The UI gains the views the catalog work was building toward: a windowed
library grid with ratings and flags, the collection tree with drag-to-add,
and trash with restore. derived_sync pushes thumbnail shards and the catalog
snapshot to the server's derived folder.
Tokens now have one source of truth. build.rs reads style.yaml and generates
theme.slint into OUT_DIR, which answers every existing
`import { Theme } from "theme.slint"` unchanged, because Slint resolves
imports against the importing file's directory first and the include paths
after. Generating into OUT_DIR rather than beside the hand-written Slint is
the point: a generated file sitting in ui/ looks exactly like the files
around it that are meant to be edited, and an edit to it would survive until
the next touch of style.yaml — a bug that hides for weeks. build.rs fails
loudly if a stale ui/theme.slint exists, which would otherwise shadow the
generated one silently and make every palette change vanish with no error.
The palette moves to near-neutral dark with achromatic signalling, so the
accent means "modified" or "active" rather than "heading". Shared components
land in widgets.slint: a token that binds several values into one concept is
a component, not a row in a YAML file.
Adds an optional live-style feature that makes the tokens in-out so they can
be written at startup — a feature rather than the default because it stops
the properties being constant-folded.
serde_norway is the YAML crate: serde_yaml and serde_yml are both deprecated,
and its mappings preserve insertion order, which is what lets the generated
Slint keep the token ordering the author chose.
Assisted-by: LLM
567 lines
23 KiB
Plaintext
567 lines
23 KiB
Plaintext
// The collections sidebar: a hierarchy of collections, and a drop target for
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// images dragged out of the grid.
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//
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// TRACES: FR-CAT-7 | FR-UI-3 | FR-UI-5
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//
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// # Why the tree is flat here
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//
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// Slint has no recursive component instantiation, so a `for` cannot nest itself
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// to arbitrary depth. The tree arrives from Rust already flattened, each row
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// carrying its own `depth` — indentation is drawn from that integer. The
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// ordering rules (siblings by name, children after their parent) live in
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// `dr_catalog::collections::tree`, which is where the data model already is.
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//
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// # Drag and drop
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//
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// Each row is a `DropArea`, and the grid's cells are `DragArea`s. Slint owns the
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// gesture: pointer capture, the threshold that separates a click from a drag,
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// arbitration against the grid's `Flickable`, the image under the cursor, and
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// delivery of the payload to whichever row the pointer is actually over.
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//
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// This replaced a hand-rolled version that tracked presses through `TouchArea`
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// and is worth recording, because the failure was not obvious: an interactive
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// `Flickable` claims any drag beginning inside it for scrolling and *cancels*
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// the child TouchArea's press, so the gesture could never leave the grid. The
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// hand-rolled version also had to decide the drop target from the last row
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// hovered, since a captured pointer is invisible to everything else — which
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// meant a tree rebuilt mid-drag could redirect the drop. `DropArea` hit-tests
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// the release itself, so neither problem exists.
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//
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// `can-drop` runs while the cursor moves and decides whether this row will
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// accept — a saved filter refuses there, so the cursor says no *before* the
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// release rather than the drop being silently discarded after it.
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import { Theme } from "theme.slint";
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import { Button } from "widgets.slint";
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// One row of the collection tree.
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export struct CollectionRow {
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id: int,
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name: string,
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// 0 for a top-level collection. Indentation is drawn from this.
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depth: int,
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// Direct members. A parent shows this and its descendants' total
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// separately: an empty set of full children must not read as full.
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direct-count: int,
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// Distinct images including descendants'.
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deep-count: int,
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has-children: bool,
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expanded: bool,
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// A saved filter. Cannot be dropped onto — its membership is its selector.
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smart: bool,
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}
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// A collection row: disclosure arrow, name, count, and a drop highlight.
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component TreeRow inherits Rectangle {
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in property <CollectionRow> entry;
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in property <bool> selected;
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/// Whether a drag hovering here could land. A saved filter's membership is
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/// computed from its selector, so it refuses — and says so on hover.
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in property <bool> drop-allowed: true;
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/// Whether this row is being renamed, in which case its name is drawn as an
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/// editable field rather than as text.
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in property <bool> renaming: false;
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callback clicked();
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callback toggle();
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/// The pointer is dwelling here mid-drag. What springs a collapsed parent
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/// open, so a child can be reached without ending the drag.
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callback drag-over(bool);
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/// Images were dropped on this row.
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callback dropped();
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callback context-menu();
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/// Start renaming this row — a double-click on the name.
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callback rename-requested();
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/// The new name, committed with Enter or by clicking away.
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callback rename-committed(string);
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/// Renaming abandoned with Escape; the old name stands.
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callback rename-cancelled();
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height: Theme.row-height;
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// `drop.has-drag` is only true once `can-drop` has accepted, so a refused
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// row never lights up as though it would take the images.
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background: drop.has-drag
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? Theme.selected
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: (root.selected ? Theme.surface-raised
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: (touch.has-hover ? Theme.hover : transparent));
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border-radius: Theme.radius-sm;
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// A drop target is outlined as well as filled: on a dark ground a fill
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// change alone is easy to miss mid-drag, when the user is watching the
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// thumbnail under the cursor rather than the row.
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border-width: drop.has-drag ? 1px : 0px;
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border-color: Theme.selected-ring;
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// Behind the content, so the row's own TouchArea still gets ordinary
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// clicks. A DropArea only takes part in a drag; it does not block presses.
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drop := DropArea {
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width: 100%;
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height: 100%;
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can-drop(ev) => {
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// Refused here rather than after the release: the cursor shows
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// "no" while the user can still aim somewhere else.
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if (!root.drop-allowed) {
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return DragAction.none;
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}
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return DragAction.copy;
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}
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dropped(ev) => {
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root.dropped();
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return DragAction.copy;
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}
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// Dwelling over a collapsed parent springs it open. Reported rather
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// than acted on here, because the dwell timer and the collapse state
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// live in Rust with the rest of the tree.
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changed has-drag => { root.drag-over(self.has-drag); }
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}
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HorizontalLayout {
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// Indentation from depth. The guide rail below sits in this space.
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padding-left: Theme.gap-sm + root.entry.depth * Theme.indent;
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padding-right: Theme.gap-sm;
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spacing: Theme.gap-sm;
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// Disclosure arrow, or an equal blank so names stay aligned between
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// rows that have children and rows that do not.
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Rectangle {
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width: 14px;
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if root.entry.has-children: Text {
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text: root.entry.expanded ? "▾" : "▸";
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color: Theme.ink-faint;
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font-size: Theme.text-sm;
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horizontal-alignment: center;
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vertical-alignment: center;
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}
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// Its own hit area: toggling open must not also select, or every
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// expand reloads the grid.
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if root.entry.has-children: TouchArea {
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clicked => { root.toggle(); }
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}
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}
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// Smart collections read differently from manual ones — the icon is
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// the only cue that its contents are computed, and that dropping
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// images on it will be refused.
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Text {
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text: root.entry.smart ? "◈" : "▤";
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color: root.entry.smart ? Theme.active-dim : Theme.ink-faint;
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font-size: Theme.text-sm;
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vertical-alignment: center;
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}
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// The name, or the field that is replacing it while this row is being
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// renamed. Two branches of one `if` rather than a TextInput styled to
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// look like text at rest: a live TextInput would swallow the clicks
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// that select the collection and the presses that begin a drag.
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if !root.renaming: Text {
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text: root.entry.name;
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color: root.selected ? Theme.ink : Theme.ink-dim;
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font-size: Theme.text;
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font-weight: root.selected ? 600 : 400;
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vertical-alignment: center;
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overflow: elide;
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horizontal-stretch: 1;
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}
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if root.renaming: Rectangle {
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horizontal-stretch: 1;
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background: Theme.ground;
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border-radius: Theme.radius-sm;
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border-width: 1px;
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border-color: Theme.active;
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edit := TextInput {
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// Seeded once, when the field appears. Bound two-way to the
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// row's name it would rewrite the model on every keystroke,
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// and an edit abandoned with Escape could not be undone.
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text: root.entry.name;
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color: Theme.ink;
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font-size: Theme.text;
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vertical-alignment: center;
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single-line: true;
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// Inset by hand for the same reason `Field` does it: inside a
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// layout the input stops scrolling its own content once the
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// text outgrows the box.
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x: Theme.gap-sm;
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width: parent.width - 2 * Theme.gap-sm;
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height: 100%;
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// Focus and a full selection on appearance, so the placeholder
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// name a new collection arrives with is replaced by typing
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// rather than having to be cleared first.
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init => {
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self.focus();
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self.select-all();
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}
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accepted => { root.rename-committed(self.text); }
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key-pressed(event) => {
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// Escape abandons. Handled here rather than on a
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// surrounding FocusScope, which would never see the key —
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// the input has focus and consumes it.
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if (event.text == Key.Escape) {
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root.rename-cancelled();
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return accept;
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}
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return reject;
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}
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// Clicking away commits rather than discarding: the text is
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// visible on screen and the user typed it, so throwing it out
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// for want of an Enter is the surprising choice.
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changed has-focus => {
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if (!self.has-focus) {
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root.rename-committed(self.text);
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}
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}
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}
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}
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// The count. A parent shows its deep total, since its own direct
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// membership is usually zero and "0" beside a full subtree reads as
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// broken. The distinction is spelled out in the tooltip-less way
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// available here: parentheses mean "including children".
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Text {
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text: root.entry.has-children && root.entry.deep-count != root.entry.direct-count
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? "(" + root.entry.deep-count + ")"
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: (root.entry.direct-count > 0 ? root.entry.direct-count : "")
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+ "";
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color: Theme.ink-faint;
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font-size: Theme.text-sm;
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vertical-alignment: center;
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}
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}
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touch := TouchArea {
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// Disabled while the field is up, so a click landing on the row rather
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// than inside the input does not re-select the collection out from
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// under the edit in progress.
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enabled: !root.renaming;
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clicked => { root.clicked(); }
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// Double-click renames — the gesture a file manager or a Lightroom
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// panel uses for the same thing, so it needs no discovering.
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double-clicked => { root.rename-requested(); }
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pointer-event(ev) => {
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if (ev.kind == PointerEventKind.down
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&& ev.button == PointerEventButton.right) {
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root.context-menu();
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}
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}
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}
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}
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export component CollectionsPanel inherits Rectangle {
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in property <[CollectionRow]> rows;
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// Which collection scopes the grid. 0 means the whole library.
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in property <int> selected-id: 0;
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in property <int> total-images: 0;
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in property <string> error: "";
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callback select(int);
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callback toggle(int);
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/// Images were dropped on a collection, by its id. Slint hit-tests the
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/// release itself, so this is the collection actually under the pointer —
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/// not the last one hovered.
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callback dropped-on(int);
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/// A drag is dwelling over a collection, or has left it. Drives the
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/// spring-loaded expansion, which is timed in Rust.
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callback drag-over(int, bool);
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callback new-collection();
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// Right-click on a row: rename, delete, new child.
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callback row-menu(int);
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/// Which collection is being renamed, by id. 0 is none.
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///
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/// Driven from Rust rather than held here, because a rename that fails —
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/// or one begun by *creating* a collection, which happens before this
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/// panel has the new row — has to be started and ended from that side.
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in property <int> renaming-id: 0;
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/// Renaming began on a row: its id.
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callback rename-start(int);
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/// A rename was committed: the id, and the new name.
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callback rename-commit(int, string);
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/// Renaming was abandoned.
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callback rename-cancel();
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// --- trash (FR-CAT-15) ---
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//
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// `selected-id == -1` is the trash being viewed. A sentinel rather than a
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// separate bool because the sidebar has exactly one selection, and two
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// flags could disagree about what the grid is showing.
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/// How many images are in the trash.
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in property <int> trash-count: 0;
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/// The count and the bytes it holds, already formatted — "12 · 340 MB".
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/// Formatted in Rust because Slint has no byte-size formatting and the
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/// arithmetic would be unreadable inline.
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in property <string> trash-label: "";
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/// How many grid cells are selected, so the trash view can offer to restore
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/// them. Read here as well as in the library panel because restoring is a
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/// selection action and the button has to say what it will act on.
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in property <int> selected-count: 0;
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/// Images were dropped on the trash: a soft delete.
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callback dropped-on-trash();
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/// Permanently delete everything in the trash.
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callback empty-trash();
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/// Put the selected images back where they came from.
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callback restore-selected();
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width: 232px;
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background: Theme.surface;
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VerticalLayout {
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padding: Theme.gap-sm;
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spacing: Theme.gap-sm;
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// --- header -------------------------------------------------------
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HorizontalLayout {
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height: 26px;
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spacing: Theme.gap-sm;
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Text {
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text: "COLLECTIONS";
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color: Theme.ink-faint;
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font-size: Theme.text-sm;
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font-weight: 700;
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letter-spacing: 1.2px;
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vertical-alignment: center;
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horizontal-stretch: 1;
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}
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// New collection. A glyph rather than a word: the header is 232px
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// wide and the label would crowd out the title.
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Rectangle {
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width: 22px;
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height: 22px;
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y: (parent.height - self.height) / 2;
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background: add-touch.pressed ? Theme.pressed
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: (add-touch.has-hover ? Theme.hover : transparent);
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border-radius: Theme.radius-sm;
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Text {
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text: "+";
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color: Theme.ink-dim;
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font-size: Theme.text-lg;
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horizontal-alignment: center;
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vertical-alignment: center;
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}
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add-touch := TouchArea {
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clicked => { root.new-collection(); }
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}
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}
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}
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// --- the whole library --------------------------------------------
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//
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// Always first and never nested: it is how the user gets back to an
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// unscoped grid, and burying it inside the tree would make "show me
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// everything" a thing you have to find.
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Rectangle {
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height: Theme.row-height;
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background: root.selected-id == 0 ? Theme.surface-raised
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: (all-touch.has-hover ? Theme.hover : transparent);
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border-radius: Theme.radius-sm;
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HorizontalLayout {
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padding-left: Theme.gap-sm;
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padding-right: Theme.gap-sm;
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spacing: Theme.gap-sm;
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Text {
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text: "All photographs";
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color: root.selected-id == 0 ? Theme.ink : Theme.ink-dim;
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font-size: Theme.text;
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font-weight: root.selected-id == 0 ? 600 : 400;
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vertical-alignment: center;
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horizontal-stretch: 1;
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}
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Text {
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text: root.total-images > 0 ? root.total-images : "";
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color: Theme.ink-faint;
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font-size: Theme.text-sm;
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vertical-alignment: center;
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}
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}
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all-touch := TouchArea {
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clicked => { root.select(0); }
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// Dropping onto "All photographs" would mean nothing — an
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// image is already in the library — so this reports no hover
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// during a drag and stays inert.
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}
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}
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Rectangle {
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height: 1px;
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background: Theme.rule;
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}
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// --- the tree -----------------------------------------------------
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Flickable {
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vertical-stretch: 1;
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viewport-height: root.rows.length * (Theme.row-height + 2px);
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for row[i] in root.rows: TreeRow {
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y: i * (Theme.row-height + 2px);
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width: parent.width;
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entry: row;
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selected: row.id == root.selected-id;
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// A saved filter's membership is computed, so a drop cannot
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// land there. Refused in `can-drop`, so the cursor says no
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// before the release rather than after.
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drop-allowed: !row.smart;
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renaming: row.id == root.renaming-id;
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clicked => { root.select(row.id); }
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toggle => { root.toggle(row.id); }
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context-menu => { root.row-menu(row.id); }
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dropped => { root.dropped-on(row.id); }
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drag-over(over) => { root.drag-over(row.id, over); }
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rename-requested => { root.rename-start(row.id); }
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rename-committed(name) => { root.rename-commit(row.id, name); }
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rename-cancelled => { root.rename-cancel(); }
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}
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// Empty state. A blank panel gives no hint that collections exist
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// at all, let alone that images can be dragged into them.
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if root.rows.length == 0: VerticalLayout {
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alignment: center;
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spacing: Theme.gap-sm;
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padding: Theme.gap;
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Text {
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text: "No collections yet";
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color: Theme.ink-dim;
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font-size: Theme.text-sm;
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horizontal-alignment: center;
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}
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Text {
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text: "Press + to make one, then drag photographs onto it.";
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color: Theme.ink-faint;
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font-size: Theme.text-sm;
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horizontal-alignment: center;
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wrap: word-wrap;
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}
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}
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}
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// --- trash --------------------------------------------------------
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//
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// TRACES: FR-CAT-15
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// Below the tree and separated from it, because it is not a collection:
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// dropping here *moves the file* into a trash folder on the server,
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|
// where every collection above merely references. A destination that
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// changes the library has no business sitting in the same list as ones
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// that do not.
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Rectangle {
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height: 1px;
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background: Theme.rule;
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}
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Rectangle {
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height: Theme.row-height;
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background: trash-drop.has-drag
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? Theme.selected
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: (root.selected-id == -1 ? Theme.surface-raised
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: (trash-touch.has-hover ? Theme.hover : transparent));
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border-radius: Theme.radius-sm;
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border-width: trash-drop.has-drag ? 1px : 0px;
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border-color: Theme.warn-ink;
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trash-drop := DropArea {
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width: 100%;
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|
height: 100%;
|
|
// Deliberately `move`, where a collection drop is `copy`: this
|
|
// one really does take the photograph out of the library, and
|
|
// the cursor should say so.
|
|
can-drop(ev) => { return DragAction.move; }
|
|
dropped(ev) => {
|
|
root.dropped-on-trash();
|
|
return DragAction.move;
|
|
}
|
|
}
|
|
|
|
HorizontalLayout {
|
|
padding-left: Theme.gap-sm;
|
|
padding-right: Theme.gap-sm;
|
|
spacing: Theme.gap-sm;
|
|
|
|
Text {
|
|
text: "🗑";
|
|
color: root.trash-count > 0 ? Theme.warn-ink : Theme.ink-faint;
|
|
font-size: Theme.text-sm;
|
|
vertical-alignment: center;
|
|
}
|
|
|
|
Text {
|
|
text: "Trash";
|
|
color: root.selected-id == -1 ? Theme.ink : Theme.ink-dim;
|
|
font-size: Theme.text;
|
|
font-weight: root.selected-id == -1 ? 600 : 400;
|
|
vertical-alignment: center;
|
|
horizontal-stretch: 1;
|
|
}
|
|
|
|
// The size, not just the count: "empty trash" is destructive and
|
|
// what it frees is what tells the user whether they meant it.
|
|
Text {
|
|
text: root.trash-count > 0 ? root.trash-label : "";
|
|
color: Theme.ink-faint;
|
|
font-size: Theme.text-sm;
|
|
vertical-alignment: center;
|
|
}
|
|
}
|
|
|
|
trash-touch := TouchArea {
|
|
clicked => { root.select(-1); }
|
|
}
|
|
}
|
|
|
|
// Restore sits *above* Empty, and is the only one of the two that names
|
|
// a number. The recoverable action should be the one the hand reaches
|
|
// first, and the destructive one should not be what a user finds when
|
|
// they open the trash looking for a way back.
|
|
if root.selected-id == -1 && root.selected-count > 0: Button {
|
|
text: root.selected-count == 1
|
|
? "Restore 1 image"
|
|
: "Restore " + root.selected-count + " images";
|
|
clicked => { root.restore-selected(); }
|
|
}
|
|
|
|
// Emptying is offered only while the trash is being *looked at*, so it
|
|
// cannot be hit in passing. It is the one irreversible action in this
|
|
// panel and it should take a deliberate visit to reach.
|
|
if root.selected-id == -1 && root.trash-count > 0: Button {
|
|
text: "Empty trash";
|
|
clicked => { root.empty-trash(); }
|
|
}
|
|
|
|
// --- error --------------------------------------------------------
|
|
//
|
|
// A refused drop or a failed rename says so here rather than only in
|
|
// the log: the gesture succeeded from the user's point of view, so
|
|
// silence would read as data loss.
|
|
if root.error != "": Text {
|
|
text: root.error;
|
|
color: Theme.warn-ink;
|
|
font-size: Theme.text-sm;
|
|
wrap: word-wrap;
|
|
}
|
|
}
|
|
|
|
// Right edge, separating the panel from the grid.
|
|
Rectangle {
|
|
x: parent.width - 1px;
|
|
width: 1px;
|
|
background: Theme.rule;
|
|
}
|
|
}
|