The installer smoke test asserted seven model files, the number on the
day it was written; models/face has since gained the eye-state trio's
companions and the int8 detector forms, and the run on f71d7ba failed
with thirteen installed. The test now expects as many files as
package.sh's directories hold, so the next model needs no edit here.
package.sh also stages models/inpaint, which the APK and the Arch
package already carry and the Windows build did not: without
migan-512.onnx the panorama's border fill has no model on Windows.
xfeat needs nothing, it is embedded in the binary. windows.md §5.2
lists the result.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Windows cross-build environment
Reproducible container for building the Windows executable and its installer from Linux. The specification is docs/windows.md; this directory is what it turned into, and every departure from the spec's first draft is recorded in the Dockerfile's comments.
Use
# Cross-compile the desktop application
./docker/windows/build.sh cargo build --release --target x86_64-pc-windows-gnu -p darkroom-desktop
# Lint the cfg(windows) branches, which the Linux job never sees
./docker/windows/build.sh cargo clippy --target x86_64-pc-windows-gnu -p darkroom-desktop -- -D warnings
# Build the installer from that binary
./docker/windows/build.sh docker/windows/package.sh
# Smoke-test under Wine (docs/windows.md §6)
./docker/windows/build.sh wine target-windows/x86_64-pc-windows-gnu/release/darkroom-desktop.exe --version
./docker/windows/build.sh wine target-windows/installer/DarkRoom-0.12.0-x86_64-setup.exe /S
# Interactive shell
./docker/windows/build.sh
# After editing the Dockerfile
./docker/windows/build.sh --rebuild
Prefers podman, falls back to docker. The cargo registry, the target directory and the Wine
prefix persist under ~/.cache/darkroom-windows/, so a warm rebuild is minutes and the first
wineboot happens once.
What is verified here, and what is not
Measured on the first build, 2026-09-12:
| Check | Result |
|---|---|
cargo build --target x86_64-pc-windows-gnu -p darkroom-desktop |
Links. 115 MB, PE32+ … (GUI) |
| DLL imports | 26 Windows system DLLs; no libwinpthread-1.dll, libgcc_s, libstdc++ |
wine darkroom-desktop.exe --version |
darkroom-desktop 0.12.0, exit 0, 0.1 s |
makensis |
105 MB DarkRoom-<version>-x86_64-setup.exe, 64-bit stub |
wine setup.exe /S |
Installs exe + 10 models to AppData\Local\Programs\DarkRoom, writes the HKCU uninstall key; the installed exe runs |
wine uninstall.exe /S |
Removes the directory and the key |
| Start Menu shortcut | Not verifiable here. CreateShortcut is IShellLink and does nothing under a headless Wine; the directory beside it is created. Check on Windows. |
Also checked by running the application itself under Wine: its log lands in
AppData\Local\darkroom\state, and nothing is written outside AppData (FR-PLAT-WIN-1).
None of this proves a Vulkan device opens, a render completes, fonts are found, the secret store round-trips or the browser opens for sign-in. Those are a Windows machine, once per release.
In CI
.gitea/workflows/windows-image.yml builds this image and pushes it to
gitea.tourolle.paris/dtourolle/darkroom-windows, exactly as the Android image is handled — tagged
by the tree hash of docker/windows/, rebuilt when and only when a file here changes. The
windows job in build-and-test.yml then runs, inside it, the same commands listed above plus
cargo clippy --target x86_64-pc-windows-gnu -- -D warnings, and uploads the installer as an
artefact.