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DarkRoom/core/dr-gpu/examples/local.rs
T
dtourolleandClaude Opus 5 a1165ef182 Put the coordinate-domain lens corrections into the graph
`lens.rs` has held a `Warp` trait, a composer and two implementations —
distortion and lateral chromatic aberration — since they were written, and
`compose_warps` was called by nothing outside its own tests. The corrections
existed, were correct, and never touched a photograph.

`EditGraph` now holds them, and `compose_full` emits them between the framing
prologue and the fetch. Distortion first, then CA: each warp receives the
position the previous one produced, and lateral CA is a magnification about
the optical axis of the *undistorted* frame, so measured on a barrel-distorted
one it would be fitted to a radius no profile describes.

They reach the panel the way framing already does — through `capabilities`.
That was the one open question and existing practice answered it: framing is
also not an `Operation`, also has parameters a photographer sets, and also
arrives through that list. Because `Preset::capture` walks the same list, the
sidecar, the clipboard and the undo stack carry a warp's parameters with
nothing registered anywhere, and no file under `ui/` names one (FR-DEV-3a).

`state()` destructures `EditGraph` field by field precisely so that a new
field cannot be forgotten, and it was not.

Chromatic aberration is the only thing that samples per channel, and
`splits_channels` is what keeps everything else from paying for it. Red and
blue are fetched from positions green is not — green is the reference and
never moves, so a wrong correction still leaves one channel sharp rather than
softening all three. With no CA in the chain the single-fetch path is emitted
instead.

The interpolating sampler is now chosen by framing *or* an active warp. Asking
framing alone would have nearest-neighboured a distortion correction on an
unstraightened frame, and that aliasing reads as a bad profile rather than as
a missing filter.

The warps go in the geometry invalidation key rather than the colour one: they
decide which source pixel a colour is read from, so a tile cached across a
distortion change would keep drawing the previous correction. The pipeline
cache needs nothing new — `hash_source` already covers the generated body, and
uniform values never enter it, so arming a warp recompiles and dragging it
does not. Both are asserted.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-05 15:03:16 +02:00

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//! Local adjustments end to end, on a real photograph.
//!
//! Two edits a photographer actually makes, both driven by the model finding
//! the subject rather than by anyone drawing a shape:
//!
//! - **The subject in colour, everything else monochrome.** One layer, the
//! subject's mask inverted, saturation at −100.
//! - **The subject lifted out of its background.** Two layers over the same
//! mask: the subject brightened, the background pulled down.
//!
//! ```sh
//! cargo run -p dr-gpu --example local --release \
//! --features segment-readback -- photo.CR2 out
//! ```
//!
//! Writes `<prefix>-original.ppm`, `<prefix>-colour-pop.ppm`,
//! `<prefix>-subject-lift.ppm` and `<prefix>-mask.ppm`. PPM for the reason
//! every other example here uses it: no encoder dependency, and every viewer
//! reads it.
//!
//! # What this is really testing
//!
//! That the whole chain agrees with itself. The mask is rasterised in *source*
//! space at proxy resolution and sampled by the composed shader after the
//! framing map, so a fault anywhere in that handoff — a transposed axis, a
//! mask pinned to the viewport, a slice read from the wrong layer — shows up
//! here as an adjustment in the wrong place, and nowhere else.
use dr_gpu::{AdjustPass, DemosaicedImage, Demosaicer, GpuContext, MaskPass, SubjectMasks};
use dr_pipeline::descriptor::ParamId;
use dr_pipeline::mask::{MaskLayer, MaskSource, MaskStack, Morphology};
use dr_pipeline::operation::compose_full;
use dr_pipeline::spot::SpotSet;
use dr_pipeline::{ops, EditGraph, Framing};
use dr_segment::{SemanticModel, SemanticOptions, Shaped};
use dr_types::ColourSpace;
/// Longest edge the mask and the model work at.
const PROXY: u32 = 1600;
/// Longest edge of the written frames.
const OUT: u32 = 1400;
fn main() {
env_logger::init();
let mut args = std::env::args().skip(1);
let Some(path) = args.next() else {
eprintln!("usage: local <photo.CR2|photo.RAF> [out-prefix]");
std::process::exit(2);
};
let prefix = args.next().unwrap_or_else(|| "local".into());
let ctx = pollster::block_on(GpuContext::new_headless()).expect("gpu context");
println!("gpu {}", ctx.adapter_name());
// ---- the photograph ---------------------------------------------------
let bytes = std::fs::read(&path).expect("read file");
let raw = dr_decode::decode(&bytes).expect("decode");
// The tag, because the model reads photographs and the sensor stores
// scanlines. See `stand_up` below: this example exists to be the shipping
// path with pictures attached, so it has to make the same turn the
// develop session makes.
let orientation = dr_decode::orientation(&bytes).unwrap_or_default();
println!("source {} × {}", raw.crop.width, raw.crop.height);
println!("turns {}", orientation.quarter_turns);
let source = Demosaicer::new(&ctx)
.expect("demosaicer")
.run(&raw)
.expect("demosaic");
// ---- what the model sees ----------------------------------------------
//
// The *unedited* image, so the detection does not shift when the edit
// does. Through `export_pixels`, which is ungated: an export is not the
// display round-trip AC-8 forbids, and neither is this.
let (sw, sh) = source.size();
let scale = (PROXY as f32 / sw.max(sh) as f32).min(1.0);
let (pw, ph) = (
((sw as f32 * scale) as u32).max(1),
((sh as f32 * scale) as u32).max(1),
);
let neutral = EditGraph::default_chain();
let mut proxy_pass = AdjustPass::new(&ctx);
proxy_pass
.render(&source, &neutral.compose(), pw, ph)
.expect("proxy render");
let (rgba, pw, ph) = proxy_pass.export_pixels().expect("proxy readback");
println!("proxy {pw} × {ph}");
let rgb: Vec<f32> = rgba
.chunks_exact(4)
.flat_map(|p| {
[
p[0] as f32 / 255.0,
p[1] as f32 / 255.0,
p[2] as f32 / 255.0,
]
})
.collect();
// ---- find the subject -------------------------------------------------
//
// Stood up first. A model trained on upright photographs is very bad at
// sideways ones, and the proxy above is in the sensor's own orientation
// — see `stand_up`.
let (upright, uw, uh) = stand_up(&rgb, pw as usize, ph as usize, orientation);
let t = std::time::Instant::now();
let mut model = SemanticModel::embedded().expect("model");
let instances = model
.detect(&upright, uw, uh, &SemanticOptions::default())
.expect("detect");
println!(
"detect {} found in {:.0} ms",
instances.len(),
t.elapsed().as_secs_f32() * 1000.0
);
for (i, inst) in instances.iter().enumerate() {
println!(" [{i}] {:<14} {:.2}", inst.class_name, inst.score);
}
let Some((index, subject)) = pick_subject(&instances) else {
eprintln!("\nNothing recognised in this frame — nothing to adjust locally.");
eprintln!("The model knows COCO's 80 classes; a landscape with no person,");
eprintln!("animal or vehicle in it has no subject for it to find.");
std::process::exit(1);
};
println!(
"subject [{index}] {} at {:.2}",
subject.class_name, subject.score
);
// Laid back down, then quantised exactly as the develop session does, so
// this example exercises the shipping path rather than a shortcut around
// it. The mask has to end up in *source* space: the composed shader
// samples the mask array after the framing map.
let alpha: Vec<u8> = lay_down(&subject.mask, uw, uh, orientation)
.iter()
.map(|&v| (v.clamp(0.0, 1.0) * 255.0).round() as u8)
.collect();
let (ow, oh) = fit(sw, sh, OUT);
let mut masks = MaskPass::new(&ctx).expect("mask pass");
let mut adjust = AdjustPass::new(&ctx);
// ---- the original, for comparison -------------------------------------
adjust
.render(&source, &neutral.compose(), ow, oh)
.expect("render");
write(&format!("{prefix}-original.ppm"), &adjust);
// ---- 1. the subject in colour, the rest monochrome --------------------
//
// One layer, inverted. Inverting rather than making a second mask for the
// background is the whole point of having one: there is exactly one
// boundary, so there is exactly one thing to get right.
let mut pop = MaskStack::new();
let mut drain = subject_layer("m1", index, subject);
drain.invert = true;
drain.set_param("saturation", ParamId("saturation"), -100.0);
// A touch of feather, or the colour stops dead on the model's outline and
// the eye goes straight to the edge instead of to the subject.
drain.feather = 0.02;
pop.push(drain);
render_stack(
&ctx,
&source,
&mut masks,
&mut adjust,
&pop,
&alpha,
pw,
ph,
ow,
oh,
);
write(&format!("{prefix}-colour-pop.ppm"), &adjust);
// ---- 2. lift the subject out of its background ------------------------
let mut lift = MaskStack::new();
let mut brighter = subject_layer("m1", index, subject);
brighter.set_param("exposure", ParamId("exposure"), 0.45);
brighter.feather = 0.015;
lift.push(brighter);
let mut darker = subject_layer("m2", index, subject);
darker.invert = true;
darker.set_param("exposure", ParamId("exposure"), -0.55);
darker.set_param("saturation", ParamId("saturation"), -25.0);
darker.feather = 0.03;
lift.push(darker);
render_stack(
&ctx,
&source,
&mut masks,
&mut adjust,
&lift,
&alpha,
pw,
ph,
ow,
oh,
);
write(&format!("{prefix}-subject-lift.ppm"), &adjust);
// ---- 3. the same edit, grown and shrunk -------------------------------
//
// The model's outline is approximately right and slightly soft, so the
// everyday correction is to move it: grow to catch a halo the detector
// stopped short of, shrink to pull off one it caught. Both are a threshold
// of the distance field, which is why they cost a uniform.
for (name, morphology, radius) in [
("grown", Morphology::Dilate, 0.012),
("shrunk", Morphology::Erode, 0.012),
] {
let mut stack = MaskStack::new();
let mut layer = subject_layer("m1", index, subject);
layer.invert = true;
layer.set_param("saturation", ParamId("saturation"), -100.0);
layer.feather = 0.004;
layer.morphology = morphology;
layer.morph_radius = radius;
stack.push(layer);
render_stack(
&ctx,
&source,
&mut masks,
&mut adjust,
&stack,
&alpha,
pw,
ph,
ow,
oh,
);
write(&format!("{prefix}-{name}.ppm"), &adjust);
}
// ---- the mask itself, to check the outline ----------------------------
write_mask(&format!("{prefix}-mask.ppm"), &alpha, pw, ph);
println!("\nwrote {prefix}-original.ppm");
println!(" {prefix}-colour-pop.ppm");
println!(" {prefix}-subject-lift.ppm");
println!(" {prefix}-grown.ppm, {prefix}-shrunk.ppm");
println!(" {prefix}-mask.ppm");
}
/// A layer masked to one detected object.
fn subject_layer(id: &str, index: usize, subject: &dr_segment::Instance) -> MaskLayer {
let mut layer = MaskLayer::new(
id,
MaskSource::Subject {
// One segmentation in this process, so any signature agrees with
// itself; the session computes a real one.
signature: 0,
index: index as u32,
class: subject.class_name.to_string(),
score: subject.score,
},
);
layer.name = subject.class_name.to_string();
layer
}
/// The most promising thing to adjust.
///
/// Prefers a person, then falls back to the strongest detection of anything.
/// Not because people are special to the pipeline, but because they are what a
/// local adjustment is usually *for*, and an example that picks the parked car
/// behind the subject demonstrates the mechanism while missing the point.
fn pick_subject(instances: &[dr_segment::Instance]) -> Option<(usize, &dr_segment::Instance)> {
instances
.iter()
.enumerate()
.find(|(_, i)| &*i.class_name == "person")
.or_else(|| instances.iter().enumerate().next())
}
#[allow(clippy::too_many_arguments)]
fn render_stack(
ctx: &GpuContext,
source: &DemosaicedImage,
masks: &mut MaskPass,
adjust: &mut AdjustPass,
stack: &MaskStack,
coverage: &[u8],
pw: u32,
ph: u32,
ow: u32,
oh: u32,
) {
// One signed distance field per active layer, in that order — the order
// the rasteriser indexes them by. Built here rather than once up front
// because a compound morphology rebuilds the field, so it belongs to the
// layer that shaped it rather than to the object.
let fields: Vec<Vec<f32>> = stack
.active()
.map(|layer| {
Shaped::build(
coverage,
pw as usize,
ph as usize,
128,
match layer.morphology {
Morphology::None => dr_segment::Morphology::None,
Morphology::Dilate => dr_segment::Morphology::Dilate,
Morphology::Erode => dr_segment::Morphology::Erode,
Morphology::Close => dr_segment::Morphology::Close,
Morphology::Open => dr_segment::Morphology::Open,
},
layer.morph_radius * pw.min(ph) as f32,
)
.distance
})
.collect();
let refs: Vec<&[f32]> = fields.iter().map(|f| f.as_slice()).collect();
let subjects = SubjectMasks::upload(ctx, &refs, pw, ph).expect("upload fields");
// Rasterised at *proxy* size in source space, then sampled by the shader
// after the framing map — which is what makes one mask correct at every
// output size, zoom and crop.
let array = masks
.render(stack, None, Some(&subjects), pw, ph)
.expect("rasterise masks");
let shader = compose_full(
&ops::chain(),
&Framing::new(),
ColourSpace::Srgb,
stack,
&SpotSet::new(),
&[],
);
adjust
.render_masked(source, &shader, ow, oh, Some(array))
.expect("render");
}
/// Turn the proxy the way the photographer is looking at it, so the model
/// reads a photograph rather than a scanline order — and turn the mask it
/// answers with back again, because the composed shader samples masks in
/// source space, after the framing map.
///
/// Both are `dr_types::Orientation`, which is the one place the permutation
/// is written: the grid's thumbnails, the develop session's segmentation and
/// this example all go through it, so "upright" means one thing across the
/// application. A local copy here would be a fourth opinion, and this example
/// exists to be the shipping path rather than an imitation of it.
fn stand_up(
rgb: &[f32],
width: usize,
height: usize,
o: dr_types::Orientation,
) -> (Vec<f32>, usize, usize) {
let (out, w, h) = o.into_shown(rgb, width as u32, height as u32, 3);
(out, w as usize, h as usize)
}
fn lay_down(mask: &[f32], dw: usize, dh: usize, o: dr_types::Orientation) -> Vec<f32> {
o.into_stored(mask, dw as u32, dh as u32, 1).0
}
fn fit(w: u32, h: u32, longest: u32) -> (u32, u32) {
let s = (longest as f32 / w.max(h) as f32).min(1.0);
(
((w as f32 * s) as u32).max(1),
((h as f32 * s) as u32).max(1),
)
}
fn write(path: &str, adjust: &AdjustPass) {
let (rgba, w, h) = adjust.export_pixels().expect("readback");
let rgb: Vec<u8> = rgba
.chunks_exact(4)
.flat_map(|p| [p[0], p[1], p[2]])
.collect();
write_ppm(path, &rgb, w, h);
}
fn write_mask(path: &str, alpha: &[u8], w: u32, h: u32) {
let rgb: Vec<u8> = alpha.iter().flat_map(|&a| [a, a, a]).collect();
write_ppm(path, &rgb, w, h);
}
fn write_ppm(path: &str, rgb: &[u8], w: u32, h: u32) {
use std::io::Write as _;
let mut f = std::io::BufWriter::new(std::fs::File::create(path).expect("create"));
write!(f, "P6\n{w} {h}\n255\n").expect("header");
f.write_all(rgb).expect("body");
}