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DarkRoom/core/dr-pipeline/presets/essentials.drpl
T
dtourolle 25dc0d0179 Give the Vivid presets and Punch measured amounts of colour
On the default rendering, Vivid added 22 % more chroma than the rendering
itself, and Punch 5 % — less than the photographer's earlier exports show
with no look applied (14 % over ours) and well below their everyday look
(27 %). Each preset's colour values (vibrance, saturation, the mixer's
saturation bands) are now scaled together, tone values untouched and
negative ones — Vivid portrait's skin protection — left as written, until
the preset measures: Vivid and Vivid warm 1.30, Vivid landscape 1.38, Vivid,
strong 1.45, Vivid portrait 1.15, Punch 1.12. Measured as mean CIELAB chroma
over 30 raws from the library, as a ratio to the default rendering.
2026-10-03 23:04:46 -04:00

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drpl 1
# Essentials: small, general corrections written against this pipeline.
# These were the first-run starter set; they ship here now so that a
# new release can improve them without rewriting anybody's own presets.
# Deliberately mild — see bundled.rs.
[preset Crisp detail]
capture_sharpen.amount = 35
clarity.amount = 10
texture.amount = 20
[preset Lift the shadows]
blacks_whites.blacks = 12
contrast.contrast = -5
highlights_shadows.shadows = 40
[preset Muted]
contrast.contrast = -10
highlights_shadows.shadows = 12
saturation.saturation = -30
vibrance.vibrance = 10
[preset Punch]
blacks_whites.blacks = -8
clarity.amount = 12
contrast.contrast = 18
vibrance.vibrance = 32
[preset Recover the sky]
blacks_whites.whites = -10
highlights_shadows.highlights = -55
highlights_shadows.shadows = 35
[preset Soft portrait]
clarity.amount = -10
contrast.contrast = -8
highlights_shadows.highlights = -20
highlights_shadows.shadows = 15
saturation.saturation = -5
vibrance.vibrance = 10