Files
DarkRoom/ui/dr-ui/Cargo.toml
T
dtourolle f630a3ff81 Wire the launch screen into the app
The app now opens on the login screen when there is nothing else to show
— no local paths and no configured library — and goes straight to the
images otherwise. Making someone click past a login they already
completed is pure friction.

  launch.slint       imported by app.slint, replacing the window rather
                     than overlaying it: there is no library to look at
                     until an account is configured
  launch_ui.rs       the Slint wiring, kept out of lib.rs so the launch
                     flow can change without touching the develop window

Login runs on a worker thread and posts results back through a channel,
since Slint's event loop is single-threaded and a 20-minute browser wait
cannot block it. The system browser is opened via xdg-open, never an
embedded webview (FR-NC-1).

Sign-out deletes the local credential even if server-side revocation
fails: a network error must not leave a usable secret on the machine.
Format tick-boxes persist on each toggle, so a selection survives a
crash before the library is opened.

Two things deliberately incomplete rather than faked:

  - "Choose folder" lists the account's folders and reports them, but
    there is no picker widget yet, so selection still happens via the
    connect example.
  - "Open library" logs the request. Opening a remote library needs the
    scan-and-cache path, which belongs with the catalog work in flight.

Earlier I broke the other in-flight dr-ui work by calling
slint_build::compile twice, which replaces the generated module. The
correct wiring is an import inside app.slint, which is what this does.

30 dr-ui tests passing; both launch paths verified by running the app.
2026-08-09 15:34:46 +02:00

35 lines
999 B
TOML

[package]
name = "dr-ui"
version.workspace = true
edition.workspace = true
rust-version.workspace = true
license.workspace = true
[dependencies]
dr-types.workspace = true
# The readback feature is on because Slint's texture-import path is unwired
# until spike S1; the develop view has no other way to reach the screen. It
# must come off when S1 lands (ARCH §6.1, AC-8).
dr-gpu = { workspace = true, features = ["readback"] }
dr-decode.workspace = true
serde_json.workspace = true
tokio.workspace = true
reqwest.workspace = true
dr-plat.workspace = true
dr-sync.workspace = true
dr-sync-nextcloud.workspace = true
dr-pipeline.workspace = true
slint = { workspace = true, features = ["compat-1-2", "renderer-femtovg", "backend-winit"] }
wgpu.workspace = true
anyhow.workspace = true
log.workspace = true
pollster.workspace = true
[build-dependencies]
slint-build.workspace = true
[features]
default = []
# Temporary CPU readback path; see dr-ui docs and spike S1.
readback = ["dr-gpu/readback"]