The library was storing faces at 52 source pixels and embedding whatever came
back. There was a size floor, but it was 40 pixels on the *bounding box*, and
there was no blur gate at all — so a subject walking through a half-second
exposure detected confidently, aligned cleanly, and produced a perfectly
ordinary-looking 512-vector. Nothing downstream can tell that apart from a real
face, and because blurs resemble each other more than they resemble the people
they were, they cluster together and weld unrelated identities into one group.
Two floors, both measured rather than guessed. `face_index --quality` runs the
detector over real proxies with both gates disabled and prints the distribution;
over 1,503 faces in 600 images of the reference library:
percentile crop px sharpness
1% 16 0.0006
25% 23 0.0025
50% 38 0.0071
75% 76 0.0284
99% 352 0.4282
The median face in a personal library is 38 pixels. Most of what the detector
finds is background: people across a square, a face on a poster, a stranger at
the next table. They are real detections and useless identifications.
**Size, on the crop rather than the box.** "At least 64x64" has to mean the
pixels the *embedder* sees, and the box is not that — the ArcFace template
reaches past it for forehead and chin, so the aligned crop spans roughly 1.3x
the box's shorter edge. The floor is therefore `min_source_px` on the aligned
crop, applied after the warp fixes the scale, and `min_face_px` drops to 48 as
what it always really was: a cheap pre-filter set low enough that it cannot
reject a face the real floor would have kept.
**Sharpness.** Variance of the Laplacian divided by the variance of the luma it
was taken over. The division is the part that matters: raw Laplacian variance
scales with contrast, so a threshold on it would quietly discard every backlit
portrait in the library. The ratio asks how much of the crop's variation is
edges rather than broad gradients, and is invariant to exposure.
What each pair removes, cumulatively, of everything the detector finds:
min crop min sharp size cut blur cut kept
64 0.000 70% 0% 30%
64 0.010 70% 3% 27%
64 0.020 70% 7% 23%
80 0.010 76% 2% 21%
64 and 0.020. The size floor does most of the work, and the blur floor removing
only 7% on top of it is the point rather than a disappointment: at 64 pixels
most faces are already sharp, and what it takes out is the large-but-soft one —
precisely the face that would otherwise contribute a confident, wrong embedding.
The two gates are not independent and the doc comments say so: a face under 112
pixels was upsampled to reach the embedder, and upsampling invents no edges, so
small faces score low on sharpness even when the original was crisp. That is why
`--quality` prints them together.
**This will re-index.** Around 70% of what the current settings store falls below
the new floors — faces between 20 and 40 pixels that nobody could identify. The
People screen gets shorter and every group in it gets better.
66 dr-face tests pass, including that a blurred crop scores below a sharp one,
that halving the contrast does not move the score, and that an upsampled face
scores below the same face at full size.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
575 lines
21 KiB
Rust
575 lines
21 KiB
Rust
//! Five-point face alignment (docs/faces.md §5).
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//!
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//! ArcFace embeddings are trained on faces warped to a canonical 112×112
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//! arrangement. Feeding the model a plain bounding-box crop *works* — it
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//! produces 512 numbers, they are unit-norm, and cosine similarities between
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//! them look entirely reasonable. They are just much worse, and nothing in the
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//! system reports it.
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//!
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//! That is the whole reason this module exists, and the reason [`Aligned112`]
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//! is a newtype only [`warp`] can construct: the mistake is not one a reviewer
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//! catches, so the type system catches it instead.
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//!
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//! Model-free, so it builds and tests without the `inference` feature.
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/// Canonical landmark positions for a 112×112 ArcFace crop.
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///
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/// # The naming is a trap; the order is not
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///
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/// Point 0 sits at x=38 on a 112-wide canvas — left of centre *in the image*,
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/// which is the subject's **right** eye. Both namings are in circulation and
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/// they are opposite, so the array is written in the detector's order and the
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/// comment says whose left is whose:
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///
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/// ```text
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/// 0 subject's right eye (image-left)
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/// 1 subject's left eye (image-right)
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/// 2 nose tip
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/// 3 subject's right mouth corner
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/// 4 subject's left mouth corner
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/// ```
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///
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/// SCRFD emits its five points in this same order, so the correct amount of
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/// reordering between detector and template is **none**. A detector with a
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/// different order carries its own permutation beside its model id rather than
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/// this constant growing an assumption.
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pub const ARCFACE_TEMPLATE: [(f32, f32); 5] = [
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(38.2946, 51.6963),
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(73.5318, 51.5014),
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(56.0252, 71.7366),
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(41.5493, 92.3655),
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(70.7299, 92.2041),
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];
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/// Edge of the aligned crop, in pixels. Fixed by the embedder's input.
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pub const ALIGNED_EDGE: usize = 112;
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/// A face warped to [`ARCFACE_TEMPLATE`], ready for the embedder.
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///
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/// Constructible only by [`warp`]. That is the point: an `Embedder` that took
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/// a plain `&[f32]` would accept an unaligned bounding-box crop and silently
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/// return worse embeddings, which is a failure no test of the embedder itself
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/// would catch.
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pub struct Aligned112 {
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/// `112 × 112 × 3`, row-major RGB in `0.0..=1.0`.
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pixels: Vec<f32>,
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/// Source pixels across the crop before warping — `crop_px` in the catalog.
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///
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/// Carried here rather than recomputed later because the scale factor is
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/// known exactly at warp time and only approximately from the box
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/// afterwards. §7: it is the honest quality signal, and a feature in the
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/// calibration.
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source_px: f32,
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}
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impl Aligned112 {
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pub fn pixels(&self) -> &[f32] {
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&self.pixels
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}
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/// Source pixels spanned by the 112-pixel crop.
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///
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/// Below ~112 the face was upsampled to reach the embedder and the
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/// embedding is correspondingly weaker; above it, downsampled and healthy.
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pub fn source_px(&self) -> f32 {
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self.source_px
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}
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/// How sharp the face the embedder is about to see actually is.
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///
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/// # Why size is not enough
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///
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/// A face can be large and useless. A subject walking through a half-second
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/// exposure, a frame focused on the person behind them, a hand-held shot at
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/// 1/15 — all yield a big box, a confident detection and five landmarks in
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/// plausible places. The embedding that comes back is not *wrong* in any
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/// way the system can see: it is unit-norm and its cosines look ordinary.
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/// It is simply an embedding of a blur, and blurs resemble each other more
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/// than they resemble the people they were, so they cluster together and
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/// bridge identities that have nothing to do with one another.
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///
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/// That is the failure this exists to prevent, and it is the same class of
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/// fault as the unaligned-crop one the [`Aligned112`] newtype guards
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/// against: plausible output, no error, worse results, nothing reported.
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///
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/// # The measure
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///
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/// Variance of the Laplacian — the standard blur metric — **divided by the
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/// variance of the luma it was taken over**. The division is what makes it
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/// usable here. Raw Laplacian variance scales with contrast, so a sharp
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/// face in flat, hazy or backlit light scores like a blurred one in hard
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/// light, and a threshold on it would quietly throw away every face shot
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/// against a bright sky. The ratio asks the question that actually matters
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/// — *how much of this crop's variation is edges rather than broad
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/// gradients* — and is invariant to exposure and contrast.
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///
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/// Computed on luma over the interior, so the 3x3 kernel never needs a
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/// border rule. Returns 0.0 for a crop with no variation at all, which is
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/// a flat patch and correctly unusable rather than infinitely sharp.
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///
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/// # This is not independent of size
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///
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/// A face smaller than 112 pixels was *upsampled* to reach the embedder,
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/// and upsampling invents no edges — so a small face scores low here even
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/// when the original was perfectly sharp. That is not a flaw to correct: it
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/// is the honest statement that the embedder is looking at a soft image.
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/// The size floor and this one overlap deliberately, and
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/// `face_index --quality` prints the joint distribution so the two are
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/// chosen together rather than each in ignorance of the other.
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pub fn sharpness(&self) -> f32 {
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let e = ALIGNED_EDGE;
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let luma: Vec<f32> = self
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.pixels
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.chunks_exact(3)
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.map(|p| 0.2126 * p[0] + 0.7152 * p[1] + 0.0722 * p[2])
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.collect();
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let (mut lap_sum, mut lap_sq) = (0.0_f64, 0.0_f64);
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let (mut lum_sum, mut lum_sq) = (0.0_f64, 0.0_f64);
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let mut n = 0.0_f64;
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for y in 1..e - 1 {
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for x in 1..e - 1 {
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let i = y * e + x;
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// Four-neighbour Laplacian. The 8-neighbour form is more
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// sensitive to diagonal detail and also to noise, which on a
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// high-ISO frame is exactly the thing that must not read as
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// sharpness.
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let lap = 4.0 * luma[i] - luma[i - 1] - luma[i + 1] - luma[i - e] - luma[i + e];
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let lap = lap as f64;
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lap_sum += lap;
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lap_sq += lap * lap;
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let l = luma[i] as f64;
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lum_sum += l;
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lum_sq += l * l;
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n += 1.0;
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}
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}
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if n == 0.0 {
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return 0.0;
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}
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let lap_var = (lap_sq / n - (lap_sum / n).powi(2)).max(0.0);
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let lum_var = (lum_sq / n - (lum_sum / n).powi(2)).max(0.0);
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// A crop with no luma variation has no edges to find either, so the
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// ratio is 0/0. Zero is the right answer: nothing there is a face.
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if lum_var <= 1e-9 {
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return 0.0;
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}
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(lap_var / lum_var) as f32
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}
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}
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/// A similarity transform: rotation, uniform scale, translation.
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///
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/// Stored as the four independent parameters rather than a 2×3 matrix so that
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/// [`Similarity::scale`] is readable without a decomposition.
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub struct Similarity {
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a: f32,
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b: f32,
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tx: f32,
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ty: f32,
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}
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impl Similarity {
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/// `x' = a·x − b·y + tx`, `y' = b·x + a·y + ty`.
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pub fn apply(&self, x: f32, y: f32) -> (f32, f32) {
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(
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self.a * x - self.b * y + self.tx,
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self.b * x + self.a * y + self.ty,
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)
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}
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/// Uniform scale factor — destination pixels per source pixel.
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pub fn scale(&self) -> f32 {
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(self.a * self.a + self.b * self.b).sqrt()
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}
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fn invert(&self, u: f32, v: f32) -> (f32, f32) {
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let det = self.a * self.a + self.b * self.b;
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let du = u - self.tx;
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let dv = v - self.ty;
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(
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(self.a * du + self.b * dv) / det,
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(-self.b * du + self.a * dv) / det,
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)
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}
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}
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/// Least-squares similarity transform from `src` onto `dst`.
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///
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/// # Why least squares and not RANSAC
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///
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/// The reference C++ implementation (docs/faces.md §1.1) fits this with
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/// OpenCV's `estimateAffinePartial2D` under RANSAC. RANSAC over five points is
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/// a strange fit: the minimal sample for a similarity is two, so it can discard
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/// landmarks it judges outliers and solve from a subset — and on a profile face
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/// the "outlier" is as likely to be the correct geometry as the wrong one.
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/// InsightFace's own pipeline uses plain least squares over all five points,
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/// which cannot silently drop anything, and that is what this is.
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///
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/// # The closed form
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///
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/// A 2-D similarity is linear in its four parameters:
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///
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/// ```text
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/// x' = a·x − b·y + tx
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/// y' = b·x + a·y + ty
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/// ```
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///
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/// so this is an ordinary linear least-squares problem, not an SVD one.
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/// Centring both point sets kills `tx`/`ty` from the normal equations and
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/// leaves `a` and `b` as two dot products over a common denominator — which is
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/// why there is no matrix decomposition anywhere in this function.
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///
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/// Returns `None` when the source points are degenerate (coincident or
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/// collinear to within f32), which does happen: a detector firing on a
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/// motion-blurred profile can put all five landmarks on a line.
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pub fn fit_similarity(src: &[(f32, f32); 5], dst: &[(f32, f32); 5]) -> Option<Similarity> {
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let n = 5.0_f32;
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let (mut sx, mut sy, mut dx, mut dy) = (0.0, 0.0, 0.0, 0.0);
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for i in 0..5 {
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sx += src[i].0;
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sy += src[i].1;
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dx += dst[i].0;
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dy += dst[i].1;
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}
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let (sx, sy, dx, dy) = (sx / n, sy / n, dx / n, dy / n);
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let mut var = 0.0_f32;
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let mut num_a = 0.0_f32;
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let mut num_b = 0.0_f32;
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for i in 0..5 {
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let (px, py) = (src[i].0 - sx, src[i].1 - sy);
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let (qx, qy) = (dst[i].0 - dx, dst[i].1 - dy);
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var += px * px + py * py;
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num_a += px * qx + py * qy;
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num_b += px * qy - py * qx;
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}
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// Degenerate: every landmark on one point. Collinear input still solves,
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// but with a scale that can be absurd, so the caller's sanity check on
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// `scale()` is what catches that case.
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if var <= f32::EPSILON {
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return None;
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}
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let a = num_a / var;
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let b = num_b / var;
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if !a.is_finite() || !b.is_finite() || (a * a + b * b) <= f32::EPSILON {
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return None;
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}
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Some(Similarity {
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a,
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b,
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tx: dx - (a * sx - b * sy),
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ty: dy - (b * sx + a * sy),
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})
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}
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/// Warp a face onto the canonical 112×112 arrangement.
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///
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/// `rgb` is tightly packed `f32` RGB in `0.0..=1.0`, row-major — the same
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/// convention `dr-segment` uses, so both read the same proxy.
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///
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/// Sampling is bilinear **from the source in one step**: never crop-then-warp,
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/// which resamples twice and throws away detail the warp could have used.
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/// Pixels falling outside the source read as black.
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pub fn warp(
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rgb: &[f32],
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width: usize,
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height: usize,
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landmarks: &[(f32, f32); 5],
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) -> Option<Aligned112> {
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if rgb.len() != width * height * 3 {
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return None;
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}
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let m = fit_similarity(landmarks, &ARCFACE_TEMPLATE)?;
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let e = ALIGNED_EDGE;
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let mut pixels = vec![0.0_f32; e * e * 3];
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for v in 0..e {
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for u in 0..e {
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// Pixel centres, so the transform is not off by half a pixel —
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// which is small enough to survive review and large enough to
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// matter on a 40-pixel face.
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let (x, y) = m.invert(u as f32 + 0.5, v as f32 + 0.5);
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let (x, y) = (x - 0.5, y - 0.5);
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let out = (v * e + u) * 3;
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sample_bilinear(rgb, width, height, x, y, &mut pixels[out..out + 3]);
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}
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}
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Some(Aligned112 {
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pixels,
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// The warp maps `scale` source pixels to one destination pixel, so the
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// crop spans 112/scale of the source.
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source_px: ALIGNED_EDGE as f32 / m.scale(),
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})
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}
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fn sample_bilinear(rgb: &[f32], w: usize, h: usize, x: f32, y: f32, out: &mut [f32]) {
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let x0 = x.floor();
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let y0 = y.floor();
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let fx = x - x0;
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let fy = y - y0;
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let x0 = x0 as isize;
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let y0 = y0 as isize;
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for (c, o) in out.iter_mut().enumerate() {
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let get = |xi: isize, yi: isize| -> f32 {
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if xi < 0 || yi < 0 || xi >= w as isize || yi >= h as isize {
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0.0
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} else {
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rgb[(yi as usize * w + xi as usize) * 3 + c]
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}
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};
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let top = get(x0, y0) * (1.0 - fx) + get(x0 + 1, y0) * fx;
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let bot = get(x0, y0 + 1) * (1.0 - fx) + get(x0 + 1, y0 + 1) * fx;
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*o = top * (1.0 - fy) + bot * fy;
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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fn shifted_scaled(scale: f32, dx: f32, dy: f32, rot: f32) -> [(f32, f32); 5] {
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let (s, c) = (rot.sin(), rot.cos());
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let mut out = [(0.0, 0.0); 5];
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for (i, &(x, y)) in ARCFACE_TEMPLATE.iter().enumerate() {
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out[i] = (scale * (c * x - s * y) + dx, scale * (s * x + c * y) + dy);
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}
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out
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}
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#[test]
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fn template_onto_itself_is_the_identity() {
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let m = fit_similarity(&ARCFACE_TEMPLATE, &ARCFACE_TEMPLATE).unwrap();
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for &(x, y) in &ARCFACE_TEMPLATE {
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let (u, v) = m.apply(x, y);
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assert!((u - x).abs() < 1e-3, "{u} vs {x}");
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assert!((v - y).abs() < 1e-3, "{v} vs {y}");
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}
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assert!((m.scale() - 1.0).abs() < 1e-4);
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}
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/// The property that matters: whatever similarity the face was seen under,
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/// the fit must undo it and land the landmarks back on the template. This
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/// is the test that fails if the transform is ever "simplified" into an
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/// affine or a bare scale-and-translate.
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#[test]
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fn any_similarity_of_the_template_maps_back_onto_it() {
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for &(scale, dx, dy, rot) in &[
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(1.0_f32, 0.0_f32, 0.0_f32, 0.0_f32),
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(2.5, 100.0, -40.0, 0.0),
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(0.4, -12.0, 300.0, 0.6),
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(1.7, 5.0, 5.0, -1.2),
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] {
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let observed = shifted_scaled(scale, dx, dy, rot);
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let m = fit_similarity(&observed, &ARCFACE_TEMPLATE).unwrap();
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for (i, &(tx, ty)) in ARCFACE_TEMPLATE.iter().enumerate() {
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let (u, v) = m.apply(observed[i].0, observed[i].1);
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assert!(
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(u - tx).abs() < 1e-2 && (v - ty).abs() < 1e-2,
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"scale={scale} rot={rot}: point {i} landed at ({u}, {v}), want ({tx}, {ty})"
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);
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}
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assert!(
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(m.scale() - 1.0 / scale).abs() < 1e-3,
|
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"scale {} should invert {scale}",
|
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m.scale()
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);
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}
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}
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|
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#[test]
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fn coincident_landmarks_are_rejected_rather_than_producing_a_crop() {
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let degenerate = [(50.0, 50.0); 5];
|
||
assert!(fit_similarity(°enerate, &ARCFACE_TEMPLATE).is_none());
|
||
let rgb = vec![0.5_f32; 64 * 64 * 3];
|
||
assert!(warp(&rgb, 64, 64, °enerate).is_none());
|
||
}
|
||
|
||
#[test]
|
||
fn source_px_reports_the_face_size_the_embedder_actually_saw() {
|
||
let rgb = vec![0.5_f32; 400 * 400 * 3];
|
||
// A face twice the template's size spans 224 source pixels.
|
||
let big = shifted_scaled(2.0, 80.0, 80.0, 0.0);
|
||
let a = warp(&rgb, 400, 400, &big).unwrap();
|
||
assert!((a.source_px() - 224.0).abs() < 0.5, "{}", a.source_px());
|
||
|
||
// Half-size: 56 source pixels upsampled to 112, which §7 calls the
|
||
// degraded bucket.
|
||
let small = shifted_scaled(0.5, 10.0, 10.0, 0.0);
|
||
let a = warp(&rgb, 400, 400, &small).unwrap();
|
||
assert!((a.source_px() - 56.0).abs() < 0.5, "{}", a.source_px());
|
||
}
|
||
|
||
/// A white square on black, warped by a transform that should centre it:
|
||
/// checks the sampler's geometry rather than the fit's algebra.
|
||
#[test]
|
||
fn warp_resamples_the_right_pixels() {
|
||
let (w, h) = (224, 224);
|
||
let mut rgb = vec![0.0_f32; w * h * 3];
|
||
for y in 0..h {
|
||
for x in 0..w {
|
||
if (56..168).contains(&x) && (56..168).contains(&y) {
|
||
for c in 0..3 {
|
||
rgb[(y * w + x) * 3 + c] = 1.0;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
// Landmarks placed so the fit is a pure translation of (56, 56):
|
||
// the white square maps exactly onto the 112×112 output.
|
||
let lm = shifted_scaled(1.0, 56.0, 56.0, 0.0);
|
||
let a = warp(&rgb, w, h, &lm).unwrap();
|
||
let px = a.pixels();
|
||
for (i, v) in px.iter().enumerate() {
|
||
assert!((v - 1.0).abs() < 1e-3, "pixel {i} is {v}, expected white");
|
||
}
|
||
}
|
||
|
||
#[test]
|
||
fn out_of_bounds_samples_read_black_rather_than_wrapping() {
|
||
let rgb = vec![1.0_f32; 32 * 32 * 3];
|
||
// Face far outside the image: every sample is out of bounds.
|
||
let lm = shifted_scaled(1.0, 5000.0, 5000.0, 0.0);
|
||
let a = warp(&rgb, 32, 32, &lm).unwrap();
|
||
assert!(a.pixels().iter().all(|&v| v == 0.0));
|
||
}
|
||
|
||
// ── sharpness ─────────────────────────────────────────────────────────
|
||
|
||
/// An image of `edge` square, filled by `f(x, y) -> luma`.
|
||
fn image(edge: usize, f: impl Fn(usize, usize) -> f32) -> Vec<f32> {
|
||
let mut v = Vec::with_capacity(edge * edge * 3);
|
||
for y in 0..edge {
|
||
for x in 0..edge {
|
||
let l = f(x, y);
|
||
v.extend_from_slice(&[l, l, l]);
|
||
}
|
||
}
|
||
v
|
||
}
|
||
|
||
/// One box-blur pass, which is enough to move the metric a long way.
|
||
fn blur(rgb: &[f32], edge: usize) -> Vec<f32> {
|
||
let mut out = rgb.to_vec();
|
||
for y in 1..edge - 1 {
|
||
for x in 1..edge - 1 {
|
||
for c in 0..3 {
|
||
let mut sum = 0.0;
|
||
for dy in -1isize..=1 {
|
||
for dx in -1isize..=1 {
|
||
let i = (((y as isize + dy) as usize) * edge
|
||
+ ((x as isize + dx) as usize))
|
||
* 3
|
||
+ c;
|
||
sum += rgb[i];
|
||
}
|
||
}
|
||
out[(y * edge + x) * 3 + c] = sum / 9.0;
|
||
}
|
||
}
|
||
}
|
||
out
|
||
}
|
||
|
||
/// Landmarks placing the template into a larger image at scale 1, so the
|
||
/// warp resamples one-to-one and the metric sees the source detail.
|
||
fn centred(edge: usize) -> [(f32, f32); 5] {
|
||
let off = (edge as f32 - ALIGNED_EDGE as f32) / 2.0;
|
||
shifted_scaled(1.0, off, off, 0.0)
|
||
}
|
||
|
||
#[test]
|
||
fn a_blurred_face_scores_lower_than_a_sharp_one() {
|
||
let edge = 200;
|
||
let sharp = image(
|
||
edge,
|
||
|x, y| if (x / 3 + y / 3) % 2 == 0 { 0.9 } else { 0.1 },
|
||
);
|
||
let soft = blur(&blur(&sharp, edge), edge);
|
||
|
||
let a = warp(&sharp, edge, edge, ¢red(edge))
|
||
.unwrap()
|
||
.sharpness();
|
||
let b = warp(&soft, edge, edge, ¢red(edge)).unwrap().sharpness();
|
||
assert!(a > b * 2.0, "sharp {a} should clearly beat blurred {b}");
|
||
}
|
||
|
||
/// The reason for dividing by luma variance. A sharp face photographed
|
||
/// against a bright sky is low-contrast, and a raw Laplacian variance would
|
||
/// reject it as blurred — which would quietly throw away every backlit
|
||
/// portrait in the library.
|
||
#[test]
|
||
fn sharpness_survives_the_contrast_being_halved() {
|
||
let edge = 200;
|
||
let full = image(
|
||
edge,
|
||
|x, y| if (x / 3 + y / 3) % 2 == 0 { 0.9 } else { 0.1 },
|
||
);
|
||
// Same detail, half the contrast, lifted so it does not clip.
|
||
let flat = image(
|
||
edge,
|
||
|x, y| {
|
||
if (x / 3 + y / 3) % 2 == 0 {
|
||
0.55
|
||
} else {
|
||
0.45
|
||
}
|
||
},
|
||
);
|
||
|
||
let a = warp(&full, edge, edge, ¢red(edge)).unwrap().sharpness();
|
||
let b = warp(&flat, edge, edge, ¢red(edge)).unwrap().sharpness();
|
||
let ratio = a / b;
|
||
assert!(
|
||
(0.5..2.0).contains(&ratio),
|
||
"contrast changed the score {ratio}x ({a} vs {b})"
|
||
);
|
||
}
|
||
|
||
#[test]
|
||
fn a_flat_crop_has_no_sharpness() {
|
||
let edge = 200;
|
||
let flat = image(edge, |_, _| 0.5);
|
||
assert_eq!(
|
||
warp(&flat, edge, edge, ¢red(edge)).unwrap().sharpness(),
|
||
0.0
|
||
);
|
||
}
|
||
|
||
/// Upsampling invents no detail, so a face that had to be stretched to
|
||
/// reach the embedder scores lower than the same face at full size. That
|
||
/// overlap with the size floor is deliberate and documented; this pins it
|
||
/// so a future change cannot quietly remove it.
|
||
#[test]
|
||
fn an_upsampled_face_scores_lower_than_the_same_face_at_full_size() {
|
||
let edge = 200;
|
||
let src = image(
|
||
edge,
|
||
|x, y| if (x / 3 + y / 3) % 2 == 0 { 0.9 } else { 0.1 },
|
||
);
|
||
|
||
let full = warp(&src, edge, edge, ¢red(edge)).unwrap();
|
||
// Half scale: the crop spans 56 source pixels and is stretched to 112.
|
||
let off = (edge as f32 - ALIGNED_EDGE as f32 / 2.0) / 2.0;
|
||
let small = warp(&src, edge, edge, &shifted_scaled(0.5, off, off, 0.0)).unwrap();
|
||
|
||
assert!(small.source_px() < full.source_px());
|
||
assert!(
|
||
small.sharpness() < full.sharpness(),
|
||
"upsampled {} should be softer than full {}",
|
||
small.sharpness(),
|
||
full.sharpness()
|
||
);
|
||
}
|
||
}
|