Capture sharpening at a scale too coarse to draw its radius emits one pass with an empty body (`nothing_to_sharpen`), so that a chain still ends in something that performs the output transform. At fit on any modern sensor that is most of the time. When another neighbourhood operation follows it - dehaze, clarity, texture - the pass is not last and does nothing: it reads the rgba16float intermediate and writes the same texels to the other one. It still cost a full render-sized read and write every frame: scene before after sharpen+clarity 2560x1600 fit 18.66 ms 14.16 ms sharpen+clarity 3840x2160 fit 37.93 ms 27.88 ms every operation 2560x1600 fit 71.80 ms 67.24 ms clarity alone 2560x1600 fit 14.23 ms 14.20 ms (control) sharpen+clarity 2560x1600 1:1 23.01 ms 22.97 ms (control: resolves) (Laptop RTX 3050 held at 420/810 MHz by its power cap, synthetic 60 MP source, median of five alternated runs of forty frames each.) `compose_detail_with` now drops such a pass where dropping it is exact: not the last pass, whose output transform would otherwise move onto the previous pass's f32 result and round differently; and not a pass right after a reduced one, because a full-resolution pass is what closes the reduced chain for the operation after it. `DetailPass::is_identity` says what "changes nothing" means: full size, nothing bound at binding 3, and a body with no code in it. The rgba8 output is bit-identical: every scene above hashed the same before and after, and the sharpen+clarity frame hashes the same as clarity on its own, which is the claim in one line. A new dr-pipeline test pins the three cases - dropped ahead of another operation, kept when last, kept when alone.
Documentation
Two audiences, two folders. Most people want the first table and never the second.
Using DarkRoom
| The manual | Every feature, pictured from the application itself — opening a library, rating and filing, developing, local masks, repair, film, panoramas, export |
| How it is driven | Every gesture and shortcut, by screen. Generated from the code, so it cannot describe one the application does not have |
The top-level README says what DarkRoom is, how to get it on each platform, and what is still missing.
Changing DarkRoom
Everything under dev/ is for someone working on the code. Start with
CONTRIBUTING.md, which says how to land a first change
without reading the rest.
The register and the record. What must be built, how it is built, and how far along it is.
| requirements.md | What the software must do — the numbered register, the decisions (D-numbers) and the spikes (S-numbers) |
| architecture.md | How it is built — crates, the GPU pipeline, the data model, sync |
| traceability.md | Generated: which requirement is claimed by which file. Never edited by hand |
| outstanding.md | What is specified and not built, and whether that is a decision or a gap |
| technical-debt.md | Compromises taken deliberately, each with the condition that retires it |
| code-health.md | What a contribution costs, per seam, measured |
Designs, one per subsystem. Each is the specification the code was built to, kept current as the code moved.
| catalog.md | The index, the library view, incremental scan, the job queue |
| storage.md | Storage backends: the seam a folder, a sync client and a Nextcloud account share |
| faces.md | Face detection, identity, clustering and the eye-state models |
| segmentation.md | How the application finds the regions a local mask snaps to |
| mask-editing.md | Painting, erasing and combining masks |
| spot-removal.md | Clone and heal as parameters in the edit graph |
| panorama.md | Alignment, projection, the chunked composite and the border fill |
| inference.md | The neural runtime and model chosen per device, with the measurements |
| display-and-extension.md | The display contract, and why the fused pipeline is already most of a plugin format |
| view-composition.md | A controller for the display layer |
| ui-navigation.md | Finding things in the interface once there are many |
Measurements. Numbers committed so a regression is a diff rather than a recollection.
| benchmarks.md | The per-commit suite: what it covers, what it does not, how to read a failure |
| bench-baseline.json | The committed numbers the suite checks against |
| frame-budget.md | What a frame costs on each device, and the decision those figures settled |
Platforms and distribution.
| distribution.md | Which channels v1 targets and what each one constrains |
| windows.md | The Windows installer, cross-built from the Linux CI |
| android-signing.md | Which key signs the APK, and keeping it |
Archive. Kept as the record of what was asked for, not as plans.
| milestone-v0.1.md | The first milestone, delivered 2026-08-30 and superseded |
| ui-refinement.md | How the interface should look; succeeded by ui-navigation.md |
Conventions
Two files here are generated and must not be edited by hand:
gestures.md and dev/traceability.md. Both come from
cargo run -p traceability and the pre-commit hook keeps them in step with
the tree. The manual's pictures are recorded by
tools/manual and live in LFS.
A design document links to the requirements it satisfies and to the code
that satisfies them. When the code moves, the link moves with it; a document
that has stopped being true goes to dev/archive/ with a note saying what
replaced it, rather than being deleted.