Files
DarkRoom/third_party/i-slint-renderer-skia-1.17.1/wgpu_29_surface/metal.rs
T
dtourolle dc1add9dbb Vendor wgpu-hal 29.0.4 and i-slint-renderer-skia 1.17.1, unmodified
The Android develop view reads its frame back through memory (TD-1)
because wgpu's Vulkan swapchain never pre-rotates, and a portrait window
on this tablet's landscape panel then tears. The fix is a small patch to
each of these two crates, and this commit is only the ground it lands on:
both are byte-for-byte the crates.io sources the lockfile already
resolved, so the commits that follow are the patch and nothing else.

third_party/ is excluded from the workspace, or every path dependency
under the root would become a member and `--workspace` would test and
lint upstream code as ours. The README says how to carry the patches
across a Slint or wgpu bump, which matters because a stale version here
does not fail the build — cargo just warns and uses the unpatched crate.
2026-09-25 04:18:39 -04:00

121 lines
4.5 KiB
Rust

// Copyright © SixtyFPS GmbH <info@slint.dev>
// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-2.0 OR LicenseRef-Slint-Software-3.0
use objc2::rc::Retained;
use objc2::runtime::ProtocolObject;
use objc2_metal::{MTLCommandQueue, MTLTexture};
use skia_safe::gpu::mtl;
use wgpu_29 as wgpu;
/// # Safety
/// `metal_handle` must be a valid Metal texture handle for the lifetime of the returned Surface.
unsafe fn wrap_metal_texture(
width: i32,
height: i32,
gr_context: &mut skia_safe::gpu::DirectContext,
metal_handle: mtl::Handle,
color_type: skia_safe::ColorType,
) -> Option<skia_safe::Surface> {
unsafe {
let texture_info = mtl::TextureInfo::new(metal_handle);
let backend_render_target =
skia_safe::gpu::backend_render_targets::make_mtl((width, height), &texture_info);
skia_safe::gpu::surfaces::wrap_backend_render_target(
gr_context,
&backend_render_target,
skia_safe::gpu::SurfaceOrigin::TopLeft,
color_type,
None,
None,
)
}
}
/// # Safety
/// The caller must ensure `texture` was created by a Metal-backed wgpu device and remains
/// valid for the lifetime of the returned `skia_safe::Surface`.
pub unsafe fn make_metal_surface(
gr_context: &mut skia_safe::gpu::DirectContext,
texture: &wgpu::Texture,
) -> Option<skia_safe::Surface> {
// SAFETY: texture is borrowed for the duration of this call; the Metal handle is copied
// into Skia's internal BackendRenderTarget via wrap_metal_texture.
unsafe {
let metal_texture = texture.as_hal::<wgpu::wgc::api::Metal>()?;
let handle =
metal_texture.raw_handle() as *const ProtocolObject<dyn MTLTexture> as mtl::Handle;
let size = texture.size();
let color_type = match texture.format() {
wgpu::TextureFormat::Bgra8Unorm => skia_safe::ColorType::BGRA8888,
wgpu::TextureFormat::Rgba8Unorm => skia_safe::ColorType::RGBA8888,
wgpu::TextureFormat::Rgba8UnormSrgb => skia_safe::ColorType::SRGBA8888,
_ => return None,
};
wrap_metal_texture(size.width as i32, size.height as i32, gr_context, handle, color_type)
}
}
pub unsafe fn import_metal_texture(
canvas: &skia_safe::Canvas,
texture: wgpu::Texture,
) -> Option<skia_safe::Image> {
unsafe {
let metal_texture = texture.as_hal::<wgpu::wgc::api::Metal>();
let texture_info = mtl::TextureInfo::new(metal_texture.unwrap().raw_handle()
as *const ProtocolObject<dyn MTLTexture>
as mtl::Handle);
let size = texture.size();
let backend_texture = skia_safe::gpu::backend_textures::make_mtl(
(size.width as _, size.height as _),
skia_safe::gpu::Mipmapped::No,
&texture_info,
"Borrowed Metal texture",
);
Some(
skia_safe::image::Image::from_texture(
canvas.recording_context().as_mut().unwrap(),
&backend_texture,
skia_safe::gpu::SurfaceOrigin::TopLeft,
match texture.format() {
wgpu::TextureFormat::Rgba8Unorm => skia_safe::ColorType::RGBA8888,
wgpu::TextureFormat::Rgba8UnormSrgb => skia_safe::ColorType::SRGBA8888,
_ => return None,
},
skia_safe::AlphaType::Unpremul,
None,
)
.unwrap(),
)
}
}
pub fn make_metal_context(
device: &wgpu::Device,
queue: &wgpu::Queue,
) -> Option<skia_safe::gpu::DirectContext> {
let backend = unsafe {
let maybe_metal_device = device.as_hal::<wgpu::wgc::api::Metal>();
let maybe_metal_queue = queue.as_hal::<wgpu::wgc::api::Metal>();
maybe_metal_device.and_then(|metal_device| {
let metal_device_raw = metal_device.raw_device();
maybe_metal_queue.map(|metal_queue| {
// Share wgpu's command queue with Skia, so that Metal's per-queue hazard tracking
// orders wgpu's texture writes before Skia samples them.
let metal_queue_raw: *const ProtocolObject<dyn MTLCommandQueue> =
metal_queue.as_raw();
mtl::BackendContext::new(
Retained::as_ptr(metal_device_raw) as mtl::Handle,
metal_queue_raw as mtl::Handle,
)
})
})?
};
skia_safe::gpu::direct_contexts::make_metal(&backend, None)
}