Files
DarkRoom/core/dr-segment/src/lib.rs
dtourolle 84fade99ec Put the developer docs under docs/dev and index the folder for users first
docs/ had 26 developer documents flat beside the manual, and the two
audiences are very differently sized: most readers want the manual and
the gesture reference, a few want the register, the designs and the
measurements. The manual and gestures.md stay at the top; everything for
someone changing the code moves to docs/dev/, and the two documents that
name their own successors — the v0.1 milestone and the UI-refinement plan
— go to docs/dev/archive/ rather than being deleted, since both are still
cited. docs/README.md is the index, users first.

Every reference follows: code comments, Cargo manifests, the workflows,
the pre-commit hook, the bench and traceability tools (which locate the
repo root by docs/dev/requirements.md now), packaging, the Docker READMEs,
CLAUDE.md, CONTRIBUTING.md and the README. The matrix links one level
deeper and is regenerated. Links out of the moved documents into the tree
gain a level; a link checker over every Markdown file finds none broken.
2026-09-20 21:16:03 +02:00

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//! TRACES: FR-DEV-3i
//! Region segmentation for local masking (S15, docs/dev/segmentation.md).
//!
//! Local adjustments need to know where the image's regions are before they
//! can snap a mask to one. This crate is that map, and it is deliberately
//! **device-free**: the watershed's pixel passes live in `dr-gpu` because they
//! are shaders, and everything that reasons about *regions* rather than
//! *pixels* lives here, where it can be tested on hand-built inputs with no
//! adapter present (ARCH §6.5a).
//!
//! # The three arms
//!
//! [`hierarchy`] is **arm A** — a watershed over-segments the image and the
//! recorded merge order becomes a granularity ladder. Deterministic, needs no
//! model, works on any picture, and knows nothing about what anything *is*.
//!
//! [`semantic`] is **arm B** — a YOLO instance-segmentation model naming the
//! subjects it recognises. Knows what things are, and is vague about exactly
//! where their edges fall (its prototypes are quarter-resolution).
//!
//! [`prior`] is **arm C**, and it is the one that ships. Arm B's instances
//! *re-weight* arm A's merge order, so coarse levels of the ladder line up
//! with real objects while every boundary stays exactly where the watershed
//! put it. The model contributes what it is good at — knowing what things are
//! — and the watershed contributes what it is good at, which is knowing where
//! the edge is, to the pixel, at every scale.
//!
//! That combination is also what repairs the vocabulary problem. The shipped
//! model is COCO-trained, so it recognises subjects and has no class for sky,
//! foliage or wall (`models/LICENCE.md`). Selecting those falls to arm A,
//! which never needed a vocabulary to begin with.
//!
//! # And [`scene`], which is not one of the arms
//!
//! The three arms all serve *local* adjustment: they exist so a mask can be
//! snapped to one region of the picture. [`scene`] serves the opposite move —
//! one grade applied to every pixel of a category at once, sky or foliage or
//! water — and reads a second, ADE20K-trained model to do it. It shares this
//! crate because it shares the runtime and the letterbox, not because it is
//! another way of doing the same thing.
//!
//! [`refine`] is what the scene model needs and the instance model does not.
//! A category's weights come off an 80×80 grid, so one cell is twenty pixels
//! of a 1600px proxy and anything smaller than that — a flag in the sky, a
//! chimney, a bare branch — is averaged into whatever surrounds it. There is
//! no tiling answer here the way there is for an instance, because a category
//! has no bounding box to tile over. So the fix is the same one arm C makes:
//! the model says *what*, and the photograph's own pixels say *which* of them
//! belong to it.
//!
//! It shares no code with the arms and it is not a fourth one — it sharpens a
//! mask that already exists rather than proposing regions — but it is built on
//! [`distance`] for the same reason arm C is built on the watershed, which is
//! that the useful question is always "how far inside am I".
pub mod distance;
pub mod hierarchy;
pub mod prior;
pub mod refine;
#[cfg(feature = "semantic")]
pub mod scene;
#[cfg(feature = "semantic")]
pub mod semantic;
pub use distance::{signed_distance, Falloff, Morphology, Shaped};
pub use hierarchy::{Edge, Merge, MergeTree, RegionField};
pub use prior::{Membership, PriorOptions};
pub use refine::{
refine_category, RefineOptions, Refined, Refinement, SkipReason, STRICTNESS_DEFAULT,
STRICTNESS_MAX, STRICTNESS_OFF,
};
#[cfg(feature = "semantic")]
pub use scene::{Category, Scene, SceneModel};
#[cfg(feature = "embedded-model")]
pub use semantic::embedded_model_bytes;
#[cfg(feature = "semantic")]
pub use semantic::{Instance, SemanticModel, SemanticOptions, Tiling};
/// What can go wrong between an image and a region map.
#[derive(Debug, thiserror::Error)]
pub enum SegmentError {
#[error("could not read model file: {0}")]
ModelRead(#[source] std::io::Error),
#[cfg(feature = "semantic")]
#[error("inference failed: {0}")]
Inference(#[source] ort::Error),
#[error("image buffer is {got} floats, expected {expected} (RGB, three per pixel)")]
ImageShape { expected: usize, got: usize },
/// The graph produced something the decoder does not recognise — a
/// different model, or a different export of the same one.
#[error("model output '{0}' did not have the expected shape")]
OutputShape(&'static str),
/// `models/scene/categories.txt` and the model disagree, or the descriptor
/// is malformed. Its own variant rather than a parse error because every
/// case carries a specific sentence about what to fix.
#[error("category descriptor: {0}")]
CategoryDescriptor(String),
}
#[cfg(feature = "semantic")]
impl From<dr_inference_engine::Error> for SegmentError {
fn from(e: dr_inference_engine::Error) -> Self {
match e {
dr_inference_engine::Error::Inference(e) => SegmentError::Inference(e),
dr_inference_engine::Error::Io(e) => SegmentError::ModelRead(e),
}
}
}