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DarkRoom/core/dr-pipeline/presets/vivid.drpl
T
dtourolle 54772f94d6 Correct what D20 claimed the profile tables would do for colour
Measured after building them, on four of the library's 6D DNGs: Adobe
Standard's tables lower mean saturation by 3-9 % at defaults, and the
look at 200 % lowers it further. The 6D's look table scales saturation
by 0.925 in its darkest value rows; it was tuned to sit under Camera
Raw's default RGB tone curve, which DarkRoom does not apply, and the
dark-tone desaturation is what is left without it. On _MG_9080 the
Lightroom preview measures 0.49, the matrix alone 0.38, the profile
0.35.

So the spec's "that gap is most of why the same file looks flatter"
was wrong: the gap is tone. The tables stay — they put each hue where
Adobe put it — and the spec, D20 and the Vivid file now say so.
"Stronger camera look" is removed: a stronger Adobe Standard look is a
less saturated picture, the opposite of its name. The Vivid presets,
measured at 0.40-0.46 on the same frame, are what answers "more
colourful" today.
2026-10-02 22:38:07 -04:00

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drpl 1
# Vivid: more colour than the default rendering, for the photographer used
# to Lightroom's richer starting point (camera-profiles.md §9).
#
# That difference is mostly Camera Raw's tone curve, not the camera
# profile: Adobe Standard's look table, which D20 applies, desaturates dark
# tones (camera-profiles.md §1). So these do the work themselves, and work
# on every photograph — a JPEG, a body with no profile. They lean on
# vibrance before saturation: vibrance lifts muted colours most and holds
# skin back, so a frame gets richer before anything in it looks painted.
# Saturation, which moves every colour alike, is used sparingly on top.
#
# Each changes only what it names (FR-DEV-6), so a corrected exposure or
# white balance survives applying one.
[preset Vivid]
contrast.contrast = 10
saturation.saturation = 8
vibrance.vibrance = 30
[preset Vivid, strong]
blacks_whites.blacks = -10
clarity.amount = 8
contrast.contrast = 18
saturation.saturation = 15
vibrance.vibrance = 45
# Foliage and sky: green and chartreuse for leaves and grass, azure and blue
# for sky and water, a little yellow for dry grass and stone. The skin bands
# — red and orange — are left where they are, so a figure in a landscape
# keeps a human complexion.
[preset Vivid landscape]
clarity.amount = 10
colour_mixer.azure_lum = -10
colour_mixer.azure_sat = 20
colour_mixer.blue_lum = -10
colour_mixer.blue_sat = 15
colour_mixer.chartreuse_sat = 15
colour_mixer.green_sat = 20
colour_mixer.yellow_sat = 10
contrast.contrast = 12
saturation.saturation = 5
vibrance.vibrance = 25
# Golden hour: oranges and yellows up and a warm cast laid over the
# highlights only, so shadows stay clean rather than muddy.
[preset Vivid warm]
colour_grading.highlight_hue = 45
colour_grading.highlight_strength = 12
colour_mixer.orange_sat = 15
colour_mixer.red_sat = 8
colour_mixer.yellow_sat = 15
contrast.contrast = 8
vibrance.vibrance = 25
# People: everything around the subject gets richer while skin does not.
# Vibrance already protects skin; the orange and red bands are then held a
# little below where they started, because a face is the one colour every
# viewer knows the right value of.
[preset Vivid portrait]
colour_mixer.azure_sat = 10
colour_mixer.blue_sat = 12
colour_mixer.green_sat = 12
colour_mixer.orange_sat = -10
colour_mixer.red_sat = -5
contrast.contrast = 6
saturation.saturation = -5
vibrance.vibrance = 25