Files
DarkRoom/core/dr-pipeline/ops/README.md
T
dtourolle 7421837c8a Let an operation say what it is about, so the panel can group without naming
Tool tabs need a taxonomy, and the taxonomy was the problem: a table in
`ui/` mapping operation to tab breaks FR-DEV-3a, and a `group:` field risks
what `ui-refinement.md` condemned `starts-group` for — the core deciding
where the panel draws things.

`Attribute` threads the needle. It says what an operation *is* — tone,
colour, detail, optics, geometry, effect — which is the same category as
`ParamKind` and squarely on the core's side of ARCH §4.3a's line. What is
drawn, where it sits and whether it is visible stay the frontend's. There is
no attribute for "the third tab", the enum's order is declaration order
rather than screen order, and a frontend may render these as tabs, as
headings, or ignore them.

The payoff is that a tab strip can be *derived*: the groups are the
attributes present in the capability list, so the interface names no
operation and needs no table to keep in step. An operation joins the right
group by declaring what it is, which is the one thing its author is well
placed to say.

Plural, because the tone curve is genuinely both — an RGB curve is tonal and
the per-channel curves are chromatic, and filing it under one would hide it
from half the people looking for it.

Required and non-empty, enforced in `build.rs`, and the failure was checked
by removing the line rather than assumed. An operation with no attribute is
invisible to a panel that groups by them; a build that stops costs ten
seconds, a control nobody can find costs more. The vocabulary is closed for
the same reason: a typo would otherwise invent a category holding exactly one
operation, which looks like a deliberate one until somebody counts.

Six tests over the real chain, including the hand-written operations that
`build.rs` never sees and so cannot check.
2026-08-22 10:10:00 +02:00

9.3 KiB
Raw Blame History

Develop nodes

One file per operation. Adding a node to the pipeline is adding a file to this directory — there is no list to extend, no shader to edit, and no UI change.

../build.rs compiles each declaration into Rust implementing Operation, generated into OUT_DIR. The result is indistinguishable downstream from a hand-written operation: the same &'static OpDescriptor, the same fused-shader composition, the same sidecar round-trip.

attributes: — what the operation is about

Required, one or more of tone, colour, detail, optics, geometry, effect. The build fails without it, and that is deliberate: an operation with no attribute is invisible to an interface that groups by them, and a control that silently does not exist is a worse failure than a build that stops.

Say what the operation is, not where you want it drawn. The core declares capabilities; the frontend composes (ARCH §4.3a). tone means "this is about lightness", not "put this in the second tab" — the interface is free to render attributes as tabs, as headings, or not at all, and that choice may differ between a tablet and a desktop without this file changing.

Plural is normal. The tone curve is [tone, colour] because an RGB curve is tonal and the per-channel curves are chromatic; it appears wherever the frontend decides that means. Reach for a second attribute when an operation genuinely answers two questions, not to make it easier to find.

The vocabulary is closed. A typo is a build error rather than a new category containing exactly one operation — which looks identical to a deliberate new category until somebody notices the group with one control in it.

What you get for free

A node dropped in here arrives with:

  • Controls. The develop panel builds them from the parameters' declared kinds (FR-DEV-3c). It never learns the node's name.
  • A place in the chain, from order:.
  • A place in the panel, from attributes:. The interface groups by these and names no operation, so a node arrives in the right group by saying what it is rather than by anyone editing a list in ui/.
  • Persistence. Parameters are ordinary scalars, so the sidecar writes them with everything else.
  • Its tests, compiled from tests: and run with cargo test.
  • Neutral-means-absent. At its defaults the node contributes no code, no uniform, and no branch to the generated shader.

The shape of a file

id: exposure                 # must match the filename
label: op.exposure           # a localisation key, never a display string
order: 20                    # where it sits in the chain
attributes: [tone]           # what it is about; one or more, and required

doc: |                       # becomes the generated module's documentation
  Exposure — a linear gain, expressed in stops.
placement: |                 # why it sits where it does; appears above the
  A correction to capture.   # entry in the generated chain

params:
  exposure:
    label: param.exposure
    kind: stops
    min: -5
    max: 5
    doc: |                   # optional prose, kept with the descriptor
      ±5 stops.

uniforms:
  gain: exp2(exposure)       # shorthand, or a mapping with `value:` and `doc:`

helpers: [luminance]         # names from _helpers.yaml
define:                      # helpers this node alone needs
  my_curve: |
    fn my_curve(x: f32) -> f32 { return x; }

wgsl: |                      # `c` is linear RGB in and out
  c = c * gain;

presentation:                # optional; omit for one control per parameter
  widgets: [tone_curve]      # a hint, most preferred first
  params: [exposure]         # what that widget owns

tests:
  - name: one_stop_is_a_doubling
    why: The definition of a stop.
    set: { exposure: 1 }
    expect: { gain: 2.0 }

Parameter kinds

kind Shape Extra keys
amount −100…100, neutral at 0 — the familiar photographic control —
stops exposure-like, in stops min, max
fraction 0…1 default
switch a toggle, neutral off —
enum one of a short, fixed list variants
scalar anything else min, max, default, unit, scale, precision

Reach for amount first. Writing its range out by hand in each node is how one of them comes to disagree with the rest.

An enum names its choices as localisation keys, most-neutral first:

params:
  method:
    label: param.method
    kind: enum
    variants: [param.method.fast, param.method.exact]

The value is the chosen index, carried as an f32 like every other parameter — so a uniform expression can use it (method is 0 or 1), the sidecar stores it unchanged, and nothing along the way needed a second kind of value. The default is always the first variant, so reset means what it means everywhere else; if your neutral choice is not first, reorder the list rather than reaching for a default:.

Two variants is the minimum. A one-entry list is a control the user cannot change, and the build rejects it.

Uniform expressions

Arithmetic (+ - * /), parentheses, numbers, this node's parameters, and: exp2 log2 exp sqrt abs floor ceil round pow min max clamp mix.

Compiled to Rust, so an unknown name or a wrong arity is a build error naming the file and the key. Deliberately small: a node is a description, and letting it name arbitrary Rust would make this a second, worse place to write code.

Activity

By default a node is active exactly when some parameter has moved off its default, which is the honest rule and the right one for nearly everything. A node whose neutral is something else declares active: as an expression — non-zero means active.

Presentation

Optional, and absent from nearly every node: one control per parameter is the right answer for a list of unrelated sliders, which is what most operations are. Declare it when several parameters form one conceptual control.

presentation:
  widgets: [colour_wheel]        # most preferred first
  demand:
    two_dimensional: true        # dragged in x and y at once
    precise_pointing: false      # needs accuracy finer than a fingertip
  params: [hue, strength]        # what the widget owns, in its order

Widgets: tone_curve, colour_wheel, crop_overlay, gradient_handle, brush_mask, white_point.

It is a hint and only a hint. The frontend walks widgets and takes the first it both implements and can afford; if it implements none of them, or cannot meet the demand, it renders the parameters as ordinary sliders and the edit still works. So it is safe to name a widget nothing draws yet — the node degrades to sliders rather than breaking. That fallback is also why every parameter must stay an ordinary scalar: it is what there is to fall back to.

demand says what the widget inherently needs, never what the screen has. There is deliberately no way to write a pixel width, a breakpoint or a platform name here — those are the frontend's to decide, and a node that reasoned about them would eventually be wrong about a display it never saw (ARCH §4.3a).

Parameters named in params: are claimed by the widget and not drawn separately, so a typo would take a parameter out of both. The build checks each name against the node's own params: and fails if it does not match.

Tests

Key Asserts
set parameter values to apply first; build fails if out of range
expect uniform values, within 1e-5
expect_range a uniform lies in [low, high]
expect_active whether the node reaches the shader
expect_wgsl substrings the fragment must contain
expect_helper_wgsl substrings a named helper must contain

why: becomes a comment in the generated test. Use it — a test named for a property should say what breaks without it.

Hand-written nodes

Some operations are not four facts, and forcing them into this schema would produce a worse language aimed at one caller. Those stay in ../src/ops/ and declare only their position here:

id: tone_curve
order: 60
rust: ToneCurve
why_rust: |
  Its neutral is a relationship between five points, not a set of values.

They still belong in this directory, because the pipeline's order is the one thing a reader comes here to learn, and an order written half in YAML and half in Rust would be worse than either alone.

Currently hand-written: tone_curve (a curve widget over five interpolated points), colour_mixer (thirty-six faceted parameters from twelve computed hue bands). vignetting is hand-written too but is not in the develop chain — it carries lens-profile coefficients that are not parameters. distortion and aberration are Warps rather than operations: they rewrite coordinates before sampling rather than transforming a colour after it.

Errors

The build script reports failures by naming the key you got wrong, and exits rather than panicking, so the message is the message and not a backtrace. It refuses: a duplicate order:, a filename disagreeing with its id:, a default outside its own range, a test value the graph would clamp before the node saw it, a helper that does not define the function it names, an expression naming something that is not a parameter, and a declared node whose name collides with a file in ../src/ops/.