pattern and the user already knows it. Crop mode arms a canvas interaction, draws an overlay, gives the column one job, and exits by the same control that entered it. Local masking is the same animal — a canvas interaction plus a scoped panel — and building it as a peer panel is what created §1.1. Making it a mode removes the ambiguity by construction instead of describing it in a caption. It also inherits machinery that exists. `lib.rs` already resolves Escape and the Android back gesture to "leave the innermost state first" (FR-UI-5); local mode joins that stack and needs no new exit concept. In local mode: - the canvas turns the overlay on and arms click-to-select; - the column shows the mask stack and, beneath it, the adjustments **scoped to the selected layer**; - the header names the scope — the layer, not "adjust"; - leaving returns to the whole photograph, by Escape, by back, or by the mode control. **The histogram follows the scope.** Under a mask it reduces over the masked pixels only. This is FR-DSP-7 read literally — it asks the histogram to describe what is being looked at — and without it the instrument and the controls disagree about what they are measuring. Costs a mask term in the histogram reduction, which already runs per frame over the displayed frame. ### D-N2 — One layout, because both targets are wide · **DECIDED** The question was whether desktop and Android should diverge. The answer turns out to be that **neither the platform nor the width axis separates DarkRoom's targets**, so there is no divergence to build. **The targets are a 12-inch tablet and a desktop.** No phone, decided 2026-08-22. A 12-inch tablet is roughly 1024 logical pixels across in portrait and 1400 in landscape; `EXPANDED_MIN_WIDTH` is 820. **Both orientations of both targets are the expanded class.** The compact class now fires only when a desktop window is dragged under 820px, which is a case to degrade gracefully into, not a second interface to design. **Platform would have been the wrong axis anyway**, and it is worth recording why so it is not proposed again. A tablet in landscape wants what a desktop wants; a desktop window dragged narrow wants what a small screen wants. Splitting on `cfg(target_os)` gives one *physical* situation two answers depending on which binary it happens to be. `apply_layout_class` already says this in its own comment — "logical pixels, not a device check" — and it was right. **What actually differs between the two targets is input, not size**, and the architecture has already decided that too. `WidgetDemand::precise_pointing` exists for a frontend driving a television with a remote, and its own documentation states the position: *touch is fine, since hit regions grow to the modality* (FR-UI-7). Touch changes **hit regions, not layout**. A control is drawn where it belongs and its target grows past its own bounds — which `Check` and the mask rows already do. So: **one develop layout, tuned for a wide viewport, with touch targets throughout.** The consequences worth stating: - **A guaranteed-wide viewport is an asset.** The extent problem (§1.2) can be solved by pinning rather than by hiding — see N4. - **No hover-only affordance may carry meaning.** Hover may *emphasise*; it may never be the only way to discover a control. The mask rows already obey this — the eye and the delete target are drawn, not revealed. - **No modifier key may be required.** A tablet has no shift. Local masking already lost its shift-click extend for this reason, and nothing should reintroduce one as the only route to a feature. - **Anything dragged needs a finger-sized target.** This is the live one: gradient masks have no on-canvas handles yet, and when they arrive their handles are the first control in the app designed to be dragged on a photograph rather than in a panel. ### D-N3 — Collapsible panels, not tool tabs · **OPEN** For the expanded layout, extend `ui-refinement.md` Workstream C from sections-inside-adjust to the panels themselves: each collapses to a header carrying a modified dot, and collapse state survives a drag elsewhere. **Why this over tabs, on the evidence above.** Tabs need a taxonomy, and the taxonomy is the problem. `ui-refinement.md` condemns the `starts-group` flag for being the core telling the panel where sections go, and FR-DEV-3a requires that adding an operation needs no UI edit. A tab strip built from a hardcoded op-id → tab table in `dr-ui` breaks the second; one built from a `group:` field in `ops/*.yaml` risks breaking the first. There *is* a legitimate route to tabs, and it should be recorded rather than discovered later: the descriptor could declare an operation's **nature** — tone, colour, detail, optics — the same shape as `Affects` and `ParamKind` already take. The core would be saying *what the operation is*, which is its business, and the frontend would remain free to render that as a tab, a section heading, or nothing at all. That stays on the right side of §4.3a. **The recommendation is to defer it.** Ten operations do not need eight tabs, collapse needs no taxonomy at all, and the nature field is easy to add later and awkward to remove. Revisit when the operation count passes roughly fifteen — which FR-DEV-3's outstanding list will reach. **Open, because it is a taste call**: whether the expanded layout should also gain tabs, or stay a single collapsible stack indefinitely. --- ## 4. Workstreams Numbered N to avoid colliding with `ui-refinement.md`'s A–F. ### N1 — The mode strip **Deliverable.** One control naming the current mode, replacing the implicit `crop-mode` boolean: **Photo · Crop · Local**. Top of the canvas in expanded, bottom in compact. The selected mode is the accent's job — it means *active*, which is exactly this. `crop-mode` becomes one value of a mode enum rather than its own flag, so the two modes cannot both be on, which today they can. **Done when.** Entering crop from the strip does what the crop button did; Escape and back leave the innermost mode; no two modes are ever active together. ### N2 — Local mode **Depends on** N1. **Deliverable.** Entering local mode turns the overlay on and arms picking without either being a separate toggle — they are what the mode *is*. The column shows the mask stack, then the scoped adjustments. The adjust header names the layer. Leaving local mode clears the selection so the adjustments are unambiguously global again. **Done when.** There is no way to have a mask selected without knowing it, and the two toggles that currently arm the overlay and picking are gone. ### N3 — Scope-following histogram **Depends on** N2. **Deliverable.** The histogram reduction takes an optional mask; in local mode it reduces over the selected layer's coverage. The panel says which it is showing, because a histogram of a face is a strange shape and the user should know why. **Done when.** Selecting a layer visibly changes the histogram, and leaving local mode restores the frame's. ### N4 — Collapsible panels **Depends on** `ui-refinement.md` A. Extends C. **Deliverable, two halves.** *Collapse.* Each panel collapses to its header; headers carry the modified dot C defines; state is keyed by panel identity and survives a slider drag. Default: histogram open, the rest collapsed until touched. *Pin.* The histogram and the scope header do **not** scroll. They sit above the scrolling region, always visible. Pinning is the half a guaranteed-wide viewport buys, and it addresses §1.2 directly rather than obliquely. The complaint is not that the column is long — it is that the instrument every tonal control is judged against scrolls away from the controls it reports on. Collapsing panels shortens the scroll; pinning removes the problem. Together they cost about 260px of fixed height, which a target that is never under 820px wide and rarely under 1000 tall can afford. **Done when.** The histogram is visible while any tonal slider is being dragged, at every window size the targets produce, without the user having scrolled to arrange it. ### N5 — Compact degrades, rather than diverges **Depends on** N4. Not a second interface. Below `EXPANDED_MIN_WIDTH` the develop column already overlays rather than sits beside the canvas, and `apply_layout_class` already remembers the user's override per class. With N4's collapse in place a narrow window is a one-panel-at-a-time column by consequence rather than by design. **Deliverable.** Confirm the narrow case is usable and fix what is not. No bottom sheet, no second layout, no tool strip along the bottom — those solve a phone, and there is no phone. **Done when.** A desktop window dragged to 700px shows the photograph and a usable column, and nothing is unreachable that was reachable at 1400px. --- ## 5. Sequencing ``` ui-refinement A ──┬── C ──── N4 ──┐ └── D ──── F ├── N5 N1 ── N2 ── N3 ───────────────────┘ ``` N1–N3 are independent of `ui-refinement.md` and can start now; they touch the canvas and the develop column's contents, not its layout. N4 needs C's `Section`. N5 needs both and should land last, as F does — it is the one that rearranges everything. ## 6. Invariants, for every workstream - **FR-DEV-3a.** Adding a pipeline operation must still surface in both layouts with no UI edit. No file under `ui/` may name an operation. - **ARCH §4.3a.** Composition is the frontend's decision. The core may declare what an operation *is*; it may not declare where the panel puts it. - **FR-UI-3 / FR-UI-7.** Touch changes hit regions, not layout. Every control keeps a finger-sized target wherever it is drawn, and no hover-only affordance and no modifier key may be the sole route to anything — a 12-inch tablet has neither. - **FR-UI-5.** Escape and the Android back gesture leave the innermost state first. Every mode added here joins that order.