Files
DarkRoom/core/dr-gpu/tests/hot_pixels.rs
T
dtourolle f6a3f3f4e2 Read DCP camera profiles: embedded in a DNG, or a .dcp beside the app
The first half of D20. dr-decode now finds a camera profile's HueSatMap
and LookTable in the order camera-profiles.md §4 gives: the profile a
DNG embeds, then a .dcp in the profiles directory whose
UniqueCameraModel names the body, then none. A .dcp brings its own
matrices, since its tables were measured against its forward matrix.

The HueSatMap is blended for the frame's colour temperature with the
same mired weight the matrices use, once per decode, and the result
rides on RawImage as profile_tables beside color_matrix, so every path
that renders a decoded file gets the same profile without a setter to
forget. Nothing applies the tables yet.

A profile whose embed policy allows copying can be written back out as
a .dcp (rawler's TIFF writer with the RC magic patched in), which is how
the library's 6D CR2s will get the Adobe Standard their DNGs carry. The
table type lives in dr-types because decode, pipeline and GPU all need
its layout. Tests read the library's 6D DNG when it is present.
2026-10-02 22:38:06 -04:00

143 lines
4.5 KiB
Rust
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
//! TRACES: FR-RAW-3
//! Hot and dead photosite repair, end to end on a device.
//!
//! Each test renders a frame twice — once with a defect, once without — and
//! compares the finished pixels. That is the only comparison that means
//! anything: the repair happens on the mosaic, and what a photographer would
//! see of a defect it missed is the coloured cross the demosaic makes of it.
use dr_decode::{CfaPattern, CropRect, RawImage};
use dr_gpu::{AdjustPass, Demosaicer, GpuContext};
use dr_pipeline::EditGraph;
const SIZE: u32 = 36;
const WHITE: u16 = 4095;
fn ctx() -> Option<GpuContext> {
pollster::block_on(GpuContext::new_headless()).ok()
}
/// A flat frame at `level`, with `set` applied to its photosites.
fn frame(pattern: CfaPattern, level: u16, set: &[(u32, u32, u16)]) -> RawImage {
let mut data = vec![level; (SIZE * SIZE) as usize];
for &(x, y, v) in set {
data[(y * SIZE + x) as usize] = v;
}
RawImage {
width: SIZE,
height: SIZE,
data,
cfa_pattern: pattern,
black_level: [0; 4],
white_level: WHITE,
wb_coeffs: [1.0, 1.0, 1.0, 1.0],
color_matrix: Some([1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0]),
samples_per_pixel: 1,
profile: None,
profile_tables: None,
make: String::new(),
model: String::new(),
crop: CropRect {
x: 0,
y: 0,
width: SIZE,
height: SIZE,
},
}
}
fn render(ctx: &GpuContext, raw: &RawImage) -> Vec<u8> {
let source = Demosaicer::new(ctx)
.expect("demosaicer")
.run(raw)
.expect("demosaic");
let shader = EditGraph::default_chain().compose();
let mut adjust = AdjustPass::new(ctx);
adjust.render(&source, &shader, SIZE, SIZE).expect("render");
adjust.export_pixels().expect("readback").0
}
/// The largest channel difference between two renders.
fn worst(a: &[u8], b: &[u8]) -> u8 {
a.iter().zip(b).map(|(x, y)| x.abs_diff(*y)).max().unwrap()
}
const MIDDLE: u32 = SIZE / 2;
/// **The feature.** A photosite at white in a dark frame — a hot pixel in a
/// night sky — leaves no trace in the rendered picture.
#[test]
fn a_hot_photosite_in_a_dark_frame_is_invisible() {
let Some(ctx) = ctx() else {
eprintln!("no GPU adapter; skipping");
return;
};
let clean = render(&ctx, &frame(CfaPattern::Rggb, 40, &[]));
for (x, y) in [
(MIDDLE, MIDDLE),
(MIDDLE + 1, MIDDLE),
(MIDDLE + 1, MIDDLE + 1),
] {
let hot = render(&ctx, &frame(CfaPattern::Rggb, 40, &[(x, y, WHITE)]));
let diff = worst(&clean, &hot);
assert!(
diff <= 1,
"a hot photosite at ({x}, {y}) still shows, by {diff}"
);
}
}
/// The same for one stuck dark in a lit area.
#[test]
fn a_dead_photosite_in_a_lit_frame_is_invisible() {
let Some(ctx) = ctx() else {
eprintln!("no GPU adapter; skipping");
return;
};
let clean = render(&ctx, &frame(CfaPattern::Rggb, 1600, &[]));
let dead = render(&ctx, &frame(CfaPattern::Rggb, 1600, &[(MIDDLE, MIDDLE, 0)]));
let diff = worst(&clean, &dead);
assert!(diff <= 1, "a dead photosite still shows, by {diff}");
}
/// **What it must not eat.** A point of real light lands on a patch of
/// photosites, not one — so a 3×3 highlight survives, even at its brightest.
#[test]
fn a_small_real_highlight_survives() {
let Some(ctx) = ctx() else {
eprintln!("no GPU adapter; skipping");
return;
};
let mut star = Vec::new();
for dy in 0..3 {
for dx in 0..3 {
star.push((MIDDLE - 1 + dx, MIDDLE - 1 + dy, WHITE));
}
}
let clean = render(&ctx, &frame(CfaPattern::Rggb, 40, &[]));
let lit = render(&ctx, &frame(CfaPattern::Rggb, 40, &star));
let at = ((MIDDLE * SIZE + MIDDLE) * 4 + 1) as usize;
assert!(
lit[at] > clean[at] + 100,
"the highlight was repaired away: {} against a background of {}",
lit[at],
clean[at]
);
}
/// The Fujifilm path goes through the same repair, with its own tile.
#[test]
fn a_hot_photosite_on_x_trans_is_invisible() {
let Some(ctx) = ctx() else {
eprintln!("no GPU adapter; skipping");
return;
};
let clean = render(&ctx, &frame(CfaPattern::XTrans, 40, &[]));
let hot = render(
&ctx,
&frame(CfaPattern::XTrans, 40, &[(MIDDLE, MIDDLE, WHITE)]),
);
let diff = worst(&clean, &hot);
assert!(diff <= 1, "a hot X-Trans photosite still shows, by {diff}");
}