A mask the model draws arrives approximately right — stopping inside a shoulder, leaking into the hair — and FR-DEV-3's edge controls move the *whole* boundary, so no value of feather or dilation fixes two errors that go opposite ways. What fixes them is a second selection joined to the first, and a layer that held exactly one source had nowhere to put one. The brush the core has had all along was reachable from no control in the application. A layer is now an ordered list of parts. Each names a source and how it joins the mask before it — added to it, or taken out of it — and carries its own edge treatment, because a model's soft coverage and a stroke painted where it stopped short do not want the same feather. Invert and opacity stay on the layer, where the composed shader already reads them. The sidecar grows `[part]` blocks and nothing else. A layer of one part writes exactly the bytes it always did; a mask block with no part blocks after it reads back as one part; and a stroke, a join or a source this build cannot read costs that part rather than the layer. So every sidecar in every library still parses to the edit it always was. On the device the parts fold into the layer's one slice, so eight layers still cost eight channels: union is a `max` blend and subtraction is the erase blend the brush already used. A part is drawn into a scratch texture before it is joined, and that is not incidental — an erase stroke means a hole in *that part*, not a hole in the mask, and drawn straight onto the accumulator it would punch through the subject underneath. A layer of one part skips all of it and takes the path it always took. In the interface: a part list under the selected layer with a chip saying which way each joins, Add and Subtract beside it, a Select/Paint/Erase strip with the brush's size, hardness and flow, and a drag on the photograph that paints. Pressing Paint on a mask that cannot hold a stroke joins a part that can, rather than explaining that a subject is not a brush. A whole stroke is one step in the history. The edge controls now shape the part that is selected rather than the layer, which is the one behaviour change to an existing control: with a correction selected, the feather slider softens the correction and leaves the model's mask alone.
14 KiB
How the application is driven
Every entry here is extracted from the comment beside the code that implements it, so this file cannot describe a gesture the application does not have. Add one by writing a GESTURE: block next to the implementation; there is nowhere else to write it.
31 gestures, in 3 places.
Develop
Set the white balance from the photograph
- Touch — Press "pick" in the group's heading, then tap something neutral in the picture
- Pointer — Press "pick", then click something neutral
Sampling a neutral is the first move of the tonal pass — every colour judgement afterwards is measured against where the grey was put — and guessing at two sliders until a wall stops looking green is the wrong way round. One click is one sample and one step to undo; the sliders stay, because a sampled neutral is where the decision starts rather than where it ends.
ui/dr-ui/ui/adjust.slint:157
Magnify the photograph by any amount
- Touch — Pinch it with two fingers
- Pointer — The scroll wheel over it
Anchored on the fingers' midpoint, and on the pointer, so the gesture reads as magnifying the picture rather than sliding it about. Double-tap is the way to an exact 1:1; this is the way to everything in between.
ui/dr-ui/ui/app.slint:2018
Paint a mask by hand
- Touch — Choose Paint or Erase, then drag on the photograph
- Pointer — Choose Paint or Erase, then drag
A model's mask stops inside a shoulder and leaks into the hair, and no single edge control fixes two errors that go opposite ways. The whole stroke is one step in the history, so taking a mark back costs one press however long it took to make.
ui/dr-ui/ui/app.slint:2091
Move a magnified photograph about
- Touch — Drag it
- Pointer — Drag it
Only once there is something outside the viewport to reach, which is why the cursor becomes a hand exactly then. The view is clamped to the frame: panning past the edge would show undefined area beside the photograph, and that reads as a rendering fault rather than as the end of the picture.
ui/dr-ui/ui/app.slint:2224
Take back the last change
- Touch — Tap the step above the current one in the History list
- Pointer — Click it, or press Undo in the History header
- Keyboard — Ctrl+Z
A whole drag is one step, so undo takes back a decision rather than a frame of a gesture. The list is there because arriving six steps back costs what arriving from one does.
ui/dr-ui/ui/app.slint:2391
Do it again after taking it back
- Touch — Tap the step below the current one in the History list
- Pointer — Click it, or press Redo in the History header
- Keyboard — Ctrl+Shift+Z
ui/dr-ui/ui/app.slint:2404
Copy the settings from this photograph
- Touch — Press Copy in the Settings panel
- Pointer — Press Copy in the Settings panel
- Keyboard — Ctrl+C
The panel is the copy that has to work: a tablet has no modifier key to hold and no menu bar to hang the action from. The shortcut is an accelerator for a control that is on screen either way.
ui/dr-ui/ui/app.slint:2437
Paste the settings onto this photograph
- Touch — Press Paste in the Settings panel
- Pointer — Press Paste in the Settings panel
- Keyboard — Ctrl+V
The button names what would be pasted — "3 adjustments", and whether the crop is coming with it — which the shortcut cannot say. Both paste the same scope.
ui/dr-ui/ui/app.slint:2449
Change which group of adjustments is on screen
- Touch — Tap a group in the rail down the left
- Pointer — Click a group in the strip above the develop column
- Keyboard — [ and ] step through them, wrapping round through "everything"
The groups are whatever the operation set declares itself to be about, so there are as many as the pipeline has and no key can be assigned to one of them by name. Stepping is the binding that survives a node being added.
ui/dr-ui/ui/app.slint:2477
Look at the photograph at 1:1
- Touch — Double-tap the photograph
- Pointer — Double-click it, or press the zoom readout floating over the canvas
- Keyboard — Z
Noise reduction and capture sharpening are judgements about single pixels, and a fitted view averages several of the file's into each one on screen — so the frame looks softer than it is and the correction goes too far. The point and the magnification survive opening the next photograph, which is what makes checking the same eye across forty portraits forty keystrokes rather than forty pans.
ui/dr-ui/ui/app.slint:2512
Move to the next or previous photograph
- Touch — Tap a frame in the roll along the foot of the canvas
- Pointer — Click a frame in the roll
- Keyboard — Right arrow or space for the next, left arrow for the one before
The edit on screen is saved on the way out, so stepping through a folder is as much a departure as going back to the grid and loses nothing.
ui/dr-ui/ui/app.slint:2542
See the photograph before you edited it
- Touch — Press and hold "Before"
- Pointer — Press and hold "Before"
- Keyboard — Hold \
Held rather than toggled, and no split screen: a split halves the working image on the tablet the column was sized for, and the comparison photographers describe making is a flick back and forth. It takes no history step, so checking whether a frame is overcooked costs nothing to undo afterwards.
ui/dr-ui/ui/app.slint:2666
Put one control back to its default
- Touch — Double-tap its track
- Pointer — Double-click its track, or right-click it
The column is 280px wide and the colour mixer alone puts thirty-six of these in it, so a reset button per row would be most of the width. Two ways in with a pointer because right-click is the one a hand already reaches for and double-click is the one that needs no second button. A group's own reset is in its heading; this is the single control.
ui/dr-ui/ui/controls.slint:294
Show or hide one mask layer
- Touch — Tap the ring at the head of its row
- Pointer — Click the ring at the head of its row
Disabling a layer is the before-and-after a local edit constantly wants, so it is one press away rather than inside the row. It is an edit and does take a history step, unlike holding "Before" — the layer really is off until it is switched back on.
ui/dr-ui/ui/masks.slint:195
People
Pull a face out of the wrong person
- Touch — Tap the faces that do not belong, then "Split off"
- Pointer — Click the faces that do not belong, then "Split off"
Grouping over-merges on siblings, on parents and children, and on the same person a decade apart, so splitting is as prominent as merging. A tool that can only merge makes its own errors permanent.
ui/dr-ui/ui/identity.slint:130
Rule on a suggested face
- Touch — Tick to confirm it, cross to reject it
- Pointer — Tick to confirm it, cross to reject it
A face is either the system's guess or the user's judgement, and the two are never conflated. A rejection is remembered, so the face is not suggested for that person again. The gesture note above is the whole label: a tick and a cross are only "confirm" and "reject" to someone who can see the suggestion they sit beside, and IconButton's fallback would announce them as "check" and "cross" — two icon names that say nothing about which person is being ruled on.
ui/dr-ui/ui/identity.slint:150
See a person's photographs
- Touch — Choose them in the rail, then "Show photos"
- Pointer — Choose them in the rail, then "Show photos"
This is the point of having identified anybody. Without it the screen is a filing cabinet with no drawer handles.
ui/dr-ui/ui/identity.slint:571
Change how faces are grouped
- Touch — "Grouping…", move the dials, then Regroup
- Pointer — "Grouping…", move the dials, then Regroup
The right match confidence is a property of your library, not of the model. "What would this do?" answers for this library without writing anything; names, confirmations and the groups you have set aside are kept whatever the dials say.
ui/dr-ui/ui/identity.slint:608
Library grid
Start selecting several photographs
- Touch — Press and hold a photograph, or press Select in the header
- Pointer — Ctrl-click, or press Select in the header
Touch has no ctrl, so without a mode there is no way to select a second photograph — the first tap would open it. The hold is the fast way in and the button is the one that can be found.
ui/dr-ui/ui/library.slint:1302
Add or remove one photograph
- Touch — While selecting, tap it
- Pointer — Ctrl-click it
While selecting, a tap never opens. That is the whole point of the mode: one meaning per gesture at a time. Press Done to get tap-to-open back.
ui/dr-ui/ui/library.slint:1311
Leave selecting
- Touch — Press Done in the header
- Pointer — Press Done in the header
- Keyboard — Escape
ui/dr-ui/ui/library.slint:1319
Pick a photograph up to drag it
- Touch — Press and hold it until a ring opens around it, then drag
- Pointer — Drag it
A finger on a photograph might be starting a scroll, and for the first half-second the grid assumes it is. Holding says otherwise, and the ring is the grid saying it heard — from there the drag cannot be lost to a scroll. A mouse never waits: the cursor is precise enough that a sideways drag is unambiguous from the first pixel.
ui/dr-ui/ui/library.slint:1349
Select a range
- Touch — While selecting, press "Select to…", then tap the last photograph of the run
- Pointer — Shift-click the last photograph of the run
This replaced a double tap, which had no visible state and could take forty photographs by accident. The run is resolved by the catalog rather than by what is on screen, so the grid can scroll between the two taps — the ranges that hurt on a tablet are longer than a screenful, which is exactly where a finger sweep runs out.
ui/dr-ui/ui/library.slint:1414
Find photographs with two people in them
- Touch — Open the People chip on the filter bar, tap each name, then switch the chip beside them to "all of them"
- Pointer — Open the People chip on the filter bar, click each name, then switch the chip beside them to "all of them"
"Any of them" is a union and "all of them" is an intersection. The tray is where both terms and the choice between them live, because a filter belongs on the filter bar.
ui/dr-ui/ui/library.slint:2096
Resize the thumbnails
- Touch — Pinch the grid with two fingers
- Pointer — Ctrl and the scroll wheel
There is no wheel on a tablet, so without the pinch the cell size could only be changed by a control a finger cannot reach.
ui/dr-ui/ui/library.slint:2749
File photographs in a collection
- Touch — Drag a photograph — or a whole selection — onto a collection in the sidebar. Starting a drag stops the press becoming a hold, so it cannot leave you in selection mode.
- Pointer — Drag a photograph — or a whole selection — onto a collection in the sidebar
The selection is what the drag carries, which is why selecting several is worth the mode: forty photographs file in one gesture.
ui/dr-ui/ui/library.slint:2946
Open a photograph
- Touch — Tap it — a single tap, any length
- Pointer — Click it
A tap opens; a tap that moved does not. Travel is what separates a deliberate tap from a hand brushing past, and it is the only thing that does: the two are the same length. An earlier version required the finger to dwell 120 ms instead, and that rejected ordinary taps — a real tap is often quicker than a brush.
ui/dr-ui/ui/library.slint:3214
Rate a photograph without opening it
- Touch — Tap a star on the cell
- Pointer — Hover the cell, then click a star
- Keyboard — 0 to 5 on the selection
A star has to take the press without it also reaching the cell, or every rating throws the user into develop.
ui/dr-ui/ui/library.slint:3334
Choose the frame a folded burst shows
- Touch — Open the burst, then tap the ring on the frame you want
- Pointer — Open the burst, then click the ring on the frame you want
A folded burst draws its earliest frame, which is a fact about the clock and not a judgement about the photograph — nothing in this application ranks a frame (FR-CULL-5). But the point of a burst is that one of the twelve is better than the other eleven, and the photographer is the only one who knows which. So the choice is offered on the frames themselves, while they are open and side by side, which is the one moment the alternatives are on screen to be compared.
ui/dr-ui/ui/library.slint:3465
Drop the selection but keep selecting
- Touch — Press Clear in the selection strip
- Pointer — Press Clear in the selection strip
Distinct from Done, which leaves the mode entirely. Clearing keeps it, so the next selection can start straight away.
ui/dr-ui/ui/library.slint:4126
Select everything the grid is showing
- Touch — While selecting, press "Select all"
- Pointer — While selecting, press "Select all"
A scoped grid of two hundred frames is two hundred taps otherwise, and "all of them, except those three" is a far more common shape than the taps it took to say it.
ui/dr-ui/ui/library.slint:4143