Files
DarkRoom/core/dr-pipeline/ops/camera_profile.yaml
T
dtourolle c02b401a9a Apply a camera profile's HueSatMap and LookTable after exposure
The second half of D20: a camera_profile scene operation at order 25
that converts working colour into linear ProPhoto, runs the DNG SDK's
HSV lookup through the HueSatMap and then the LookTable, and converts
back. Hue and saturation do not change under the uniform gains before
it, so a 2.5-D HueSatMap gives the same answer as straight after the
matrix, and the look sees the photographer's exposure as it does in
the SDK. Two departures for scene-referred values: value is not
clamped on the way out, and a colour outside ProPhoto passes through.

The operation holds only the switch (on by default) and a look
strength of 0-200 %. It is composed while the switch is on — a new
Operation::composes() separates "does something" from "moved from the
defaults", so an untouched raw renders through its profile and still
writes nothing. The tables come from the source: dr-gpu uploads the
ones DemosaicedImage carries into a storage buffer at @binding(8),
whose two-entry header tells the fragment whether there is anything to
apply, and binds a header of zeros for every other source.

apply_reference is the lookup on the CPU. The GPU test holds the
shader to it over 256 colours, through synthetic tables strong enough
that a wrong index shows, and through the library's real Adobe
Standard tables when the 6D DNG is present.
2026-10-02 22:38:06 -04:00

20 lines
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YAML

id: camera_profile
order: 25
# A `rust:` node publishes its own descriptor; its attributes are on the type
# in `../src/ops/camera_profile.rs`.
rust: CameraProfile
why_rust: |
It reads the source's profile tables from a storage buffer no declaration can
name, and it is composed at its defaults — a raw whose profile is on is
rendered through it without the photographer having touched anything —
which a declared node cannot say (D20).
placement: |
After exposure, before contrast (D20, camera-profiles.md §3). Hue and
saturation do not change under the uniform gains before it, so a 2.5-D
HueSatMap gives the same answer here as straight after the matrix; and the
LookTable sees the exposure the photographer chose, as the DNG SDK's does.
Contrast, tone and the colour controls then act on the profiled colour, as
they do in Camera Raw.