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DarkRoom/core/dr-pipeline/ops/clarity.yaml
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dtourolleandClaude Opus 5 e235e99cce Move the film to Effect in the descriptor that is actually read
An earlier commit claimed to move `film_sim` from `[tone, colour]` to
`[effect]` and did not. It edited `ops/film_sim.yaml`, where `attributes:` is
read, validated against the vocabulary, and then dropped: a `rust:` node
publishes its own descriptor, and the type still said tone and colour. The
stock went on appearing in the Light group beside exposure and again in Colour
beside white balance, exactly as before, and every test passed.

Nothing caught it because nothing could. The declaration parsed, the parity
tests compare ids rather than attributes, and an operation filed under the
wrong groups renders perfectly. It surfaced only on screen, as a missing
Effects tab — which is indistinguishable from a category that genuinely has
nothing in it, and is precisely how `Optics` looked for as long as it was
empty.

So three changes rather than one:

`FilmSim`'s descriptor declares `Attribute::Effect`, which is the move the
earlier commit described.

`attributes:` joins the keys a `rust:` node may not carry, beside `params`,
`uniforms`, `wgsl`, `helpers`, `define` and `label`. The rule was already
written — "its descriptor comes from the type" — and attributes were the one
field that slipped past it. A key that is silently ignored is worse than one
that is rejected, because it reads as though it worked; the eight hand-written
declarations lose a line that never did anything.

And a test asserts that every attribute the chain carries reaches the tab
strip. That is the property that was actually broken, and its failure mode is
invisible from every direction: the controls exist, they are in the shader,
and there is no way to filter to them.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-05 18:28:59 +02:00

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1.6 KiB
YAML

# A hand-written node. `rust:` names the type in `crate::ops` that implements
# `Operation`; its descriptor, its parameters and its passes come from that
# type rather than from this file. It appears here anyway because `ops/` is
# where the pipeline's order is written down, and an order kept half in YAML
# and half in Rust would be worse than either alone.
id: clarity
order: 130
rust: Clarity
why_rust: |
A neighbourhood operation. Clarity is defined by what the pixels around a
pixel are doing, and the schema above describes a function of one colour —
`wgsl:` is handed `c` and no coordinate, which is the wall the detail stage
exists on the other side of. It declares `Affects::Detail` and returns two
`DetailPass`es: a Gaussian of log luminance along each axis, the second of
which also applies the mask.
A kernel is also not four facts. Stretching this schema to express a
truncation rule, a soft limit and a midtone taper would produce a worse
language than Rust, aimed at one caller.
placement: |
In the detail group, after noise reduction and before sharpening.
Order inside the group is not arbitrary. Clarity multiplies local contrast,
so it multiplies noise with it — running it before noise reduction would ask
the denoiser to remove grain that clarity had already amplified into
structure. And capture sharpening belongs last, on the picture as it will
finally be, so that the acutance a photographer judges at 1:1 is the acutance
in the file.
Before texture, which is a decade finer: coarse before fine, so the fine
control's base is computed on the modelling the coarse one has already
settled.