Files
DarkRoom/apps/darkroom-desktop/src/main.rs
T
dtourolleandClaude Sonnet 5 d78c9a27fd Exit desktop process immediately after window close
window.run() returning unwinds through main, which races a still-live
zbus/keyring background thread's TLS teardown and aborts with
"thread local ... during or after destruction". Skip that unwind with
a hard exit once the run succeeds; dr_ui::run itself is left alone
since the Android entry point also calls it and must not be exited.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-22 21:20:48 +02:00

29 lines
976 B
Rust

//! DarkRoom desktop entry point.
//!
//! darkroom-desktop <file-or-directory>...
use std::path::PathBuf;
fn main() -> anyhow::Result<()> {
env_logger::Builder::from_env(env_logger::Env::default().default_filter_or(
"info,wgpu_core=warn,wgpu_hal=warn,zbus=warn,tracing=warn,calloop=warn,rawler=warn",
))
.init();
log::info!("DarkRoom v{}", env!("CARGO_PKG_VERSION"));
let paths: Vec<PathBuf> = std::env::args().skip(1).map(PathBuf::from).collect();
if paths.is_empty() {
eprintln!("usage: darkroom-desktop <file-or-directory>...");
}
dr_ui::run(paths)?;
// Skip Rust's normal static/thread-local teardown on the way out: a
// background zbus/keyring connection opened by dr_ui::launch_ui can
// still be alive here, and unwinding through it races its async-io
// reactor thread, panicking with "thread local ... during or after
// destruction" when the window is closed.
std::process::exit(0);
}