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DarkRoom/core/dr-gpu/examples/develop.rs
T
dtourolle 2ca1716a29 Make "Choose folder" an actual folder picker
It previously fetched the folder list and threw it away into a status
line — a button that looked like it worked and did not. Now it opens a
browsable picker: click a folder to descend, ".." to go back, "Use this
folder" to select, "Cancel" to leave the root unchanged.

Descends one level per click because that is what the backend supports:
Depth: infinity is frequently disabled server-side and prohibitively
expensive where it is not (ARCH §8.4).

The chosen root persists immediately on confirm, so it survives a crash
before the library is opened. Confirming at the account root is allowed —
a user may legitimately keep everything at the top level — and cancelling
leaves any previous selection untouched, which a test asserts.

Verified against nextcloud.tourolle.paris at both depths: 30 folders at
the root, 21 year-folders inside PhotosRaw.

19 launch tests, 38 in dr-ui.
2026-08-09 15:50:40 +02:00

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6.7 KiB
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//! Render a RAW file through the full pipeline and write a PPM.
//!
//! The end-to-end check: decode → demosaic → adjust → display encode, on a
//! real file rather than a synthetic fixture. Unit tests prove each stage in
//! isolation; this proves they compose into an image a person would accept.
//!
//! ```sh
//! cargo run -p dr-gpu --example develop --features readback -- IMG.CR2 out.ppm
//! ```
//!
//! PPM because it needs no encoder dependency and every image viewer reads
//! it. This is a diagnostic, not the export path (FR-EXP-*).
use dr_gpu::{AdjustPass, Demosaicer, GpuContext};
use dr_pipeline::ops::{colour, colour_mixer, contrast, curve, exposure, tone, white_balance};
use dr_pipeline::{EditGraph, ParamId};
fn main() {
env_logger::init();
let mut args = std::env::args().skip(1);
let Some(input) = args.next() else {
eprintln!("usage: develop <file.cr2> [out.ppm] [preset]");
eprintln!(" preset: neutral (default) | punchy | recover");
std::process::exit(2);
};
let output = args.next().unwrap_or_else(|| "develop.ppm".into());
let preset = args.next().unwrap_or_else(|| "neutral".into());
let bytes = std::fs::read(&input).expect("read file");
let t0 = std::time::Instant::now();
let raw = dr_decode::decode(&bytes).expect("decode");
let decode_ms = t0.elapsed().as_secs_f32() * 1000.0;
println!(
"decoded {} × {} ({:?}), {decode_ms:.0} ms",
raw.crop.width, raw.crop.height, raw.cfa_pattern
);
let ctx = pollster::block_on(GpuContext::new_headless()).expect("gpu");
println!("adapter {} ({:?})", ctx.adapter_name(), ctx.backend());
let t1 = std::time::Instant::now();
let demosaicer = Demosaicer::new(&ctx).expect("demosaicer");
let image = demosaicer.run(&raw).expect("demosaic");
ctx.device.poll(wgpu::Maintain::Wait);
println!("demosaiced {:.0} ms", t1.elapsed().as_secs_f32() * 1000.0);
// Build an edit. The presets exist so the output can be eyeballed for
// each operation actually doing something, not merely compiling.
let mut graph = EditGraph::default_chain();
match preset.as_str() {
"punchy" => {
graph.set_param(exposure::ID, exposure::EXPOSURE, 0.3);
graph.set_param(tone::HIGHLIGHTS_SHADOWS_ID, tone::HIGHLIGHTS, -40.0);
graph.set_param(tone::HIGHLIGHTS_SHADOWS_ID, tone::SHADOWS, 30.0);
graph.set_param(tone::BLACKS_WHITES_ID, tone::BLACKS, -20.0);
graph.set_param(tone::BLACKS_WHITES_ID, tone::WHITES, 25.0);
graph.set_param(colour::VIBRANCE_ID, colour::VIBRANCE, 35.0);
}
"recover" => {
graph.set_param(exposure::ID, exposure::EXPOSURE, -0.5);
graph.set_param(tone::HIGHLIGHTS_SHADOWS_ID, tone::HIGHLIGHTS, -80.0);
graph.set_param(tone::HIGHLIGHTS_SHADOWS_ID, tone::SHADOWS, 60.0);
graph.set_param(colour::BRILLIANCE_ID, colour::BRILLIANCE, 40.0);
graph.set_param(white_balance::ID, white_balance::TEMPERATURE, 15.0);
}
// Contrast alone, so its effect can be judged without anything else
// moving.
"contrast" => {
graph.set_param(contrast::ID, contrast::CONTRAST, 60.0);
}
"flat" => {
graph.set_param(contrast::ID, contrast::CONTRAST, -60.0);
}
// The mixer, pushed hard on the two things this scene actually has:
// green vegetation and grey-blue rock.
"mixer" => {
graph.set_param(colour_mixer::ID, ParamId("green_sat"), 80.0);
graph.set_param(colour_mixer::ID, ParamId("green_hue"), -40.0);
graph.set_param(colour_mixer::ID, ParamId("chartreuse_sat"), 60.0);
graph.set_param(colour_mixer::ID, ParamId("azure_lum"), -50.0);
}
// One band only, to check the weighting really is selective rather
// than affecting the whole image.
"mixer_one" => {
graph.set_param(colour_mixer::ID, ParamId("green_sat"), 100.0);
}
// A classic S-curve: shadows down, highlights up, mid held.
"curve_s" => {
graph.set_param(curve::ID, curve::P1_Y, 0.15);
graph.set_param(curve::ID, curve::P3_Y, 0.85);
}
// The inverse, a film-like lifted-shadow look.
"curve_lift" => {
graph.set_param(curve::ID, curve::P0_Y, 0.12);
graph.set_param(curve::ID, curve::P1_Y, 0.32);
}
_ => {}
}
let shader = graph.compose();
println!(
"shader {} active op(s), {} uniform floats, structure {:016x}",
shader.source.matches("---- ").count(),
shader.uniforms.len(),
shader.structure_hash
);
let mut adjust = AdjustPass::new(&ctx);
let (w, h) = image.size();
let t2 = std::time::Instant::now();
adjust.render(&image, &shader, w, h).expect("adjust");
ctx.device.poll(wgpu::Maintain::Wait);
println!("adjusted {:.2} ms", t2.elapsed().as_secs_f32() * 1000.0);
// Time a second render with only a value changed: this is the slider
// path, and it must not recompile.
graph.set_param(exposure::ID, exposure::EXPOSURE, 0.31);
let again = graph.compose();
let t3 = std::time::Instant::now();
adjust.render(&image, &again, w, h).expect("adjust");
ctx.device.poll(wgpu::Maintain::Wait);
println!(
"re-render {:.2} ms ({} pipeline(s) compiled)",
t3.elapsed().as_secs_f32() * 1000.0,
adjust.cached_pipelines()
);
let (pixels, pw, ph) = adjust.read_output().expect("readback");
// Sanity: an all-black or all-white result means something upstream
// failed silently, and it is far easier to see here than in a viewer.
let mut sum = 0u64;
let mut min = 255u8;
let mut max = 0u8;
for px in pixels.chunks_exact(4) {
let l = px[0].max(px[1]).max(px[2]);
sum += u64::from(l);
min = min.min(l);
max = max.max(l);
}
let mean = sum as f64 / (pixels.len() / 4) as f64;
println!("levels min {min}, mean {mean:.1}, max {max}");
if max == 0 {
eprintln!("WARNING: the image is entirely black");
}
write_ppm(&output, &pixels, pw, ph);
println!("wrote {output} ({pw} × {ph})");
}
/// Write binary PPM (P6): a three-line header then RGB triples.
fn write_ppm(path: &str, rgba: &[u8], w: u32, h: u32) {
use std::io::Write;
let mut out = Vec::with_capacity((w * h * 3) as usize + 32);
out.extend_from_slice(format!("P6\n{w} {h}\n255\n").as_bytes());
for px in rgba.chunks_exact(4) {
out.extend_from_slice(&px[..3]);
}
std::fs::File::create(path)
.expect("create output")
.write_all(&out)
.expect("write output");
}