Files
DarkRoom/docker/android
dtourolleandClaude Opus 5 8f863ec56f
Build and test / Desktop (Linux) (push) Successful in 1h22m29s
Build and test / Layer separation (push) Successful in 35s
Traceability / Requirement traces (push) Successful in 25s
🐳 Android image / Build and push (push) Successful in 10m19s
Build and test / android-image (push) Successful in 10m19s
Build and test / Android (aarch64) (push) Failing after 33m30s
Put file(1) in the Android image too
The android job now fetches the model and cross-compiles the whole app --
28 minutes of it -- and then dies on

    file: not found        (exit 127)

`Verify minimum API level` reads the linked API out of the .so's ELF
notes with file(1), and the image has never had it. Like git-lfs, the
absence could not show until something got that far: every previous run
panicked in dr-segment's build script long before this line, so the step
that was going to fail never ran.

Audited the rest of what the remaining steps invoke against the image
rather than find the next one the same expensive way -- zip, keytool,
base64, mktemp, shred, find, sed, awk, and aapt2/zipalign/apksigner/d8
from build-tools are all present. file was the only gap left.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-26 14:21:05 +02:00
..

Android build environment

Reproducible container for cross-compiling DarkRoom to Android. CI and local builds use the same image, so a break appears in one place rather than two.

Use

# Cross-compile for a device ABI
./docker/android/build.sh cargo ndk -t arm64-v8a build --release

# All four ABIs
./docker/android/build.sh cargo ndk -t arm64-v8a -t armeabi-v7a -t x86_64 -t x86 build --release

# Type-check without linking
./docker/android/build.sh cargo check --target aarch64-linux-android

# Interactive shell
./docker/android/build.sh

# After editing the Dockerfile
./docker/android/build.sh --rebuild

Prefers podman, falls back to docker. First run builds the image, which takes several minutes; after that it is cached.

In CI

.gitea/workflows/android-image.yml builds this image and pushes it to gitea.tourolle.paris/dtourolle/darkroom-android, which the Android job then runs inside. It is called on every push and finishes in seconds unless something here changed — the image is tagged with the git tree hash of docker/android/, so a rebuild happens when and only when a file in this directory does.

Nothing needs pushing by hand. Editing the Dockerfile is the trigger; latest follows automatically. To force a rebuild without a content change, run the workflow from the Gitea UI with force set to true.

The job runs on the host runner rather than in a container, because it needs the Docker daemon and the runner host's cached registry credentials.

Pinned versions

Component Version Why this one
JDK 17 AGP's stable target. The host's JDK 25 breaks Gradle.
Compile SDK API 36 Required for Play distribution
Min API 28 (Android 9) Floor where Vulkan support is dependable (NFR-COMPAT-1)
Build tools 36.0.0 Matches compile SDK
NDK 27.2.12479018 (r27c) Current LTS
Rust 1.92.0 Slint 1.17 requires it; cargo-ndk 4.1.x needs ≥ 1.86
cargo-ndk 4.1.2

Bumping any of these is a reviewable change, not silent drift.

Compile SDK versus min API

These are different and both matter. ANDROID_API (36) is what the SDK compiles against — the newest APIs available. MIN_API (28) is what native code links against, and determines the oldest device that can run the result.

cargo-ndk defaults to API 21 if not told otherwise, which is far below what this app needs. CARGO_NDK_PLATFORM and the per-target linker paths both pin it to MIN_API. Verify with:

file target/aarch64-linux-android/release/*.so
# → "... for Android 28, built by NDK r27c"

Caching

The cargo registry and target directory persist in ~/.cache/darkroom-android, so rebuilds do not re-download the crate index. Clear with:

rm -rf ~/.cache/darkroom-android

The Android target dir is kept separate from the host's target/ — sharing one directory between host and container builds causes constant rebuilds as they invalidate each other's fingerprints.

What is not here

No emulator, no adb device access. This image cross-compiles; it does not run or deploy. Device testing (spikes S2 and S10, which need two GPU vendors) happens on real hardware — the emulator's GPU behaviour is not representative of Adreno or Mali, which is precisely what those spikes exist to test.