The Android develop view reads its frame back through memory (TD-1) because wgpu's Vulkan swapchain never pre-rotates, and a portrait window on this tablet's landscape panel then tears. The fix is a small patch to each of these two crates, and this commit is only the ground it lands on: both are byte-for-byte the crates.io sources the lockfile already resolved, so the commits that follow are the patch and nothing else. third_party/ is excluded from the workspace, or every path dependency under the root would become a member and `--workspace` would test and lint upstream code as ours. The README says how to carry the patches across a Slint or wgpu bump, which matters because a stale version here does not fail the build — cargo just warns and uses the unpatched crate.
19 lines
867 B
Rust
19 lines
867 B
Rust
// Copyright © SixtyFPS GmbH <info@slint.dev>
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// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-2.0 OR LicenseRef-Slint-Software-3.0
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use cfg_aliases::cfg_aliases;
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fn main() {
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// Setup cfg aliases
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cfg_aliases! {
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skia_backend_opengl: { any(feature = "opengl", not(any(target_vendor = "apple", target_family = "windows", target_arch = "wasm32"))) },
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skia_backend_metal: { all(target_vendor = "apple", not(feature = "opengl")) },
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skia_backend_vulkan: { feature = "vulkan" },
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skia_backend_software: { not(target_os = "android") },
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skia_backend_softbuffer: { all(skia_backend_software, feature = "softbuffer") },
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skia_windowed: { any(skia_backend_vulkan, skia_backend_opengl, skia_backend_metal, skia_backend_softbuffer) },
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}
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println!("cargo:rustc-check-cfg=cfg(slint_nightly_test)");
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}
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