Every local adjustment began from a shape: painted, drawn with a handle, or found by a model. So the only way to hold back a sky was to draw a line near where it ended, and the only way to warm skin was to paint round it — both of which put the edit's edge where the photographer put a gesture rather than where the picture changes. A gradient across a treeline halos, and an adjustment traced round a face stops on the outline of a hand. MaskSource grows two variants that select by what a pixel *is*. Luminance carries two bounds on the perceptual tone scale plus a softness; Colour carries an arc of hue, a range of chroma, and one softness for every edge of both. Five floats and three, so they diff, sync and merge per field under FR-NC-9 exactly as a gradient's geometry does — the property a stored raster has none of, and the reason the model's coverage had to sit beside its source rather than inside it. The pixels are the shader's business and nowhere else's. `mask.wgsl` takes the demosaiced source as a sixth binding and two new modes read it: decode, balance, pull a clipped photosite back to neutral, apply the camera matrix, then weigh the band. Nothing crosses to the CPU but the numbers and the matrix, and each mask texel averages its own footprint in the source, so a band lands on the tone an area is rather than on whichever texel a proxy grid happened to land on. The photograph it measures is the one the camera recorded, before this edit. A band over the edited result would slide out from under the edit as the edit was made — raising the highlights would change which pixels counted as highlights, and the slider would chase its own mask. Feather, falloff and morphology stay off a range layer, which is what `shapeable` already meant. All three are functions of the signed distance from a boundary, and a range has no boundary to be at a distance from; its edge is the softness of its own band, in the band's units. Offering them would be four controls that move and change nothing.
611 lines
19 KiB
Rust
611 lines
19 KiB
Rust
//! Local adjustments, end to end on a device.
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//!
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//! The unit tests either side of this one check halves: `dr-pipeline` asserts
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//! the generated WGSL says the right thing, and `dr-gpu`'s mask tests assert
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//! an array of the right shape comes out. Neither would notice if the two
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//! agreed with each other and both were wrong — a mask sampled with x and y
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//! swapped satisfies both.
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//!
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//! So this renders a real frame and reads the pixels back: the masked region
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//! must change, the rest must not, and the boundary must fall where the label
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//! field says it does.
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use dr_gpu::{AdjustPass, DemosaicedImage, GpuContext, LabelField, MaskPass};
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use dr_pipeline::descriptor::ParamId;
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use dr_pipeline::mask::{MaskLayer, MaskSource, MaskStack};
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use dr_pipeline::operation::compose_full;
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use dr_pipeline::spot::SpotSet;
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use dr_pipeline::{ops, EditGraph, Framing};
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use dr_types::ColourSpace;
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const SIZE: u32 = 32;
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fn ctx() -> Option<GpuContext> {
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pollster::block_on(GpuContext::new_headless()).ok()
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}
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/// A flat mid-grey JPEG-path image, so any change is the adjustment's.
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fn grey(ctx: &GpuContext) -> DemosaicedImage {
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grey_at(ctx, SIZE, SIZE)
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}
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fn grey_at(ctx: &GpuContext, w: u32, h: u32) -> DemosaicedImage {
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let data: Vec<u8> = (0..w * h).flat_map(|_| [128, 128, 128, 255]).collect();
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DemosaicedImage::from_rgba8(ctx, &data, w, h).expect("upload")
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}
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/// Two regions: 0 is the left half, 1 the right.
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fn split_field(ctx: &GpuContext) -> LabelField {
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let labels: Vec<u32> = (0..SIZE * SIZE)
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.map(|i| u32::from(i % SIZE >= SIZE / 2))
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.collect();
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LabelField::upload(ctx, &labels, SIZE, SIZE, 2).expect("label upload")
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}
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/// A layer brightening whatever it covers, by a lot, so it cannot be missed.
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fn brighten(source: MaskSource) -> MaskLayer {
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let mut layer = MaskLayer::new("m1", source);
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layer.set_param("exposure", ParamId("exposure"), 2.0);
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layer
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}
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fn luma_at(pixels: &[u8], x: u32, y: u32) -> u8 {
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pixels[((y * SIZE + x) * 4) as usize]
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}
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/// Render `stack` over flat grey and hand back the RGBA8 result.
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fn render(ctx: &GpuContext, stack: &MaskStack, field: Option<&LabelField>) -> Vec<u8> {
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render_at(ctx, stack, field, SIZE, SIZE)
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}
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fn render_at(
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ctx: &GpuContext,
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stack: &MaskStack,
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field: Option<&LabelField>,
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w: u32,
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h: u32,
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) -> Vec<u8> {
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let source = grey_at(ctx, w, h);
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let shader = compose_full(
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&ops::chain(),
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&Framing::new(),
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ColourSpace::Srgb,
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stack,
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&SpotSet::new(),
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&[],
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);
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let mut masks = MaskPass::new(ctx).expect("mask pass");
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let array = masks
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.render(stack, field, None, None, w, h)
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.expect("rasterise");
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let mut adjust = AdjustPass::new(ctx);
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adjust
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.render_masked(&source, &shader, w, h, Some(array))
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.expect("render");
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adjust.export_pixels().expect("readback").0
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}
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#[test]
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fn a_region_mask_changes_only_the_regions_it_names() {
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let Some(ctx) = ctx() else {
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eprintln!("no adapter; skipping");
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return;
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};
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let field = split_field(&ctx);
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let mut stack = MaskStack::new();
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stack.push(brighten(MaskSource::Regions {
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signature: 1,
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level: 2,
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ids: vec![0],
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}));
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let pixels = render(&ctx, &stack, Some(&field));
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// Sampled well inside each half, clear of the feathered boundary.
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let inside = luma_at(&pixels, 4, SIZE / 2);
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let outside = luma_at(&pixels, SIZE - 5, SIZE / 2);
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assert!(
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inside > outside + 40,
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"the masked half should be much brighter: {inside} vs {outside}"
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);
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assert!(
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(120..=136).contains(&outside),
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"the unmasked half must be untouched mid-grey, got {outside}"
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);
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}
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/// The failure a swapped axis or an inverted comparison would produce, and
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/// which the "inside is brighter" assertion alone would not catch.
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#[test]
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fn inverting_a_region_mask_swaps_which_half_moves() {
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let Some(ctx) = ctx() else {
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eprintln!("no adapter; skipping");
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return;
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};
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let field = split_field(&ctx);
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let mut layer = brighten(MaskSource::Regions {
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signature: 1,
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level: 2,
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ids: vec![0],
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});
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layer.invert = true;
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let mut stack = MaskStack::new();
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stack.push(layer);
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let pixels = render(&ctx, &stack, Some(&field));
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let left = luma_at(&pixels, 4, SIZE / 2);
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let right = luma_at(&pixels, SIZE - 5, SIZE / 2);
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assert!(
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right > left + 40,
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"inverted, the *other* half should brighten: left {left}, right {right}"
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);
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}
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#[test]
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fn opacity_scales_the_effect() {
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let Some(ctx) = ctx() else {
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eprintln!("no adapter; skipping");
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return;
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};
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let field = split_field(&ctx);
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let source = MaskSource::Regions {
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signature: 1,
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level: 2,
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ids: vec![0],
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};
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let mut full = MaskStack::new();
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full.push(brighten(source.clone()));
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let mut half = MaskStack::new();
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let mut layer = brighten(source);
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layer.opacity = 0.5;
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half.push(layer);
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let at_full = luma_at(&render(&ctx, &full, Some(&field)), 4, SIZE / 2);
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let at_half = luma_at(&render(&ctx, &half, Some(&field)), 4, SIZE / 2);
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let untouched = 128;
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assert!(
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at_half > untouched && at_half < at_full,
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"half opacity should land between neutral and full: {untouched} < {at_half} < {at_full}"
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);
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}
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#[test]
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fn a_linear_gradient_ramps_across_the_frame() {
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let Some(ctx) = ctx() else {
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eprintln!("no adapter; skipping");
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return;
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};
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let mut stack = MaskStack::new();
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stack.push(brighten(MaskSource::Linear {
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centre: (0.5, 0.5),
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angle: 0.0,
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width: 1.0,
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}));
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let pixels = render(&ctx, &stack, None);
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let left = luma_at(&pixels, 1, SIZE / 2);
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let middle = luma_at(&pixels, SIZE / 2, SIZE / 2);
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let right = luma_at(&pixels, SIZE - 2, SIZE / 2);
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assert!(
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left < middle && middle < right,
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"a horizontal ramp should increase left to right: {left}, {middle}, {right}"
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);
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}
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#[test]
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fn a_radial_mask_is_strongest_at_its_centre() {
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let Some(ctx) = ctx() else {
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eprintln!("no adapter; skipping");
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return;
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};
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let mut stack = MaskStack::new();
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stack.push(brighten(MaskSource::Radial {
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centre: (0.5, 0.5),
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radii: (0.3, 0.3),
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angle: 0.0,
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feather: 0.5,
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}));
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let pixels = render(&ctx, &stack, None);
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let centre = luma_at(&pixels, SIZE / 2, SIZE / 2);
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let corner = luma_at(&pixels, 1, 1);
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assert!(
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centre > corner + 40,
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"the centre should carry the effect: {centre} vs corner {corner}"
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);
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assert!(
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(120..=136).contains(&corner),
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"outside the radius must be untouched, got {corner}"
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);
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}
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/// Two layers must not read each other's slice.
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#[test]
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fn stacked_layers_use_their_own_masks() {
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let Some(ctx) = ctx() else {
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eprintln!("no adapter; skipping");
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return;
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};
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let field = split_field(&ctx);
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let mut stack = MaskStack::new();
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// Left half up.
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stack.push(brighten(MaskSource::Regions {
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signature: 1,
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level: 2,
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ids: vec![0],
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}));
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// Right half down.
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let mut darken = MaskLayer::new(
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"m2",
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MaskSource::Regions {
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signature: 1,
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level: 2,
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ids: vec![1],
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},
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);
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darken.set_param("exposure", ParamId("exposure"), -2.0);
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stack.push(darken);
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let pixels = render(&ctx, &stack, Some(&field));
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let left = luma_at(&pixels, 4, SIZE / 2);
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let right = luma_at(&pixels, SIZE - 5, SIZE / 2);
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assert!(left > 150, "left should have brightened, got {left}");
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assert!(right < 100, "right should have darkened, got {right}");
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}
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// ---------------------------------------------------------------------------
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// Brush strokes (ARCH §5.4)
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// ---------------------------------------------------------------------------
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const UNTOUCHED: u8 = 128;
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fn luma_in(pixels: &[u8], w: u32, x: u32, y: u32) -> u8 {
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pixels[((y * w + x) * 4) as usize]
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}
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/// One gesture: whether it erases, its radius, its flow, and its path.
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type Gesture = (bool, f32, f32, Vec<(f32, f32)>);
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/// A brightening layer with the given gestures already painted onto it.
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fn painted(gestures: &[Gesture]) -> MaskLayer {
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let mut layer = brighten(MaskSource::brush());
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for (erase, radius, flow, path) in gestures {
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layer.begin_stroke(*erase, *radius, 0.9, *flow);
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for &(x, y) in path {
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layer.extend_stroke(x, y);
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}
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layer.end_stroke();
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}
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layer
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}
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fn stack_of(layer: MaskLayer) -> MaskStack {
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let mut stack = MaskStack::new();
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stack.push(layer);
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stack
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}
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/// The whole feature, at its simplest: paint somewhere, and that is where the
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/// adjustment lands.
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///
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/// Painted across the top rather than down the middle, because a mask drawn
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/// upside down is symmetric about the middle and a centred stroke would not
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/// notice — and the vertex shader that draws a stroke has to flip y to reach
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/// clip space, which is exactly the kind of thing that is wrong once.
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#[test]
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fn a_stroke_paints_where_it_was_drawn_and_nowhere_else() {
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let Some(ctx) = ctx() else {
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eprintln!("no adapter; skipping");
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return;
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};
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let stack = stack_of(painted(&[(
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false,
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0.1,
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1.0,
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vec![(0.2, 0.25), (0.8, 0.25)],
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)]));
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let pixels = render(&ctx, &stack, None);
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let under = luma_in(&pixels, SIZE, SIZE / 2, SIZE / 4);
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let below = luma_in(&pixels, SIZE, SIZE / 2, SIZE * 3 / 4);
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assert!(
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under > UNTOUCHED + 40,
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"the stroke should have brightened the upper quarter, got {under}"
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);
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assert!(
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(120..=136).contains(&below),
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"the lower half was never painted and must be untouched, got {below}"
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);
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}
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/// The failure a bounding box that is not grown by the radius produces: a tap
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/// has no extent at all, so its quad has no area and nothing is drawn. Silent,
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/// and it looks exactly like a brush that ignores short gestures.
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#[test]
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fn a_tap_paints_a_dab() {
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let Some(ctx) = ctx() else {
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eprintln!("no adapter; skipping");
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return;
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};
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let stack = stack_of(painted(&[(false, 0.2, 1.0, vec![(0.5, 0.5)])]));
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let pixels = render(&ctx, &stack, None);
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let centre = luma_in(&pixels, SIZE, SIZE / 2, SIZE / 2);
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let corner = luma_in(&pixels, SIZE, 1, 1);
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assert!(centre > 180, "the dab should be there, got {centre}");
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assert!(
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(120..=136).contains(&corner),
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"and only there, got {corner}"
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);
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}
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/// Painting must be able to erase, or a mask is one mistake away from being
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/// started again.
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#[test]
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fn an_erasing_stroke_takes_back_what_was_painted() {
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let Some(ctx) = ctx() else {
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eprintln!("no adapter; skipping");
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return;
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};
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let stack = stack_of(painted(&[
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(false, 0.25, 1.0, vec![(0.15, 0.5), (0.85, 0.5)]),
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(true, 0.12, 1.0, vec![(0.5, 0.5)]),
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]));
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let pixels = render(&ctx, &stack, None);
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let erased = luma_in(&pixels, SIZE, SIZE / 2, SIZE / 2);
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let kept = luma_in(&pixels, SIZE, 3, SIZE / 2);
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assert!(
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(120..=136).contains(&erased),
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"the erased middle should be back to untouched grey, got {erased}"
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);
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assert!(
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kept > 180,
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"the ends of the stroke are still painted, got {kept}"
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);
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}
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/// Order is the mask. The same two gestures the other way round leave the
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/// paint alone, and a rasteriser that composited by kind rather than by
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/// sequence would give the same answer to both.
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#[test]
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fn erasing_before_painting_removes_nothing() {
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let Some(ctx) = ctx() else {
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eprintln!("no adapter; skipping");
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return;
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};
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let stack = stack_of(painted(&[
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(true, 0.12, 1.0, vec![(0.5, 0.5)]),
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(false, 0.25, 1.0, vec![(0.15, 0.5), (0.85, 0.5)]),
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]));
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let pixels = render(&ctx, &stack, None);
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let middle = luma_in(&pixels, SIZE, SIZE / 2, SIZE / 2);
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assert!(
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middle > 180,
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"an erase before the paint has nothing to take away, got {middle}"
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);
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}
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/// A stroke that crosses itself must not build up where it did. Summing the
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/// segments instead of taking the nearest would make every circle and every
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/// scribble blotchy — and at full flow it would not show at all, which is why
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/// this paints at half.
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#[test]
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fn a_stroke_that_doubles_back_does_not_build_up() {
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let Some(ctx) = ctx() else {
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eprintln!("no adapter; skipping");
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return;
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};
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let once = stack_of(painted(&[(false, 0.15, 0.5, vec![(0.1, 0.5), (0.9, 0.5)])]));
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let twice = stack_of(painted(&[(
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false,
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0.15,
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0.5,
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// Out to the right and back over the last third of itself.
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vec![(0.1, 0.5), (0.9, 0.5), (0.65, 0.5)],
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)]));
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let single = luma_in(&render(&ctx, &once, None), SIZE, SIZE * 3 / 4, SIZE / 2);
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let crossed = luma_in(&render(&ctx, &twice, None), SIZE, SIZE * 3 / 4, SIZE / 2);
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assert_eq!(
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single, crossed,
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"one pass of the brush, however many times the path went over it"
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);
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}
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/// Between gestures, though, paint does build up — that is what a flow below
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/// one is for, and it is the same blend that lets an erase work.
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#[test]
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fn two_gestures_at_half_flow_build_up() {
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let Some(ctx) = ctx() else {
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eprintln!("no adapter; skipping");
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return;
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};
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|
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let dab = (false, 0.2, 0.5, vec![(0.5, 0.5)]);
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let once = stack_of(painted(std::slice::from_ref(&dab)));
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let twice = stack_of(painted(&[dab.clone(), dab]));
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let single = luma_in(&render(&ctx, &once, None), SIZE, SIZE / 2, SIZE / 2);
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let doubled = luma_in(&render(&ctx, &twice, None), SIZE, SIZE / 2, SIZE / 2);
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|
assert!(
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|
doubled > single,
|
|
"a second pass should deposit more: {single} then {doubled}"
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);
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}
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|
|
/// A brush whose dab is an ellipse is not a brush. The radius is a fraction of
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|
/// the *shorter* edge, so on a frame twice as wide as it is tall a circle in
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|
/// normalised coordinates would come out twice as wide as it is high.
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|
#[test]
|
|
fn a_dab_is_round_on_a_frame_that_is_not_square() {
|
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let Some(ctx) = ctx() else {
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eprintln!("no adapter; skipping");
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return;
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};
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const W: u32 = 64;
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const H: u32 = 32;
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|
|
let stack = stack_of(painted(&[(false, 0.25, 1.0, vec![(0.5, 0.5)])]));
|
|
let pixels = render_at(&ctx, &stack, None, W, H);
|
|
|
|
let lit = |v: u8| v > 160;
|
|
let across = (0..W)
|
|
.filter(|&x| lit(luma_in(&pixels, W, x, H / 2)))
|
|
.count();
|
|
let down = (0..H)
|
|
.filter(|&y| lit(luma_in(&pixels, W, W / 2, y)))
|
|
.count();
|
|
|
|
assert!(
|
|
across > 4 && down > 4,
|
|
"the dab should exist: {across}x{down}"
|
|
);
|
|
assert!(
|
|
across.abs_diff(down) <= 2,
|
|
"a dab must be as wide as it is tall, got {across} across and {down} down"
|
|
);
|
|
}
|
|
|
|
/// Hardness is the edge, and the edge is what a brush is judged on. A hard
|
|
/// brush that faded like a soft one would make the control do nothing anyone
|
|
/// could see.
|
|
#[test]
|
|
fn hardness_decides_how_quickly_the_edge_falls_away() {
|
|
let Some(ctx) = ctx() else {
|
|
eprintln!("no adapter; skipping");
|
|
return;
|
|
};
|
|
|
|
let edge = |hardness: f32| {
|
|
let mut layer = brighten(MaskSource::brush());
|
|
layer.begin_stroke(false, 0.4, hardness, 1.0);
|
|
layer.extend_stroke(0.5, 0.5);
|
|
layer.end_stroke();
|
|
|
|
let pixels = render(&ctx, &stack_of(layer), None);
|
|
// How many pixels along the centre row are neither fully painted nor
|
|
// fully clear — the width of the transition. "Fully painted" is read
|
|
// from the middle of the dab rather than assumed: +2 EV over mid grey
|
|
// lands wherever the output transform puts it.
|
|
let solid = luma_in(&pixels, SIZE, SIZE / 2, SIZE / 2);
|
|
(0..SIZE)
|
|
.filter(|&x| {
|
|
let v = luma_in(&pixels, SIZE, x, SIZE / 2);
|
|
v > UNTOUCHED + 8 && v < solid - 8
|
|
})
|
|
.count()
|
|
};
|
|
|
|
let soft = edge(0.0);
|
|
let hard = edge(1.0);
|
|
assert!(
|
|
hard < soft,
|
|
"a hard brush should transition in fewer pixels: hard {hard}, soft {soft}"
|
|
);
|
|
assert!(hard <= 4, "and it should be nearly a step, got {hard}");
|
|
}
|
|
|
|
/// The loud failure an unpainted mask can produce: empty inverts to
|
|
/// everything, so a layer created with invert already set would apply its
|
|
/// adjustment to the whole photograph before a stroke was made.
|
|
#[test]
|
|
fn an_inverted_brush_layer_with_no_strokes_changes_nothing() {
|
|
let Some(ctx) = ctx() else {
|
|
eprintln!("no adapter; skipping");
|
|
return;
|
|
};
|
|
|
|
let mut layer = brighten(MaskSource::brush());
|
|
layer.invert = true;
|
|
let pixels = render(&ctx, &stack_of(layer), None);
|
|
|
|
for (x, y) in [(1, 1), (SIZE / 2, SIZE / 2), (SIZE - 2, SIZE - 2)] {
|
|
let v = luma_in(&pixels, SIZE, x, y);
|
|
assert!(
|
|
(120..=136).contains(&v),
|
|
"an unpainted mask covers nothing, inverted or not; got {v} at {x},{y}"
|
|
);
|
|
}
|
|
}
|
|
|
|
/// A painted layer and a gradient in one stack must not read each other's
|
|
/// slice — the brush writes its slot through a different pipeline, which is
|
|
/// exactly where a slot could be got wrong without either alone noticing.
|
|
#[test]
|
|
fn a_brush_layer_and_a_gradient_keep_their_own_slices() {
|
|
let Some(ctx) = ctx() else {
|
|
eprintln!("no adapter; skipping");
|
|
return;
|
|
};
|
|
|
|
let mut stack = MaskStack::new();
|
|
stack.push(painted(&[(false, 0.15, 1.0, vec![(0.5, 0.15)])]));
|
|
|
|
let mut darken = MaskLayer::new(
|
|
"m2",
|
|
MaskSource::Radial {
|
|
centre: (0.5, 0.85),
|
|
radii: (0.15, 0.15),
|
|
angle: 0.0,
|
|
feather: 0.1,
|
|
},
|
|
);
|
|
darken.set_param("exposure", ParamId("exposure"), -2.0);
|
|
stack.push(darken);
|
|
|
|
let pixels = render(&ctx, &stack, None);
|
|
let top = luma_in(&pixels, SIZE, SIZE / 2, SIZE * 3 / 20);
|
|
let bottom = luma_in(&pixels, SIZE, SIZE / 2, SIZE * 17 / 20);
|
|
|
|
assert!(top > 180, "the painted dab should have brightened: {top}");
|
|
assert!(bottom < 100, "the radial should have darkened: {bottom}");
|
|
}
|
|
|
|
/// A neutral edit must render identically whether or not masks are bound —
|
|
/// otherwise merely *having* the feature would alter every unedited image.
|
|
#[test]
|
|
fn an_empty_stack_renders_exactly_as_the_unmasked_path() {
|
|
let Some(ctx) = ctx() else {
|
|
eprintln!("no adapter; skipping");
|
|
return;
|
|
};
|
|
|
|
let plain = {
|
|
let source = grey(&ctx);
|
|
let mut adjust = AdjustPass::new(&ctx);
|
|
let shader = EditGraph::default_chain().compose();
|
|
adjust.render(&source, &shader, SIZE, SIZE).expect("render");
|
|
adjust.export_pixels().expect("readback").0
|
|
};
|
|
|
|
let masked = render(&ctx, &MaskStack::new(), None);
|
|
assert_eq!(plain, masked, "an empty mask stack must be a no-op");
|
|
}
|