Files
DarkRoom/core/dr-pipeline/ops/texture.yaml
T
dtourolle 97d4bd9061 WIP: clarity and texture
Checkpoint committed by the coordinator, not by the authoring agent: the
session hit its API limit mid-task and left this work uncommitted. Committed
so it survives, NOT because it is finished - expect failing tests and
half-applied changes. The agent resumes from here.
2026-08-22 19:01:18 +02:00

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YAML

# A hand-written node — see `clarity.yaml`, whose implementation this shares.
id: texture
order: 130
attributes: [detail]
rust: Texture
why_rust: |
The same neighbourhood operation as clarity, at a tenth of the scale: one
implementation in `src/ops/local_contrast.rs`, parameterised by the band it
acts on. Two nodes rather than one node with two sliders because the radius
is the *definition* of each control rather than a setting of it, and because
a texture at zero must then cost nothing at all — which `is_active()` gives
for free and a merged node would have had to hand-write.
placement: |
Immediately after clarity, and for the same reasons: after noise reduction,
which must not be handed amplified grain, and before capture sharpening,
which belongs last.
After clarity specifically, so that the fine base is computed on the
modelling the coarse control has already settled rather than the other way
round.