The Android develop view reads its frame back through memory (TD-1) because wgpu's Vulkan swapchain never pre-rotates, and a portrait window on this tablet's landscape panel then tears. The fix is a small patch to each of these two crates, and this commit is only the ground it lands on: both are byte-for-byte the crates.io sources the lockfile already resolved, so the commits that follow are the patch and nothing else. third_party/ is excluded from the workspace, or every path dependency under the root would become a member and `--workspace` would test and lint upstream code as ours. The README says how to carry the patches across a Slint or wgpu bump, which matters because a stale version here does not fail the build — cargo just warns and uses the unpatched crate.
115 lines
4.1 KiB
Rust
115 lines
4.1 KiB
Rust
// Copyright © SixtyFPS GmbH <info@slint.dev>
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// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-2.0 OR LicenseRef-Slint-Software-3.0
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use foreign_types::ForeignType;
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use skia_safe::gpu::mtl;
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use wgpu_28 as wgpu;
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/// # Safety
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/// `metal_handle` must be a valid Metal texture handle for the lifetime of the returned Surface.
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unsafe fn wrap_metal_texture(
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width: i32,
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height: i32,
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gr_context: &mut skia_safe::gpu::DirectContext,
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metal_handle: mtl::Handle,
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color_type: skia_safe::ColorType,
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) -> Option<skia_safe::Surface> {
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unsafe {
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let texture_info = mtl::TextureInfo::new(metal_handle);
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let backend_render_target =
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skia_safe::gpu::backend_render_targets::make_mtl((width, height), &texture_info);
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skia_safe::gpu::surfaces::wrap_backend_render_target(
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gr_context,
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&backend_render_target,
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skia_safe::gpu::SurfaceOrigin::TopLeft,
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color_type,
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None,
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None,
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)
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}
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}
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/// # Safety
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/// The caller must ensure `texture` was created by a Metal-backed wgpu device and remains
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/// valid for the lifetime of the returned `skia_safe::Surface`.
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pub unsafe fn make_metal_surface(
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gr_context: &mut skia_safe::gpu::DirectContext,
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texture: &wgpu::Texture,
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) -> Option<skia_safe::Surface> {
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// SAFETY: texture is borrowed for the duration of this call; the Metal handle is copied
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// into Skia's internal BackendRenderTarget via wrap_metal_texture.
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unsafe {
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let metal_texture = texture.as_hal::<wgpu::wgc::api::Metal>()?;
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let handle = metal_texture.raw_handle().as_ptr() as mtl::Handle;
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let size = texture.size();
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let color_type = match texture.format() {
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wgpu::TextureFormat::Bgra8Unorm => skia_safe::ColorType::BGRA8888,
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wgpu::TextureFormat::Rgba8Unorm => skia_safe::ColorType::RGBA8888,
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wgpu::TextureFormat::Rgba8UnormSrgb => skia_safe::ColorType::SRGBA8888,
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_ => return None,
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};
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wrap_metal_texture(size.width as i32, size.height as i32, gr_context, handle, color_type)
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}
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}
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pub unsafe fn import_metal_texture(
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canvas: &skia_safe::Canvas,
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texture: wgpu::Texture,
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) -> Option<skia_safe::Image> {
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unsafe {
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let metal_texture = texture.as_hal::<wgpu::wgc::api::Metal>();
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let texture_info =
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mtl::TextureInfo::new(metal_texture.unwrap().raw_handle().as_ptr() as mtl::Handle);
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let size = texture.size();
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let backend_texture = skia_safe::gpu::backend_textures::make_mtl(
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(size.width as _, size.height as _),
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skia_safe::gpu::Mipmapped::No,
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&texture_info,
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"Borrowed Metal texture",
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);
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Some(
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skia_safe::image::Image::from_texture(
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canvas.recording_context().as_mut().unwrap(),
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&backend_texture,
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skia_safe::gpu::SurfaceOrigin::TopLeft,
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match texture.format() {
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wgpu::TextureFormat::Rgba8Unorm => skia_safe::ColorType::RGBA8888,
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wgpu::TextureFormat::Rgba8UnormSrgb => skia_safe::ColorType::SRGBA8888,
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_ => return None,
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},
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skia_safe::AlphaType::Unpremul,
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None,
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)
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.unwrap(),
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)
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}
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}
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pub fn make_metal_context(
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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) -> Option<skia_safe::gpu::DirectContext> {
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let backend = unsafe {
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let maybe_metal_device = device.as_hal::<wgpu::wgc::api::Metal>();
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let maybe_metal_queue = queue.as_hal::<wgpu::wgc::api::Metal>();
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maybe_metal_device.and_then(|metal_device| {
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let metal_device_raw = metal_device.raw_device();
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maybe_metal_queue.map(|metal_queue| {
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let metal_queue_raw = &*metal_queue.as_raw().lock();
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mtl::BackendContext::new(
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metal_device_raw.as_ptr() as mtl::Handle,
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metal_queue_raw.as_ptr() as mtl::Handle,
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)
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})
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})?
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};
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skia_safe::gpu::direct_contexts::make_metal(&backend, None)
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}
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