The Android bundling landed the weights under that platform's asset directory, which was the wrong home the moment a second packager wanted them. `makepkg -si` produced a desktop install with no model at all — the same "no face model is installed" the phone used to show, for the same reason: nothing put the files anywhere the app looks. So `models/face/` at the root is the one copy, and both packagers read it: assemble-apk.sh bundles it as APK assets, and the PKGBUILD installs it to /usr/share/darkroom/models. Both refuse an LFS pointer rather than shipping a 130-byte file that fails inside the graph loader on a user's machine. `face_models` now searches three places, most specific first: the account's own directory, the shared user directory, then $XDG_DATA_DIRS. So a packaged pair is found automatically and a pair the user placed by hand still outranks it — which is what keeps a deliberate choice of weights from being overridden by an upgrade. $XDG_DATA_DIRS rather than a hard-coded /usr/share: that is the variable a distribution, a prefix install or a Nix-style store already sets to say where its data went, and its documented default is exactly the two paths that would otherwise have been hard-coded. Empty on Android, which has no such directories — there the APK's copy is unpacked into the shared user directory instead, because an asset inside a package is not a path anything can read from. Verified: the APK still carries both models at assets/models/, the PKGBUILD parses and installs from the new path, 467 tests pass. Includes the pkgver 0.6.0 → 0.7.0 bump that was already sitting uncommitted in the working tree. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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