The last line of FR-DEV-3, and the mask ARCH §5.4 was written for. darktable rasterises drawn masks on the CPU and users call the result unworkable; the architecture's answer is that a stroke arrives as *parameters* and the device draws it. This is that, from the model through the sidecar to the pixels — but not the finger: the canvas is somebody else's change, and this leaves it a seam rather than reaching into it. **A stroke is a swept disc along a polyline**, plus erase, radius, hardness and flow. `MaskSource::Brush` holds an ordered list of them, and the order is the mask: an erase after an add takes it away and the same pair reversed does not. Nothing about it is pixels, which is what makes a mask that costs a line of text, diffs by the gesture, and survives a crop, a straighten and an export at any size — the properties a stored raster has none of, and the same argument the region ids were chosen for. Two things keep the point count honest. While the finger is down, a position closer to the last than an eighth of the radius is dropped: a touch screen reports 120 a second, so a finger held still for five seconds is six hundred points in the same place, and simplification would only remove them once the gesture had ended — after every frame in between had drawn all of them. When it ends, Douglas–Peucker at an eighth of the radius removes what a disc that wide cannot express: a swept circle moved by r/8 moves its own edge by r/8, which is inside the soft part of any brush. Coordinates snap to a ten-thousandth of the frame on the way in *and* are written at that precision, so a round trip is exact rather than nearly exact — a file that drifts in the sixth decimal every save is a per-field merge conflict a day, over nothing. **Cost is why the strokes are not drawn by the full-screen triangle the other masks use.** A swept disc is the minimum distance to any of its segments, so a stroke over the whole frame costs `pixels × segments` and both terms grow together — the quadratic that is darktable's problem moved onto the GPU rather than solved. Each stroke is instead drawn over its own bounding box, grown by the radius, so the rasteriser never invokes the shader for a pixel the stroke cannot reach: `area(box) × segments`, which for a dab or a swipe is a small fraction of the frame. A gesture past 256 points continues as a second stroke for the same reason, since a shorter stroke has a smaller box. Add and erase are `dst + a(1 - dst)` and `dst(1 - a)`, which are exactly a source-over and a one-minus-source blend — so they are blend state, not arithmetic, and no pass ever reads the slice it is writing. That is what permits one draw per stroke at all. Within a stroke the coverage is the *minimum* distance over its segments rather than a sum: a path that crosses itself must not build up where it did, or every circle and every scribble would be blotchy wherever consecutive dabs overlap, which is everywhere. Not a distance field, deliberately. `dr-segment`'s transform documents the two conditions that make CPU work right there — once per mask edit, over input already CPU-side — and a stroke fails both: it changes while the finger moves, and its input is a handful of coordinates that never needed to be pixels. It also needs no transform, because the distance to a swept disc is closed form. A stroke is the one mask whose distance field is known without computing one. An unpainted brush layer is inactive rather than empty, which is not an optimisation: `invert` turns empty into everything, so a layer created with invert already set would apply its adjustment to the whole photograph before a single stroke was made. That is the loud, confident kind of wrong this codebase refuses everywhere else a mask can go missing, and there is a rendered test for it. The tests read pixels back off a device rather than checking that the two halves agree with each other. What they pin down is what is silent when wrong: the y flip between mask space and clip space, which a centred stroke would not notice; a bounding box not grown by the radius, which makes a tap draw nothing at all; an aspect ratio ignored, which makes a dab an ellipse on any frame that is not square; a stroke doubling back and building up; and an erase that lost its place in the order and put back paint the user had taken off. Not done here: the interaction. The canvas needs to begin, extend and end a stroke on the active layer, and `DevelopSession::rasterise_masks` still returns early without a segmentation — it takes the proxy size from one, and a brush needs no model to have run over the photograph first. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
601 lines
18 KiB
Rust
601 lines
18 KiB
Rust
//! Local adjustments, end to end on a device.
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//!
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//! The unit tests either side of this one check halves: `dr-pipeline` asserts
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//! the generated WGSL says the right thing, and `dr-gpu`'s mask tests assert
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//! an array of the right shape comes out. Neither would notice if the two
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//! agreed with each other and both were wrong — a mask sampled with x and y
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//! swapped satisfies both.
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//!
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//! So this renders a real frame and reads the pixels back: the masked region
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//! must change, the rest must not, and the boundary must fall where the label
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//! field says it does.
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use dr_gpu::{AdjustPass, DemosaicedImage, GpuContext, LabelField, MaskPass};
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use dr_pipeline::descriptor::ParamId;
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use dr_pipeline::mask::{MaskLayer, MaskSource, MaskStack};
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use dr_pipeline::operation::compose_full;
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use dr_pipeline::{ops, EditGraph, Framing};
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use dr_types::ColourSpace;
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const SIZE: u32 = 32;
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fn ctx() -> Option<GpuContext> {
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pollster::block_on(GpuContext::new_headless()).ok()
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}
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/// A flat mid-grey JPEG-path image, so any change is the adjustment's.
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fn grey(ctx: &GpuContext) -> DemosaicedImage {
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grey_at(ctx, SIZE, SIZE)
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}
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fn grey_at(ctx: &GpuContext, w: u32, h: u32) -> DemosaicedImage {
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let data: Vec<u8> = (0..w * h).flat_map(|_| [128, 128, 128, 255]).collect();
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DemosaicedImage::from_rgba8(ctx, &data, w, h).expect("upload")
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}
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/// Two regions: 0 is the left half, 1 the right.
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fn split_field(ctx: &GpuContext) -> LabelField {
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let labels: Vec<u32> = (0..SIZE * SIZE)
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.map(|i| u32::from(i % SIZE >= SIZE / 2))
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.collect();
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LabelField::upload(ctx, &labels, SIZE, SIZE, 2).expect("label upload")
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}
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/// A layer brightening whatever it covers, by a lot, so it cannot be missed.
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fn brighten(source: MaskSource) -> MaskLayer {
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let mut layer = MaskLayer::new("m1", source);
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layer.set_param("exposure", ParamId("exposure"), 2.0);
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layer
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}
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fn luma_at(pixels: &[u8], x: u32, y: u32) -> u8 {
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pixels[((y * SIZE + x) * 4) as usize]
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}
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/// Render `stack` over flat grey and hand back the RGBA8 result.
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fn render(ctx: &GpuContext, stack: &MaskStack, field: Option<&LabelField>) -> Vec<u8> {
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render_at(ctx, stack, field, SIZE, SIZE)
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}
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fn render_at(
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ctx: &GpuContext,
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stack: &MaskStack,
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field: Option<&LabelField>,
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w: u32,
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h: u32,
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) -> Vec<u8> {
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let source = grey_at(ctx, w, h);
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let shader = compose_full(
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&ops::chain(),
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&Framing::new(),
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ColourSpace::Srgb,
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stack,
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);
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let mut masks = MaskPass::new(ctx).expect("mask pass");
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let array = masks.render(stack, field, None, w, h).expect("rasterise");
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let mut adjust = AdjustPass::new(ctx);
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adjust
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.render_masked(&source, &shader, w, h, Some(array))
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.expect("render");
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adjust.export_pixels().expect("readback").0
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}
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#[test]
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fn a_region_mask_changes_only_the_regions_it_names() {
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let Some(ctx) = ctx() else {
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eprintln!("no adapter; skipping");
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return;
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};
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let field = split_field(&ctx);
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let mut stack = MaskStack::new();
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stack.push(brighten(MaskSource::Regions {
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signature: 1,
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level: 2,
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ids: vec![0],
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}));
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let pixels = render(&ctx, &stack, Some(&field));
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// Sampled well inside each half, clear of the feathered boundary.
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let inside = luma_at(&pixels, 4, SIZE / 2);
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let outside = luma_at(&pixels, SIZE - 5, SIZE / 2);
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assert!(
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inside > outside + 40,
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"the masked half should be much brighter: {inside} vs {outside}"
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);
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assert!(
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(120..=136).contains(&outside),
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"the unmasked half must be untouched mid-grey, got {outside}"
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);
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}
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/// The failure a swapped axis or an inverted comparison would produce, and
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/// which the "inside is brighter" assertion alone would not catch.
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#[test]
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fn inverting_a_region_mask_swaps_which_half_moves() {
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let Some(ctx) = ctx() else {
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eprintln!("no adapter; skipping");
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return;
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};
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let field = split_field(&ctx);
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let mut layer = brighten(MaskSource::Regions {
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signature: 1,
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level: 2,
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ids: vec![0],
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});
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layer.invert = true;
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let mut stack = MaskStack::new();
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stack.push(layer);
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let pixels = render(&ctx, &stack, Some(&field));
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let left = luma_at(&pixels, 4, SIZE / 2);
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let right = luma_at(&pixels, SIZE - 5, SIZE / 2);
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assert!(
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right > left + 40,
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"inverted, the *other* half should brighten: left {left}, right {right}"
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);
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}
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#[test]
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fn opacity_scales_the_effect() {
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let Some(ctx) = ctx() else {
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eprintln!("no adapter; skipping");
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return;
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};
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let field = split_field(&ctx);
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let source = MaskSource::Regions {
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signature: 1,
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level: 2,
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ids: vec![0],
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};
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let mut full = MaskStack::new();
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full.push(brighten(source.clone()));
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let mut half = MaskStack::new();
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let mut layer = brighten(source);
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layer.opacity = 0.5;
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half.push(layer);
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let at_full = luma_at(&render(&ctx, &full, Some(&field)), 4, SIZE / 2);
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let at_half = luma_at(&render(&ctx, &half, Some(&field)), 4, SIZE / 2);
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let untouched = 128;
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assert!(
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at_half > untouched && at_half < at_full,
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"half opacity should land between neutral and full: {untouched} < {at_half} < {at_full}"
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);
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}
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#[test]
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fn a_linear_gradient_ramps_across_the_frame() {
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let Some(ctx) = ctx() else {
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eprintln!("no adapter; skipping");
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return;
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};
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let mut stack = MaskStack::new();
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stack.push(brighten(MaskSource::Linear {
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centre: (0.5, 0.5),
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angle: 0.0,
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width: 1.0,
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}));
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let pixels = render(&ctx, &stack, None);
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let left = luma_at(&pixels, 1, SIZE / 2);
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let middle = luma_at(&pixels, SIZE / 2, SIZE / 2);
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let right = luma_at(&pixels, SIZE - 2, SIZE / 2);
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assert!(
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left < middle && middle < right,
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"a horizontal ramp should increase left to right: {left}, {middle}, {right}"
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);
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}
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#[test]
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fn a_radial_mask_is_strongest_at_its_centre() {
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let Some(ctx) = ctx() else {
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eprintln!("no adapter; skipping");
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return;
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};
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let mut stack = MaskStack::new();
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stack.push(brighten(MaskSource::Radial {
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centre: (0.5, 0.5),
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radii: (0.3, 0.3),
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angle: 0.0,
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feather: 0.5,
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}));
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let pixels = render(&ctx, &stack, None);
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let centre = luma_at(&pixels, SIZE / 2, SIZE / 2);
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let corner = luma_at(&pixels, 1, 1);
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assert!(
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centre > corner + 40,
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"the centre should carry the effect: {centre} vs corner {corner}"
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);
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assert!(
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(120..=136).contains(&corner),
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"outside the radius must be untouched, got {corner}"
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);
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}
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/// Two layers must not read each other's slice.
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#[test]
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fn stacked_layers_use_their_own_masks() {
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let Some(ctx) = ctx() else {
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eprintln!("no adapter; skipping");
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return;
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};
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let field = split_field(&ctx);
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let mut stack = MaskStack::new();
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// Left half up.
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stack.push(brighten(MaskSource::Regions {
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signature: 1,
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level: 2,
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ids: vec![0],
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}));
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// Right half down.
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let mut darken = MaskLayer::new("m2", MaskSource::Regions {
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signature: 1,
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level: 2,
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ids: vec![1],
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});
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darken.set_param("exposure", ParamId("exposure"), -2.0);
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stack.push(darken);
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let pixels = render(&ctx, &stack, Some(&field));
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let left = luma_at(&pixels, 4, SIZE / 2);
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let right = luma_at(&pixels, SIZE - 5, SIZE / 2);
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assert!(left > 150, "left should have brightened, got {left}");
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assert!(right < 100, "right should have darkened, got {right}");
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}
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// ---------------------------------------------------------------------------
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// Brush strokes (ARCH §5.4)
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// ---------------------------------------------------------------------------
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const UNTOUCHED: u8 = 128;
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fn luma_in(pixels: &[u8], w: u32, x: u32, y: u32) -> u8 {
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pixels[((y * w + x) * 4) as usize]
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}
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/// One gesture: whether it erases, its radius, its flow, and its path.
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type Gesture = (bool, f32, f32, Vec<(f32, f32)>);
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/// A brightening layer with the given gestures already painted onto it.
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fn painted(gestures: &[Gesture]) -> MaskLayer {
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let mut layer = brighten(MaskSource::brush());
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for (erase, radius, flow, path) in gestures {
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layer.begin_stroke(*erase, *radius, 0.9, *flow);
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for &(x, y) in path {
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layer.extend_stroke(x, y);
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}
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layer.end_stroke();
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}
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layer
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}
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fn stack_of(layer: MaskLayer) -> MaskStack {
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let mut stack = MaskStack::new();
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stack.push(layer);
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stack
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}
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/// The whole feature, at its simplest: paint somewhere, and that is where the
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/// adjustment lands.
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///
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/// Painted across the top rather than down the middle, because a mask drawn
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/// upside down is symmetric about the middle and a centred stroke would not
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/// notice — and the vertex shader that draws a stroke has to flip y to reach
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/// clip space, which is exactly the kind of thing that is wrong once.
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#[test]
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fn a_stroke_paints_where_it_was_drawn_and_nowhere_else() {
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let Some(ctx) = ctx() else {
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eprintln!("no adapter; skipping");
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return;
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};
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let stack = stack_of(painted(&[(
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false,
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0.1,
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1.0,
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vec![(0.2, 0.25), (0.8, 0.25)],
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)]));
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let pixels = render(&ctx, &stack, None);
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let under = luma_in(&pixels, SIZE, SIZE / 2, SIZE / 4);
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let below = luma_in(&pixels, SIZE, SIZE / 2, SIZE * 3 / 4);
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assert!(
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under > UNTOUCHED + 40,
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"the stroke should have brightened the upper quarter, got {under}"
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);
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assert!(
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(120..=136).contains(&below),
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"the lower half was never painted and must be untouched, got {below}"
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);
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}
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/// The failure a bounding box that is not grown by the radius produces: a tap
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/// has no extent at all, so its quad has no area and nothing is drawn. Silent,
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/// and it looks exactly like a brush that ignores short gestures.
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#[test]
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fn a_tap_paints_a_dab() {
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let Some(ctx) = ctx() else {
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eprintln!("no adapter; skipping");
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return;
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};
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let stack = stack_of(painted(&[(false, 0.2, 1.0, vec![(0.5, 0.5)])]));
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let pixels = render(&ctx, &stack, None);
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let centre = luma_in(&pixels, SIZE, SIZE / 2, SIZE / 2);
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let corner = luma_in(&pixels, SIZE, 1, 1);
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assert!(centre > 180, "the dab should be there, got {centre}");
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assert!(
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(120..=136).contains(&corner),
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"and only there, got {corner}"
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);
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}
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/// Painting must be able to erase, or a mask is one mistake away from being
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/// started again.
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#[test]
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fn an_erasing_stroke_takes_back_what_was_painted() {
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let Some(ctx) = ctx() else {
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eprintln!("no adapter; skipping");
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return;
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};
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let stack = stack_of(painted(&[
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(false, 0.25, 1.0, vec![(0.15, 0.5), (0.85, 0.5)]),
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(true, 0.12, 1.0, vec![(0.5, 0.5)]),
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]));
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let pixels = render(&ctx, &stack, None);
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let erased = luma_in(&pixels, SIZE, SIZE / 2, SIZE / 2);
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let kept = luma_in(&pixels, SIZE, 3, SIZE / 2);
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assert!(
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(120..=136).contains(&erased),
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"the erased middle should be back to untouched grey, got {erased}"
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);
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assert!(
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kept > 180,
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"the ends of the stroke are still painted, got {kept}"
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);
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}
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/// Order is the mask. The same two gestures the other way round leave the
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/// paint alone, and a rasteriser that composited by kind rather than by
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/// sequence would give the same answer to both.
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#[test]
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fn erasing_before_painting_removes_nothing() {
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let Some(ctx) = ctx() else {
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eprintln!("no adapter; skipping");
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return;
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};
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let stack = stack_of(painted(&[
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(true, 0.12, 1.0, vec![(0.5, 0.5)]),
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(false, 0.25, 1.0, vec![(0.15, 0.5), (0.85, 0.5)]),
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]));
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let pixels = render(&ctx, &stack, None);
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let middle = luma_in(&pixels, SIZE, SIZE / 2, SIZE / 2);
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assert!(
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middle > 180,
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"an erase before the paint has nothing to take away, got {middle}"
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);
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}
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/// A stroke that crosses itself must not build up where it did. Summing the
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/// segments instead of taking the nearest would make every circle and every
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/// scribble blotchy — and at full flow it would not show at all, which is why
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/// this paints at half.
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#[test]
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fn a_stroke_that_doubles_back_does_not_build_up() {
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let Some(ctx) = ctx() else {
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eprintln!("no adapter; skipping");
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return;
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};
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let once = stack_of(painted(&[(
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false,
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0.15,
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0.5,
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vec![(0.1, 0.5), (0.9, 0.5)],
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)]));
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let twice = stack_of(painted(&[(
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false,
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0.15,
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0.5,
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// Out to the right and back over the last third of itself.
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vec![(0.1, 0.5), (0.9, 0.5), (0.65, 0.5)],
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)]));
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let single = luma_in(&render(&ctx, &once, None), SIZE, SIZE * 3 / 4, SIZE / 2);
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let crossed = luma_in(&render(&ctx, &twice, None), SIZE, SIZE * 3 / 4, SIZE / 2);
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assert_eq!(
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single, crossed,
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"one pass of the brush, however many times the path went over it"
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);
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}
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/// Between gestures, though, paint does build up — that is what a flow below
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/// one is for, and it is the same blend that lets an erase work.
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#[test]
|
|
fn two_gestures_at_half_flow_build_up() {
|
|
let Some(ctx) = ctx() else {
|
|
eprintln!("no adapter; skipping");
|
|
return;
|
|
};
|
|
|
|
let dab = (false, 0.2, 0.5, vec![(0.5, 0.5)]);
|
|
let once = stack_of(painted(std::slice::from_ref(&dab)));
|
|
let twice = stack_of(painted(&[dab.clone(), dab]));
|
|
|
|
let single = luma_in(&render(&ctx, &once, None), SIZE, SIZE / 2, SIZE / 2);
|
|
let doubled = luma_in(&render(&ctx, &twice, None), SIZE, SIZE / 2, SIZE / 2);
|
|
|
|
assert!(
|
|
doubled > single,
|
|
"a second pass should deposit more: {single} then {doubled}"
|
|
);
|
|
}
|
|
|
|
/// A brush whose dab is an ellipse is not a brush. The radius is a fraction of
|
|
/// the *shorter* edge, so on a frame twice as wide as it is tall a circle in
|
|
/// normalised coordinates would come out twice as wide as it is high.
|
|
#[test]
|
|
fn a_dab_is_round_on_a_frame_that_is_not_square() {
|
|
let Some(ctx) = ctx() else {
|
|
eprintln!("no adapter; skipping");
|
|
return;
|
|
};
|
|
const W: u32 = 64;
|
|
const H: u32 = 32;
|
|
|
|
let stack = stack_of(painted(&[(false, 0.25, 1.0, vec![(0.5, 0.5)])]));
|
|
let pixels = render_at(&ctx, &stack, None, W, H);
|
|
|
|
let lit = |v: u8| v > 160;
|
|
let across = (0..W).filter(|&x| lit(luma_in(&pixels, W, x, H / 2))).count();
|
|
let down = (0..H).filter(|&y| lit(luma_in(&pixels, W, W / 2, y))).count();
|
|
|
|
assert!(across > 4 && down > 4, "the dab should exist: {across}x{down}");
|
|
assert!(
|
|
across.abs_diff(down) <= 2,
|
|
"a dab must be as wide as it is tall, got {across} across and {down} down"
|
|
);
|
|
}
|
|
|
|
/// Hardness is the edge, and the edge is what a brush is judged on. A hard
|
|
/// brush that faded like a soft one would make the control do nothing anyone
|
|
/// could see.
|
|
#[test]
|
|
fn hardness_decides_how_quickly_the_edge_falls_away() {
|
|
let Some(ctx) = ctx() else {
|
|
eprintln!("no adapter; skipping");
|
|
return;
|
|
};
|
|
|
|
let edge = |hardness: f32| {
|
|
let mut layer = brighten(MaskSource::brush());
|
|
layer.begin_stroke(false, 0.4, hardness, 1.0);
|
|
layer.extend_stroke(0.5, 0.5);
|
|
layer.end_stroke();
|
|
|
|
let pixels = render(&ctx, &stack_of(layer), None);
|
|
// How many pixels along the centre row are neither fully painted nor
|
|
// fully clear — the width of the transition. "Fully painted" is read
|
|
// from the middle of the dab rather than assumed: +2 EV over mid grey
|
|
// lands wherever the output transform puts it.
|
|
let solid = luma_in(&pixels, SIZE, SIZE / 2, SIZE / 2);
|
|
(0..SIZE)
|
|
.filter(|&x| {
|
|
let v = luma_in(&pixels, SIZE, x, SIZE / 2);
|
|
v > UNTOUCHED + 8 && v < solid - 8
|
|
})
|
|
.count()
|
|
};
|
|
|
|
let soft = edge(0.0);
|
|
let hard = edge(1.0);
|
|
assert!(
|
|
hard < soft,
|
|
"a hard brush should transition in fewer pixels: hard {hard}, soft {soft}"
|
|
);
|
|
assert!(hard <= 4, "and it should be nearly a step, got {hard}");
|
|
}
|
|
|
|
/// The loud failure an unpainted mask can produce: empty inverts to
|
|
/// everything, so a layer created with invert already set would apply its
|
|
/// adjustment to the whole photograph before a stroke was made.
|
|
#[test]
|
|
fn an_inverted_brush_layer_with_no_strokes_changes_nothing() {
|
|
let Some(ctx) = ctx() else {
|
|
eprintln!("no adapter; skipping");
|
|
return;
|
|
};
|
|
|
|
let mut layer = brighten(MaskSource::brush());
|
|
layer.invert = true;
|
|
let pixels = render(&ctx, &stack_of(layer), None);
|
|
|
|
for (x, y) in [(1, 1), (SIZE / 2, SIZE / 2), (SIZE - 2, SIZE - 2)] {
|
|
let v = luma_in(&pixels, SIZE, x, y);
|
|
assert!(
|
|
(120..=136).contains(&v),
|
|
"an unpainted mask covers nothing, inverted or not; got {v} at {x},{y}"
|
|
);
|
|
}
|
|
}
|
|
|
|
/// A painted layer and a gradient in one stack must not read each other's
|
|
/// slice — the brush writes its slot through a different pipeline, which is
|
|
/// exactly where a slot could be got wrong without either alone noticing.
|
|
#[test]
|
|
fn a_brush_layer_and_a_gradient_keep_their_own_slices() {
|
|
let Some(ctx) = ctx() else {
|
|
eprintln!("no adapter; skipping");
|
|
return;
|
|
};
|
|
|
|
let mut stack = MaskStack::new();
|
|
stack.push(painted(&[(false, 0.15, 1.0, vec![(0.5, 0.15)])]));
|
|
|
|
let mut darken = MaskLayer::new(
|
|
"m2",
|
|
MaskSource::Radial {
|
|
centre: (0.5, 0.85),
|
|
radii: (0.15, 0.15),
|
|
angle: 0.0,
|
|
feather: 0.1,
|
|
},
|
|
);
|
|
darken.set_param("exposure", ParamId("exposure"), -2.0);
|
|
stack.push(darken);
|
|
|
|
let pixels = render(&ctx, &stack, None);
|
|
let top = luma_in(&pixels, SIZE, SIZE / 2, SIZE * 3 / 20);
|
|
let bottom = luma_in(&pixels, SIZE, SIZE / 2, SIZE * 17 / 20);
|
|
|
|
assert!(top > 180, "the painted dab should have brightened: {top}");
|
|
assert!(bottom < 100, "the radial should have darkened: {bottom}");
|
|
}
|
|
|
|
/// A neutral edit must render identically whether or not masks are bound —
|
|
/// otherwise merely *having* the feature would alter every unedited image.
|
|
#[test]
|
|
fn an_empty_stack_renders_exactly_as_the_unmasked_path() {
|
|
let Some(ctx) = ctx() else {
|
|
eprintln!("no adapter; skipping");
|
|
return;
|
|
};
|
|
|
|
let plain = {
|
|
let source = grey(&ctx);
|
|
let mut adjust = AdjustPass::new(&ctx);
|
|
let shader = EditGraph::default_chain().compose();
|
|
adjust.render(&source, &shader, SIZE, SIZE).expect("render");
|
|
adjust.export_pixels().expect("readback").0
|
|
};
|
|
|
|
let masked = render(&ctx, &MaskStack::new(), None);
|
|
assert_eq!(plain, masked, "an empty mask stack must be a no-op");
|
|
}
|