Files
DarkRoom/third_party/i-slint-renderer-skia-1.17.1/wgpu_28_surface/dx12.rs
T
dtourolle dc1add9dbb Vendor wgpu-hal 29.0.4 and i-slint-renderer-skia 1.17.1, unmodified
The Android develop view reads its frame back through memory (TD-1)
because wgpu's Vulkan swapchain never pre-rotates, and a portrait window
on this tablet's landscape panel then tears. The fix is a small patch to
each of these two crates, and this commit is only the ground it lands on:
both are byte-for-byte the crates.io sources the lockfile already
resolved, so the commits that follow are the patch and nothing else.

third_party/ is excluded from the workspace, or every path dependency
under the root would become a member and `--workspace` would test and
lint upstream code as ours. The README says how to carry the patches
across a Slint or wgpu bump, which matters because a stale version here
does not fail the build — cargo just warns and uses the unpatched crate.
2026-09-25 04:18:39 -04:00

174 lines
6.4 KiB
Rust

// Copyright © SixtyFPS GmbH <info@slint.dev>
// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-2.0 OR LicenseRef-Slint-Software-3.0
use windows::Win32::Graphics::Direct3D12::{D3D12_RESOURCE_STATE_PRESENT, ID3D12Resource};
use windows::Win32::Graphics::Dxgi::Common::DXGI_STANDARD_MULTISAMPLE_QUALITY_PATTERN;
use windows::Win32::Graphics::Dxgi::Common::{
DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
};
use wgpu_28 as wgpu;
/// # Safety
/// `resource` must be a valid D3D12 resource for the lifetime of the returned Surface.
unsafe fn wrap_dx12_texture(
width: i32,
height: i32,
gr_context: &mut skia_safe::gpu::DirectContext,
resource: ID3D12Resource,
dxgi_format: windows::Win32::Graphics::Dxgi::Common::DXGI_FORMAT,
color_type: skia_safe::ColorType,
) -> Option<skia_safe::Surface> {
unsafe {
let texture_info = skia_safe::gpu::d3d::TextureResourceInfo {
resource,
alloc: None,
resource_state: D3D12_RESOURCE_STATE_PRESENT,
format: dxgi_format,
sample_count: 1,
level_count: 1,
sample_quality_pattern: DXGI_STANDARD_MULTISAMPLE_QUALITY_PATTERN,
protected: skia_safe::gpu::Protected::No,
};
let backend_render_target =
skia_safe::gpu::BackendRenderTarget::new_d3d((width, height), &texture_info);
skia_safe::gpu::surfaces::wrap_backend_render_target(
gr_context,
&backend_render_target,
skia_safe::gpu::SurfaceOrigin::TopLeft,
color_type,
None,
None,
)
}
}
/// # Safety
/// The caller must ensure `texture` was created by a DX12-backed wgpu device and remains
/// valid for the lifetime of the returned `skia_safe::Surface`.
pub unsafe fn make_dx12_surface(
gr_context: &mut skia_safe::gpu::DirectContext,
texture: &wgpu::Texture,
) -> Option<skia_safe::Surface> {
// SAFETY: texture is borrowed for the duration of this call; the D3D12 resource is
// ref-counted (COM) and cloned into Skia's internal BackendRenderTarget via wrap_dx12_texture.
unsafe {
let dx12_texture = texture.as_hal::<wgpu::wgc::api::Dx12>()?;
let resource = windows_core::Interface::from_raw(windows_core::Interface::into_raw(
dx12_texture.raw_resource().clone(),
));
let size = texture.size();
let (dxgi_format, color_type) = match texture.format() {
wgpu::TextureFormat::Rgba8Unorm => {
(DXGI_FORMAT_R8G8B8A8_UNORM, skia_safe::ColorType::RGBA8888)
}
wgpu::TextureFormat::Rgba8UnormSrgb => {
(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, skia_safe::ColorType::SRGBA8888)
}
wgpu::TextureFormat::Bgra8Unorm => {
(DXGI_FORMAT_B8G8R8A8_UNORM, skia_safe::ColorType::BGRA8888)
}
_ => return None,
};
wrap_dx12_texture(
size.width as i32,
size.height as i32,
gr_context,
resource,
dxgi_format,
color_type,
)
}
}
#[allow(non_snake_case)]
pub unsafe fn import_dx12_texture(
canvas: &skia_safe::Canvas,
texture: wgpu::Texture,
) -> Option<skia_safe::Image> {
unsafe {
let dx12_texture = texture.as_hal::<wgpu::wgc::api::Dx12>();
let resource: ID3D12Resource = windows_core::Interface::from_raw(
windows_core::Interface::into_raw(dx12_texture.unwrap().raw_resource().clone()),
);
let dxgi_texture_format = resource.GetDesc().Format;
let color_type = match dxgi_texture_format {
DXGI_FORMAT_R8G8B8A8_UNORM => skia_safe::ColorType::RGBA8888,
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB => skia_safe::ColorType::SRGBA8888,
DXGI_FORMAT_B8G8R8A8_UNORM => skia_safe::ColorType::BGRA8888,
_ => return None,
};
let texture_info = skia_safe::gpu::d3d::TextureResourceInfo {
resource,
alloc: None,
resource_state: D3D12_RESOURCE_STATE_PRESENT,
format: dxgi_texture_format,
sample_count: 1,
level_count: 1,
sample_quality_pattern: DXGI_STANDARD_MULTISAMPLE_QUALITY_PATTERN,
protected: skia_safe::gpu::Protected::No,
};
let size = texture.size();
let backend_texture = skia_safe::gpu::BackendTexture::new_d3d(
(size.width as i32, size.height as i32),
&texture_info,
);
Some(
skia_safe::image::Image::from_texture(
canvas.recording_context().as_mut().unwrap(),
&backend_texture,
skia_safe::gpu::SurfaceOrigin::TopLeft,
color_type,
skia_safe::AlphaType::Unpremul,
None,
)
.unwrap(),
)
}
}
pub unsafe fn make_dx12_context(
adapter: &wgpu::Adapter,
_device: &wgpu::Device,
queue: &wgpu::Queue,
) -> Option<skia_safe::gpu::DirectContext> {
let backend = unsafe {
let maybe_dx12_queue = queue.as_hal::<wgpu::wgc::api::Dx12>();
let dx12_adapter = adapter.as_hal::<wgpu::wgc::api::Dx12>().unwrap();
maybe_dx12_queue.map(|dx12_queue| {
let dx12_queue_raw = dx12_queue.as_raw();
let mut dx12_device_old: Option<windows::Win32::Graphics::Direct3D12::ID3D12Device> =
None;
dx12_queue_raw.GetDevice(&mut dx12_device_old as _).unwrap();
let dx12_device_old = dx12_device_old.unwrap();
let dx12_device = windows_core::Interface::from_raw(windows_core::Interface::into_raw(
dx12_device_old,
));
let idxgiadapter_3: windows::Win32::Graphics::Dxgi::IDXGIAdapter3 =
dx12_adapter.as_raw().clone().into();
skia_safe::gpu::d3d::BackendContext {
adapter: windows_core::Interface::from_raw(windows_core::Interface::into_raw(
idxgiadapter_3,
)),
device: dx12_device,
queue: windows_core::Interface::from_raw(windows_core::Interface::into_raw(
dx12_queue_raw.clone(),
)),
memory_allocator: None,
protected_context: skia_safe::gpu::Protected::No,
}
})
};
skia_safe::gpu::DirectContext::new_d3d(&backend.unwrap(), None)
}