On the default rendering, Vivid added 22 % more chroma than the rendering itself, and Punch 5 % — less than the photographer's earlier exports show with no look applied (14 % over ours) and well below their everyday look (27 %). Each preset's colour values (vibrance, saturation, the mixer's saturation bands) are now scaled together, tone values untouched and negative ones — Vivid portrait's skin protection — left as written, until the preset measures: Vivid and Vivid warm 1.30, Vivid landscape 1.38, Vivid, strong 1.45, Vivid portrait 1.15, Punch 1.12. Measured as mean CIELAB chroma over 30 raws from the library, as a ratio to the default rendering.
75 lines
2.7 KiB
Plaintext
75 lines
2.7 KiB
Plaintext
drpl 1
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# Vivid: more colour than the default rendering (camera-profiles.md §9).
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#
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# These do the work themselves, and work on every photograph — a JPEG, a body with no profile. They lean on
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# vibrance before saturation: vibrance lifts muted colours most and holds
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# skin back, so a frame gets richer before anything in it looks painted.
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# Saturation, which moves every colour alike, is used sparingly on top.
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#
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# Each changes only what it names (FR-DEV-6), so a corrected exposure or
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# white balance survives applying one.
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#
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# How much colour each adds is measured, not guessed: mean CIELAB chroma on
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# raws rendered with the default (DNG reference) rendering, as a ratio to that
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# rendering. For scale, the photographer's earlier exports of the same kind of
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# raws sit at 1.14 with no look applied and 1.27 with their everyday look.
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# Vivid 1.30 and Vivid warm 1.30 sit just above that; Vivid landscape 1.38;
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# Vivid, strong 1.45; Vivid portrait 1.15, with its skin bands held down as
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# written. Tuned by scaling each preset's colour values together, never its
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# tone ones.
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[preset Vivid]
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contrast.contrast = 10
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saturation.saturation = 10
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vibrance.vibrance = 39
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[preset Vivid, strong]
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blacks_whites.blacks = -10
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clarity.amount = 8
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contrast.contrast = 18
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saturation.saturation = 18
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vibrance.vibrance = 54
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# Foliage and sky: green and chartreuse for leaves and grass, azure and blue
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# for sky and water, a little yellow for dry grass and stone. The skin bands
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# — red and orange — are left where they are, so a figure in a landscape
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# keeps a human complexion.
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[preset Vivid landscape]
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clarity.amount = 10
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colour_mixer.azure_lum = -10
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colour_mixer.azure_sat = 27
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colour_mixer.blue_lum = -10
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colour_mixer.blue_sat = 21
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colour_mixer.chartreuse_sat = 21
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colour_mixer.green_sat = 27
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colour_mixer.yellow_sat = 14
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contrast.contrast = 12
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saturation.saturation = 7
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vibrance.vibrance = 34
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# Golden hour: oranges and yellows up and a warm cast laid over the
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# highlights only, so shadows stay clean rather than muddy.
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[preset Vivid warm]
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colour_grading.highlight_hue = 45
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colour_grading.highlight_strength = 12
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colour_mixer.orange_sat = 20
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colour_mixer.red_sat = 11
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colour_mixer.yellow_sat = 20
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contrast.contrast = 8
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vibrance.vibrance = 34
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# People: everything around the subject gets richer while skin does not.
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# Vibrance already protects skin; the orange and red bands are then held a
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# little below where they started, because a face is the one colour every
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# viewer knows the right value of.
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[preset Vivid portrait]
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colour_mixer.azure_sat = 15
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colour_mixer.blue_sat = 18
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colour_mixer.green_sat = 18
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colour_mixer.orange_sat = -10
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colour_mixer.red_sat = -5
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contrast.contrast = 6
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saturation.saturation = -5
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vibrance.vibrance = 37
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