The crate as crates.io publishes it, minus .cargo-ok, its Cargo.lock and data/testdata (13 MB of sample files only its own tests read). Not yet routed through [patch.crates-io]; the next commit is the patch.
Patched upstream crates
Each directory here is a crate exactly as crates.io publishes it, at the
version Cargo.lock resolves, with a local patch on top. The root
Cargo.toml routes the dependency here through [patch.crates-io]; the
directory is excluded from the workspace, so cargo test --workspace,
clippy and fmt leave it alone.
The first commit that adds a directory is the pristine copy (from
~/.cargo/registry/src/*/<crate>-<version>, minus .cargo-ok and the
crate's own Cargo.lock). Every later commit touching it is ours, so
git log -p -- third_party/<dir> is the patch and nothing else.
Carrying a patch forward
When Slint or wgpu is bumped, the version here stops matching and cargo warns that the patch is unused — the build then silently goes back to the unpatched crate. So a bump is:
- Copy the new version in beside the old one, as its own commit.
- Re-apply the diff from
git log -pon the old directory. - Point
[patch.crates-io]at the new directory and delete the old one. - Re-check on the device (below) — both patches are behaviour that only a rotated Android display exercises.
Drop a patch entirely once upstream has the fix; each section says what upstream change would make it unnecessary.
wgpu-hal 29.0.4 — Vulkan pre-rotation on Android
Upstream creates every Vulkan swapchain with preTransform = IDENTITY
(src/vulkan/swapchain/native.rs, gfx-rs/wgpu#3345). On Android, a window
whose orientation differs from the panel's is then rotated by the
compositor on the GPU (composition=CLIENT), and on this tablet in
portrait those frames tear.
The patch adds two methods to wgpu_hal::vulkan::Surface:
current_transform(&Adapter)— the surface'scurrentTransform.set_pre_transform(transform)— thepreTransformfor the next swapchain. Opt-in: nothing calls it but the Skia patch below, and the default is stillIDENTITY, so desktop and every other caller behave exactly as upstream.
Setting it is a promise that the caller draws rotated into a swapchain sized in the panel's orientation; wgpu itself rotates nothing.
Unnecessary once wgpu exposes pre-rotation itself (#3345).
i-slint-renderer-skia 1.17.1 — rotate the canvas to match
wgpu_29_surface.rs keeps the promise the wgpu-hal patch lets it make.
On Android it reads the surface's transform whenever it configures, sizes
the swapchain in the panel's orientation (width and height swapped for a
quarter turn), calls set_pre_transform, and concatenates the matching
rotation onto the Skia canvas before Slint draws — so the whole UI,
including an imported wgpu::Texture, is drawn pre-rotated. It checks the
transform before every frame too, because a half turn (landscape to
reverse landscape) changes it without resizing the window. Touch input is
untouched: only drawing is rotated.
itemrenderer.rs widens the pixel-alignment check from "pure translation"
to "any right-angle rotation or flip without scaling". Without that, a
rotated canvas silently loses pixel snapping everywhere.
Off Android every path is upstream's: the rotation is always None.
Unnecessary once Slint's Skia wgpu surface pre-rotates on its own —
worth offering upstream, since the linuxkms backend already renders
through the same rotate-and-translate in render_to_canvas.