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DarkRoom/core/dr-pipeline/ops/noise_reduction.yaml
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dtourolle b4e55b47c1 WIP: noise reduction
Checkpoint committed by the coordinator, not by the authoring agent: the
session hit its API limit mid-task and left this work uncommitted. Committed
so it survives, NOT because it is finished - expect failing tests and
half-applied changes. The agent resumes from here.
2026-08-22 19:01:18 +02:00

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# A hand-written node. `rust:` names the type in `crate::ops` that implements
# `Operation`; its descriptor, its parameters and its passes come from that
# type rather than from this file.
#
# It appears here anyway so that `ops/` lists the whole pipeline in order —
# including the neighbourhood operations, which run as a group after every
# point operation but are still ordered among themselves.
id: noise_reduction
order: 110
rust: NoiseReduction
why_rust: |
A kernel, not four facts. The declarative schema hands a fragment a colour
and no coordinate, which is precisely what a denoiser cannot work with — it
is defined by what the neighbouring pixels are doing. It is therefore a
`DetailStage` (see `../src/detail.rs`), which means deciding at every render
how many dispatches to emit, converting a radius stated in *source* pixels
into the render pixels this frame is being drawn at, and declaring the halo
the tile scheduler needs. None of that is expressible as a uniform
expression, and stretching the schema to cover it would produce a worse
language than Rust aimed at one caller.
placement: |
First among the detail operations, because denoising is a repair and
everything else in this stage is an enhancement: sharpening or adding
clarity to a noisy frame amplifies the grain along with the detail, and no
later pass can separate them again. Its position relative to the point
operations is not this number's to decide — the whole detail stage runs
after the fused pass, in linear light, before the output transform.