Files
DarkRoom/core/dr-gpu/src/lib.rs
T
dtourolle 369eb8fbf0 Put the log and the crash records in one file, and show it before writing it
NFR-OPS-1 asks for a diagnostics bundle — the log, the schema version, the
GPU and driver, the app version — "with an explicit preview-and-consent
step before anything leaves the device". The log and the crash records
have existed since August; what did not exist was any way to hand them
over that was not `adb pull` and a knowledge of where the state directory
is, which on the tablet the requirement was written for is nobody.

Nothing here sends anything, and that is the design rather than a gap:
crash.rs already says why a transport built ahead of the consent is the
shape of thing that gets switched on by default. The bundle writes one
text file to a place the user can find, so that they can attach it. That
is the moment it leaves, and it is theirs. So the consent guards the
write, not a send. Preparing gathers everything into memory and shows
what would be written — each section, its size, what was taken out, and
where the file would go — and only the second press puts bytes on disk.
A user who reads the preview and presses the other button has changed
nothing anywhere. The gathered bundle is held between the presses so what
is saved is exactly what was shown, not a second gathering that differs
by whatever was logged while they were reading.

One text file rather than an archive, because a `.txt` opens wherever
the user is sitting and pastes into an issue, and because the preview
can then be the file rather than a summary of it. Every line goes
through the blunter of the two redactions on the way in, whatever the
sink already did to it: the log's own rule keeps paths, since a path
read over `adb` is context, but a file meant to be attached to a public
report by someone who may not read it first is held to the crash
record's rule instead.

The About page's graphics line gains the driver, which the requirement
names and the adapter has always reported. And docs/outstanding.md is
corrected on both OPS requirements: it said crash reporting was a
log::error! hook and NFR-OPS-1 had nothing behind it, and neither had
been true since 2026-08-30.
2026-09-12 01:08:10 +02:00

830 lines
33 KiB
Rust

//! TRACES: NFR-PORT-2
//! GPU device and compute for DarkRoom.
//!
//! It began as a spike proving one thing — that a compute shader can write a
//! texture reaching the screen without a CPU round-trip (ARCH §6.1) — and the
//! module doc said for eight releases that it held no pipeline and no masks.
//! It holds both now, plus demosaic, detail, segmentation masks, two
//! histograms and focus peaking. The zero-copy claim is still the one that
//! matters, and TD-1 records the one platform where it does not hold.
//!
//! Deliberately free of UI dependencies (ARCH §6.5a). The texture is handed
//! out as a `wgpu::Texture`; who composites it is not this crate's concern.
//!
//! That independence is why [`GpuContext::new_shared`] hands back the raw
//! instance and adapter rather than talking to a compositor itself: the
//! compositor will only sample a texture that came from the device *it* draws
//! with, so somebody has to make one device for both — but it does not have to
//! be this crate, and this crate must not know who it is.
use std::sync::Arc;
use wgpu::util::DeviceExt;
mod adjust;
mod demosaic;
mod detail;
mod error;
mod focus;
mod histogram;
mod mask;
mod raw_histogram;
mod readback;
mod segment;
pub use adjust::AdjustPass;
// The format the neighbourhood stage works in. Public because it is a promise
// rather than an implementation detail: a detail pass is guaranteed linear,
// unclipped, full internal precision (FR-DEV-2), and anyone reasoning about
// VRAM at 24 MP needs to know what an intermediate costs.
pub use demosaic::{DemosaicedImage, Demosaicer};
pub use detail::INTERMEDIATE_FORMAT as DETAIL_INTERMEDIATE_FORMAT;
pub use error::GpuError;
pub use focus::{FocusPeakPass, FocusPeaking, PeakColour, PeakSensitivity};
// Renamed on the way out: `BINS` says enough inside `histogram`, and nothing
// at all at a crate root shared with demosaic and segmentation.
pub use histogram::{Histogram, HistogramPass, BINS as HISTOGRAM_BINS};
pub use mask::{LabelField, MaskArray, MaskPass, SubjectMasks};
// Renamed on the way out on the same terms as the display histogram's
// constants above, and kept distinct from them because the two axes are
// different quantities: one counts output code values, the other counts stops
// below sensor saturation. A caller that confused them would draw a correct
// plot against the wrong scale.
pub use raw_histogram::{
RawHistogram, RawHistogramPass, BINS as RAW_HISTOGRAM_BINS,
BINS_PER_STOP as RAW_HISTOGRAM_BINS_PER_STOP, STOPS as RAW_HISTOGRAM_STOPS,
};
pub use segment::{SegmentOptions, SegmentPass, Segmentation};
/// Owns the wgpu device and queue.
///
/// One device is shared by the compute pipeline and the UI, which is what
/// allows compositing with no interop layer. Cloning is cheap and shares the
/// same underlying device.
#[derive(Clone)]
pub struct GpuContext {
pub device: Arc<wgpu::Device>,
pub queue: Arc<wgpu::Queue>,
adapter_info: wgpu::AdapterInfo,
}
/// TRACES: FR-DSP-1 | AC-8
/// One device, opened so that a compositor can be made to share it.
///
/// The texture the adjust pass writes only reaches the screen without a copy
/// if the compositor is drawing with the *same* `wgpu::Device` — two devices
/// are two address spaces, and a texture from one is not a texture the other
/// can sample. So the device cannot be an implementation detail of either
/// side; it has to be made once and handed to both.
///
/// [`Self::ctx`] is what the compute passes want. The instance and adapter are
/// what a compositor wants in order to adopt the same setup — Slint's
/// `WGPUConfiguration::Manual` asks for all four pieces — and they are handed
/// out raw rather than wrapped, because naming Slint here would put a UI
/// dependency in the one crate that must not have one (ARCH §6.5a).
pub struct SharedGpu {
/// The context every compute pass in this crate runs on.
pub ctx: GpuContext,
/// The instance the compositor will create its window surface from.
pub instance: wgpu::Instance,
/// The adapter [`Self::ctx`]'s device came from.
pub adapter: wgpu::Adapter,
}
/// TRACES: FR-DSP-1 | NFR-RES-4
/// Which GPU to prefer, on a machine with more than one.
///
/// **Not obviously the fastest one**, which is why this is a choice rather
/// than a constant. A discrete card wins on raw compute and loses on every
/// byte that has to reach it: a 24 MP frame is ~96 MB of RGBA, and each
/// upload and each export readback crosses PCIe. An integrated GPU shares
/// memory with the CPU, so those transfers are not transfers. It also does not
/// empty a laptop battery.
///
/// Which of those dominates depends on the work — a slider drag over a
/// resident texture is compute-bound and favours the discrete card, while
/// import, export and thumbnailing are transfer-heavy — so the honest thing is
/// to let it be set rather than to assume.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
pub enum AdapterPreference {
/// The most capable GPU. What this has always done, and the default: it is
/// the right answer for interactive editing, which is the frame budget
/// that FR-DSP-3 actually measures.
#[default]
Performance,
/// An integrated GPU where there is one — shared memory, no bus crossing,
/// and far less power.
Efficiency,
}
impl AdapterPreference {
/// Read the override, defaulting to [`Performance`](Self::Performance).
///
/// An environment variable rather than a setting, *for now*: this belongs
/// on the settings page beside the cache budget, and putting it there
/// needs a control and a restart prompt, because the device is opened once
/// at startup and shared with the compositor. The variable is what makes
/// the choice testable and gives someone with a broken primary GPU a way
/// out today.
pub fn from_env() -> Self {
match std::env::var("DARKROOM_GPU").as_deref() {
Ok("integrated") | Ok("efficiency") | Ok("igpu") => Self::Efficiency,
_ => Self::Performance,
}
}
/// How much we want an adapter, lowest first.
///
/// A CPU adapter sorts last under both policies rather than being
/// excluded: software rendering is a poor experience and a working one,
/// and on a machine where every real GPU has failed it is the difference
/// between a slow editor and no editor.
fn rank(self, device_type: wgpu::DeviceType) -> u8 {
use wgpu::DeviceType as D;
match (self, device_type) {
(_, D::Cpu) => 4,
(Self::Performance, D::DiscreteGpu) => 0,
(Self::Performance, D::IntegratedGpu) => 1,
(Self::Efficiency, D::IntegratedGpu) => 0,
(Self::Efficiency, D::DiscreteGpu) => 1,
(_, D::VirtualGpu) => 2,
(_, D::Other) => 3,
}
}
}
impl GpuContext {
/// Create a headless context — no surface, no window.
///
/// Used by tests, by the examples, and by anything that only needs to
/// compute. A context opened this way cannot be shared with a compositor:
/// see [`Self::new_shared`] for that, and for why the difference matters.
pub async fn new_headless() -> Result<Self, GpuError> {
// GL is allowed alongside Vulkan here and nowhere else: a machine with
// no Vulkan loader should still run the tests, and a headless context
// never has to produce a window surface — which is precisely the thing
// the GL backend cannot do from an instance opened without a display
// handle.
Self::open(wgpu::Backends::VULKAN | wgpu::Backends::GL)
.await
.map(|shared| shared.ctx)
}
/// TRACES: FR-DSP-1 | AC-8
/// Open a device intended to be shared with the compositor.
///
/// Vulkan only, unlike [`Self::new_headless`]. The caller will hand the
/// instance to a compositor that has to create a *window surface* from it,
/// and wgpu's GL backend reaches its display through EGL at instance
/// creation — an instance opened without a display handle, which is the
/// only kind available before a window exists, cannot then produce a GL
/// surface. Vulkan takes the window handle at surface creation instead, so
/// it is the only backend this order of operations permits.
///
/// A machine with no Vulkan therefore gets no shared device, and the
/// caller is expected to carry on without the develop path rather than
/// refuse to start.
pub async fn new_shared() -> Result<SharedGpu, GpuError> {
// Vulkan on both targets (D1), and here it is not merely the
// preference — see above.
Self::open(wgpu::Backends::VULKAN).await
}
/// TRACES: FR-DSP-1 | NFR-R1
/// Open a device, trying every adapter rather than only the best one.
///
/// # Why this is not `request_adapter`
///
/// `request_adapter` with `HighPerformance` returns *one* adapter and no
/// second chance. That is the right answer on a healthy machine and the
/// wrong one on a machine with a sick GPU, which is not a rare state:
/// observed 2026-08-29 on a laptop whose discrete card had hit an NVRM
/// assertion failure and a fullchip reset. The driver still advertised the
/// adapter, `request_adapter` dutifully picked it as the highest
/// performing, and the process died on it — while a working integrated GPU
/// and a working external card sat unused in the same enumeration.
///
/// A photo editor that will not start because the *fastest* GPU is broken,
/// on a machine holding two that are not, is worse than a slow one.
///
/// So: enumerate, order by how much we want each, and take the first that
/// actually yields a device. The ordering reproduces what
/// `HighPerformance` means — discrete, then integrated, then anything —
/// so the healthy case picks exactly what it picked before and pays one
/// extra enumeration for it.
///
/// # What this cannot do
///
/// A GPU sick enough to accept `request_device` and fail later is still
/// fatal, because the failure arrives as a segfault inside the driver
/// rather than as an error we could catch. This moves the boundary from
/// "the preferred adapter is unusable" to "the preferred adapter is
/// unusable *and* dishonest about it"; it does not remove it. Device loss
/// after a successful open is a different problem with a different answer
/// (ARCH §5.6).
async fn open(backends: wgpu::Backends) -> Result<SharedGpu, GpuError> {
// `new_without_display_handle` rather than a struct literal: the
// descriptor carries a boxed display handle and so has no `Default`,
// and there is no window yet to take one from in either case.
let mut descriptor = wgpu::InstanceDescriptor::new_without_display_handle();
descriptor.backends = backends;
let instance = wgpu::Instance::new(descriptor);
let mut adapters: Vec<wgpu::Adapter> = instance.enumerate_adapters(backends).await;
if adapters.is_empty() {
return Err(GpuError::NoAdapter);
}
let policy = AdapterPreference::from_env();
adapters.sort_by_key(|a| policy.rank(a.get_info().device_type));
// Kept so a total failure can say what it tried. "No suitable GPU
// adapter found" on a machine with three of them sends the reader to
// look for a driver that is installed and loaded.
let mut refusals: Vec<String> = Vec::new();
for adapter in adapters {
let adapter_info = adapter.get_info();
match Self::device_from(&adapter).await {
Ok((device, queue)) => {
log::info!(
"gpu: {} ({:?}, {:?})",
adapter_info.name,
adapter_info.device_type,
adapter_info.backend
);
if !refusals.is_empty() {
// At `info`, not `debug`: the user is now running on
// their second-choice GPU and any performance
// complaint that follows begins here.
log::info!(
"gpu: fell back after {} unusable adapter(s): {}",
refusals.len(),
refusals.join("; ")
);
}
return Ok(SharedGpu {
ctx: Self {
device: Arc::new(device),
queue: Arc::new(queue),
adapter_info,
},
instance,
adapter,
});
}
Err(e) => refusals.push(format!("{} ({e})", adapter_info.name)),
}
}
Err(GpuError::DeviceRequest(format!(
"every adapter refused a device: {}",
refusals.join("; ")
)))
}
/// Ask one adapter for a device, with the limits the pipeline needs.
async fn device_from(adapter: &wgpu::Adapter) -> Result<(wgpu::Device, wgpu::Queue), GpuError> {
adapter
.request_device(&wgpu::DeviceDescriptor {
label: Some("darkroom-device"),
required_features: wgpu::Features::empty(),
// Defaults, not `downlevel_defaults`: storage textures
// in compute shaders are required, and the downlevel tier
// does not guarantee them. This is effectively our GPU
// floor (NFR-COMPAT-1).
//
// `using_resolution` raises only the texture-dimension limits,
// to whatever this adapter actually offers. That matters once
// a compositor shares this device: the default ceiling is
// 8192, and a swapchain image for a large or scaled display
// can exceed it — a limit we chose for our own compute passes
// would otherwise silently cap somebody else's window.
required_limits: wgpu::Limits::default().using_resolution(adapter.limits()),
memory_hints: wgpu::MemoryHints::Performance,
// Nothing behind a feature flag wgpu itself calls unstable —
// the pipeline is ordinary compute and storage textures.
experimental_features: wgpu::ExperimentalFeatures::disabled(),
// The API trace, absorbed into the descriptor in wgpu 25 from
// the second argument this call used to take.
trace: wgpu::Trace::Off,
})
.await
.map_err(|e| GpuError::DeviceRequest(e.to_string()))
}
/// Build a context from a device and queue owned by someone else — the
/// path used when Slint has already created them.
pub fn from_parts(
device: Arc<wgpu::Device>,
queue: Arc<wgpu::Queue>,
adapter_info: wgpu::AdapterInfo,
) -> Self {
Self {
device,
queue,
adapter_info,
}
}
pub fn adapter_name(&self) -> &str {
&self.adapter_info.name
}
pub fn backend(&self) -> wgpu::Backend {
self.adapter_info.backend
}
/// TRACES: NFR-OPS-1
/// The driver, as the adapter reported it, for a diagnostics bundle.
/// Name and version in one string because wgpu splits them by backend
/// and neither half means much without the other.
pub fn driver(&self) -> String {
let info = &self.adapter_info;
match (info.driver.is_empty(), info.driver_info.is_empty()) {
(true, true) => "unknown driver".to_string(),
(false, true) => info.driver.clone(),
(true, false) => info.driver_info.clone(),
(false, false) => format!("{} {}", info.driver, info.driver_info),
}
}
}
#[repr(C)]
#[derive(Copy, Clone, Debug, bytemuck::Pod, bytemuck::Zeroable)]
struct Params {
width: u32,
height: u32,
phase: f32,
_pad: f32,
}
/// A compute pass writing into a storage texture.
///
/// Stands in for the develop pipeline in v0.1. What matters is the shape:
/// compute writes a texture, the texture is handed to the compositor, and
/// pixels never travel back through the CPU.
/// TRACES: FR-DEV-4 | R4
pub struct RenderTarget {
ctx: GpuContext,
texture: wgpu::Texture,
view: wgpu::TextureView,
pipeline: wgpu::ComputePipeline,
bind_group_layout: wgpu::BindGroupLayout,
bind_group: wgpu::BindGroup,
params_buf: wgpu::Buffer,
width: u32,
height: u32,
/// Reused staging buffer for the temporary readback path. Allocating one
/// per frame is a significant cost at large window sizes.
#[cfg(any(test, feature = "readback"))]
readback_buf: std::cell::RefCell<Option<(wgpu::Buffer, u32)>>,
}
impl RenderTarget {
pub const FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm;
pub fn new(ctx: &GpuContext, width: u32, height: u32) -> Result<Self, GpuError> {
let (width, height) = (width.max(1), height.max(1));
let shader = ctx
.device
.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("gradient"),
source: wgpu::ShaderSource::Wgsl(include_str!("shaders/gradient.wgsl").into()),
});
let bind_group_layout =
ctx.device
.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("render-target-bgl"),
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::StorageTexture {
access: wgpu::StorageTextureAccess::WriteOnly,
format: Self::FORMAT,
view_dimension: wgpu::TextureViewDimension::D2,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
],
});
let layout = ctx
.device
.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("render-target-layout"),
bind_group_layouts: &[Some(&bind_group_layout)],
immediate_size: 0,
});
let pipeline = ctx
.device
.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
label: Some("gradient-pipeline"),
layout: Some(&layout),
module: &shader,
entry_point: Some("main"),
compilation_options: Default::default(),
cache: None,
});
let params_buf = ctx
.device
.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("params"),
contents: bytemuck::bytes_of(&Params {
width,
height,
phase: 0.0,
_pad: 0.0,
}),
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
});
let (texture, view) = Self::create_texture(ctx, width, height);
let bind_group = Self::create_bind_group(ctx, &bind_group_layout, &view, &params_buf);
Ok(Self {
ctx: ctx.clone(),
texture,
view,
pipeline,
bind_group_layout,
bind_group,
params_buf,
width,
height,
#[cfg(any(test, feature = "readback"))]
readback_buf: std::cell::RefCell::new(None),
})
}
fn create_texture(
ctx: &GpuContext,
width: u32,
height: u32,
) -> (wgpu::Texture, wgpu::TextureView) {
let texture = ctx.device.create_texture(&wgpu::TextureDescriptor {
label: Some("render-target"),
size: wgpu::Extent3d {
width,
height,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: Self::FORMAT,
// STORAGE_BINDING to write from compute; TEXTURE_BINDING so the
// compositor can sample it. COPY_SRC exists only for tests —
// production never reads this back (ARCH §6.1).
//
// RENDER_ATTACHMENT is not something this pass ever uses. It is
// there because Slint refuses to import a texture without it
// (`TextureImportError::InvalidUsage`), the compositor having to
// assume it may need to draw into what it was given. Declaring an
// unused capability costs an allocation flag and buys the whole
// zero-copy path, so it is a cheap price for AC-8.
usage: wgpu::TextureUsages::STORAGE_BINDING
| wgpu::TextureUsages::TEXTURE_BINDING
| wgpu::TextureUsages::RENDER_ATTACHMENT
| wgpu::TextureUsages::COPY_SRC,
view_formats: &[],
});
let view = texture.create_view(&Default::default());
(texture, view)
}
fn create_bind_group(
ctx: &GpuContext,
layout: &wgpu::BindGroupLayout,
view: &wgpu::TextureView,
params: &wgpu::Buffer,
) -> wgpu::BindGroup {
ctx.device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("render-target-bg"),
layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(view),
},
wgpu::BindGroupEntry {
binding: 1,
resource: params.as_entire_binding(),
},
],
})
}
/// Resize, reallocating the texture. No-op when unchanged.
pub fn resize(&mut self, width: u32, height: u32) {
let (width, height) = (width.max(1), height.max(1));
if width == self.width && height == self.height {
return;
}
let (texture, view) = Self::create_texture(&self.ctx, width, height);
self.bind_group =
Self::create_bind_group(&self.ctx, &self.bind_group_layout, &view, &self.params_buf);
self.texture = texture;
self.view = view;
self.width = width;
self.height = height;
#[cfg(any(test, feature = "readback"))]
{
// Size changed, so the staging buffer no longer fits.
*self.readback_buf.borrow_mut() = None;
}
}
/// Run the compute pass. Results stay on the GPU.
pub fn render(&self, phase: f32) {
self.ctx.queue.write_buffer(
&self.params_buf,
0,
bytemuck::bytes_of(&Params {
width: self.width,
height: self.height,
phase,
_pad: 0.0,
}),
);
let mut enc = self
.ctx
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("render-encoder"),
});
{
let mut pass = enc.begin_compute_pass(&wgpu::ComputePassDescriptor {
label: Some("gradient-pass"),
timestamp_writes: None,
});
pass.set_pipeline(&self.pipeline);
pass.set_bind_group(0, &self.bind_group, &[]);
// 8x8 workgroups, rounded up so edge pixels are covered.
pass.dispatch_workgroups(self.width.div_ceil(8), self.height.div_ceil(8), 1);
}
self.ctx.queue.submit(Some(enc.finish()));
}
pub fn texture(&self) -> &wgpu::Texture {
&self.texture
}
pub fn view(&self) -> &wgpu::TextureView {
&self.view
}
pub fn size(&self) -> (u32, u32) {
(self.width, self.height)
}
/// Read pixels back to the CPU.
///
/// **Tests only.** Production code must never call this — it is exactly
/// the round-trip ARCH §6.1 forbids, and AC-8 asserts it does not happen.
#[cfg(any(test, feature = "readback"))]
pub async fn read_pixels(&self) -> Result<Vec<u8>, GpuError> {
// Buffer rows must be aligned to COPY_BYTES_PER_ROW_ALIGNMENT (256).
let unpadded = self.width * 4;
let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT;
let padded = unpadded.div_ceil(align) * align;
let needed = (padded * self.height) as u64;
let mut slot = self.readback_buf.borrow_mut();
if slot.as_ref().map(|(_, p)| *p) != Some(padded) {
*slot = Some((
self.ctx.device.create_buffer(&wgpu::BufferDescriptor {
label: Some("readback"),
size: needed,
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
mapped_at_creation: false,
}),
padded,
));
}
let buf = &slot.as_ref().unwrap().0;
let mut enc = self.ctx.device.create_command_encoder(&Default::default());
enc.copy_texture_to_buffer(
wgpu::TexelCopyTextureInfo {
texture: &self.texture,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
},
wgpu::TexelCopyBufferInfo {
buffer: buf,
layout: wgpu::TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(padded),
rows_per_image: Some(self.height),
},
},
wgpu::Extent3d {
width: self.width,
height: self.height,
depth_or_array_layers: 1,
},
);
self.ctx.queue.submit(Some(enc.finish()));
let slice = buf.slice(..);
let (tx, rx) = std::sync::mpsc::channel();
slice.map_async(wgpu::MapMode::Read, move |r| {
let _ = tx.send(r);
});
// Fallible since wgpu 26, and worth propagating rather than ignoring:
// the failure it reports is a lost device (NFR-R7), and without this
// the map callback below simply never arrives and the error surfaces
// as a timeout somewhere less informative.
self.ctx
.device
.poll(wgpu::PollType::wait_indefinitely())
.map_err(|e| GpuError::Readback(e.to_string()))?;
rx.recv()
.map_err(|e| GpuError::Readback(e.to_string()))?
.map_err(|e| GpuError::Readback(e.to_string()))?;
// Strip row padding.
let data = slice.get_mapped_range();
let mut out = Vec::with_capacity((unpadded * self.height) as usize);
for row in 0..self.height {
let start = (row * padded) as usize;
out.extend_from_slice(&data[start..start + unpadded as usize]);
}
drop(data);
buf.unmap();
Ok(out)
}
}
#[cfg(test)]
mod tests {
use super::*;
fn ctx() -> Option<GpuContext> {
// CI runners and headless machines may have no usable adapter. Skip
// rather than fail — the device-dependent assertions still run
// wherever a GPU exists.
match pollster::block_on(GpuContext::new_headless()) {
Ok(c) => Some(c),
Err(e) => {
eprintln!("skipping: no GPU adapter ({e})");
None
}
}
}
#[test]
fn compute_writes_the_texture() {
let Some(ctx) = ctx() else { return };
let rt = RenderTarget::new(&ctx, 64, 64).expect("render target");
rt.render(0.0);
let px = pollster::block_on(rt.read_pixels()).expect("readback");
assert_eq!(px.len(), 64 * 64 * 4);
// The shader writes opaque pixels everywhere; an all-zero buffer would
// mean the dispatch silently did nothing.
assert!(
px.chunks_exact(4).all(|p| p[3] == 255),
"every pixel should be opaque"
);
assert!(
px.iter().any(|&b| b != 0),
"texture should not be uniformly zero"
);
}
#[test]
fn phase_changes_output() {
let Some(ctx) = ctx() else { return };
let rt = RenderTarget::new(&ctx, 32, 32).expect("render target");
rt.render(0.0);
let a = pollster::block_on(rt.read_pixels()).expect("readback");
rt.render(std::f32::consts::PI);
let b = pollster::block_on(rt.read_pixels()).expect("readback");
assert_ne!(a, b, "moving the highlight should change the image");
}
#[test]
fn resize_reallocates() {
let Some(ctx) = ctx() else { return };
let mut rt = RenderTarget::new(&ctx, 16, 16).expect("render target");
assert_eq!(rt.size(), (16, 16));
rt.resize(48, 24);
assert_eq!(rt.size(), (48, 24));
rt.render(0.0);
let px = pollster::block_on(rt.read_pixels()).expect("readback");
assert_eq!(px.len(), 48 * 24 * 4);
}
#[test]
fn zero_size_is_clamped() {
let Some(ctx) = ctx() else { return };
// A minimised window reports zero; texture creation would panic.
let rt = RenderTarget::new(&ctx, 0, 0).expect("render target");
assert_eq!(rt.size(), (1, 1));
}
}
#[cfg(test)]
mod adapter_choice_tests {
//! Which GPU gets picked, and what happens when it will not open.
//!
//! These are about the *ordering*, which is pure — opening a device needs
//! hardware and is covered by every other test in this crate implicitly.
use super::*;
/// Only the two fields the ordering reads are set; the rest come from
/// `Default`, so a wgpu upgrade that adds another does not break this.
/// The order adapters would be tried in, named so a failure reads as the
/// hardware it stands for.
fn order(policy: AdapterPreference, mut gpus: Vec<(&str, wgpu::DeviceType)>) -> Vec<&str> {
gpus.sort_by_key(|(_, t)| policy.rank(*t));
gpus.into_iter().map(|(name, _)| name).collect()
}
fn a_laptop() -> Vec<(&'static str, wgpu::DeviceType)> {
vec![
("Iris Xe", wgpu::DeviceType::IntegratedGpu),
("RTX 3050", wgpu::DeviceType::DiscreteGpu),
("llvmpipe", wgpu::DeviceType::Cpu),
]
}
#[test]
fn performance_takes_the_discrete_card() {
// What this has always done, and what an interactive slider drag wants:
// the texture is already resident, so the work is compute and the bus
// does not come into it.
assert_eq!(
order(AdapterPreference::Performance, a_laptop()),
["RTX 3050", "Iris Xe", "llvmpipe"]
);
}
#[test]
fn efficiency_takes_the_integrated_one() {
// Shared memory, so a 96 MB frame upload is not a transfer, and a
// laptop battery that lasts. The discrete card stays as the fallback
// rather than being excluded.
assert_eq!(
order(AdapterPreference::Efficiency, a_laptop()),
["Iris Xe", "RTX 3050", "llvmpipe"]
);
}
#[test]
fn software_rendering_is_last_but_never_dropped() {
// On a machine where every real GPU has failed this is the difference
// between a slow editor and no editor.
for policy in [
AdapterPreference::Performance,
AdapterPreference::Efficiency,
] {
assert_eq!(
*order(policy, a_laptop()).last().unwrap(),
"llvmpipe",
"{policy:?}"
);
}
}
#[test]
fn a_machine_with_one_gpu_is_unaffected_by_the_policy() {
// The common case: no choice to make, and no behaviour to change.
let one = vec![("Iris Xe", wgpu::DeviceType::IntegratedGpu)];
assert_eq!(
order(AdapterPreference::Performance, one.clone()),
order(AdapterPreference::Efficiency, one)
);
}
#[test]
fn the_default_is_what_it_did_before() {
// Changing which GPU an existing user lands on is not something to do
// by accident.
assert_eq!(AdapterPreference::default(), AdapterPreference::Performance);
}
}