Files
DarkRoom/core/dr-gpu/src/error.rs
T
dtourolle 0f202fd3f9 Add requirements traceability gate and Gitea pipelines
Ports JellyTau's traceability tooling to Rust, carrying across the bug it
was repaired for. That gate divided a traced count by frozen literal
denominators; the requirements file outgrew them and it reported 158%
coverage, so it could never fail its own threshold.

Two rules, both enforced by the extractor's own tests:

  - denominators parsed from docs/requirements.md at run time
  - coverage is |traced ∩ defined| / |defined|, never a raw traced count

The gate additionally fails hard on a misconfigured run — zero
requirements parsed or zero files scanned — rather than reporting a
plausible 0%, and on any orphan tag naming a requirement that does not
exist.

Adapted for DarkRoom: IDs are FR-CAT-1 / NFR-P13 / FR-DEV-3a shapes
rather than JellyTau's fixed three digits, and decisions (D), spikes (S),
milestone items (M) and test ids remain taggable while being excluded
from the denominator — counting them inflated it by 25.

Also adds dr-sync: the RemoteBackend trait and capability model, so the
Nextcloud connector is one implementation rather than the only shape the
engine understands. No mature Nextcloud crate exists (reqwest_dav is too
thin), so the connector will be hand-rolled over reqwest per D7.

Gitea workflows follow the same style: containerised, commented with the
reasoning, desktop and Android on every push, plus a CI check that no
core/ crate depends on the UI toolkit (ARCH §6.5a).

Coverage today: 13.3% (19/143). 50 tests passing.
2026-08-09 08:01:32 +02:00

25 lines
760 B
Rust

/// TRACES: NFR-R7 | NFR-R8
/// Failures from the GPU layer.
///
/// `DeviceLost` is deliberately a distinct variant rather than folded into a
/// generic error: it is an expected event on Android (ARCH §6.10), not an
/// exceptional one, and callers recover from it by rebuilding the device and
/// re-driving from the edit graph.
#[derive(Debug, thiserror::Error)]
pub enum GpuError {
#[error("no suitable GPU adapter found")]
NoAdapter,
#[error("failed to request device: {0}")]
DeviceRequest(String),
#[error("GPU device lost — recreate and re-render from the edit graph")]
DeviceLost,
#[error("shader compilation failed: {0}")]
ShaderCompilation(String),
#[error("readback failed: {0}")]
Readback(String),
}