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DarkRoom/core/dr-pano/src/projection.rs
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dtourolle 42d11d919b cargo fmt and clippy across the panorama work, and one lint master carried
The dr-face comparison is master's: a negated partial-order test on the
eye box's width, rewritten as the two conditions it meant.
2026-09-19 15:53:06 +02:00

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//! TRACES: FR-MRG-4
//! The surface the composite is drawn on.
//!
//! A panorama is a set of directions; a picture is a plane. The projection
//! is the map between them, and the three offered are the three every
//! stitcher offers because each is right for a different field of view:
//! perspective keeps straight lines straight and cannot reach 180°;
//! cylindrical keeps verticals vertical and stretches nothing horizontally,
//! for the wide single row; spherical for anything that also looks up.
//!
//! Every function here is the *inverse* map — output pixel to direction —
//! because that is what a gather needs (`lens.rs` in `dr-pipeline` says
//! why a warp is written that way), and it is the function the WGSL warp
//! will repeat verbatim. The forward map exists for bounds only.
use crate::linalg::Vec3;
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Projection {
Perspective,
Cylindrical,
Spherical,
}
impl Projection {
/// Which projection a field of view calls for.
///
/// Perspective stretches the edges by `1 / cos` of the angle from the
/// centre, which is 2× at 60° and unbounded at 90°; the switch is where
/// that stretch starts to look like a mistake. Spherical is for a set
/// that spans enough vertically that a cylinder would stretch the top
/// and bottom the same way.
pub fn suggest(horizontal_fov: f64, vertical_fov: f64) -> Projection {
if horizontal_fov < 70f64.to_radians() && vertical_fov < 70f64.to_radians() {
Projection::Perspective
} else if vertical_fov < 100f64.to_radians() {
Projection::Cylindrical
} else {
Projection::Spherical
}
}
/// The direction an output point looks along. `scale` is the output's
/// focal length in pixels: the radius of the cylinder or sphere, or the
/// plane's distance. Coordinates are centred on the projection's origin
/// (the direction `+z`).
pub fn to_direction(self, scale: f64, u: f64, v: f64) -> Vec3 {
match self {
Projection::Perspective => Vec3::new(u, v, scale).normalised(),
Projection::Cylindrical => {
let theta = u / scale;
Vec3::new(theta.sin(), v / scale, theta.cos()).normalised()
}
Projection::Spherical => {
let theta = u / scale;
let phi = v / scale;
Vec3::new(theta.sin() * phi.cos(), phi.sin(), theta.cos() * phi.cos())
}
}
}
/// Where a direction lands on the output, or `None` where the
/// projection cannot show it (behind a perspective plane, at a
/// cylinder's poles).
pub fn from_direction(self, scale: f64, d: Vec3) -> Option<(f64, f64)> {
let (x, y, z) = (d.x(), d.y(), d.z());
match self {
Projection::Perspective => (z > 1e-9).then(|| (scale * x / z, scale * y / z)),
Projection::Cylindrical => {
let r = (x * x + z * z).sqrt();
(r > 1e-9).then(|| (scale * x.atan2(z), scale * y / r))
}
Projection::Spherical => {
let r = (x * x + z * z).sqrt();
Some((scale * x.atan2(z), scale * y.atan2(r)))
}
}
}
}
/// The output rectangle a set of frames covers, in centred output pixels.
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Bounds {
pub min_u: f64,
pub min_v: f64,
pub max_u: f64,
pub max_v: f64,
}
impl Bounds {
pub fn width(&self) -> f64 {
self.max_u - self.min_u
}
pub fn height(&self) -> f64 {
self.max_v - self.min_v
}
}
/// Bounds of the frames' footprints under `projection`, by walking each
/// frame's border.
///
/// `frame_size` is the frames' width and height in the same pixels the
/// cameras' focal length is in. The border is sampled rather than only its
/// corners because under a cylinder the widest point of a rolled frame is
/// not a corner.
pub fn bounds(
projection: Projection,
scale: f64,
cameras: &crate::bundle::Cameras,
frame_size: (f64, f64),
) -> Option<Bounds> {
let (w, h) = frame_size;
let mut b: Option<Bounds> = None;
let steps = 64;
for k in 0..cameras.rotations.len() {
for s in 0..steps {
let t = s as f64 / steps as f64;
for p in [
(-w / 2.0 + w * t, -h / 2.0),
(-w / 2.0 + w * t, h / 2.0),
(-w / 2.0, -h / 2.0 + h * t),
(w / 2.0, -h / 2.0 + h * t),
] {
let d = cameras.bearing(k, p);
let Some((u, v)) = projection.from_direction(scale, d) else {
continue;
};
b = Some(match b {
None => Bounds {
min_u: u,
min_v: v,
max_u: u,
max_v: v,
},
Some(b) => Bounds {
min_u: b.min_u.min(u),
min_v: b.min_v.min(v),
max_u: b.max_u.max(u),
max_v: b.max_v.max(v),
},
});
}
}
}
b
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn to_and_from_direction_are_inverses() {
for proj in [
Projection::Perspective,
Projection::Cylindrical,
Projection::Spherical,
] {
for (u, v) in [(0.0, 0.0), (300.0, -200.0), (-900.0, 450.0)] {
let d = proj.to_direction(1000.0, u, v);
let (bu, bv) = proj.from_direction(1000.0, d).expect("in front");
assert!(
(bu - u).abs() < 1e-9 && (bv - v).abs() < 1e-9,
"{proj:?} {u} {v}"
);
}
}
}
#[test]
fn the_origin_looks_down_z_in_every_projection() {
for proj in [
Projection::Perspective,
Projection::Cylindrical,
Projection::Spherical,
] {
let d = proj.to_direction(500.0, 0.0, 0.0);
assert!((d.z() - 1.0).abs() < 1e-12);
}
}
#[test]
fn a_cylinder_maps_ninety_degrees_to_a_quarter_turn_of_pixels() {
let d = Vec3::new(1.0, 0.0, 0.0);
let (u, v) = Projection::Cylindrical.from_direction(100.0, d).unwrap();
assert!((u - 100.0 * std::f64::consts::FRAC_PI_2).abs() < 1e-9);
assert_eq!(v, 0.0);
assert!(Projection::Perspective.from_direction(100.0, d).is_none());
}
#[test]
fn suggestion_widens_with_the_field() {
assert_eq!(Projection::suggest(0.5, 0.5), Projection::Perspective);
assert_eq!(Projection::suggest(2.5, 0.8), Projection::Cylindrical);
assert_eq!(Projection::suggest(3.0, 2.5), Projection::Spherical);
}
}