The Android develop view reads its frame back through memory (TD-1) because wgpu's Vulkan swapchain never pre-rotates, and a portrait window on this tablet's landscape panel then tears. The fix is a small patch to each of these two crates, and this commit is only the ground it lands on: both are byte-for-byte the crates.io sources the lockfile already resolved, so the commits that follow are the patch and nothing else. third_party/ is excluded from the workspace, or every path dependency under the root would become a member and `--workspace` would test and lint upstream code as ours. The README says how to carry the patches across a Slint or wgpu bump, which matters because a stale version here does not fail the build — cargo just warns and uses the unpatched crate.
454 lines
16 KiB
Rust
454 lines
16 KiB
Rust
use alloc::{format, string::String, vec::Vec};
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use glow::HasContext;
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use parking_lot::{Mutex, RwLock};
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use wasm_bindgen::{JsCast, JsValue};
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use super::TextureFormatDesc;
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/// A wrapper around a [`glow::Context`] to provide a fake `lock()` api that makes it compatible
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/// with the `AdapterContext` API from the EGL implementation.
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pub struct AdapterContext {
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pub glow_context: glow::Context,
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pub webgl2_context: web_sys::WebGl2RenderingContext,
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}
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impl AdapterContext {
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pub fn is_owned(&self) -> bool {
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false
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}
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/// Obtain a lock to the EGL context and get handle to the [`glow::Context`] that can be used to
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/// do rendering.
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#[track_caller]
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pub fn lock(&self) -> &glow::Context {
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&self.glow_context
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}
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}
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#[derive(Debug)]
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pub struct Instance {
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options: wgt::GlBackendOptions,
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}
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impl Instance {
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pub fn create_surface_from_canvas(
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&self,
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canvas: web_sys::HtmlCanvasElement,
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) -> Result<Surface, crate::InstanceError> {
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let result =
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canvas.get_context_with_context_options("webgl2", &Self::create_context_options());
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self.create_surface_from_context(Canvas::Canvas(canvas), result)
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}
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pub fn create_surface_from_offscreen_canvas(
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&self,
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canvas: web_sys::OffscreenCanvas,
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) -> Result<Surface, crate::InstanceError> {
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let result =
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canvas.get_context_with_context_options("webgl2", &Self::create_context_options());
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self.create_surface_from_context(Canvas::Offscreen(canvas), result)
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}
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/// Common portion of public `create_surface_from_*` functions.
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///
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/// Note: Analogous code also exists in the WebGPU backend at
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/// `wgpu::backend::web::Context`.
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fn create_surface_from_context(
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&self,
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canvas: Canvas,
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context_result: Result<Option<js_sys::Object>, JsValue>,
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) -> Result<Surface, crate::InstanceError> {
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let context_object: js_sys::Object = match context_result {
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Ok(Some(context)) => context,
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Ok(None) => {
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// <https://html.spec.whatwg.org/multipage/canvas.html#dom-canvas-getcontext-dev>
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// A getContext() call “returns null if contextId is not supported, or if the
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// canvas has already been initialized with another context type”. Additionally,
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// “not supported” could include “insufficient GPU resources” or “the GPU process
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// previously crashed”. So, we must return it as an `Err` since it could occur
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// for circumstances outside the application author's control.
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return Err(crate::InstanceError::new(String::from(concat!(
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"canvas.getContext() returned null; ",
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"webgl2 not available or canvas already in use"
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))));
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}
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Err(js_error) => {
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// <https://html.spec.whatwg.org/multipage/canvas.html#dom-canvas-getcontext>
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// A thrown exception indicates misuse of the canvas state.
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return Err(crate::InstanceError::new(format!(
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"canvas.getContext() threw exception {js_error:?}",
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)));
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}
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};
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// Not returning this error because it is a type error that shouldn't happen unless
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// the browser, JS builtin objects, or wasm bindings are misbehaving somehow.
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let webgl2_context: web_sys::WebGl2RenderingContext = context_object
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.dyn_into()
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.expect("canvas context is not a WebGl2RenderingContext");
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Ok(Surface {
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canvas,
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webgl2_context,
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srgb_present_program: Mutex::new(None),
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swapchain: RwLock::new(None),
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texture: Mutex::new(None),
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presentable: true,
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})
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}
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fn create_context_options() -> js_sys::Object {
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let context_options = js_sys::Object::new();
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js_sys::Reflect::set(&context_options, &"antialias".into(), &JsValue::FALSE)
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.expect("Cannot create context options");
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context_options
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}
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}
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#[cfg(send_sync)]
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unsafe impl Sync for Instance {}
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#[cfg(send_sync)]
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unsafe impl Send for Instance {}
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impl crate::Instance for Instance {
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type A = super::Api;
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unsafe fn init(desc: &crate::InstanceDescriptor<'_>) -> Result<Self, crate::InstanceError> {
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profiling::scope!("Init OpenGL (WebGL) Backend");
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Ok(Instance {
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options: desc.backend_options.gl.clone(),
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})
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}
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unsafe fn enumerate_adapters(
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&self,
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surface_hint: Option<&Surface>,
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) -> Vec<crate::ExposedAdapter<super::Api>> {
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if let Some(surface_hint) = surface_hint {
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let gl = glow::Context::from_webgl2_context(surface_hint.webgl2_context.clone());
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unsafe {
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super::Adapter::expose(
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AdapterContext {
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glow_context: gl,
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webgl2_context: surface_hint.webgl2_context.clone(),
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},
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self.options.clone(),
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)
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}
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.into_iter()
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.collect()
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} else {
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Vec::new()
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}
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}
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unsafe fn create_surface(
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&self,
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_display_handle: raw_window_handle::RawDisplayHandle,
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window_handle: raw_window_handle::RawWindowHandle,
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) -> Result<Surface, crate::InstanceError> {
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let canvas: web_sys::HtmlCanvasElement = match window_handle {
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raw_window_handle::RawWindowHandle::Web(handle) => web_sys::window()
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.and_then(|win| win.document())
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.expect("Cannot get document")
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.query_selector(&format!("canvas[data-raw-handle=\"{}\"]", handle.id))
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.expect("Cannot query for canvas")
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.expect("Canvas is not found")
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.dyn_into()
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.expect("Failed to downcast to canvas type"),
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raw_window_handle::RawWindowHandle::WebCanvas(handle) => {
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let value: &JsValue = unsafe { handle.obj.cast().as_ref() };
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value.clone().unchecked_into()
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}
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raw_window_handle::RawWindowHandle::WebOffscreenCanvas(handle) => {
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let value: &JsValue = unsafe { handle.obj.cast().as_ref() };
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let canvas: web_sys::OffscreenCanvas = value.clone().unchecked_into();
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return self.create_surface_from_offscreen_canvas(canvas);
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}
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_ => {
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return Err(crate::InstanceError::new(format!(
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"window handle {window_handle:?} is not a web handle"
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)))
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}
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};
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self.create_surface_from_canvas(canvas)
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}
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}
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#[derive(Debug)]
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pub struct Surface {
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canvas: Canvas,
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pub(super) webgl2_context: web_sys::WebGl2RenderingContext,
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pub(super) swapchain: RwLock<Option<Swapchain>>,
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texture: Mutex<Option<glow::Texture>>,
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pub(super) presentable: bool,
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srgb_present_program: Mutex<Option<glow::Program>>,
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}
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impl Clone for Surface {
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fn clone(&self) -> Self {
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Self {
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canvas: self.canvas.clone(),
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webgl2_context: self.webgl2_context.clone(),
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swapchain: RwLock::new(self.swapchain.read().clone()),
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texture: Mutex::new(*self.texture.lock()),
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presentable: self.presentable,
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srgb_present_program: Mutex::new(*self.srgb_present_program.lock()),
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}
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}
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}
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#[cfg(send_sync)]
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unsafe impl Sync for Surface {}
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#[cfg(send_sync)]
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unsafe impl Send for Surface {}
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#[derive(Clone, Debug)]
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enum Canvas {
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Canvas(web_sys::HtmlCanvasElement),
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Offscreen(web_sys::OffscreenCanvas),
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}
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#[derive(Clone, Debug)]
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pub struct Swapchain {
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pub(crate) extent: wgt::Extent3d,
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// pub(crate) channel: f::ChannelType,
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pub(super) format: wgt::TextureFormat,
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pub(super) framebuffer: glow::Framebuffer,
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pub(super) format_desc: TextureFormatDesc,
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}
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impl Surface {
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pub(super) unsafe fn present(
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&self,
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_suf_texture: super::Texture,
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context: &AdapterContext,
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) -> Result<(), crate::SurfaceError> {
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let gl = &context.glow_context;
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let swapchain = self.swapchain.read();
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let swapchain = swapchain.as_ref().ok_or(crate::SurfaceError::Other(
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"need to configure surface before presenting",
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))?;
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if swapchain.format.is_srgb() {
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// Important to set the viewport since we don't know in what state the user left it.
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unsafe {
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gl.viewport(
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0,
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0,
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swapchain.extent.width as _,
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swapchain.extent.height as _,
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)
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};
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unsafe { gl.bind_framebuffer(glow::DRAW_FRAMEBUFFER, None) };
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unsafe { gl.bind_sampler(0, None) };
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unsafe { gl.active_texture(glow::TEXTURE0) };
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unsafe { gl.bind_texture(glow::TEXTURE_2D, *self.texture.lock()) };
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unsafe { gl.use_program(*self.srgb_present_program.lock()) };
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unsafe { gl.disable(glow::DEPTH_TEST) };
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unsafe { gl.disable(glow::STENCIL_TEST) };
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unsafe { gl.disable(glow::SCISSOR_TEST) };
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unsafe { gl.disable(glow::BLEND) };
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unsafe { gl.disable(glow::CULL_FACE) };
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unsafe { gl.draw_buffers(&[glow::BACK]) };
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unsafe { gl.draw_arrays(glow::TRIANGLES, 0, 3) };
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} else {
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unsafe { gl.bind_framebuffer(glow::READ_FRAMEBUFFER, Some(swapchain.framebuffer)) };
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unsafe { gl.bind_framebuffer(glow::DRAW_FRAMEBUFFER, None) };
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// Note the Y-flipping here. GL's presentation is not flipped,
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// but main rendering is. Therefore, we Y-flip the output positions
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// in the shader, and also this blit.
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unsafe {
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gl.blit_framebuffer(
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0,
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swapchain.extent.height as i32,
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swapchain.extent.width as i32,
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0,
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0,
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0,
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swapchain.extent.width as i32,
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swapchain.extent.height as i32,
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glow::COLOR_BUFFER_BIT,
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glow::NEAREST,
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)
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};
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}
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Ok(())
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}
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unsafe fn create_srgb_present_program(gl: &glow::Context) -> glow::Program {
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let program = unsafe { gl.create_program() }.expect("Could not create shader program");
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let vertex =
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unsafe { gl.create_shader(glow::VERTEX_SHADER) }.expect("Could not create shader");
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unsafe { gl.shader_source(vertex, include_str!("./shaders/srgb_present.vert")) };
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unsafe { gl.compile_shader(vertex) };
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let fragment =
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unsafe { gl.create_shader(glow::FRAGMENT_SHADER) }.expect("Could not create shader");
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unsafe { gl.shader_source(fragment, include_str!("./shaders/srgb_present.frag")) };
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unsafe { gl.compile_shader(fragment) };
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unsafe { gl.attach_shader(program, vertex) };
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unsafe { gl.attach_shader(program, fragment) };
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unsafe { gl.link_program(program) };
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unsafe { gl.delete_shader(vertex) };
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unsafe { gl.delete_shader(fragment) };
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unsafe { gl.bind_texture(glow::TEXTURE_2D, None) };
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program
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}
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pub fn supports_srgb(&self) -> bool {
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// present.frag takes care of handling srgb conversion
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true
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}
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}
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impl crate::Surface for Surface {
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type A = super::Api;
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unsafe fn configure(
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&self,
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device: &super::Device,
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config: &crate::SurfaceConfiguration,
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) -> Result<(), crate::SurfaceError> {
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match self.canvas {
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Canvas::Canvas(ref canvas) => {
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canvas.set_width(config.extent.width);
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canvas.set_height(config.extent.height);
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}
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Canvas::Offscreen(ref canvas) => {
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canvas.set_width(config.extent.width);
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canvas.set_height(config.extent.height);
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}
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}
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let gl = &device.shared.context.lock();
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{
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let mut swapchain = self.swapchain.write();
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if let Some(swapchain) = swapchain.take() {
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// delete all frame buffers already allocated
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unsafe { gl.delete_framebuffer(swapchain.framebuffer) };
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}
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}
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{
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let mut srgb_present_program = self.srgb_present_program.lock();
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if srgb_present_program.is_none() && config.format.is_srgb() {
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*srgb_present_program = Some(unsafe { Self::create_srgb_present_program(gl) });
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}
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}
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{
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let mut texture = self.texture.lock();
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if let Some(texture) = texture.take() {
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unsafe { gl.delete_texture(texture) };
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}
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*texture = Some(unsafe { gl.create_texture() }.map_err(|error| {
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log::error!("Internal swapchain texture creation failed: {error}");
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crate::DeviceError::OutOfMemory
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})?);
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let desc = device.shared.describe_texture_format(config.format);
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unsafe { gl.bind_texture(glow::TEXTURE_2D, *texture) };
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unsafe {
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gl.tex_parameter_i32(
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glow::TEXTURE_2D,
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glow::TEXTURE_MIN_FILTER,
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glow::NEAREST as _,
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)
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};
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unsafe {
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gl.tex_parameter_i32(
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glow::TEXTURE_2D,
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glow::TEXTURE_MAG_FILTER,
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glow::NEAREST as _,
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)
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};
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unsafe {
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gl.tex_storage_2d(
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glow::TEXTURE_2D,
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1,
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desc.internal,
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config.extent.width as i32,
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config.extent.height as i32,
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)
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};
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let framebuffer = unsafe { gl.create_framebuffer() }.map_err(|error| {
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log::error!("Internal swapchain framebuffer creation failed: {error}");
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crate::DeviceError::OutOfMemory
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})?;
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unsafe { gl.bind_framebuffer(glow::READ_FRAMEBUFFER, Some(framebuffer)) };
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unsafe {
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gl.framebuffer_texture_2d(
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glow::READ_FRAMEBUFFER,
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glow::COLOR_ATTACHMENT0,
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glow::TEXTURE_2D,
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*texture,
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0,
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)
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};
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unsafe { gl.bind_texture(glow::TEXTURE_2D, None) };
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let mut swapchain = self.swapchain.write();
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*swapchain = Some(Swapchain {
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extent: config.extent,
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// channel: config.format.base_format().1,
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format: config.format,
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format_desc: desc,
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framebuffer,
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});
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}
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Ok(())
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}
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unsafe fn unconfigure(&self, device: &super::Device) {
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let gl = device.shared.context.lock();
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{
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let mut swapchain = self.swapchain.write();
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if let Some(swapchain) = swapchain.take() {
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unsafe { gl.delete_framebuffer(swapchain.framebuffer) };
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}
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}
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if let Some(renderbuffer) = self.texture.lock().take() {
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unsafe { gl.delete_texture(renderbuffer) };
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}
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}
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unsafe fn acquire_texture(
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&self,
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_timeout_ms: Option<core::time::Duration>, //TODO
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_fence: &super::Fence,
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) -> Result<crate::AcquiredSurfaceTexture<super::Api>, crate::SurfaceError> {
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let swapchain = self.swapchain.read();
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let sc = swapchain.as_ref().unwrap();
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let texture = super::Texture {
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inner: super::TextureInner::Texture {
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raw: self.texture.lock().unwrap(),
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target: glow::TEXTURE_2D,
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},
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drop_guard: None,
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array_layer_count: 1,
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mip_level_count: 1,
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format: sc.format,
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format_desc: sc.format_desc.clone(),
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copy_size: crate::CopyExtent {
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width: sc.extent.width,
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height: sc.extent.height,
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depth: 1,
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},
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};
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Ok(crate::AcquiredSurfaceTexture {
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texture,
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suboptimal: false,
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})
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}
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unsafe fn discard_texture(&self, _texture: super::Texture) {}
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}
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