The base curve was a five-point spline on the unit square, flat past its last point: every value above 1.0 left it as the same number, per channel. Exposure and highlight recovery put values up there, and the curve threw them away, then handed the result on as though it were still scene-linear. The six per-body curves were also, by their own file's account, hand-tuned shapes rather than measurements, and not enough is known about where they came from to keep them (D19). In their place, one view transform for every body (FR-DEV-3j): a log-logistic sigmoid per channel, with the middle channel put back between the other two so a hue survives the shoulder. Its two free constants are solved from two conditions rather than set: scene grey 0.13, where the retired default curve put it, lands on display 0.18, and the scene white four stops above grey lands on 1.0. So a highlight a stop past sensor saturation still rolls into white, and the midtones stay within 0.26 EV of the retired default between scene 0.03 and 1.0. `dr_pipeline::view` holds the CPU reference and the WGSL, and the tests there are FR-DEV-3j's acceptance criteria. It is still fixed and still in the fused pass's tail, so a detail stage still sees rendered values; the next commits make it an operation and move it after the detail stage. It is skipped for a JPEG, as the base curve was, and absent from the camera-space tap. The base curve's database, its lookup and its twelve uniform slots go. `RawImage` and `DemosaicedImage` lose the field, and the GPU test that proved a curve reached the shader is replaced by one that renders the view transform against the CPU reference and shows two highlights above 1.0 still render apart. The JPEG-and-sensor test now asserts the two differ by exactly the view transform, where before an identity fixture curve had made them match.
Documentation
Two audiences, two folders. Most people want the first table and never the second.
Using DarkRoom
| The manual | Every feature, pictured from the application itself — opening a library, rating, labelling and filing, duplicate originals, developing, local masks, repair, film, presets, panoramas, export and albums. The application carries it and opens it from Help and from Settings |
| How it is driven | Every gesture and shortcut, by screen. Generated from the code, so it cannot describe one the application does not have. The same list is the in-app help sheet: Help or F1 in the grid, ? or F1 in develop |
The top-level README says what DarkRoom is, how to get it on each platform, and what is still missing.
Changing DarkRoom
Everything under dev/ is for someone working on the code. Start with
CONTRIBUTING.md, which says how to land a first change
without reading the rest.
The register and the record. What must be built, how it is built, and how far along it is.
| requirements.md | What the software must do — the numbered register, the decisions (D-numbers) and the spikes (S-numbers) |
| architecture.md | How it is built — crates, the GPU pipeline, the data model, sync |
| traceability.md | Generated: which requirement is claimed by which file. Never edited by hand |
| outstanding.md | What is specified and not built, and whether that is a decision or a gap |
| technical-debt.md | Compromises taken deliberately, each with the condition that retires it |
| code-health.md | What a contribution costs, per seam, measured |
Designs, one per subsystem. Each is the specification the code was built to, kept current as the code moved.
| catalog.md | The index, the library view, incremental scan, the job queue |
| storage.md | Storage backends: the seam a folder, a sync client and a Nextcloud account share |
| faces.md | Face detection, identity, clustering and the eye-state models |
| segmentation.md | How the application finds the regions a local mask snaps to |
| mask-editing.md | Painting, erasing and combining masks |
| spot-removal.md | Clone and heal as parameters in the edit graph |
| panorama.md | Alignment, projection, the chunked composite and the border fill |
| inference.md | The neural runtime and model chosen per device, with the measurements |
| display-and-extension.md | The display contract, and why the fused pipeline is already most of a plugin format |
| view-composition.md | A controller for the display layer |
| ui-navigation.md | Finding things in the interface once there are many |
Measurements. Numbers committed so a regression is a diff rather than a recollection.
| benchmarks.md | The per-commit suite: what it covers, what it does not, how to read a failure |
| bench-baseline.json | The committed numbers the suite checks against |
| frame-budget.md | What a frame costs on each device, and the decision those figures settled |
Platforms and distribution.
| distribution.md | Which channels v1 targets and what each one constrains |
| windows.md | The Windows installer, cross-built from the Linux CI |
| android-signing.md | Which key signs the APK, and keeping it |
Archive. Kept as the record of what was asked for, not as plans.
| milestone-v0.1.md | The first milestone, delivered 2026-08-30 and superseded |
| ui-refinement.md | How the interface should look; succeeded by ui-navigation.md |
Conventions
Three files here are generated and must not be edited by hand:
gestures.md, dev/traceability.md and manual/index.html, the page the
packages install, rendered from manual/README.md. All three come from
cargo run -p traceability, the pre-commit hook keeps them in step with the
tree, and CI fails when one is not what the tree generates. The manual's
pictures are recorded by tools/manual and live
in LFS.
A design document links to the requirements it satisfies and to the code
that satisfies them. When the code moves, the link moves with it; a document
that has stopped being true goes to dev/archive/ with a note saying what
replaced it, rather than being deleted.